Jump to content

Vs Terminators: Tartaros, Cataphractii, Indomitus, Saturnine


Recommended Posts

For the cost difference?

11 pts after all.

The better question: Why taking this volkite thing over a usual combi bolter?

 

Also, with the 8th now out for some time, are there new opinions on the ranking between the different terminator armour types?

Where do you see the place for the Indomitus termis with double claws? They seem worse than every other choice, unless maybe for mixing them into TH/SS for cheaper ablative wounds against low-pen attacks and relatively cheap offensive power.

Because mixing appears to be the only advantage they have.

The tactical Indomitus termis have an actually lower base cost, at least.

 

[Edit: Can’t write “indomitus” right.]

Edited by Kua
Link to comment
Share on other sites

I can confirm from my preliminary games that Cataphractii Terminators are very tough. You need to teleport them in but they have reasonable firepower as you can guarantee (most games at least) that they get within 12" for 4 shots a model.

 

Sure they have a paltry move of 4" but that isn't so bad if you just teleported in.

 

I agree that a sprinkling of Lightning claws is useful to bring costs down. So much so that I will add a few to take the hits when I deploy 8 Cataphractii by Deepstrike every game ;)

Link to comment
Share on other sites

My squad has a sergeant, grenades, combi-bolter, lightning claw, three models, combi-bolter, lightning claw, and one model, heavy flamer and chainfist. I suspect that will be the template for future squads.

 

My Tartaros are sergeant, grenades, plasma-blaster, power sword, one model, twin lightning claws, two models, combi-bolter, power fist, one model, reaper autocannon and chainfist. Perhaps it'd be better as a pure shooty squad, but I like the look of the claws. I suspect the right hand power fist will be easy to make into a right hand chainfist for a Space Wolves Lone Wolf with chainfist and storm shield, although in 8th a thunder hammer is probably better.

Link to comment
Share on other sites

After a few games I can confirm that hitting on 4+ in this edition makes Power Fists less valuable when limited to 1 per squad. I see the benefits in shooting squads as putting a couple wounds off of a model that is killing the squad anyway is useful, but assault units really need more hits with those things since there are less 1 shot kills now.

 

As such, I think 3 power fists for every 2 lightning claws might be better.

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.