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Skills difference for BA in Shadow Wars: Armageddon?


Indefragable

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Has any gleaned any info on BA-specific thingies in Shadow Wars: Armageddon? 

 

Apparently there are not Chapter Tactics of any sort, but that the Chapter you choose for your Scouts confers different skills bonuses. Do we know what those differences are yet?

 

More importantly, do we know what sets Blood Angels Scouts apart from other Chapters?

 

 

Engaging in my pastime of trying to predict a future Codex based on incremental and tangential details.

I'm actually surprised that we haven't seen any real leaks about the box factions apart from a part of the marine scout page and the ork clan page.

 

Anyway, if we get Stealth as skillset it would be pretty awesome (those are incredibly good!) but i think we'll get more something like Combat, Ferocity and Muscle.

 

For comparison:

CSM got Combat, Muscle and Shooting as main skill sets. Guerilla as secondary skill set and they are completely lacking the Agility skill set.

Grey Knights got Combat, Muscle and Shooting as main skill sets. Guerilla as secondary skill set and they are completely lacking the Stealth skill set.

 

So maybe every chapter will simply have Combat, Muscle and Shooting and only differ via their secondary and lacking skill sets (i hope not).

We have:

Trooper: Combat Ferocity Agility

Leader: All but Muscle

Specialist: Ferocity Guerrilla Shooting Stealth

......Yeah, quite annoyed we don't have access to Muscle, was by far my favourite lookin at the rules. It's not like in the main game our entire deal is a bonus to censored.gif STRENGTH.

Looking at it though, it seems only Salamanders and SW get access to it.

Guess they thought ferocity is enough to represent the curse which is a actually okay I guess. Agility is a nice skill set as well. Makes stuff like charging down from bridges/buildings more save/possible in the first place and makes our guys a LOT more mobile (triple run/charge range, 3+d3 jump instead of d6, denying enemy charge by a modified hit&run etc).

 

If you look at the Muscle skill set it's a lot more about brute strength (d'uh) like headbutting, bodycheck, hurling enemies. Something you'd expect Orks to do. In comparison Combat is how a trained fighter would fight (disarm, feint, block, etc.) which fits Blood Angels better while Ferocity still has skills like Berserker Charge, Iron Will and so on which still represents the curse rather well imo.

....I just really wanted to hurl some fool's over the edge of a walk way tongue.png

It's harder to drink their blood when they go splat two stories down, though.

Ferocity represents us well, I think. If the "charger strikes first" thing comes into play in 8th, I can see red thirst becoming some straight bonus to WS or whatever on the charge instead of I.

....I just really wanted to hurl some fool's over the edge of a walk way tongue.png

Haha I bet you did. So did I actually but I guess that'll be something for my CSM then. biggrin.png

Instead we can enjoy feeling like Eldar being super agile and tricky in melee on top of being scary monsters.

Hey...that actually sounds like Space Vampires now.teehee.gif

Well, as the only difference between the various chapters (bar Space Wolves, due to their scouts working differently) is the list of available skills, nothing is stopping you using the rules of another chapter if that suits your vision of the BA more, no?

Well, as the only difference between the various chapters (bar Space Wolves, due to their scouts working differently) is the list of available skills, nothing is stopping you using the rules of another chapter if that suits your vision of the BA more, no?

Yeah...nothing is stoping you to play Red Marines in 40k either. It's a matter of principle. :D

Interesting. I do like the idea of being more mobile/agile in general. Especially, since unless they completely rework melee in 40k, being able to get the charge off is perhaps the single most important factor for us. <cough> Fleet <cough>. 

 

Footwork in melee combat can never be underestimated ("always mind your surroundings, Mr. Wayne" - Ra's Al Ghul, Batman Begins), so I would be tentatively ok with BA having an advantage to getting where they want to be at all times, in order to get Charges off at the time and place of our choosing. 

 

How do BA skills differences compare to say UM/DA/IF et al in the game?

Wow...Space Wolves actually get Combat, Ferocity, Shooting AND Stealth as primary skill sets? Additionally to having access to proper special weapons on their specialist? Yeah no, I'm pretty sure now that a Space Wolves Scout kill team will be the strongest Space Marine Scout kill team (the Stealth skill set is pretty awesome imo).

 

Another funny thing. There are some Chapter where their specialists have a different skill set available than the trooper (Salamanders, Blood Angels, Sons of Guilliman). Normally the skill set spread looks like the one for White Scars and Angels of Redemption. ^^

 

Core Rules: https://drive.google...iew?usp=sharing

 

Scouts: https://drive.google...iew?usp=sharing

 

....Saves me typing them out.

 

 

So BA are UM with less Shooting and more "Ferocity" (whatever that means). Compared to the muscular Salamanders, the agile White Scars, and the decidedly Combat-focused Space Wolves and Angels of Redemption (Dark Angels?).

 

Red Marines indeed. 

 

 

Core Rules: https://drive.google...iew?usp=sharing

Scouts: https://drive.google...iew?usp=sharing

....Saves me typing them out.

 

So BA are UM with less Shooting and more "Ferocity" (whatever that means). Compared to the muscular Salamanders, the agile White Scars, and the decidedly Combat-focused Space Wolves and Angels of Redemption (Dark Angels?).

 

Red Marines indeed.

"So other than the differences, we are the same?"

 

Lol.

 

 

 

Core Rules: https://drive.google...iew?usp=sharing

 

Scouts: https://drive.google...iew?usp=sharing

 

....Saves me typing them out.

So BA are UM with less Shooting and more "Ferocity" (whatever that means). Compared to the muscular Salamanders, the agile White Scars, and the decidedly Combat-focused Space Wolves and Angels of Redemption (Dark Angels?).

 

Red Marines indeed.

"So other than the differences, we are the same?"

 

Lol.

 

 

Exactly! 

 

Yea it's sound kinda funny, I just mean that we are far closer to UM than I would have thought/liked/hoped. You look at "Codex" chapters like White Scars and Salamanders and they are markedly different, whereas the BA have a single box swapped out. To each his own, of course, but to me that raises an eyebrow at this point in time (which is way too early to really worry about anything anyways). 

Well I mean, considering we are a codex chapter that is made up of ferocious, blood thirsty marines, it makes sense that we have ferocious and they have shooting.

 

The reason why Salamanders don't have agility and have strength (or whatever) is because in their fluff they are slower but more durable (higher gravity world).

To me the chart makes total sense.

Well I mean, considering we are a codex chapter that is made up of ferocious, blood thirsty marines, it makes sense that we have ferocious and they have shooting.

 

The reason why Salamanders don't have agility and have strength (or whatever) is because in their fluff they are slower but more durable (higher gravity world).

To me the chart makes total sense.

^ this.

Also it's not about how many different skill sets we have available but how different those skills make us play in the actual mission. ;)

Exactly I'm just really excited that they made different sets of skills to represent each chapter. Way better than just "Here your a Spess Mahrine, you all have the same rules."

 

Also thank you very much for those Links Charlo!!!!

 

Krash

I think the differences are spot on the Ferocity has some decent skills in it and agility is very good too. Can literally dodge bullets with that one.

 

I wouldn't look into this all too much as an indicator of 8th we either, or at least, no more than our current rules are.

I think the differences are spot on the Ferocity has some decent skills in it and agility is very good too. Can literally dodge bullets with that one.

 

I wouldn't look into this all too much as an indicator of 8th we either, or at least, no more than our current rules are.

 

But we must read the entrails! How else will there be wringing of hands and wild speculation? 

Full disclosure I am of the opinion that yeah, it's space marines and they should be able to take pretty much any skill table they want. BUT I'm also happy with the breakdown the way it is. BA are going to be really good at getting in and out of melee combat on their own terms. Agility will get us there and ferocity will make us hard to control on the way. Double sword or chainsword and sword will be huge if doubling up still grants two parries.

 

And we get the added bonus of giving our frenzied head-wound scouts death company markings!

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