Gentlemanloser Posted June 4, 2017 Share Posted June 4, 2017 It's occured to me that I can run a pure Dreadnought Army now, and I can probably get my hands on enough Dreads (especially if I finally finish my FW GK Dread...) to do so. Some mechanical Questions. Which type of Dreads to run, Grey Knights, or vanilla Space Maine Dreads. Both have the same entry in the Index, but GK Dreads cost more. Basic configuration, SM Dread are 133 points. Venerable versions are 153. The Grey Knights version cost 17 points for for a Standard Dread (150) and 20 point more for Venerable (173). For this increase In points they gain the Psyker keyword, and both the Rites of Banishment and Demon Hunter abilities. Is this worth it? Especially when there's no Character buff bubbles going on in the Army at all. In order to run a pure Dreadnought list, I need a Dreadnought HQ. There's two options I've come across (I could have missed some!) 1: Blood Angel Librarian Dreadnought (192). This is nice if running GK Dreads as it keeps the Psyker theme. 2: Bjorn the Fell Handed (248). Quite expensive, as his Wargear is not included... I'd be quite Tempted to run a Blood Angel Librarian Dreadnought as my HQ, with GK Dreads to keep the all Psyker feel. The end times are here, and Titan has awoken all the valiant few Brothers encased in Dreadnoughts... :) Link to comment https://bolterandchainsword.com/topic/334279-dreadnoughts-sm-or-gk/ Share on other sites More sharing options...
GreyCrow Posted June 4, 2017 Share Posted June 4, 2017 So, if the GK Dreadnought has extra stuff, then it's not the same entry :P You decide whether it's worth it. Do they have access to Smite? I'd pay 17 points just for this TBH. Link to comment https://bolterandchainsword.com/topic/334279-dreadnoughts-sm-or-gk/#findComment-4770699 Share on other sites More sharing options...
Segismundo Posted June 4, 2017 Share Posted June 4, 2017 Have you considered techmarines? Link to comment https://bolterandchainsword.com/topic/334279-dreadnoughts-sm-or-gk/#findComment-4770714 Share on other sites More sharing options...
Gentlemanloser Posted June 4, 2017 Author Share Posted June 4, 2017 (edited) It is actually the exact same Index entry. Same page. Is 17/20 points worth a Smite? Maybe. Have you considered techmarines? Not a Dread. ;) Edited June 4, 2017 by Gentlemanloser Segismundo 1 Back to top Link to comment https://bolterandchainsword.com/topic/334279-dreadnoughts-sm-or-gk/#findComment-4770723 Share on other sites More sharing options...
Captain Coolpants Posted June 4, 2017 Share Posted June 4, 2017 Could wait for FW to see the updated rules for our specific nought Link to comment https://bolterandchainsword.com/topic/334279-dreadnoughts-sm-or-gk/#findComment-4770815 Share on other sites More sharing options...
Seizeman Posted June 4, 2017 Share Posted June 4, 2017 It depends on how you want to build the whole army. In your case, with a full army of dreads, I assume you are going to have most dreads with a close combat weapon and a ranged one, and advance while shooting hoping they will last enough to reach the enemy lines. I consider the smite is worth taking if you can use it at least 3 times on a MEQ or higher. So in most cases it will not be worth it if you take into account the posibility of them being destroyed before using it or being tarpitted by cheap troops or vehicles. For the same cost you can upgrade your dread to a venerable which is a lot more efficient. In regular lists, I can't see a use for it, as the rest of your army is already very good in combat and you want your dreadnoughts for some support heavy fire. It should be worth if you are using a close combat oriented dreadnought in a stormraven because you will be in range first turn. Gentlemanloser 1 Back to top Link to comment https://bolterandchainsword.com/topic/334279-dreadnoughts-sm-or-gk/#findComment-4770816 Share on other sites More sharing options...
Happy-inquisitor Posted June 4, 2017 Share Posted June 4, 2017 Gate of Infinity and Hammerhand will work on a GK Dread - Gate is pretty fantastic on a combat Dread IMO. Link to comment https://bolterandchainsword.com/topic/334279-dreadnoughts-sm-or-gk/#findComment-4770909 Share on other sites More sharing options...
Gentlemanloser Posted June 4, 2017 Author Share Posted June 4, 2017 In a full dread list i'll not have anyone able to take gate. Or hammerhand. GK dreads only get Smite. Link to comment https://bolterandchainsword.com/topic/334279-dreadnoughts-sm-or-gk/#findComment-4770950 Share on other sites More sharing options...
Seizeman Posted June 4, 2017 Share Posted June 4, 2017 Using gate on him is great, but if you send it by itself he's not going to be very effective. You can send him at the same time your deep striking units arrive but the unit that send the dread will have to stay behind, so it depends on your composition. With the Stormraven you can deploy him and the unit inside and strike alongside your deep striking troops for a nice alpha strike without leaving anyone behind, and the raven itself can kill or cripple a problematic unit. I see non-shooty dreads as a unit to walk alongside a midrange foot-slogging army, as they can advance while shooting and support and protect your infantry. In general, I think it will be very important to keep your army together in this edition, as some units can do nothing against MC and vehicles and some are useless against infantry, so having everyone close allows you to respond to an attack with the appropiate unit and not get countered. Link to comment https://bolterandchainsword.com/topic/334279-dreadnoughts-sm-or-gk/#findComment-4770962 Share on other sites More sharing options...
Valerian Posted June 4, 2017 Share Posted June 4, 2017 In general, I think it will be very important to keep your army together in this edition, as some units can do nothing against MC and vehicles and some are useless against infantry, so having everyone close allows you to respond to an attack with the appropiate unit and not get countered. Of course, the Maelstrom of War tactical objectives are going to complicate that a bit, especially when they force you to split your army up to go in three or more directions at the same time. Link to comment https://bolterandchainsword.com/topic/334279-dreadnoughts-sm-or-gk/#findComment-4771070 Share on other sites More sharing options...
Holier Than Thou Posted June 4, 2017 Share Posted June 4, 2017 I think a lot of people seem to be missing that you are looking for a pure Dreadnought army with no other types of unit. I don't think Smite is worth it as it would be the Grey Knights version which is only 12" range doing a maximum of 1 Mortal Wound per cast. Save the points and make as many Venerable as you can. 2+ to hit will be a lot more useful than Smite-Lite. Valerian, Trevak Dal and Gentlemanloser 3 Back to top Link to comment https://bolterandchainsword.com/topic/334279-dreadnoughts-sm-or-gk/#findComment-4771080 Share on other sites More sharing options...
Gentlemanloser Posted June 18, 2017 Author Share Posted June 18, 2017 What's the thoughts on contemptors? Worth it or just not as good as venerables? I was so tempted to get the custodian achilies, and paint it grey to counts as Although the guys prefer the sword and shield version, to me the achilies would be an easier counts as, with a nemesis halberd. Link to comment https://bolterandchainsword.com/topic/334279-dreadnoughts-sm-or-gk/#findComment-4788164 Share on other sites More sharing options...
jeffersonian000 Posted June 18, 2017 Share Posted June 18, 2017 (edited) Gilliman seems to be the best Contemptor Dread in the game, at the moment. And his box set comes with Voldus. That's double plus good! SJ Edited June 19, 2017 by jeffersonian000 Link to comment https://bolterandchainsword.com/topic/334279-dreadnoughts-sm-or-gk/#findComment-4788211 Share on other sites More sharing options...
Rurik the blessed Posted June 19, 2017 Share Posted June 19, 2017 it's not fluffy for GK to have a full dread army... just go full vanilla Link to comment https://bolterandchainsword.com/topic/334279-dreadnoughts-sm-or-gk/#findComment-4789257 Share on other sites More sharing options...
Gentlemanloser Posted June 19, 2017 Author Share Posted June 19, 2017 Why not? They have enough dreads. And it's the end times. Largest warp rift ever. Cadia gone. Why would titan not wake all its dreadnoughts? Link to comment https://bolterandchainsword.com/topic/334279-dreadnoughts-sm-or-gk/#findComment-4789332 Share on other sites More sharing options...
Aethernitas Posted June 19, 2017 Share Posted June 19, 2017 it's not fluffy for GK to have a full dread army... just go full vanilla Most of the vocal members here don't care much about fluff if you haven't noticed yet The FW Astartes Index offers a quite competitive and fluffy alternative - the Doomglaive Pattern Dreadnought. It's pretty much a psychic venerable slightly worse rifledread (only 6 shots, half range) but with an actual melee weapon (S+3, AP3, D1d6) for only 10 more points. Waking Dreamer 1 Back to top Link to comment https://bolterandchainsword.com/topic/334279-dreadnoughts-sm-or-gk/#findComment-4789443 Share on other sites More sharing options...
Gentlemanloser Posted June 19, 2017 Author Share Posted June 19, 2017 The FW 8th ed book out yet? I like the sounds of the Doomglaive!! I wonder if I could use a grey Achillus for it? Link to comment https://bolterandchainsword.com/topic/334279-dreadnoughts-sm-or-gk/#findComment-4789529 Share on other sites More sharing options...
Aethernitas Posted June 19, 2017 Share Posted June 19, 2017 The FW 8th ed book out yet? I like the sounds of the Doomglaive!! I wonder if I could use a grey Achillus for it? I got the epub. THe Achillus has a lot of Custodes iconography but most opponents shouldn't have any problem proxying it as a Doomglaive Dread. btw if it wasn't clear - the Doomglaive also has the "you ignore each wound on a roll of 6" ability the vanilla venerable has. Overall it looks pretty damn strong, especially when delivered by a Stormraven. Gentlemanloser 1 Back to top Link to comment https://bolterandchainsword.com/topic/334279-dreadnoughts-sm-or-gk/#findComment-4789808 Share on other sites More sharing options...
Everon Posted June 20, 2017 Share Posted June 20, 2017 Does the doomglaive get more attacks than the normal? And it's just d6 damage? Funny though, his pyscannon is 6 shots, all others are 4, unless it was turned into a heavy pyscannon? Regardless, goi him right up the middle, that's gonna be a making some people reconsider Link to comment https://bolterandchainsword.com/topic/334279-dreadnoughts-sm-or-gk/#findComment-4789923 Share on other sites More sharing options...
Waking Dreamer Posted June 20, 2017 Share Posted June 20, 2017 Does the doomglaive get more attacks than the normal? And it's just d6 damage? Funny though, his pyscannon is 6 shots, all others are 4, unless it was turned into a heavy pyscannon? Regardless, goi him right up the middle, that's gonna be a making some people reconsider It has the normal amount of attacks, and his loadout is actually a heavy psycannon so that's why. An interesting thing of note he actually knows a Sanctic discipline on top of smite, so he is the most Grey Knight of the dreadnoughts you could get. Link to comment https://bolterandchainsword.com/topic/334279-dreadnoughts-sm-or-gk/#findComment-4789971 Share on other sites More sharing options...
Gentlemanloser Posted June 20, 2017 Author Share Posted June 20, 2017 Sweet. GoI in an all Dread army! Link to comment https://bolterandchainsword.com/topic/334279-dreadnoughts-sm-or-gk/#findComment-4790055 Share on other sites More sharing options...
Rurik the blessed Posted June 20, 2017 Share Posted June 20, 2017 Does the doomglaive get more attacks than the normal? And it's just d6 damage? Funny though, his pyscannon is 6 shots, all others are 4, unless it was turned into a heavy pyscannon? Regardless, goi him right up the middle, that's gonna be a making some people reconsider It has the normal amount of attacks, and his loadout is actually a heavy psycannon so that's why. An interesting thing of note he actually knows a Sanctic discipline on top of smite, so he is the most Grey Knight of the dreadnoughts you could get. oh please... tell us more! what about his doomglaive?. and redeemer has incinerators plus a heavy psycannon?. tell us everything (we have at least 3 units there). Gentlemanloser 1 Back to top Link to comment https://bolterandchainsword.com/topic/334279-dreadnoughts-sm-or-gk/#findComment-4790622 Share on other sites More sharing options...
Waking Dreamer Posted June 20, 2017 Share Posted June 20, 2017 (edited) what about his doomglaive?. The doomglaive was already mentioned 6 posts up above yours.The redeemer is what you can probably guesstimate from it's previous edition's twin-link psycannons...now becoming twin psycannons (the same for the Razorback). It still has the Flamestorm cannon stats/load out you can find from the Imperium 1 Index. It also has Psyk-out Assault Launchers it can use at the end of a charge which works similarly (but not exactly) to psy-out grenades to cause mortal wounds. I don't know how specifically I can go into it though. Edited June 20, 2017 by Waking Dreamer Link to comment https://bolterandchainsword.com/topic/334279-dreadnoughts-sm-or-gk/#findComment-4790744 Share on other sites More sharing options...
Gentlemanloser Posted June 21, 2017 Author Share Posted June 21, 2017 The Doomglaive looks amazing. Half a dozen points more than a GK Venerable Dreadnought, but for that it gets a Sanctic Power, which is massive. Some comparison to Imperial 1 options; Doomglaive: 168 points Grey Knight Venerable Dreadnought (Assault Cannon/DCCW): 173 Grey Knight Venerable Dreadnought (Dual Twin Auto): 176 Nemesis DreadKnight (Heavy Psycannon, Doomfist, Greatsword): 195 The Doomglaive is cheaper and has a slightly better gun than the closest equivalent (Assault Cannon/DCCW), and a, comparable CC weapon. The normal DCCW has more Strength, but half the Damage of the Doomglaive. And while the Doomglaive (as above) doesn't quite have the same shooting as a normal Rifleman (half range, 2 less shots), it is slightly cheaper, has a Storm Bolter for more 24" shooting, a CC weapon and a Sanctic Power. The NDK is the most expensive option, with the same shooting weapon (sans Strom Bolter), a CC Weapon that's only one point of Strength better. Lower Toughness, better Save (and Invulnerable), more wounds. But worse WS/BS, a degradation chart and no FnP. For nearly 30 points more, I don't really feel the NDK. 40 points more if you want to Reserve and Deep Strike it first turn. I think the Doomgliave has now become my firm favourite! Everon and Valerian 2 Back to top Link to comment https://bolterandchainsword.com/topic/334279-dreadnoughts-sm-or-gk/#findComment-4791430 Share on other sites More sharing options...
Reclusiarch Darius Posted June 21, 2017 Share Posted June 21, 2017 Might consider a Doomglaive once I get my hands on the book. It looks pretty strong. S10 is a significant jump up though don't forget, there is a lot of T5 around these days. Wounding on 2's is very handy. So I think Dreadknights still have their place, they're just not automatically better than all other choices. Having a better default save and invul is a big deal. Not to mention the gulf between 8 wounds and 12 is huge. If you're getting smashed so hard that the degradation stats kick in, its probably gonna die soon anyway. Unyielding Ancient is only on a 6, its not that reliable in my experience (I've been running two Venerables lately). Shunt move is a big deal, its a free 'Gate' that isn't limited in Matched Play. You can also potentially charge off it, just like 'Gate', and it doesn't carry the risk of failing/Perils. I'm thinking my next list will be a 2x Venerable fire support, 1x Doomglaive carried by a Raven, 2x Dreadknights. Gentlemanloser 1 Back to top Link to comment https://bolterandchainsword.com/topic/334279-dreadnoughts-sm-or-gk/#findComment-4791635 Share on other sites More sharing options...
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