Everon Posted June 14, 2017 Share Posted June 14, 2017 Gating counts as movement. I'll dig out the rule section later. With our special weapons so bad, even a 4 psilencer squad is bad... It would seem that way. Sadly only our GM's or Draigo can mitigate that... it really is a shame, cuz a Purgation Squad of Psilencers at 113 points a squad of 5 would be something I'd be interested in running in multiples if they could get better BS somehow. Would be worth a shot vs orks or nids. Sit them still and let the horde come to you, just intercept before purgation gets wiped Link to comment https://bolterandchainsword.com/topic/334066-grey-knights-8e-full-rules/page/6/#findComment-4782263 Share on other sites More sharing options...
skarn Posted June 14, 2017 Share Posted June 14, 2017 I might be missing something, but the GM seems a no brainer compared to the BC. Reroll all 1s to hit, an extra power per turn and an extra attack vs double nerfed smite range for 10pts? Link to comment https://bolterandchainsword.com/topic/334066-grey-knights-8e-full-rules/page/6/#findComment-4782353 Share on other sites More sharing options...
Reclusiarch Darius Posted June 14, 2017 Share Posted June 14, 2017 I might be missing something, but the GM seems a no brainer compared to the BC. Reroll all 1s to hit, an extra power per turn and an extra attack vs double nerfed smite range for 10pts? Extended Smite range is worth it dude. 24" casting is a lot more effective than 12". It matches range with storm bolters, which is ideal. GM's are fantastic, but you won't need or want multiples. Because detachments generally require multiple HQ's, its good to take an assortment of different characters, rather than taking multiples of the same. Link to comment https://bolterandchainsword.com/topic/334066-grey-knights-8e-full-rules/page/6/#findComment-4782745 Share on other sites More sharing options...
doloj001 Posted June 14, 2017 Share Posted June 14, 2017 Question: Do interceptor teleportation packs count their shunt as "falling back" if they were to move while in combat with an enemy unit? And who's movement phase may we use this shunt? (I'm assuming ours) Link to comment https://bolterandchainsword.com/topic/334066-grey-knights-8e-full-rules/page/6/#findComment-4783145 Share on other sites More sharing options...
doloj001 Posted June 14, 2017 Share Posted June 14, 2017 Forgive me if I missed reading this from previous posts, but do the GM's Rites of Battle apply to themselves as well? Link to comment https://bolterandchainsword.com/topic/334066-grey-knights-8e-full-rules/page/6/#findComment-4783398 Share on other sites More sharing options...
Valerian Posted June 14, 2017 Author Share Posted June 14, 2017 Yes, the buff auras of Characters affect themselves. It's in a sidebar in the core rules section. Link to comment https://bolterandchainsword.com/topic/334066-grey-knights-8e-full-rules/page/6/#findComment-4783413 Share on other sites More sharing options...
Reclusiarch Darius Posted June 15, 2017 Share Posted June 15, 2017 Do interceptor teleportation packs count their shunt as "falling back" if they were to move while in combat with an enemy unit? No, you simply remove them from the battlefield then place them more than 9" away from an enemy anywhere you want. So they'd still be able to shoot and charge something else. Link to comment https://bolterandchainsword.com/topic/334066-grey-knights-8e-full-rules/page/6/#findComment-4783481 Share on other sites More sharing options...
Captain Coolpants Posted June 16, 2017 Share Posted June 16, 2017 How well do you guys think we would do in a small 1000pts game? I ask this because everything is more expensive, and most people are finding 2000pts is about standard this edition, compared to last editions 1750. At that low a points level, do you think we're better off just using power levels? Link to comment https://bolterandchainsword.com/topic/334066-grey-knights-8e-full-rules/page/6/#findComment-4784727 Share on other sites More sharing options...
Muaddib Posted June 16, 2017 Share Posted June 16, 2017 1000pts : Voldus 3x5 interceptor 2x Dk You have a very powerful alphastrike, but 18 models... I try it tomorrow against tyranid, I'll tell you :) Link to comment https://bolterandchainsword.com/topic/334066-grey-knights-8e-full-rules/page/6/#findComment-4785442 Share on other sites More sharing options...
skarn Posted June 17, 2017 Share Posted June 17, 2017 I tried a funny 1k list this morning: Inquisitor Brochamp 5 termies Dreadnought Stormraven Vindicare assassin Played farsight tau. Went first, pushed the raven up, nuked a riptide and some marker drones. Farsight came down took the raven to 4 wounds with his squad. My turn 2 the my stuff got out of the raven charged a big battlesuit unit whilst the raven moved right next to farisght and sniped him. Rest of the game was done from there, chased down a devilfish unit and some pathfinders. I lost 3 termies and wiped him. I was a bit lucky with wound rolls and the raven surviving, but our melee is sooo good. I expected to lose and took this as a fun list but it did really well. Link to comment https://bolterandchainsword.com/topic/334066-grey-knights-8e-full-rules/page/6/#findComment-4785779 Share on other sites More sharing options...
Soder Posted June 18, 2017 Share Posted June 18, 2017 Did they get rid of the brotherhood champion model? It's not showing up at all on the GW website for me... Link to comment https://bolterandchainsword.com/topic/334066-grey-knights-8e-full-rules/page/6/#findComment-4786928 Share on other sites More sharing options...
Captain Coolpants Posted June 18, 2017 Share Posted June 18, 2017 I can't see it either. It does deserve a new model though, was kinda cheap of them to just re-purpose the original justicar model. Link to comment https://bolterandchainsword.com/topic/334066-grey-knights-8e-full-rules/page/6/#findComment-4787063 Share on other sites More sharing options...
Reclusiarch Darius Posted June 21, 2017 Share Posted June 21, 2017 I'm definitely assembling my Raven soon. Even though its like 300pts with full loadout, its a total beast of a gunship. Definitely good for thinning out enemy numbers, and it can still do great single target damage with the twin multi-melta and stormstrike launchers (really happy they're not one-use anymore). Link to comment https://bolterandchainsword.com/topic/334066-grey-knights-8e-full-rules/page/6/#findComment-4791598 Share on other sites More sharing options...
Captain Coolpants Posted June 21, 2017 Share Posted June 21, 2017 I'm definitely assembling my Raven soon. Even though its like 300pts with full loadout, its a total beast of a gunship. Definitely good for thinning out enemy numbers, and it can still do great single target damage with the twin multi-melta and stormstrike launchers (really happy they're not one-use anymore).Yeah the ravens pretty much death at whatever you point it at with dual melta/lass cannons. Because each do d6 damage, and the missiles do a solid 3. That's a potential 30 damage! I was averaging around 12 though. Was essentially 1 Shotting other vehicles. Until it itself got insta killed by auto hitting D flamers. Link to comment https://bolterandchainsword.com/topic/334066-grey-knights-8e-full-rules/page/6/#findComment-4792188 Share on other sites More sharing options...
Reclusiarch Darius Posted June 22, 2017 Share Posted June 22, 2017 Yeah I probably won't even swap the twin assault cannon for anything else. Twelve shots is just insane, especially stacked on top of the hurricane bolters. The nose twin multi-melta and stormstrikes should be enough to handle enemy big stuff. I'll be taking it alongside two Venerable Dreads, so should have my anti-tank/monster needs covered. Link to comment https://bolterandchainsword.com/topic/334066-grey-knights-8e-full-rules/page/6/#findComment-4792758 Share on other sites More sharing options...
Zamtro Posted June 22, 2017 Share Posted June 22, 2017 Gating counts as movement. I'll dig out the rule section later. With our special weapons so bad, even a 4 psilencer squad is bad... Where did this end up going? I know the rulebook says 'Units that arrive as reinforcements count as moving in their movement phase' but GoI isn't reinforcements Link to comment https://bolterandchainsword.com/topic/334066-grey-knights-8e-full-rules/page/6/#findComment-4793298 Share on other sites More sharing options...
Gentlemanloser Posted June 22, 2017 Share Posted June 22, 2017 From the Reinforcements sideboxof the Movement Phase; Quote Many units have the ability to be set up on the battlefield mid turn <snip> but it can also happen during other phases <snip> units that are set up in this manner <snip> units that arrive as reinforcements count as having moved in the movement phase for all rules purposes GoI Quote immediately set it up While it might be RAI that 'reinforcements' only applies to units setting up from reserves, the rules equate anyone with the ability to set up mid phase to being a 'reinforcement' and subject to having moved. Link to comment https://bolterandchainsword.com/topic/334066-grey-knights-8e-full-rules/page/6/#findComment-4793380 Share on other sites More sharing options...
corwindal5 Posted June 22, 2017 Share Posted June 22, 2017 Also remember for Gate you are removed from the battlefield. Then placed back on the battlefield. So when place back on the battle field per the rules you count as reinforcements and follow those rules. At least that is how I read them. Link to comment https://bolterandchainsword.com/topic/334066-grey-knights-8e-full-rules/page/6/#findComment-4793479 Share on other sites More sharing options...
Inquisitor Fox Posted July 7, 2017 Share Posted July 7, 2017 I was just reading the other day and a thought occurred to me... Can't Interceptors ride in all the transports now? I.e., Razorbacks and Land Raiders? They don't count as jump pack infantry so there is no apparent transport restriction. Link to comment https://bolterandchainsword.com/topic/334066-grey-knights-8e-full-rules/page/6/#findComment-4811733 Share on other sites More sharing options...
Valerian Posted July 7, 2017 Author Share Posted July 7, 2017 I was just reading the other day and a thought occurred to me... Can't Interceptors ride in all the transports now? I.e., Razorbacks and Land Raiders? They don't count as jump pack infantry so there is no apparent transport restriction. Yes they can; we were talking about that in another thread here recently. Inquisitor Fox 1 Back to top Link to comment https://bolterandchainsword.com/topic/334066-grey-knights-8e-full-rules/page/6/#findComment-4811747 Share on other sites More sharing options...
Captain Coolpants Posted July 7, 2017 Share Posted July 7, 2017 Not having the fly keyword is A huge deal though Link to comment https://bolterandchainsword.com/topic/334066-grey-knights-8e-full-rules/page/6/#findComment-4811760 Share on other sites More sharing options...
Inquisitor Fox Posted July 7, 2017 Share Posted July 7, 2017 Yes they can; we were talking about that in another thread here recently. The one downside of me mostly being in the Inquisition forum nowadays... I figured it came up but I missed the thread it was in Not having the fly keyword is A huge deal though Forgive my ignorance, but being as under the personal teleporter rule it specifies that an Interceptor moves over models and terrain as if they were not there, what part of the fly keyword would the Interceptor really need? Link to comment https://bolterandchainsword.com/topic/334066-grey-knights-8e-full-rules/page/6/#findComment-4811919 Share on other sites More sharing options...
Captain Coolpants Posted July 7, 2017 Share Posted July 7, 2017 Having the fly keyword means they could assault flyers, it also means they could disengage from combat and shoot as normal. I'd absolutely trade transport options for the fly ability. Link to comment https://bolterandchainsword.com/topic/334066-grey-knights-8e-full-rules/page/6/#findComment-4811934 Share on other sites More sharing options...
Zamtro Posted July 7, 2017 Share Posted July 7, 2017 Having the fly keyword means they could assault flyers, it also means they could disengage from combat and shoot as normal. I'd absolutely trade transport options for the fly ability. Forgive the ignorance, but I can't seem to find the reference to Fly and being able to disengage and shoot etc, can you please tell me the page so I have it :) Link to comment https://bolterandchainsword.com/topic/334066-grey-knights-8e-full-rules/page/6/#findComment-4812049 Share on other sites More sharing options...
Valerian Posted July 7, 2017 Author Share Posted July 7, 2017 It's on the page about the Movement phase in the core rules. Page 177 Zamtro 1 Back to top Link to comment https://bolterandchainsword.com/topic/334066-grey-knights-8e-full-rules/page/6/#findComment-4812092 Share on other sites More sharing options...
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