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Inquisition in Armageddon: Shadow War


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GW updated the Killteams PDF, starting at page 61 there is now Sisters of Battle and Inquisition (Inquisition starts at page 67):

 

https://www.games-workshop.com/resources/PDF/ShadowWar/SWA_Killteams_ENG.pdf

 

It looks quite solid to me. We get inquisitors with their regular stats which is nice, since most killteams seem to (at best) have single wound sergeants for their leaders. Overall I like the loadout. Lots of customization available. I'm going to start tinkering with lists soon I think. Only thing that makes me sad is that you can't buy carapace armour to equip Acolytes to make them "Storm Troopers" although Crusaders come with carapace and have access to pistols so you could go that route to make a poor man's storm trooper equipped for hand-to-hand.

I think they missed an opportunity by not making Jokaero a spec op for inquisition, but it does look solid. I haven't tinkered with the lists yet either, but it looks like the inquisitors will be monsters. Still trying to figure out what to do with the henchmen...

There's a notable number of disparities between the SW:A and standard 40k Inquisition lists:

 

Crusaders with carapace armour;

 

Complete lack of "standard" special weapons (flamer, plasma gun, melta gun);

 

Unavailability of combi-weapons to Acolytes;

 

Options to take autoguns, shotguns, normal lasguns and sniper rifles;

 

Availability of bolt pistols and auto pistols to Acolytes;

 

Crusaders can take pistols and melee weapons other than power swords;

 

Executioner great sword for DCA.

 

Bit disappointed I can't field the flamer and plasma gunners I've just converted, though actually two of my plasma gunners look like they're carrying plasma pistols (as one's using the spare plasma part of a DW combi-weapon and the other has a basically a twin-linked plasma pistol), so they could be used without much trouble.

 

I'm wondering about converting Genestealer Cultist Neophytes as autogun and shotgun armed Acolytes. They could be used in standard 40k as bolters and stormbolters respectively.

It also allows us to use most any and all Necromunda models we can get our hands on msn-wink.gif I can use my converted metal "Space Marine Scout" with shotgun with a headswap to actually have his shotgun again (Interrogator Kenneth McCormick). My old IG Sergeant who has a bolter gets some play now, especially as I can give his bolter a scope and bigger muzzle and let him be a "sniper" with a Stalker pattern boltgun (go Corporeal Dwayne Hicks!). Add a Crusader (give him a storm shield and power sword as well as his inborn carapace and combat blade), and a couple newb's with autopistol to represent other varieties of henchmen (say a Mystic or something), perhaps autopistol and autogun and see how they do with those and the built in combat blade...

Think I'll be giving my Inquisitor power armor (Mastercrafted Carapace or something in fluff) for the save and ditching the init penalty, an autopistol (which is actually kind of brutal really with its short range accuracy boost), photovisor, camo gear cause I can, and a power sword. He's got three wounds, giving him the works is probably a safe bet if he has a 3+ save smile.png

It's starting to come together smile.png Yes, losing a higher power special weapon is kind of a blow, but our regular troopers + autogun or bolter or autopistol all come in under 100 points, making recruiting down the road kind of a breeze.. and that's at a potential BS4 due to our customization!

That and our whole crew gets to even have a Xenoslayer special rule. That's kind of awesome msn-wink.gif

Confining the list to the Ordo Xenos is wholly appropriate given the campaign setting. I would have preferred if they'd named the faction in a way that reflected the Ordo Xenos (e.g., "Ordo Xenos Inquisition") in order to leave better flexibility in later creating other Inquisition factions for other campaigns or general use.

Here are my initial thoughts on a killteam, although I haven't played a game yet so I'll want to play some one-off games before starting a campaign.

 

Inquisitor + power armour + power sword + Autopistol (300)

Crusader + Storm Shield + Power sword (185)

Acolyte + sniper rifle + camo gear (110) [iG veteran/Inq Storm Trooper - BS 4]

Acolyte + lasgun + hotshot (105) [inq Storm Trooper - BS 4]

Acolyte + chainsword + laspistol (105) [Ministorum Priest - WS 4]

Initiate + boltgun (85)

Initiate + bolt pistol (75)

 

= 965

 

So 35 points for some trinkets spread throughout the squad, maybe some photo visors and camo gear. 

Can anyone help me make my 40k inquisition warband work in SW:A?

I havent gotten the rules yet so i have no idea. I know the inq is xenos bit thats easy enough to change.

 

I have a malleus inquisitor in carapace with a force sword and bolt pistol, an acolyte with a ccw and meltagun, an acolyte in carapace with a laspistol and boltgun, a mystic with a ccw, a priest with a ccw and bolt pistol and 2 deathcultists, one with a two handed power sword and one with 2 power swords.

 

Is it possible to put 1000pts together with those minis?

Can anyone help me make my 40k inquisition warband work in SW:A?

I havent gotten the rules yet so i have no idea. I know the inq is xenos bit thats easy enough to change.

 

I have a malleus inquisitor in carapace with a force sword and bolt pistol, an acolyte with a ccw and meltagun, an acolyte in carapace with a laspistol and boltgun, a mystic with a ccw, a priest with a ccw and bolt pistol and 2 deathcultists, one with a two handed power sword and one with 2 power swords.

 

Is it possible to put 1000pts together with those minis?

 

All the answers you seek can be found here (starting on page 67).

I tend to look at the "regular" list as when the warband knows they're going into a hot warzone.  The Shadow Wars list is more of a stealth sneaking special ops thing, where the larger toys and armor suits will be too big or bulky so they're left in the transport.  It makes sense to me that way.

I am hoping that the changes made for SW:A are not a taste of what is to come for the Inquisition with the new edition coming. As it stands all of the current models for them don't have representation for the wargear options, namely acolytes and def crusaders.

I think it's mostly that the lack of weapons and carapace was just because they didn't want inquisition to be flat out better than guard.

Yeah, and the idea is lightly armored scout forces on reconnonaisance and stealth missions. Hence Shadow Wars. Unfortunately some of the designers forgot this when doing Tyranids and Chaos, and most of the players are deciding that, hey, can't not have my power armor, so my chaos are actually IRON hands!

 

...Besides that, the inq. List is actually really good. Armor is actually less important than sound tactics, planning and careful moving.

 

I think it's mostly that the lack of weapons and carapace was just because they didn't want inquisition to be flat out better than guard.

Yeah, and the idea is lightly armored scout forces on reconnonaisance and stealth missions. Hence Shadow Wars. Unfortunately some of the designers forgot this when doing Tyranids and Chaos, and most of the players are deciding that, hey, can't not have my power armor, so my chaos are actually IRON hands!

 

...Besides that, the inq. List is actually really good. Armor is actually less important than sound tactics, planning and careful moving.

 

It's not just about stealthy teams tho. If you read the fluff of Shadow War: Armageddon then you'd know it's about stealthy teams OR expendable teams (like Ork Boys) OR elite teams that could somehow get past the enemy lines and fight on their own (without necessarily being stealthy).

 

And that's just for Armageddon. The free pdf factions aren't bound to the Armageddon setting and fluff. You are better off seeing Shadow War as a proper version of Killteam.

 

Oh and if you think CSM can't be stealthy then you are very wrong lol. They simply don't have a dedicated stealthy unit like loyalists with their Scouts (and those are only dedicated stealthy ones because they still can't wear full PA so they can't brute force their way through the enemy lines like regular Marines....SW are an exception obviously).

 

 

 

I think it's mostly that the lack of weapons and carapace was just because they didn't want inquisition to be flat out better than guard.

Yeah, and the idea is lightly armored scout forces on reconnonaisance and stealth missions. Hence Shadow Wars. Unfortunately some of the designers forgot this when doing Tyranids and Chaos, and most of the players are deciding that, hey, can't not have my power armor, so my chaos are actually IRON hands!

 

...Besides that, the inq. List is actually really good. Armor is actually less important than sound tactics, planning and careful moving.

It's not just about stealthy teams tho. If you read the fluff of Shadow War: Armageddon then you'd know it's about stealthy teams OR expendable teams (like Ork Boys) OR elite teams that could somehow get past the enemy lines and fight on their own (without necessarily being stealthy).

 

And that's just for Armageddon. The free pdf factions aren't bound to the Armageddon setting and fluff. You are better off seeing Shadow War as a proper version of Killteam.

 

Oh and if you think CSM can't be stealthy then you are very wrong lol. They simply don't have a dedicated stealthy unit like loyalists with their Scouts (and those are only dedicated stealthy ones because they still can't wear full PA so they can't brute force their way through the enemy lines like regular Marines....SW are an exception obviously).

I don't think power armor is stealthy. Cuz it's super sneaky having an 8 foot monstrosity wearing a tank.

 

 

 

I think it's mostly that the lack of weapons and carapace was just because they didn't want inquisition to be flat out better than guard.

Yeah, and the idea is lightly armored scout forces on reconnonaisance and stealth missions. Hence Shadow Wars. Unfortunately some of the designers forgot this when doing Tyranids and Chaos, and most of the players are deciding that, hey, can't not have my power armor, so my chaos are actually IRON hands!

 

...Besides that, the inq. List is actually really good. Armor is actually less important than sound tactics, planning and careful moving.

It's not just about stealthy teams tho. If you read the fluff of Shadow War: Armageddon then you'd know it's about stealthy teams OR expendable teams (like Ork Boys) OR elite teams that could somehow get past the enemy lines and fight on their own (without necessarily being stealthy).

 

And that's just for Armageddon. The free pdf factions aren't bound to the Armageddon setting and fluff. You are better off seeing Shadow War as a proper version of Killteam.

 

Oh and if you think CSM can't be stealthy then you are very wrong lol. They simply don't have a dedicated stealthy unit like loyalists with their Scouts (and those are only dedicated stealthy ones because they still can't wear full PA so they can't brute force their way through the enemy lines like regular Marines....SW are an exception obviously).

I don't think power armor is stealthy. Cuz it's super sneaky having an 8 foot monstrosity wearing a tank.

 

If you go by that logic an 8 foot monstrosity wearing partirally a tank and a huge cloak is only little more stealthy tho. :D

It's also representing the unit out in the field for months on end... which is why things like ammo and durability of weapons are important.  I'd rather almost equip myself with the weapons my enemy will use just for the ease of finding reloads, then carry a laspistol because they last forever than the nifty gun that you can only shoot a few times then it's dry.

 

Once I stepped back and freed my mind a bit, it began to make a lot more sense.

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