bluntpencil Posted June 1, 2017 Share Posted June 1, 2017 So, I'm planning on building the Third Watch Company of the Onyx Patrol (Screw you, Eldar!), as they're pretty cool. Now, my HQ units are going to be from all the traitors in the Badab War, so we'll have... A Black Shield Captain, An Executioner Chaplain, A Mantis Warrior Librarian, and A Lamenter Librarian. Okay, so that's cool, but getting into melee is going to be hard as nails for basic infantry, and I'm sure as hell not marching them across the board. Besides, the Onyx Patrol probably uses lots of fast stuff to kill the knife-ears. So, I want each of my two Vanguard Squads to be accompanied by an HQ unit... however, there aren't any Chaplains with Jump Packs... Would anyone in their right mind be opposed to my taking a Chaplain with a Jump Pack, and having him count as a Captain with a Jump Pack and a Power Maul? Link to comment https://bolterandchainsword.com/topic/334148-chaplain-with-jump-pack/ Share on other sites More sharing options...
Moostick Posted June 1, 2017 Share Posted June 1, 2017 If it's clearly stated before and you use Captain rules, I don't see why not. Same armour type (PA), same invul. save, and the weapon/wargears are legal on both. Anyone who denies this would be that guy, as even WYSIWYG is met. Link to comment https://bolterandchainsword.com/topic/334148-chaplain-with-jump-pack/#findComment-4766513 Share on other sites More sharing options...
Vel'Cona Posted June 2, 2017 Share Posted June 2, 2017 Yup, as long as you're very clear with what he's supposed to be with your opponents, I think it'd be a fine swap-out. Link to comment https://bolterandchainsword.com/topic/334148-chaplain-with-jump-pack/#findComment-4766973 Share on other sites More sharing options...
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