Ishagu Posted May 21, 2017 Share Posted May 21, 2017 I'm thinking that I'll actually disembark mid board to shoot, whilst transports advance forward to charge and potentially tie up units. The image I have in my mind is Tactical Marines firing on targets whilst Rhinos are running people down... Which admittedly is a bit strange but it's certainly more aggressive. Link to comment https://bolterandchainsword.com/topic/333562-what-are-you-excited-about-for-8th-ultramarines-specific/page/4/#findComment-4749698 Share on other sites More sharing options...
Frater Cornelius Posted May 21, 2017 Share Posted May 21, 2017 Charging with transports will be huge for melee armies or melee elements in our armies. I do not see a restriction on disembarkation and being bound in combat. To maximize your distance you can move with the transport and attempt and charge to get right in there. Next turn you can disembark and charge immediately. Naturally, this has risks like the transport dying in melee. Transports can also bind dedicated melee units. When a Rhino has done his job and is still alive, throw it at something like Centurions and whatever else shoots well and fights badly, and force them to miss a shooting phase by forcing a retreat. I hope that this will have melee troops inside Rhinos more viable. It certainly helps getting some customers across the board more quickly and cheaply as opposed to having them taking a Jump Pack and die to shooting that would not kill a Rhino. Having multiple units also takes care of the character issue. I do hope that Guilliman can enter. To be fair, we have no seen anything that could prohibit it as of yet. Probably not a Rhino, but Land Raiders are becoming real beasts, so I'll take it. Link to comment https://bolterandchainsword.com/topic/333562-what-are-you-excited-about-for-8th-ultramarines-specific/page/4/#findComment-4749753 Share on other sites More sharing options...
Captain Idaho Posted May 21, 2017 Author Share Posted May 21, 2017 I utilised Rhino chasis for transports throughout 3rd-5th editions. They worked well. It was a simple matter of placing a Dreadnought or another Rhino in front of the assault unit, preventing 1st turn destruction. I imagine it will work even better now, with no more 1 shot kills on the transport anymore. The points you can save not taking a Land Raider and taking (as my old lists did) 2 Tactical squads in Rhinos and an assault unit in a Rhino/Razorback gives great board leverage. Consider the Tactical squads now blast fools in support of your Honour Guard and Rhinos soak Overwatch fire. Yum. This change makes me a happy camper. I want to build some new Honour Guard since my last batch were rushed. Link to comment https://bolterandchainsword.com/topic/333562-what-are-you-excited-about-for-8th-ultramarines-specific/page/4/#findComment-4749775 Share on other sites More sharing options...
Prot Posted May 22, 2017 Share Posted May 22, 2017 My personal thought after posting the article notes is that as of now I'm thinking 4th ed Rhino walls may work. I agree with Ishagu on getting out half way because traditionally UM have always lived that mid range firefight lifestyle. Assuming UM stays like that I can't help but think this is where Rhinos earn their keep, steering opponents, and blocking for mid range firing squads. A deep Guard type unit seems like a role for Dreads now. I mean movement looks insane for some assault armies after reading the Nid article. Something has to stop the bleeding in those games where you're going to find yourself engaged earlier than you want. This is what I am liking about this edition so far, it appears more tactical with less dstar combos and Rhinos will add to that since it appears their role of 'free' ObSec crates is coming to an end! Link to comment https://bolterandchainsword.com/topic/333562-what-are-you-excited-about-for-8th-ultramarines-specific/page/4/#findComment-4749857 Share on other sites More sharing options...
Captain Idaho Posted May 22, 2017 Author Share Posted May 22, 2017 Agreed. I've used Rhinos in past editions to funnel Daemons into kill zones to get to my squishier troops, knowing that they need to waste turns to do so. Admitted we don't have wrecks anymore to help slow things down, but on the other hand we do have tougher Rhinos. (Assumptions being destroyed vehicles are treated like other models which is logical since vehicles are the same in every other way) *** Be interested in where we go with characters. Primaris Marines will replace our characters maybe but not before new models are released so we will definitely have some time with rules for characters as we know them. Calgar will no longer get a bonus for 2 power fists so just what his weapons do is very interesting to me. Likely either add an additional attack or he'll just have like 5 attacks on his stat line and another special rule to simulate the power. Also, I'm sure CP will activate much of our special benefits and we'll just get a flat +3 or something for being Ultramarines. That's not absolute but still very possible. Regardless, it's little unit rules like "a Tactical squad numbering 5 or more models gets BOLTER DRILL" and stuff like that. This is the great unknown but we know 10+ Genestealers get a bonus. Link to comment https://bolterandchainsword.com/topic/333562-what-are-you-excited-about-for-8th-ultramarines-specific/page/4/#findComment-4750317 Share on other sites More sharing options...
Brother Captain Ed Posted May 23, 2017 Share Posted May 23, 2017 The Tyranid reveal kinda has me nervous, tbh.I know the Faction Focuses are all "This faction is the greatest thing ever and you will use every model in the range now!" I get it. But, with the exception of vehicles, it seems like the game is getting more lethal. There is a certain point at which that is catastrophic. The end of the first edition of Warmachine was an example of that: You'd have actual games where two lists with crazy-stupid-first-turn-win capability were facing off and the winner was who won the die roll to go first. I'm not suggesting that is the case here. But Space Marines will be taking way fewer 3+ saves...and we weren't exactly rock solid to begin with. In my experience, games offer more tactical options when individual models have more staying power and not less. The genestealer excerpt has me worried. Maybe worried over nothing. But a mid-field force without overwhelming shooting or overwhelming melee options sounds like perfect prey for many of the things we have been seeing. I don't think the sky is falling...but I think we are going to have to totally rethink what it means to be the sons of Guilliman. Link to comment https://bolterandchainsword.com/topic/333562-what-are-you-excited-about-for-8th-ultramarines-specific/page/4/#findComment-4750824 Share on other sites More sharing options...
Frater Cornelius Posted May 23, 2017 Share Posted May 23, 2017 First of all it means not complaing about strong opponent and instead give them a good dosis of codex-adherend smacking ;) But no, it does not make me mervous. Maybe I am used to AoS and its modifiers, multiple damage per weapon and first turn charge armies, but all those infos make me giddy as a schoolgirl on Christmas :D Link to comment https://bolterandchainsword.com/topic/333562-what-are-you-excited-about-for-8th-ultramarines-specific/page/4/#findComment-4750852 Share on other sites More sharing options...
crazyterran Posted May 25, 2017 Share Posted May 25, 2017 Im building Guilliman, and i think i might have him leading an army of Primaris Marines. We will have to see, though. Link to comment https://bolterandchainsword.com/topic/333562-what-are-you-excited-about-for-8th-ultramarines-specific/page/4/#findComment-4753948 Share on other sites More sharing options...
Frater Cornelius Posted May 25, 2017 Share Posted May 25, 2017 Im building Guilliman, and i think i might have him leading an army of Primaris Marines. We will have to see, though. Oh man, you are about as original as I am :D Link to comment https://bolterandchainsword.com/topic/333562-what-are-you-excited-about-for-8th-ultramarines-specific/page/4/#findComment-4754708 Share on other sites More sharing options...
Ishagu Posted May 25, 2017 Share Posted May 25, 2017 Nothing wrong with Guilliman leading Primaris. It will look pretty amazing on the tabletop! Link to comment https://bolterandchainsword.com/topic/333562-what-are-you-excited-about-for-8th-ultramarines-specific/page/4/#findComment-4754747 Share on other sites More sharing options...
Prot Posted May 25, 2017 Share Posted May 25, 2017 Nothing wrong with Guilliman leading Primaris. It will look pretty amazing on the tabletop! hehe.. it might look like you're playing a different game entirely... especially if you were playing some poor bugger with 2nd edition metal marines.... wow that would look comical, wouldn't it? Link to comment https://bolterandchainsword.com/topic/333562-what-are-you-excited-about-for-8th-ultramarines-specific/page/4/#findComment-4754758 Share on other sites More sharing options...
Frater Cornelius Posted May 27, 2017 Share Posted May 27, 2017 Nothing wrong with Guilliman leading Primaris. It will look pretty amazing on the tabletop! hehe.. it might look like you're playing a different game entirely... especially if you were playing some poor bugger with 2nd edition metal marines.... wow that would look comical, wouldn't it? Just as Stormcasts facing off against Dwarves. Tin cans for everyone :D Link to comment https://bolterandchainsword.com/topic/333562-what-are-you-excited-about-for-8th-ultramarines-specific/page/4/#findComment-4756006 Share on other sites More sharing options...
Seahawk Posted May 27, 2017 Share Posted May 27, 2017 Having seen the new detachments, we now know the following: - We can play a 1st company-only army. Elite kickass! - We can play a 6th company-only army, where they're all mounted on landspeeders and bikes. Zoom zoom! - We can play a 9th company-only army. BOMBARDMENT!!! Link to comment https://bolterandchainsword.com/topic/333562-what-are-you-excited-about-for-8th-ultramarines-specific/page/4/#findComment-4756085 Share on other sites More sharing options...
Captain Idaho Posted May 27, 2017 Author Share Posted May 27, 2017 Yes I was thinking that about a 1st Company army. If Cataphractii Terminators get a boost from more weapons I'll do an army of them. (I'm not confident we'll ever see an expansion for them though) The beauty of the Detachments is I can do so much with them. In fact, I envisage an art to selection now. One of the ideas I had was the Battalion, with an additional Heavy Support choice for only -1 CP but still more than most other detachments Link to comment https://bolterandchainsword.com/topic/333562-what-are-you-excited-about-for-8th-ultramarines-specific/page/4/#findComment-4756136 Share on other sites More sharing options...
Seahawk Posted May 27, 2017 Share Posted May 27, 2017 Well...or just use the Spearhead detachment, where your only minimums are 1 HQ and 3 HS, max 6. And you get +1 CP instead of a penalty! Link to comment https://bolterandchainsword.com/topic/333562-what-are-you-excited-about-for-8th-ultramarines-specific/page/4/#findComment-4756180 Share on other sites More sharing options...
Captain Idaho Posted May 27, 2017 Author Share Posted May 27, 2017 I want 3 Elites though. Link to comment https://bolterandchainsword.com/topic/333562-what-are-you-excited-about-for-8th-ultramarines-specific/page/4/#findComment-4757174 Share on other sites More sharing options...
Seahawk Posted May 27, 2017 Share Posted May 27, 2017 Overrated compared to more guns! Link to comment https://bolterandchainsword.com/topic/333562-what-are-you-excited-about-for-8th-ultramarines-specific/page/4/#findComment-4757252 Share on other sites More sharing options...
Captain Idaho Posted May 28, 2017 Author Share Posted May 28, 2017 My Dreads may dispute that, Seahawk! Let's be honest, I'm getting a Terminator army. Praise the 1st. Link to comment https://bolterandchainsword.com/topic/333562-what-are-you-excited-about-for-8th-ultramarines-specific/page/4/#findComment-4757794 Share on other sites More sharing options...
Seahawk Posted May 28, 2017 Share Posted May 28, 2017 So play the Vanguard detachment and take a lot of them! :D Link to comment https://bolterandchainsword.com/topic/333562-what-are-you-excited-about-for-8th-ultramarines-specific/page/4/#findComment-4758463 Share on other sites More sharing options...
Captain Idaho Posted May 28, 2017 Author Share Posted May 28, 2017 But I 3 HS choices too! Besides, my way I get more CPs. You get 3 for Battleforged I believe, then +1 for the Vanguard detachment for a total of 4. My way, I get 3 for Battleforged, +3 for a Battlion and then -1 for an additional Elites choice for a total of 5. Link to comment https://bolterandchainsword.com/topic/333562-what-are-you-excited-about-for-8th-ultramarines-specific/page/4/#findComment-4758584 Share on other sites More sharing options...
Brother Captain Ed Posted May 29, 2017 Share Posted May 29, 2017 Guilliman was in the faction focus today. If a 6" bubble of re-rolls for Ultramarines is the extent of his non-combat abilities, then he is, indeed, SUPER toned down. Link to comment https://bolterandchainsword.com/topic/333562-what-are-you-excited-about-for-8th-ultramarines-specific/page/4/#findComment-4759765 Share on other sites More sharing options...
Prot Posted May 29, 2017 Share Posted May 29, 2017 More importantly...... he's 360 points! I think that is fantastic. Did you see he can still come back once? His sword still kicks butt, and on 6's it basically adds D3 immortal wounds. He retained his 3+ invuln. I really did not think he would be that juiced up for those points. (for comparison Magnus came it at 415 I believe). Link to comment https://bolterandchainsword.com/topic/333562-what-are-you-excited-about-for-8th-ultramarines-specific/page/4/#findComment-4759841 Share on other sites More sharing options...
Brother Captain Ed Posted May 29, 2017 Share Posted May 29, 2017 More importantly...... he's 360 points! I think that is fantastic. Did you see he can still come back once? His sword still kicks butt, and on 6's it basically adds D3 immortal wounds. He retained his 3+ invuln. I really did not think he would be that juiced up for those points. (for comparison Magnus came it at 415 I believe). Right. He's still pretty killy. He's gonna hand out a ton of wounds. But my comment was in direct reference to his non-combat rules. Giving Ultramarines rerolls in a small bubble is a FAR cry from knowing the entire warlord table. Now, we didn't see the dataslate, so he may do far more. But, as it stands, I find it odd that a company of Guardsmen would be better led by a captain with access to orders, than by the preternatural capability of the Lord Commander... Link to comment https://bolterandchainsword.com/topic/333562-what-are-you-excited-about-for-8th-ultramarines-specific/page/4/#findComment-4759866 Share on other sites More sharing options...
IronDrake28 Posted May 29, 2017 Share Posted May 29, 2017 A third of that table was worse re-rolls tbh. :P But yeah, less killy more buffy would be nice. Link to comment https://bolterandchainsword.com/topic/333562-what-are-you-excited-about-for-8th-ultramarines-specific/page/4/#findComment-4759963 Share on other sites More sharing options...
Prot Posted May 29, 2017 Share Posted May 29, 2017 Well the Primaris Captain is quite buffy, and I have a feeling the extent of special rules will be most likely in the Chapter Tactics. It's just a guess, but seen as how they did admit White Scars still effectively had 'Hit and Run' I'm betting Ultra is still hitting the heck out of whatever they aim at. Honestly aside from leadership, I really didn't use a ton of those command traits he had. Link to comment https://bolterandchainsword.com/topic/333562-what-are-you-excited-about-for-8th-ultramarines-specific/page/4/#findComment-4760007 Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.