Jump to content

Imperial Guard Super Heavies in 8th


Recommended Posts

You can get 3x Macharius hulls for the price of 2x baneblade hulls.

Not sure if this is worth it though, as they appear to be a lot less effective.

Still you can fill a superheavy detachment for about 1100pts rather than 1600pts.

Link to comment
Share on other sites

Just curious, what are peoples thoughts on the gorgon, I dont have the main rulebook yet (i keep forgetting to buy it) so i am not 100% sure on how transports work, but I was thinking it might be a fun way to roll my kriegers around now, as the "open topped" problem of before is now gone?

 

Was thinking of filling it with some combination of grenadiers, regulars or heavy weapons, 5-10 squads (min or max size) grenadiers popping out the thing in the enemies face sounds very fun and fluffy.

Link to comment
Share on other sites

I'm in a building frenzy right now, and I'm thinking how to plot out my super heavy. All last edition I wanted the StormLord despite not having any IG infantry and I kinda still do ...but:

 

The Vulcan mega-bolter only wounds MEQ on a 3+ now instead of 2+... so I'm not sure it's really worth those points.

 

I'm a little afraid of that magnet tutorial but I guess that's the best way to go at this point.

Link to comment
Share on other sites

Do you feel that having a dedicated Enginseer on a Baneblade/Variant is worth it?

Yes. It's a handful of points to pay to have the potential of bumping your expensive tank's accuracy back up to a 4+ or 5+ after it's taken damage, or to help it survive just a little longer.

 

Even one or two wounds healed can be the difference between your Baneblade dying and living another turn, or forcing your opponent to spend another unit to kill an almost-dead Baneblade.

Link to comment
Share on other sites

I played against a shadowsword last weekend with my Alpha Legion for the Relic mission. It killed my Sicarian in two turns and proceeded to shoot squads after that. Against the tank it did a weak 7 damage hit on the first shot and did massive damage the next round killing it. But against troops it suffered. It fired at a 10 man havoc squad in cover and killed 2 dudes. The next round it killed a single terminator from the squad sitting on the Relic. But charging it was a stone b****h wiping the 6 dudes from a raptor squad. So, great vs tanks, not so hot vs troops unless they charge it.

Link to comment
Share on other sites

Because I had the points spare with my main Guard army, I have decided to fit in a bare-bones Banesword. I'll probably magnetise it so that, if necessary, I can up-gun it when the points inevitably drop again with the release of the next Guard Codex.

That'll be getting done in October for my birthday I think.

Any ideas on what sort of targets are best for the Quake Cannon? I like that any wounding hit does 3-6 damage. Pretty nasty stuff.

Link to comment
Share on other sites

One thing I've been thinking about regarding the new Wound chart... if you play against mostly MEQ (or Toughness 4), there's no difference between Str-5 weapons and Str-7... they all wound on 3+ now.

 

I'm sure you've all already figured this out, but it's worth mentioning if not because it does make paying more points for some extra Strength wasteful in certain cases.

Link to comment
Share on other sites

Whats peoples thoughts on the marauder destroyer right now? its like 400 points or so give or take with

 

12 autocannon shots

12 assault cannon shots

6 h.bolter shots

8 hunter killer missiles

 

per turn.

 

IIRC in 8th we dont have to worry about firing arcs anymore right? Meaning this things putting out alot of pain and suffering a turn?

Link to comment
Share on other sites

One thing I've been thinking about regarding the new Wound chart... if you play against mostly MEQ (or Toughness 4), there's no difference between Str-5 weapons and Str-7... they all wound on 3+ now.

 

I'm sure you've all already figured this out, but it's worth mentioning if not because it does make paying more points for some extra Strength wasteful in certain cases.

MEQ armies still have vehicles and Dreadnoughts.
Link to comment
Share on other sites

My Stormlord was feeling lonely, so I just ordered a Macharius Heavy Tank, a Valdor Tank Hunter and a Malcador Infernus* (*not titanic, I know) from Forgeworld.

 

Once the angst dissipates and my wallet stops bleeding, I might appreciate the purchase and start thinking about what to do with the damn things.

Link to comment
Share on other sites

My Stormlord was feeling lonely, so I just ordered a Macharius Heavy Tank, a Valdor Tank Hunter and a Malcador Infernus* (*not titanic, I know) from Forgeworld.

 

Once the angst dissipates and my wallet stops bleeding, I might appreciate the purchase and start thinking about what to do with the damn things.

 

What would the IG be without their tanks? :)

 

I have a Malcador vanquisher on order but I'm weighing my wallet to see if I can afford an Infernus and a Macharius Vulcan as well...

Link to comment
Share on other sites

  • 2 weeks later...

What would people think is the best all rounder ?

 

I am not sure if this is still relevant, but the best all-rounder in my opinion is the Stormhammer from Forge World. My tests with 3-vehicle companies have all been pretty successful, but the Stormhammer is cheap and still quite terrifying.

 

Also, hi everyone! It's Unit1126PLL from Dakkadakka, I'm quoted on the first page! ^.^

Link to comment
Share on other sites

  • 1 month later...

For a very long time I have been thinking about buying 3 super heavies to make a DKOK army. I even went as far as logging in to my Forgeworld account, but still i have not ordered anything.

 

But I would really like to hear if a Super Heavy Detachment is worth trying to build ? 3 big tanks from a modelling point of view is of course fantastic and I would love to build and paint them.

 

But of course some of joy from playing disappears if a Super Heavy Detachment is an auto loose.

 

So let me har what you think of a Super Heavy Detachment, and which combination.

 

Thanks a lot.

Link to comment
Share on other sites

I think it'd be cool, a lot of fun but also quite lopsided. You'll need more than the SH detachment to make a good list, even if it's just loading up on infantry as an escort (would be a good theme though). Otherwise it might make for one sided games as you either blast your opponent to smithereens or get mobbed by deep striking and the like.

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.