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What do you want to see? Agents Of The Emperor/Warmaster


Laughingman

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A clarification  on  them joining units and being able to use transports. 

Part of what makes Knight Errants so unwieldy is them not being able to join a unit  properly. ( you know ontop of making you lose a game if you dont complete their objective) 

I  would love to see Malcador's assassins  as well as Ones for the Traitors to keep things balanced
It would be very interesting to see a take on alpha legion human assets ala  Praetorian of Dorn  and Tallan Ironclad. 
Mechanicum and Dark Mechanicum assassins too would be nifty 
There is a lot of interesting things that could be done but if the rules are  not something workable then I cant see them working well at all. 

It's a pipe dream, but I'd love to see the 30k equivalent to Inquisitorial henchmen – the scribes, remembrancers, bodymen, combat specialists and iterators that helped drive and sustain Unity. How they'd operate in-game, I have no idea, but in these glory days of GW and FW just making awesome stuff, perhaps we'll see the old purview of Forge World resurfacing. :)

 

Spies, saboteurs and so forth would be cool, as would some new Assassin sculpts.

 

In terms of more likely stuff, I'd like to see the Lupercii (Sons of Horus possessed), Maloghurst and similar agents of Horus. 

Some kind of twisted daemonic vindicare assassin, as per the BL fiction. :)

 

Maybe a generic 'Dark Emissary' kind of chap that you can add into any Traitor army and that gives bonuses/debuffs and is uniquely allowed to join your units. Traitor Rogue Trader, some kind of evil tech priest (Regulus style) etc.

Hell yes Rogue Traders and retinues. Assorted weirdness like with a Star Trek away party/the FFG RPG. If it could be done without stepping on the toes of the Imperialis Militia/Solar Auxilia Force Commander, that would be cool.

 

Agreed on the servants of Malcador offering opportunities. Remember Templar? There was a former Unifcation-era warlord who sided with the Emperor early on and wound up as a well-off roving troubleshooter for the War Council, with sufficient expertise and authority to prod Sigismund for his naivete. An elderly woman with a thallax-esque exo-skeleton and twin volkites, protected by two gene-bulked warriors with rotor cannons. That's the kind of weirdness that could be worth showing.

 

I'd like to see more of the Davinite Priests. Their importance fades as the heresy goes on and Horus essentially outgrows them but they're interesting nonetheless. Certainly not able to hold their own against astartes but they should be weird psykers.

Agents of the Emperor need to be able to join units and deploy in transports.

 

As they are currently they are too difficult to use in the game.

 

I'd use Rubio if he could join my existing units for sure.

 

No scatter Deep strike behind cover forcing snapshops only seems good enough to me.

 

I quite like that they can't just be another super friend in a land raider.

 

They can join up with a unit though I believe, after landing.

 

Knights Errant should appear on the battlefield with the Legion's not really knowing they are there, the objectives will be entirely separate.

ronin_cse, on 21 Mar 2017 - 2:13 PM, said:
I'd love to actually see an Agent of the Warmaster...I mean really there aren't any available right?

There's the Davinite Lodge Priest model, but she (he?) was limited, and has no in-game rules as far as I'm aware. Arguably Samus and er... the big gribbly Nurgle beastie are Agents of the Warmaster.

I'd also like to see non-Serpent Lodge Davinites, such as the chap below;http://vignette3.wikia.nocookie.net/warhammer40k/images/d/d1/Davinite_Lodge_Priest.jpg/revision/latest/scale-to-width-down/250?cb=20111106061440

Some examples of Traitors from Loyal Legions – counterparts to Kyr Vhalen et al. – would be awesome; and could make for some interesting rules.

On specifics, I'd like to see the Red Angel. He/It is a perfect example of a being that has 'Agent of the Warmaster' written all over him. The Kaban Machine, Doombreed and N'Kari are also conspicuous in their absence from the newer material. smile.png

I've said this before, but Malcador.

 

30k versions of assassins would be very cool.

 

And something for the Warmaster, though I don't know what. Maybe that World Eater admiral, the human female? I can't remember her name.

 

EDIT: I would just enjoy if all the limited edition models (that are still good quality) get general releases. They should only be limited edition for a limited amount of time, like a year or more.

I would like a Word Bearer's envoy like character that unlocks some daemonic/chaotic options for traitors.

I was going to recommend something similar, but just a personal daemon that follows the Heresy as closely as Samus.

 

Perhaps he works like a shooting attack that kills a loyalist marine, then spawns out of his body and gets stronger either by turn/killing units.

ronin_cse, on 21 Mar 2017 - 2:13 PM, said:

I'd love to actually see an Agent of the Warmaster...I mean really there aren't any available right?

There's the Davinite Lodge Priest model, but she (he?) was limited, and has no in-game rules as far as I'm aware. Arguably Samus and er... the big gribbly Nurgle beastie are Agents of the Warmaster.

I'd also like to see non-Serpent Lodge Davinites, such as the chap below;http://vignette3.wikia.nocookie.net/warhammer40k/images/d/d1/Davinite_Lodge_Priest.jpg/revision/latest/scale-to-width-down/250?cb=20111106061440

Some examples of Traitors from Loyal Legions – counterparts to Kyr Vhalen et al. – would be awesome; and could make for some interesting rules.

On specifics, I'd like to see the Red Angel. He/It is a perfect example of a being that has 'Agent of the Warmaster' written all over him. The Kaban Machine, Doombreed and N'Kari are also conspicuous in their absence from the newer material. smile.png

For the loyalist maybe Barabas Dantioch? Though fluff wise he's basically crippled by the Hurd, so no idea what rules he would have.

With regards to the Davinintes priests, in Fear to Tread one summons kyriss the perverse so maybe rules wise the priest should be a reasonably powerful psyker with the ability to use a variety of psychic disciplines.

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