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8th Edition: Preemptive FAQ


postxhumanity

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Hey everyone,

 

I'm really excited about 8th, I think it looks like a lot of fun and there are several SW units/characters I'm eager to try. Many of us have seen leaks of the core rules and/or SW index and while I like most of what I see, I do think there are a number of things that are left somewhat unclear/unambiguous. I thought it might be interesting/informative to get a kind of preemptive FAQ going. If there are any questions you have based on the rules/unit data cards you've seen for 8th please post below.


These are 2 general rules question I posted on the 40k FB page:

 

1.) Let's say I have a Wolf Guard unit with 5 flamers and they're 6-7" away from a unit of 30 Ork Boyz. Flamers have a range of 8". Everyone in my WG unit is within 8" of the Boyz unit and eligible to shoot with their flamers; so far, so good. But let's say there are only 7 Boyz within 8" of the WG. In short, the enemy unit is in range, but some of it's models are out of range. Is it only possible for me to kill 7 Boyz, since the other 23 are more than 8" away from the WG? Or can I kill as many as the dice gods allow since the Ork unit is in range of my unit?

2.) Let's say I have a Grey Hunter squad with 10 boltguns. 5 of my GHs are less than 12" away from the enemy unit at which I'm shooting; the other 5 are more than 12" away. How many bolter shots do I get? Is it 20 shots because my unit is within rapid fire range of the enemy unit? Or is it 15 because 5 of my GHs are within rapid fire range (10 shots), while 5 are not (5 shots)?

 

In terms of SW specifics I want to know:

-Harold Deathwolf's Mantle of the Ice Troll King grants him +1 to saving throws against shooting attacks. Obviously this can improve his armor save to 2+. Can it also improve his invul save (conferred by his Storm Shield) to 2++? Or can invul saves not be improved?

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(The answers are based on the scans we have of the core rules)

 

1. You wouldn't be limited to just killing those seven Orks. The shooting rules specify that wounds can be allocated to any model in a unit, even if that model is not in range or line of sight of the attacking unit.

 

2. You would get 15 shots. Rules like Rapid Fire are checked on a per-model basis.

 

3. This is an interesting one as RAW it certainly affects Invulnerable Saves - "Add 1 to any saving throws..." - and the rules for Invulnerable Saves say nothing to suggest they can't be improved, but the rules for Cover contain a specific exemption to prevent their +1 save bonus being applied to Invulnerable Saves. Pending errata I think it's a fairly safe assumption that it's meant to affect his Invulnerable Save.

Do we have a confirmed answer whether WGPL replace the BCPL/GHPL, or can we have both? Seem odd we can have two pack leader, and I don't think the other SM chapters can have two.

We can have both. I spoke to Simon Grant, our rules writer, both in real life and via Facebook, and he confirmed this was how it was intended, to bring back the glory days of having an attached Wolf Guard to a pack.

I would strongly advise all those with Facebook accounts (and I know some don't use it), to join the Space Wolves Facebook group.

We have GW staff in the group, including Simon Grant, our rules writer, so we get some really interesting discussion and clarification on the rules (though not official, yet).

You have to answer three simple questions to join (are you a spam bot? How long have you been into 40k? What's your favourite Great Company?), but that's about it.

https://www.facebook.com/groups/105053250318/

I would strongly advise all those with Facebook accounts (and I know some don't use it), to join the Space Wolves Facebook group.

 

We have GW staff in the group, including Simon Grant, our rules writer, so we get some really interesting discussion and clarification on the rules (though not official, yet).

 

You have to answer three simple questions to join (are you a spam bot? How long have you been into 40k? What's your favourite Great Company?), but that's about it.

 

https://www.facebook.com/groups/105053250318/

Sounds great. Joined, just waiting on approval.

Deathwolfs weapon Glacius has different stat lines which one is correct? 1 mortal wound or d3 mortal wounds on roll of a 6

 

I presume it's 1 but it's worth asking

 

Not sure where D3 mortal wounds comes from?

 

Rules state that if a model suffers any unsaved wounds from Glacius, on a roll of a 6, they suffer 1 mortal wound. 

(The answers are based on the scans we have of the core rules)

 

1. You wouldn't be limited to just killing those seven Orks. The shooting rules specify that wounds can be allocated to any model in a unit, even if that model is not in range or line of sight of the attacking unit.

 

2. You would get 15 shots. Rules like Rapid Fire are checked on a per-model basis.

 

3. This is an interesting one as RAW it certainly affects Invulnerable Saves - "Add 1 to any saving throws..." - and the rules for Invulnerable Saves say nothing to suggest they can't be improved, but the rules for Cover contain a specific exemption to prevent their +1 save bonus being applied to Invulnerable Saves. Pending errata I think it's a fairly safe assumption that it's meant to affect his Invulnerable Save.

 

Thanks for the clear response. Sorry about posting those first two questions: the copy of the rules I'd been looking at was taken down and I couldn't remember those being addressed directly. I think a thread like this is a good idea, but it shouldn't be cluttered with questions that are clearly answered in the rules. My mistake.

 

As for the question about Harold's invul save, I have the exact same concerns as you. According to RAW, it's unequivocally clear that he has a 2++ invul against all shooting attacks (amazing!). But that bit in the cover section about cover not improving invul saves implies, to me at least, that invul saves are not allowed to be modified. I heard a rumor that GW may be putting out a launch day FAQ. Hopefully we'll get a clear answer there. Thanks again!

 

 

As for the question about Harold's invul save, I have the exact same concerns as you. According to RAW, it's unequivocally clear that he has a 2++ invul against all shooting attacks (amazing!). But that bit in the cover section about cover not improving invul saves implies, to me at least, that invul saves are not allowed to be modified. 

 

 

You can't extrapolate that Invulnerable saves can't be modified just because Cover doesn't do it.  We know, in fact, that Invulnerable saves can be modified in certain instances, since that is exactly what the Grey Knights' Nemesis Warding Stave does.  

 

 

 

As for the question about Harold's invul save, I have the exact same concerns as you. According to RAW, it's unequivocally clear that he has a 2++ invul against all shooting attacks (amazing!). But that bit in the cover section about cover not improving invul saves implies, to me at least, that invul saves are not allowed to be modified. 

 

 

You can't extrapolate that Invulnerable saves can't be modified just because Cover doesn't do it.  We know, in fact, that Invulnerable saves can be modified in certain instances, since that is exactly what the Grey Knights' Nemesis Warding Stave does.  

 

 

I agree with you, Valerian. I'm not asserting that invulnerable saves aren't ever supposed to be modified in 40k based on something the rulebook says about how cover works. My goal in starting this thread was to identify potential sources of confusion, and I think Harald's Mantle of the Ice Troll King will likely cause confusion among some people. Harald has a 3++ invul against everything due to his Storm Shield. If the Mantle of the Ice Troll King is meant to modify invul saves it would have been clearer and simpler for the rule to have been written as:

Mantle of the Ice Troll King: Harald Deathwolf has a 2++ invulnerable save against all shooting attacks.

I can't help but think the +1 to Harald's invulnerable save is intended. After all, he's going to arrive behind enemy lines by himself if his special rules are used. That means he'll likely be a viable target for shooting attacks. He's going to need all the help he can get!

I want to know if it's intended for the Wulfen seaegent to not be able to swap out his frost claws or if I can swap them foe hammer and shield

It was very likely to be intentional, as in 7th the sergeant was optional, but still had a fixed loadout of frost claws. I typically just never included the sergeant, which isn't an option anymore.

 

I want to know if it's intended for the Wulfen seaegent to not be able to swap out his frost claws or if I can swap them foe hammer and shield

It was very likely to be intentional, as in 7th the sergeant was optional, but still had a fixed loadout of frost claws. I typically just never included the sergeant, which isn't an option anymore.

 

 

I checked with Simon on this one. It's intentional for the Wulfen Pack Leader to only have the Frost Claws. 

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