Macabre Slanneshi Prince Posted June 23, 2017 Share Posted June 23, 2017 What should the second weapon options on a Jump Pack Captain with a Powerfist be? I'm thinking either Combi-Melta or a Storm Shield. I think he'll spend some time hanging out with a Combi-Plasma Drop Pod Kill Team.I'd rather he have a Thunderhammer, but that power fist is glued on good. Link to comment https://bolterandchainsword.com/topic/334058-loadouts-for-deathwatch/page/3/#findComment-4794411 Share on other sites More sharing options...
Vel'Cona Posted June 23, 2017 Share Posted June 23, 2017 IMO having a 3+ Invul is very good in 8th, with his only real weakness being Mortal Wounds. That being said, he shoots at BS 2+ so it does sort of waste that potential. I guess I'd say it'll depend on your meta; if it's Psyker-heavy, then just take the gun, otherwise the SS is just too good to leave behind. Link to comment https://bolterandchainsword.com/topic/334058-loadouts-for-deathwatch/page/3/#findComment-4794694 Share on other sites More sharing options...
Macabre Slanneshi Prince Posted June 25, 2017 Share Posted June 25, 2017 I ended up just magnetizing it. Also, just wanted to make sure, if you're playing that Captains get SIA, they still don't get it on a Master Crafted Boltgun, right? Vel'Cona 1 Back to top Link to comment https://bolterandchainsword.com/topic/334058-loadouts-for-deathwatch/page/3/#findComment-4795991 Share on other sites More sharing options...
Vel'Cona Posted June 27, 2017 Share Posted June 27, 2017 I ended up just magnetizing it. Also, just wanted to make sure, if you're playing that Captains get SIA, they still don't get it on a Master Crafted Boltgun, right? That's a very good question. I'd say no from a RAW standpoint, but it's definitely a point worthy of some debate. Link to comment https://bolterandchainsword.com/topic/334058-loadouts-for-deathwatch/page/3/#findComment-4799167 Share on other sites More sharing options...
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