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Khorne and magic?


Lord Kallozar

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I'm confused with Khornes interaction with magic/sorcery...

 

We all know that Khorne dispises sorcery/magic so how does Khorne manage to have his own domain in the warp when the warp is made of psychic and magic stuff??

 

How does Khorne manage to cast daemons into the material realm when that is magic/sorcery?

 

How do Khorne daemon engines exist too because isn't the bonding of machine and daemon meant to be magic/sorcery too?

 

Just confused. Please clarify these for me.

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Don't even get me started.  The warp is made of magic, Khorne's refusal to use magic would be as if a mortal king took umbrage with the air and commanded his armies to cease breathing.

 

As for daemon engines in particular, I'm not sure how much of this lore remains cannon, but in the past they were produced not by the chaos gods themselves, but by the soul forge (and/or forges, whether it's a singular entity or a multitude of disconnected locations was never super clear), a power in the warp unaligned to any of the four gods, that built bio-mechanical bodies for daemonic spirits in exchange for binding contracts entitling the forge to a share of the mortal souls taken by the newborn daemon engine, and compelling the daemon to protect the forge from any threats - a compulsion so powerful that even a daemon engine could be forced to defy its own patron should one of the gods chosoe to attack the forge.

 

The result yet another balancing act a la with Abaddon, where the four powers all end up sharing a tool that advances all of their interest, and none can afford to attempt to take solitary control of it because in doing so they'd be temporarily weakening themselves and exposing themselves to attacks from all three of their divine rivals.

 

Regardless, while the construction of daemon engines absolutely included magic and sorcery, it was not performed by creatures that were themselves aligned.

Khorne despises magic/psychic abilities that would take place instead of close combat.

Think of it like this: Summoning Bloodletters onto the field = good. The Daemons can sow a good harvest in the name of Khorne.

Using lightning bolts to fight instead of gooing one on one in close combat = bad. In Khorne's eyes you aren't using might to best your opponent and relying on tricks instead.

There are a lot of mixed messages when it comes to Khorne and sorcery, but as long as blood flows and skulls are taken in shows of might to the Blood God, he doesn't care. Its a simplification I know, but I don't have my source books close at hand (although fairly sure IA:13 has a part about Khorne not truly detesting it as he needs it for making daemon engines etc).

Even that's BS, though, since Khorne has absolutely no problem with non-magical attacks that happen at range and thus kill things out of close combat, while he does hate magic even when it's being used to enhance close combat or move units into close combat.  It's all hogwash.

We are talking about a setting where armed fungi decimate human settlements on a whim and our thoughts can create a being of immeasurable power. I wouldn't look too much into it.

To me it makes sense in a way, to you it doesn't make sense in that way. Neither view is right or wrong. Additionally, it was summed up in someone's sig on here thatng that Khorne detesting magic is like us detesting bones and thus want our skeleton removed. Something along those lines ;)

Don't even get me started.  The warp is made of magic, Khorne's refusal to use magic would be as if a mortal king took umbrage with the air and commanded his armies to cease breathing.

 

As for daemon engines in particular, I'm not sure how much of this lore remains cannon, but in the past they were produced not by the chaos gods themselves, but by the soul forge (and/or forges, whether it's a singular entity or a multitude of disconnected locations was never super clear), a power in the warp unaligned to any of the four gods, that built bio-mechanical bodies for daemonic spirits in exchange for binding contracts entitling the forge to a share of the mortal souls taken by the newborn daemon engine, and compelling the daemon to protect the forge from any threats - a compulsion so powerful that even a daemon engine could be forced to defy its own patron should one of the gods chosoe to attack the forge.

 

The result yet another balancing act a la with Abaddon, where the four powers all end up sharing a tool that advances all of their interest, and none can afford to attempt to take solitary control of it because in doing so they'd be temporarily weakening themselves and exposing themselves to attacks from all three of their divine rivals.

 

Regardless, while the construction of daemon engines absolutely included magic and sorcery, it was not performed by creatures that were themselves aligned.

Waaaaaaaay before the Soul Forge was even a thing, (like back in 2nd Edition or something?) the lore used to be that Khorne has a bunch of Tzeentchian daemons captured and enslaved and they made all of Khorne's magical artifacts. (Since he and by extension his daemons refused/couldn't do magical smithing/artificing themselves.)

How does Khorne manage to cast daemons into the material realm when that is magic/sorcery?

 

How do Khorne daemon engines exist too because isn't the bonding of machine and daemon meant to be magic/sorcery too?

 

The art of summoning and binding daemons is called daemonancy and doesn't require psychic powers. There's plenty of instances where daemons are summoned trough bloodshed alone (Khorne Daemonkin, Night Lords, Crimson Path).

 

 

How does Khorne manage to cast daemons into the material realm when that is magic/sorcery?

 

How do Khorne daemon engines exist too because isn't the bonding of machine and daemon meant to be magic/sorcery too?

The art of summoning and binding daemons is called daemonancy and doesn't require psychic powers. There's plenty of instances where daemons are summoned trough bloodshed alone (Khorne Daemonkin, Night Lords, Crimson Path).

Technically, the lore has distinguished that the whole of sorcery does not require psychic powers and we actually have instances of Khorne daemons and Khorne aligned psykers/sorcerers performing "blood magick".

 

Basically Khorne's issue with "magick" is when people/daemons use it to avoid combat rather than perpetuate it.

Basically Khorne's issue with "magick" is when people/daemons use it to avoid combat rather than perpetuate it.

But again, psychic powers can be used to perpetuate combat.  In fact, the most powerful CSM psychic power in the 8th ed index is an extra move that will most commonly be used to move units into assault range. The fact that Khorne turns up his nose at this is directly contrary to his supposed interests.

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