Yoyo ninja Posted April 16, 2017 Author Share Posted April 16, 2017 I have upgraded my sniper after the last game, I will let you know ow how he work when I play next. He got an upgrade to his BS which will be useful, and a photo visor+toxic ammo, I'm hoping that will make him more useful. Link to comment https://bolterandchainsword.com/topic/332864-shadow-war/page/2/#findComment-4712558 Share on other sites More sharing options...
Runefyre Posted April 16, 2017 Share Posted April 16, 2017 I have upgraded my sniper after the last game, I will let you know ow how he work when I play next. He got an upgrade to his BS which will be useful, and a photo visor+toxic ammo, I'm hoping that will make him more useful. Photo visors are very useful, I used one in my first game and combined with a red-dot sight sniper rifles can be very reliable. I didn't have the points for toxic rounds, but automatically wounding can never be a bad thing! Link to comment https://bolterandchainsword.com/topic/332864-shadow-war/page/2/#findComment-4712587 Share on other sites More sharing options...
Stoic Raptor Posted April 16, 2017 Share Posted April 16, 2017 I might make that change. I had five guys with snipers, camo gear, red-dots and photo visors. Having someone to cover them is probably a good idea and being able to add toxin rounds makes them even deadlier. Link to comment https://bolterandchainsword.com/topic/332864-shadow-war/page/2/#findComment-4712589 Share on other sites More sharing options...
Rune Priest Jbickb Posted April 17, 2017 Share Posted April 17, 2017 I'm waiting for the book to drop to get into this game as I have plenty of models, but could someone tell mecwhat point value is used in a game of shadow war? Link to comment https://bolterandchainsword.com/topic/332864-shadow-war/page/2/#findComment-4713365 Share on other sites More sharing options...
Yoyo ninja Posted April 17, 2017 Author Share Posted April 17, 2017 A game is a 1000pts, but everything is a different cost to the codex, e.g. a single Scout is 100pts. You need to buy them all their war gear as well, they come with armour and a knife. Link to comment https://bolterandchainsword.com/topic/332864-shadow-war/page/2/#findComment-4713375 Share on other sites More sharing options...
Kasper_Hawser Posted April 18, 2017 Share Posted April 18, 2017 Had a good game last weekend, unfortunately made the mistake of taking some overpriced wolf scouts with gear I took for pure aesthethic. Meaning I had 5 scouts vs my opponent's 8 scouts due to me deciding to take a flamer for fun, while the other guy used his points to get more novitiate scout mooks. I also had a heavy bolter scout which was expensive which further contributed to my costs. My team: Scout leader with bolt pistol and power sword Scout with boltgun Scout with CCW and bolt pistol Scout with flamer Scout with heavy bolter Opponent Scout leader with grenade, pistol and CCW Scout with sniper 3 noob scouts 4 scouts Of course the other guy had already a few games and had an additional 100 points of gear and prometheum cache used since his previous game against my brand new list. Nevertheless, thanks to the hiding and running mechanic in the game, i was very pleased that I was able to sneak my way across the board even with his sniper having a birds eye view over most of the open ground. In the end, my sergeant and one scout managed to get close enough to use their swords, but sadly, my poor sergeant got ganked by 5 smurf scouts, though not before taking one of them down and lasting two rounds. Flamer dude got shot but miraculously managed to get back up at some point and flamed a poor sod, which thankfully wasn't affected by my wound. In the end, 3 guys went down and eventually failed leadership. He also lost 3 guys. Despite the rather poor game, the aftermath was much better for me than him. basically all my 3 guys including the ganked sergeant made a full recovery and will make it to the next game more or less the same. the other guy on the other hand, permanently lost 1 of his mooks and I CAPTURED the other onw, small consolation for me, but at least it forced him to spend his points in repleneshing his numbers rather than gear. Sadly, it was still enough to buy a missile launcher for him. ouch. All in all, pretty cool game and i like it that my scouts can finally be sneaky in a way that they never could in 40K. For me, i will have to slowly boost my numbers due to my mistake of splurging on the flamer and heavy bolter. The heavy bolter was a good deterrent, although the ammo dump made me stressed a few times. Link to comment https://bolterandchainsword.com/topic/332864-shadow-war/page/2/#findComment-4713515 Share on other sites More sharing options...
Yoyo ninja Posted April 18, 2017 Author Share Posted April 18, 2017 I don't thing the heavy bolter and flamer were a waste. I found them to be the most efficient guns I took. I kept the heavy bolter and sniper rifle at range and used them as a fire base, then moved my CQC guys up with the flamer as support. Worked well till I got jumped by reserves. Link to comment https://bolterandchainsword.com/topic/332864-shadow-war/page/2/#findComment-4713694 Share on other sites More sharing options...
Gemini Posted April 18, 2017 Share Posted April 18, 2017 "the other guy had already a few games and had an additional 100 points of gear and prometheum" Soooo get in lots of games so you can roll over new guys? Sounds fun... not. Link to comment https://bolterandchainsword.com/topic/332864-shadow-war/page/2/#findComment-4713768 Share on other sites More sharing options...
Yoyo ninja Posted April 18, 2017 Author Share Posted April 18, 2017 Yea, i thought that too. Unless there is some kind of campaign going on that you were late too. If it's just pick up though I would have thought sticking with starting g lists would have been better. Link to comment https://bolterandchainsword.com/topic/332864-shadow-war/page/2/#findComment-4713802 Share on other sites More sharing options...
Kasper_Hawser Posted April 19, 2017 Share Posted April 19, 2017 "the other guy had already a few games and had an additional 100 points of gear and prometheum" Soooo get in lots of games so you can roll over new guys? Sounds fun... not. Well, that's the weakness of Shadow War too, difficult to measure balance between those who have had a few campaigns and "experience" vs new guys. Even then, it wasn't a total blood bath. I could have won too if he had just lost his leadership despite being down to two guys in end. In the end, long story cut short, i had fun. Link to comment https://bolterandchainsword.com/topic/332864-shadow-war/page/2/#findComment-4714108 Share on other sites More sharing options...
Gemini Posted April 19, 2017 Share Posted April 19, 2017 A WINNER is YOU! Question for you. How long does it take to get through a game? I know that it CAN be pretty short (based on the miniwargaming demo game they played) but just in general what has your experience been? Link to comment https://bolterandchainsword.com/topic/332864-shadow-war/page/2/#findComment-4714157 Share on other sites More sharing options...
Kasper_Hawser Posted April 19, 2017 Share Posted April 19, 2017 A WINNER is YOU! Question for you. How long does it take to get through a game? I know that it CAN be pretty short (based on the miniwargaming demo game they played) but just in general what has your experience been? All in all, a little less than 2 hours. Actually the aftermath is more tedious, recovering wounded fighters, calculating your wins (minimum one promethium cache for the loser), and then decide what the heck to spend on it. We Space Wolves actually luck our on nearly all the skill trees for the Sergeant, short of Agility. But for each tree, we have to roll a damn D6 again, so there's a chance we get a skill we don't want even if most of them more or less useful. for my, I decided to be sneaky and roll on the stealth table, hoping to get something that will make me even harder to hit before I charge. Instead, I got a roll where if I continue hiding and the enemy tries to spot me, the spot range is halved. Not sure how useful it is. Either way, all the skill trees look cool, but again subject to randomness. In the end, I think still suffer the 40K problem of taking some time to prepare and calculate BEFORE the game, and AFTER the game. that's a bit too much for a casual game in my opinion, especially with a non-40K player. for my part, its a welcome break from 7th ed. Link to comment https://bolterandchainsword.com/topic/332864-shadow-war/page/2/#findComment-4714174 Share on other sites More sharing options...
Runefyre Posted April 19, 2017 Share Posted April 19, 2017 Shadow war excplicitly says you have the option to just play standalone missions, disregarding the campaign progressions. I would highly recommend enforcing that until you're actually part of a campaign, it keeps everything balanced points-wise. Link to comment https://bolterandchainsword.com/topic/332864-shadow-war/page/2/#findComment-4714321 Share on other sites More sharing options...
postxhumanity Posted April 22, 2017 Share Posted April 22, 2017 I didn't have a chance to pick up the box of Shadow War before it sold out, but I'm interested in playing. I've heard that Space Wolf scouts get a few perks to represent the fact that they're veterans rather than raw recruits. Can anyone tell me what those are specifically? Link to comment https://bolterandchainsword.com/topic/332864-shadow-war/page/2/#findComment-4717172 Share on other sites More sharing options...
Runefyre Posted April 22, 2017 Share Posted April 22, 2017 I didn't have a chance to pick up the box of Shadow War before it sold out, but I'm interested in playing. I've heard that Space Wolf scouts get a few perks to represent the fact that they're veterans rather than raw recruits. Can anyone tell me what those are specifically? We can only recruit fully trained scouts, not novitiate scouts. This is to represent the fact that all SW scouts are veteran astartes. Then our scout gunners get access to melta guns, plasma guns, or flamer. In addition to this, all three SW roles (leader, trooper, specialist) get access to one additional skill advancement table over other astartes. This comes into play only in campaigns. Hope this helps Link to comment https://bolterandchainsword.com/topic/332864-shadow-war/page/2/#findComment-4717176 Share on other sites More sharing options...
Kasper_Hawser Posted April 28, 2017 Share Posted April 28, 2017 I didn't have a chance to pick up the box of Shadow War before it sold out, but I'm interested in playing. I've heard that Space Wolf scouts get a few perks to represent the fact that they're veterans rather than raw recruits. Can anyone tell me what those are specifically? We can only recruit fully trained scouts, not novitiate scouts. This is to represent the fact that all SW scouts are veteran astartes. Then our scout gunners get access to melta guns, plasma guns, or flamer. In addition to this, all three SW roles (leader, trooper, specialist) get access to one additional skill advancement table over other astartes. This comes into play only in campaigns. Hope this helps So far I find the humble bolter the most cost efficient gun, truly worthy of astartes. You wound most things on 4s with reasonably good range with only heavy weapons outranging you and can increase the accuracy through the red dot upgrade. Best game I had was against an Eldar. I lost first but captured his leader, and in the second game, played a rescue mission, and I sent him packing. Meaning I permanently killed his sergeant, a dire avenger exarch no less. In all games so far, despite my losses, all my soldiers were recovered and restored to full health. Now at 7 man with good assortment of guns, with only the sergeant packing a power sword for melee. Link to comment https://bolterandchainsword.com/topic/332864-shadow-war/page/2/#findComment-4723803 Share on other sites More sharing options...
Yoyo ninja Posted April 28, 2017 Author Share Posted April 28, 2017 I have played a few games now and I'm feeling very underwhelmed by our combat ability. Having set my guys up for close combat with a little bit of ranged support I feel like I made a bad choice. I have played 4 games against Orks and Eldar, all of which I felt like I had a chance of winning to start with, then after getting into combat I have lost a few guys and failed a break test. I think I may write a new list and try out the humble bolter after writing it off to start with. With a scope and helfire bolts they could be rather brutal. Link to comment https://bolterandchainsword.com/topic/332864-shadow-war/page/2/#findComment-4723811 Share on other sites More sharing options...
Kasper_Hawser Posted April 28, 2017 Share Posted April 28, 2017 I have played a few games now and I'm feeling very underwhelmed by our combat ability. Having set my guys up for close combat with a little bit of ranged support I feel like I made a bad choice. I have played 4 games against Orks and Eldar, all of which I felt like I had a chance of winning to start with, then after getting into combat I have lost a few guys and failed a break test. I think I may write a new list and try out the humble bolter after writing it off to start with. With a scope and helfire bolts they could be rather brutal. If we want to kit out melee, then I think the bolt pistol is a must, which sadly isn't free. Make sure you have a red dot and you can still pump out some fair bolter shots at reduce range, even overwatching if you dare the guy to come near. and camo cloaks to reduce the range of enemy weaponry. combines with run moves across open ground, or sneaky move-hide, should be enough to get the jump and charge. sadly, this is still a range game, but unlike regular 40K, a wounded soldier doesn't just simply roll over and die, they all got a chance to get up again, either in the current game or the next game. In more hilarious moves, a Tyranid player captured a Grey Knight Justicar. Somehow, the Knights of Titan managed to bargain back its justicar for a promethium. ....... this is the kind of crunch that doesn't make sense in fluff. Link to comment https://bolterandchainsword.com/topic/332864-shadow-war/page/2/#findComment-4723818 Share on other sites More sharing options...
Yoyo ninja Posted April 28, 2017 Author Share Posted April 28, 2017 Yea, i have two CC guys with bolt pistols and swords (modeled as axes). They get close support from a flamer guy and the sniper and heavy bolter take things out from range. The ranged guys have been the most effective so far though, this is definitely a game of shooting. I have had mixed experience with the flamer, it's great for keeping things pinned, but it's limited range of course. Link to comment https://bolterandchainsword.com/topic/332864-shadow-war/page/2/#findComment-4723885 Share on other sites More sharing options...
Kasper_Hawser Posted April 30, 2017 Share Posted April 30, 2017 Yea, i have two CC guys with bolt pistols and swords (modeled as axes). They get close support from a flamer guy and the sniper and heavy bolter take things out from range. The ranged guys have been the most effective so far though, this is definitely a game of shooting. I have had mixed experience with the flamer, it's great for keeping things pinned, but it's limited range of course. Yep, the flamer so far acts more as a deterrent for me. Most T3 models fear it whereas T4 at least got 50% chance of avoiding an injury. Sadly our CC guys main strength and job is to act as bait for the other guys CC units, to hopefully get them into combat and at the same time, into range and line of sight of ranged units. If we manage to win CC combat, all well and good. But if they fall, then at least the Heavy bolter and rest of the bolt gun guys will take them down with reduced cover. Link to comment https://bolterandchainsword.com/topic/332864-shadow-war/page/2/#findComment-4725590 Share on other sites More sharing options...
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