VengefulJan Posted May 7, 2017 Share Posted May 7, 2017 As the title suggests, the guide is hosts a plethora of extremely juicy information and advice on every aspect of creating lore for a chapter, but as for knowing where to start, I have no idea. Part of this is a request to help me get going with my chapter, BUT I'd also like to work along side anyone who'd be willing to help out if they want on making sure that it is as lore friendly as possible. Reason for this is because I had already wrote down a bunch of stuff, but after re-reading the stuff that I wrote while I was 14, I decided that it would be best to harvest its core ideas, name, and badge and just purge everything else like building full of cultists and start from scratch. This constant creation and checking would not only to me seem like a fun back-and-fourth interaction who ever wants to help out, but also it would make it a lot easier on the process as I don't have to write for several hours only to re-write half of the stuff after a peer edit. Anybody game, and if not, just what should the first few steps be just to get on my way? Link to comment https://bolterandchainsword.com/topic/333482-the-diy-guide-was-a-bit-overwhelming/ Share on other sites More sharing options...
GrandMagnus Posted May 7, 2017 Share Posted May 7, 2017 Hej, I'd love to help you out with a few ideas so I'll keep and eye on this post and also feel free to write me a PM. I've created a few chapters in the past that never really came to life, so helping someone flesh out their own ideas is the next best thing. First of, think of their chapter of origin and their homeworld, that's in my opinion the first step. Colour schemes, heraldry and names i like to consider not being the most important starting point but if you already have it then great. Link to comment https://bolterandchainsword.com/topic/333482-the-diy-guide-was-a-bit-overwhelming/#findComment-4732414 Share on other sites More sharing options...
Olis Posted May 7, 2017 Share Posted May 7, 2017 The Mods are always available to help, if it comes to it. If you truly feel stuck or need feedback (when there's only crickets and tumbleweeds around), then a PM to one of us - or, better yet, all of us at once - will work. That said, you will find regular Liberites to be quite helpful, as GrandMagnus has just demonstrated. Okay, so you have the name, the Chapter icon and some core ideas. I think the first thing we need is to see this stuff. It will give us a starting point, something to point the way for our suggestions and critique. But, for now, I would ask if you have an overarching theme in mind. Whether you do or you don't, that will help shape things to come. It's okay not to have a theme - the Chapter can develop as it's own entity. Link to comment https://bolterandchainsword.com/topic/333482-the-diy-guide-was-a-bit-overwhelming/#findComment-4732441 Share on other sites More sharing options...
VengefulJan Posted May 7, 2017 Author Share Posted May 7, 2017 Hej, I'd love to help you out with a few ideas so I'll keep and eye on this post and also feel free to write me a PM. I've created a few chapters in the past that never really came to life, so helping someone flesh out their own ideas is the next best thing. First of, think of their chapter of origin and their homeworld, that's in my opinion the first step. Colour schemes, heraldry and names i like to consider not being the most important starting point but if you already have it then great. Thanks for your offer to help out, it will be most appreciated. I actually kinda laughed a bit when I saw your profile pick cause it made me think that an AdMech just came out of no where at the mention of creating Space Marines. Just a funny thought. The Mods are always available to help, if it comes to it. If you truly feel stuck or need feedback (when there's only crickets and tumbleweeds around), then a PM to one of us - or, better yet, all of us at once - will work. That said, you will find regular Liberites to be quite helpful, as GrandMagnus has just demonstrated. Okay, so you have the name, the Chapter icon and some core ideas. I think the first thing we need is to see this stuff. It will give us a starting point, something to point the way for our suggestions and critique. But, for now, I would ask if you have an overarching theme in mind. Whether you do or you don't, that will help shape things to come. It's okay not to have a theme - the Chapter can develop as it's own entity. Thanks, I'll take good advantage of the aid and resources here. I do not yet know the etiquette around here yet, but I'm getting a good idea, so thanks again. Also, for some reason, I can't PM either of you guys, don't know whats up, so I'm just quoting here for now. I'll keep posting some stuff in the thread of the stuff I got and give the ideas for the chapter and where I'd like it to go. Link to comment https://bolterandchainsword.com/topic/333482-the-diy-guide-was-a-bit-overwhelming/#findComment-4732552 Share on other sites More sharing options...
VengefulJan Posted May 7, 2017 Author Share Posted May 7, 2017 So the idea is having a space marine chapter with the flavor of American WWII forces, like Band of Brothers/Saving Private Ryan/Fury meets Space Marines. The idea of a chapter of space marines speaking and acting with this sense of humor/positivity combined with the orthodoxy and bleakness of 40k Space marines sounds pretty interesting to wright for. Plus, how cool would it have been to see the first 20 minutes of Saving Private Ryan with all characters and extras replaced with Space marines? I went with the name of War Angels, and as the years of saying it so much has past, it's now stuck in my mind. And yeah, I really like the badge. From a graphical stand point, its just so satisfying for me to look at all the time. Eventually over the years I even pondered while daydreaming the symbolic relevance of the badge and thought that it was "symbolic of the Imperium/Chapter's reach across the 5 segmentums." http://imgur.com/a/BkWZB Link to comment https://bolterandchainsword.com/topic/333482-the-diy-guide-was-a-bit-overwhelming/#findComment-4732594 Share on other sites More sharing options...
Minigiant Posted May 7, 2017 Share Posted May 7, 2017 I think if you want to go with that humour/positivity. You need to make them all depressed, using humour and positivity as a coping mechanism Link to comment https://bolterandchainsword.com/topic/333482-the-diy-guide-was-a-bit-overwhelming/#findComment-4732612 Share on other sites More sharing options...
Olis Posted May 7, 2017 Share Posted May 7, 2017 Alright, that's a theme I can understand. With that Chapter heraldry, the first and most obvious point to talk about would be the colour scheme. Without a doubt, the go to answer would be an olive green much like the Raptors. Failing that, some kind of silver and yellow/blue like the old P51 Mustangs might work (plus it'd be slightly more original than olive green). Also, as it has just occurred to me from you mentioning the opening scenes to Saving Private Ryan, I would suggest a preponderance of basic equipment - bolt weaponry and flamers (as opposed to plasma guns and the like). This has precedence in the Fire Angels and also helps convey the intended theme. As an aside, I don't know why you couldn't PM me - my inbox isn't full and the board isn't having a meltdown. No idea. :huh: If you wish, I could try to PM you, see if that solves anything. Link to comment https://bolterandchainsword.com/topic/333482-the-diy-guide-was-a-bit-overwhelming/#findComment-4732623 Share on other sites More sharing options...
VengefulJan Posted May 7, 2017 Author Share Posted May 7, 2017 I think if you want to go with that humour/positivity. You need to make them all depressed, using humour and positivity as a coping mechanism That would be something I'd like to explore, particularly for the marines who have seen their fair share of combat as opposed to the new blood. I can imagine something where because these marines have a more dreary look on not only themselves, but also their purpose or even if the Imperium is even winning, thus Chaplains even more important to the chapter to ensure faith, loyalty, morale, and to keep the spirits high, making them act more like space marines. Alright, that's a theme I can understand. With that Chapter heraldry, the first and most obvious point to talk about would be the colour scheme. Without a doubt, the go to answer would be an olive green much like the Raptors. Failing that, some kind of silver and yellow/blue like the old P51 Mustangs might work (plus it'd be slightly more original than olive green). Also, as it has just occurred to me from you mentioning the opening scenes to Saving Private Ryan, I would suggest a preponderance of basic equipment - bolt weaponry and flamers (as opposed to plasma guns and the like). This has precedence in the Fire Angels and also helps convey the intended theme. As an aside, I don't know why you couldn't PM me - my inbox isn't full and the board isn't having a meltdown. No idea. If you wish, I could try to PM you, see if that solves anything. Are you a Psyker, cause you're reading my mind here. The color scheme is already set, I'm painting them already in preparation for 8th ed. Death World Forest with white trim on the pauldrons and badges, making them look like walking Sherman tanks. I will post pictures when I finish up the 3rd coat (when I get around to it). Heck, I was actually considering the Raptors as possibly being the chapter that they descend from, along side Ultramarines, Imperial Fists, Dark Angels, and possibly the Iron Hands (need some development and help before settling on one). The equipment is very much so fundamentals: Boltguns, Flamers, and Missile Launchers. I did in the past originally wrote these guys to be really anti-power (i.e. no Laz, no Plas, no Melta) but when looked back at it recently, I realized that that was pretty dumb and it was part of the reason why a nuked everything and decided to rewrite from scratch. I was trying to PM GrandMagnus earlier and it just wouldn't let me/do nothing every time I hit the send button, so I assumed it was bugged for some reason. I'll try again PMing you to see if circumstances have changed. Link to comment https://bolterandchainsword.com/topic/333482-the-diy-guide-was-a-bit-overwhelming/#findComment-4732722 Share on other sites More sharing options...
VengefulJan Posted May 7, 2017 Author Share Posted May 7, 2017 First of, think of their chapter of origin and their homeworld, that's in my opinion the first step. Right, so the home world of the chapter is an Agri-World of Verentia, located in the north-north-west region of the Ultima Segmentum. Imagine a plant that looks like a scaled up version of 1940's England/Europe with acres upon acres of crop fields and hedgerows. The populace is small (in comparison) and depending on what part of the planet your on, you will hear different dialects of Gothic; towards the cities/space port(s) there will be more traditional British accents where as the further out you go from their, they devolve more and more into American accents. The idea was that the Aspirant trials were going to be Trials of the Self on this planet, and while there may be few applicants who are even strong minded, let alone strong of build, the thing that the Chapter values the most is the spirit of the warriors they recruit. Those who are simply born being selfless, righteous individuals are more valuable to the chapter than strongest and fiercest warrior in the pack; it's easy to train muscle and fighting skills, less so to train their loyalty and will. This does however lead to the chapter being well under strength (about 600 or so I was thinking) and in turn has lead to the increased value in the lives of their battle brothers as replacing them is a lot harder than normal in comparison with other chapters. Link to comment https://bolterandchainsword.com/topic/333482-the-diy-guide-was-a-bit-overwhelming/#findComment-4732787 Share on other sites More sharing options...
GrandMagnus Posted May 7, 2017 Share Posted May 7, 2017 OK, first off good idea with the chapter badge and colour scheme. Nice solid foundation, I like your ideas behind the symbolism of the star and we need more olive chapters ;) Have you considered adding camouflage, maybe not to the marines, but to their vehicles? Just a thought. Now I would point out that saying the population is small on an agri-world seems strange. Sure they wouldn't have the population of a hive world, but considering the purpose of the agri-worlds, food production, I guess the rulers of said worlds would make sure to have as big a population as possible so as to have more workers for the fields. But then again, it is the 41st millenium, so saying most of the farm work is done by machines controlled by a few humans (few as in still millions, but you know what I mean) could also be acceptable. I do like the idea of varying accents and dialects, it could add some character to the chapter, with some astartes regarding others as more backwards because of their accent or more snobbish depending on the background of the recruits. Recruitment: Does the chapter only take recruits from a specific part of society? Only nobles? Only middle-class? Both? And so on. Is there a specific physical trial they have to go through? I do agree with you muscle can be built, so it's a good idea they look more for loyal people, although chapters do tend to brainwash loyalty into their recruits anyways. Being under strenght is not really an issue in my opinion, it's a nice character trait for the chapter. Regarding ancestry: Well, any gene-line is good, except of course Space Wolves. Not really a lot to add here yet. As for weapons, you could maybe point out the use of more simplistic weapons being due to the chapters loses or simply a lack of advanced weapons. After all, plasma, grav and power weapons are supposed to be rare, relics of a lost age, that take decades if not centuries to produce (at least that's what I think). Anyways, my suggestions/opinions/thoughts so far. Hope you find any of it usefull :) Link to comment https://bolterandchainsword.com/topic/333482-the-diy-guide-was-a-bit-overwhelming/#findComment-4732828 Share on other sites More sharing options...
VengefulJan Posted May 8, 2017 Author Share Posted May 8, 2017 The space marine's armor and vehicles will not be camouflaged. They will all be the solid OD green, just like american forces back in WWII. There will be accents and trims of white in areas that are appropriate, but for the most part, its all solid colors. Didn't think Agri-Worlds had pops that big, I simply assumed that a lot of it was mostly autonomous under the control of a several thousands of farmers. So i guess the planet pop is not that much a problem in terms of recruitment, speaking of which- For the recruitment, I was wondering if its a thing where the Librarians stationed on the planet use their powers to essentially "mind-sift" through all the young inhabitants of the world who bear the qualities that the chapter is looking for, or at the very least, give "omens" that they are special people. The idea behind this is that when a candidate is found, they go out and take the child in to undergo the recruitment process. No class, race, or region would be screened more than others in search of potential aspirants; all men are equal candidates for the Astartes, though, I can only assume that more Nobler families would brag about this more than others. The specific trial that the aspirants would have to go through would happen later after their recruitment, nearing their late teens/early twenties about, and the idea is that they as a group must enter a cave for the Trial of the Self. This would more or less be them walking through a deep cavern to fight "fake/made-up" horrors that the Libriarian(s) would manifest within the cave, and the young aspirants/neophytes would not be allowed to come out until they've "found what they were looking for." BTW, if any of them ask what it is exactly what they are looking for, they will simply be answered with, "you will know when you find it." I really like the idea of a chapter that is still building itself up from the ground. I didn't mention it earlier, but I did want to have these guys be a late founding chapter, perhaps the 25th or 26th founding. Hopefully after a bunch have details have been filled, I can just ask for some mass opinions as to what sounds like a good lineage to draw my chapter from. I really want to dig more into a interesting, yet plausible, reason as to why they stick to using more conventional weapons, especially since one of the things I want to do for the Chapter is have their home world close to a nearby Forge World. And all of your suggestions/opinions/thoughts have been very useful. All of this helps bring this idea down to paper. Link to comment https://bolterandchainsword.com/topic/333482-the-diy-guide-was-a-bit-overwhelming/#findComment-4733081 Share on other sites More sharing options...
GrandMagnus Posted May 8, 2017 Share Posted May 8, 2017 I think having the chapter librarians using a "mind-sift" as you call it sounds kind of cool. Maybe there are a few specific towers or buildings on the planet belonging to the chapters librarians, helping them focusing their phyquick powers on their duty (something like Charles Xaviers bubble thingy). As for the trial, I like it too, usually space marine trials are used to remove the weakest both physically and mentally, so having a dark labyrinthian cave full of spychic manifestations (unspeakable horrors from the warp or terrible memories from the past, each unique for each marine) sounds awesome. Link to comment https://bolterandchainsword.com/topic/333482-the-diy-guide-was-a-bit-overwhelming/#findComment-4733113 Share on other sites More sharing options...
Quixus Posted May 8, 2017 Share Posted May 8, 2017 The Psi-search is an interesting idea, but IIRC in 40K chapters have trouble finding candidates suitable for implantation based on organ rejection alone. So either you should find away around that or a check of those compatible would be enough. Link to comment https://bolterandchainsword.com/topic/333482-the-diy-guide-was-a-bit-overwhelming/#findComment-4733134 Share on other sites More sharing options...
VengefulJan Posted May 8, 2017 Author Share Posted May 8, 2017 As for the trial, I like it too, usually space marine trials are used to remove the weakest both physically and mentally, so having a dark labyrinthian cave full of spychic manifestations (unspeakable horrors from the warp or terrible memories from the past, each unique for each marine) sounds awesome. As a side note on this, I came up with one instance while in the shower one day as an idea of the common happen stances that can occure in the caves. In a squad of 5 Neophytes, the appointed squad leader studied a lot about the enemies of the Astartes, in particular that of Tyranids. When his squad entered the cave for their trial, he swore he could hear nids in the corners of the caves and see shadows on the walls, but when he asked his squad mates to confirm his sightings, they all said that nothing was there. Eventually he turned to face his squad after hearing grotesque noises behind him, but in their places were 4 other Tyranids. He unloaded his bolter into them all, slaying them, but it turns out that who he actually killed were his own squad mates. He apparently studied the Tyranids so much, they became a fear for him, and as a result, the Librarians used that fear to test his resolve. Of course, he failed, and was swiftly turned into a servitor for the chapter. The important parts about the story is that the point of trial is to face your greatest fear and that each Neophyte that enters has a different fear that is manifest before them by the Librarians. Also, the Psyker towers are a really cool idea, though, I kinda want to make sure that there is/isn't something in the lore on the topic that can/can't enable or prevent this from being possible. Anybody else who's viewing: Do psyker amplifying towers exist at all in the lore? Can these be made up? Link to comment https://bolterandchainsword.com/topic/333482-the-diy-guide-was-a-bit-overwhelming/#findComment-4733137 Share on other sites More sharing options...
VengefulJan Posted May 8, 2017 Author Share Posted May 8, 2017 The Psi-search is an interesting idea, but IIRC in 40K chapters have trouble finding candidates suitable for implantation based on organ rejection alone. So either you should find away around that or a check of those compatible would be enough. Sorry, I don't know what IIRC is. I also am having a hard time understanding what you mean about organ rejection and the ability to find candidates. Could you be more specific about the conflict? Link to comment https://bolterandchainsword.com/topic/333482-the-diy-guide-was-a-bit-overwhelming/#findComment-4733139 Share on other sites More sharing options...
NightrawenII Posted May 8, 2017 Share Posted May 8, 2017 IIRC - If I Recall Correctly. And he is sort of wrong, so it should not concern you... Ok. Why would a Chapter pick up a Agri World as their recruitment source? - So far it looks more like hindrance than advantage. While interesting testing method, you are forgeting the fact that Space Marines are psycho-conditioned to know no fear, so terrifying your potential aspirants is kinda pointless in the long run. Why in group? If each of them hear/see different things then it doesn't matter if they are alone or in group, also you would want to avoid the accidents like the above. In regards to the above incident, how do you expect him to pass the test? Not seeing/hearing the tyranids? Not shooting them? Edit: Imperial Fists gene-seed ~ NightrawenII Link to comment https://bolterandchainsword.com/topic/333482-the-diy-guide-was-a-bit-overwhelming/#findComment-4733249 Share on other sites More sharing options...
Doctor Perils Posted May 8, 2017 Share Posted May 8, 2017 Hi there, You've got a very solid base here, WWII US themed marines can be quite interesting. Regarding agriworlds, I believe they are generally seen as having smaller populations. However, as nightrawen says, space marines like their homeworlds to produce hardy and skilled populations, that will be more likely to produce stronger aspirants - at first glance, a peaceful agriworld doesn't sound like the best choice However, you can easily find ways of getting around that: perhaps there are warring states on their planet, perhaps another planet in the system is regularly embroiled in wars and your homeplanet's population are obliged to help out one side or the other ? One last thing I noticed was your discussion on the chapter's geneseed: a chapter is only ever descended from a single chapter (and therefore legion) - a widely accepted fan theory suggests that at birth a chapter receives a handful of training officers from different chapters (most from their progenitor chapter, and possibly from other chapters that have links to the parent chapters also) Though a descendent of the raptors could be alright, I'd recommend looking for another, as the colour scheme is so reminiscent of their's that people might believe at first glance your chapter is simply a copy (which it isn't) Link to comment https://bolterandchainsword.com/topic/333482-the-diy-guide-was-a-bit-overwhelming/#findComment-4733388 Share on other sites More sharing options...
GrandMagnus Posted May 8, 2017 Share Posted May 8, 2017 On the note of the homeworld and the theory that agri-worlds are peaceful and have a low population: ( http://wh40k.lexicanum.com/wiki/Agri_World here is the lexicanum link on agri worlds, in case you were interested ) While lexicanum does say the population ranges from between 15,000 to 1,000,000 inhabitants, this is 40k so anything is possible. What if, and just a thought, the world is quite backwards on a technological level and rather than using advanced machinery controlled by experienced workers, they employ slave labour of forced servitude, the world could have a feudal system with local nobility or high class citizens forcing hundreds or thousands of people to work on their fields. This could mean that the lower classes, the slaves or serfs live tough lives which in turn raises tough children, children used to fighting, working hard and obeying orders (or not). Just a thought. On the trial I would have to agree that having the aspirants (who probably don't know anything in regards to the chapters enemies yet, btw, since aspirants aren't officially part of the chapter yet) enter the caves in groups could lead to quite a few casualties that the chapter would probably want to avoid. I'd say they should go alone, although if it's a substantial cave system then a lot of them could be in there at the same time without knowing there are others. They could be told that they would see their "worst nightmares" in there and are not allowed to engange them, they have to be disciplined and courageous enough to not engange and simply ignore these imaginary threats. Link to comment https://bolterandchainsword.com/topic/333482-the-diy-guide-was-a-bit-overwhelming/#findComment-4733638 Share on other sites More sharing options...
VengefulJan Posted May 8, 2017 Author Share Posted May 8, 2017 IIRC - If I Recall Correctly. And he is sort of wrong, so it should not concern you... Ok. Why would a Chapter pick up a Agri World as their recruitment source? - So far it looks more like hindrance than advantage. While interesting testing method, you are forgeting the fact that Space Marines are psycho-conditioned to know no fear, so terrifying your potential aspirants is kinda pointless in the long run. Why in group? If each of them hear/see different things then it doesn't matter if they are alone or in group, also you would want to avoid the accidents like the above. In regards to the above incident, how do you expect him to pass the test? Not seeing/hearing the tyranids? Not shooting them? Edit: Imperial Fists gene-seed ~ NightrawenII I don't know, I just like the imagery space marines standing around on the Cliffs of Dover, on a planet that does not need aid, yet. And yes, it is suppose to be a hindrance, it sounds pretty boring to me to say that they recruit from a brutal feudal world or a savage death world. There wouldn't be any logic, in my mind, to stray away from what is considered the norm for home worlds of that type. Also, I haven't necessarily said that the chapter picked the planet, as of yet, so it could be written that they are planted there on circumstance rather than by choice. Perhaps the story I wrote out was a bad example, after all did only come up with it in the shower, I just wanted to think of what were some ways to fail the trial is all, spit balling ideas for my self. Anyways, the point of the trial is to put the aspirants in a situation and test to see how they overcome that situation in a way that the chapter see as most fit/preferable. The test might not always be to pry against fear, it may test some to show how selfless they can be, or how devout they are to path laid before them. In terms of a metaphor: The trial is about taking a giant psychic :cuss-you stone and rubbing it against the person's brain until they cry uncle, with the trick being to not cry uncle. From what I've learned over the years, there's not really a hard line way of when aspirants undergo what they undergo, with the only exception being implantation. From my understanding Trials can happen at the beginning, the end, or even repeatedly over an aspirant's/neophyte's indoctrination, same goes with other auxiliary processes, like the psycho-condition for fear. In this case, I was writing it so that the chapter would test the base level will before undergoing the process. I don't know much about the process of aspirant/neophyte indoctrination process in detail for every chapter, but from what I understand, they all tend to handle it more or less very differently from each other. The group thing was just a thought. What if for some aspirants need to be tested on how they handle with their teammate's life(s) at stake. Perhaps they are not actually there, and shortly after they enter, they are all secretly lead astray from each other, with some given illusions of their teammates' presence by them. And again, the above example is really :cusse, so yeah, there is no "correct" course of action when you see 4 Tyranids and you got a bolter in your hand, just shoot the things, I should have wrote that better. Yeah, Imperial fist are one of the main Progenitors that I'm looking at. Hi there, You've got a very solid base here, WWII US themed marines can be quite interesting. Regarding agriworlds, I believe they are generally seen as having smaller populations. However, as nightrawen says, space marines like their homeworlds to produce hardy and skilled populations, that will be more likely to produce stronger aspirants - at first glance, a peaceful agriworld doesn't sound like the best choice However, you can easily find ways of getting around that: perhaps there are warring states on their planet, perhaps another planet in the system is regularly embroiled in wars and your homeplanet's population are obliged to help out one side or the other ? Though a descendent of the raptors could be alright, I'd recommend looking for another, as the colour scheme is so reminiscent of their's that people might believe at first glance your chapter is simply a copy (which it isn't) One thing I never understood about this aspect about chapter creation is the "need" for the recruiting world to be that embroiled in war and/or have hearty warriors. While I understand that it makes sense and is the easiest and most logical choice for acquiring Space Marine aspirants, it does not seem to me to be the only criteria that is checked when looking for recruits. Strong intellect, will, or cunning may be aspects more sought after by some chapters than sheer strength alone or even at all. They may not be in the minority, but the minority still exist. Besides, look at Steve Rogers (Captain America), the dude was scrawny and unfit in all regards for combat, yet they picked him to be microwaved into a super-soldier. That is actually good to know about how this chapter might come off as a copy of the Raptors. I keep that in mind and debate later down the road if its viable/worth the risk of deriving that lineage. On the note of the homeworld and the theory that agri-worlds are peaceful and have a low population: ( http://wh40k.lexicanum.com/wiki/Agri_World here is the lexicanum link on agri worlds, in case you were interested ) While lexicanum does say the population ranges from between 15,000 to 1,000,000 inhabitants, this is 40k so anything is possible. What if, and just a thought, the world is quite backwards on a technological level and rather than using advanced machinery controlled by experienced workers, they employ slave labour of forced servitude, the world could have a feudal system with local nobility or high class citizens forcing hundreds or thousands of people to work on their fields. This could mean that the lower classes, the slaves or serfs live tough lives which in turn raises tough children, children used to fighting, working hard and obeying orders (or not). Just a thought. On the trial I would have to agree that having the aspirants (who probably don't know anything in regards to the chapters enemies yet, btw, since aspirants aren't officially part of the chapter yet) enter the caves in groups could lead to quite a few casualties that the chapter would probably want to avoid. I'd say they should go alone, although if it's a substantial cave system then a lot of them could be in there at the same time without knowing there are others. They could be told that they would see their "worst nightmares" in there and are not allowed to engange them, they have to be disciplined and courageous enough to not engange and simply ignore these imaginary threats. With a planet with "slave labor" to farm land for nobles essentially just be labeled a Feudal World at that point, unless your suggesting for it all to be a metaphor for an eventual totally-not-American-Civil War. On the points of the trial, like I said above, maybe they go in as a group, but are unknowingly split up with in the large cave network. As for giving the aspirants rules as to what they can or cannot do, I'm not so much a big fan of as that gives context to "game" what ever it is the aspirants encounter. The whole trial is a test to see what would these aspirants do in their own situations, each of which are curtailed to hit the candidates where they are mentally unprepared for. Think of the cave from The Empire Strikes Back: Yoda doesn't tell Luke what he can and cannot do in the cave, just tells him that he doesn't need his weapons (implying that it is an option to take them) and that he will only find what he takes with him (an answer, but a vague one that doesn't really answer the question at all). At the end of the trial, Luke comes out through the whole ordeal and goes to Yoda who proceeds to tell him that he failed. 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NightrawenII Posted May 8, 2017 Share Posted May 8, 2017 So, by your logic the Feral or Death Worlds doesn't produce inteligent, strong-willed or clever people? I would say both these traits are necessary for survival, a something which cannot be said about tending a field... I think you shouldn't read the Codex: Space Wolves, it's evidently bad influence on your way of thinking. ~ NightrawenII Link to comment https://bolterandchainsword.com/topic/333482-the-diy-guide-was-a-bit-overwhelming/#findComment-4733941 Share on other sites More sharing options...
GrandMagnus Posted May 8, 2017 Share Posted May 8, 2017 To be honest I wasn't going for any "american civil war" theme or inspiration, but I can see how that might seem implied. Then again the could be paid labourers, just not that well paid, still needing to live in slums due to the large population being cramped into small cities so there can be more land for agriculture. But I would say a feudal world is just it's technological and social status, so a feudal world could also be a mining world or an agri-world. Just food for thought. And ok, I see your idea about the cave. Seems like an OK idea that they are testing what their reactions would be. Link to comment https://bolterandchainsword.com/topic/333482-the-diy-guide-was-a-bit-overwhelming/#findComment-4733982 Share on other sites More sharing options...
Minigiant Posted May 8, 2017 Share Posted May 8, 2017 I think you need to make sure your recruits do not come from the planets ruling class. Representing how the 1% avoid war Link to comment https://bolterandchainsword.com/topic/333482-the-diy-guide-was-a-bit-overwhelming/#findComment-4734025 Share on other sites More sharing options...
VengefulJan Posted May 8, 2017 Author Share Posted May 8, 2017 So, by your logic the Feral or Death Worlds doesn't produce inteligent, strong-willed or clever people? I would say both these traits are necessary for survival, a something which cannot be said about tending a field... I think you shouldn't read the Codex: Space Wolves, it's evidently bad influence on your way of thinking. ~ NightrawenII I never stated that at all nore did I lay any form of sensible logic that that would be the case. I just find it boring to write stuff about a recruitment world where it is a Feral or Death world as its pretty clear cut as to who the Space Marines would be looking for: the people who can best survive these worlds. Sure, there are a variety of scenarios, situations, and instances that I could come up with that draw upon a different characteristic, or characteristic set, to make them all different to show the complexity of the people that inhabit set worlds, but the underlying theme will more or less be the same: Man vs. Nature. I've never really took to the trope that much and don't really have the enthusiasm to write for it, so I wont. Also, I don't know if your being cheeky and I should laugh, or if I should feel affronted statement that I may have a narrow minded view of the Imperium of Man, and by extension, my life in general. Please clarify. Also, go Space Corgis Link to comment https://bolterandchainsword.com/topic/333482-the-diy-guide-was-a-bit-overwhelming/#findComment-4734032 Share on other sites More sharing options...
VengefulJan Posted May 8, 2017 Author Share Posted May 8, 2017 To be honest I wasn't going for any "american civil war" theme or inspiration, but I can see how that might seem implied. Then again the could be paid labourers, just not that well paid, still needing to live in slums due to the large population being cramped into small cities so there can be more land for agriculture. But I would say a feudal world is just it's technological and social status, so a feudal world could also be a mining world or an agri-world. Just food for thought. And ok, I see your idea about the cave. Seems like an OK idea that they are testing what their reactions would be. And what delicious food for thought it is. That sounds pretty rad thinking about mini-hives at the space ports just because "grain has more property rights than a person" so to speak. If you have any more input on methods and/or nature of the trial, I'm all for it. I think you need to make sure your recruits do not come from the planets ruling class. Representing how the 1% avoid war I don't think space marines would really care if you were a noble or not. If you look like a potential candidate, you're going with them like it or not. I can't think of a good reason for how a noble family could convince space marines not to take their kids. If you can give me a reason, I'm curious to hear it. Link to comment https://bolterandchainsword.com/topic/333482-the-diy-guide-was-a-bit-overwhelming/#findComment-4734066 Share on other sites More sharing options...
Minigiant Posted May 8, 2017 Share Posted May 8, 2017 I think you need to make sure your recruits do not come from the planets ruling class. Representing how the 1% avoid war I don't think space marines would really care if you were a noble or not. If you look like a potential candidate, you're going with them like it or not. I can't think of a good reason for how a noble family could convince space marines not to take their kids. If you can give me a reason, I'm curious to hear it. It is about establishing an idea through small details. I would make it a feudal mining world. Where you are either born into labour, or born into maintaing the status quo. Those born in the mines are strong. They see the marines as a glimmer of hope, as an out. The rulers increase competition by pitting different mining groups against one another, to see who can mine the most, and to drive up output Link to comment https://bolterandchainsword.com/topic/333482-the-diy-guide-was-a-bit-overwhelming/#findComment-4734072 Share on other sites More sharing options...
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