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8th Edition: Preemptive FAQ


postxhumanity

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does WGBL cancel "headstrong"?

 

Wolf Guard in Headstrong is a keyword so any model with that keyword would count.

 

Wolf Guard, Wolf Guard Terminators, Wolf Guard on Bikes, Wolf Guard of Jump Packs, Thunderwolf Cavalry, all Wolf Guard Battle Leader options, Canis Wolfborn and Arjac Rockfist all count as keyword Wolf Guard

 

does WGBL cancel "headstrong"?

Wolf Guard in Headstrong is a keyword so any model with that keyword would count.

 

Wolf Guard, Wolf Guard Terminators, Wolf Guard on Bikes, Wolf Guard of Jump Packs, Thunderwolf Cavalry, all Wolf Guard Battle Leader options, Canis Wolfborn and Arjac Rockfist all count as keyword Wolf Guard

 

 

i see, thanks!

Hello all - very excited for this edition!  Thank you, Wraithwing, for the info you've provided.

 

Does anyone know if you can replace rather than add a WGPL to a BC or GH pack?  I'm asking on account of the fact you can fit multiple units into transports: one could place two squads in a Rhino, so it's feasible though points-heavy (if it's "replace") to have two GH squads with a plasma gun, plasma pistol, and combi-plasma running around together (so 10 shots at 12").

He also confirmed it was his bad and the rules are clear to allow the 2++ so we should use it even though it wasn't his original intention.

 

For those wondering about FNP type rules he also confirmed Bjorns 5+ and the Wulfen 5+ do ignore mortal wounds.

Confirmed via Facebook, the intention for Harald's rule was for it to apply to the armour save ONLY.

Simon's words were 'enjoy it while it lasts'!

If harald has a 3+ and takes cover which offers +1, and then his cloak offers +1. Does that give him a 1+ (immune) to shooting attacks?

 

Also since he is the only that can outflank, that has any psynergy with harald, it made sense he has a great defense rating. Though maybe in the future twc can escort him.

 

Confirmed via Facebook, the intention for Harald's rule was for it to apply to the armour save ONLY.

Simon's words were 'enjoy it while it lasts'!

If harald has a 3+ and takes cover which offers +1, and then his cloak offers +1. Does that give him a 1+ (immune) to shooting attacks?

 

Also since he is the only that can outflank, that has any psynergy with harald, it made sense he has a great defense rating. Though maybe in the future twc can escort him.

 

 

As lonewolf81 says, rolls of 1 always fail. It just means that -3 rend reduce him to a 4+ save, rather than a 5+ if he's in cover. 

this is from the N&R forum part, but it can be a bit tricky to get common sense answers there rather then DOOM answers. So i thought to ask here.

 

The snippet says that re-rolls happen before modifiers.

 

This is quite easy understandable in this case:

 

You roll to hit with a BS 3+ unit. They roll a 1. From somewhere they gain +1 to hit, and a re-roll 1 to hit buff.

 

In this case they simply re-roll before adding the modifiers. Simple.

 

 

Now, what about the following.

 

Long Fangs shoot with BS 3+, but they have moved. Does this penalty incur a modifier of -1 to hit, or does it affect the BS roll? 

 

Either way they have re-roll 1's as a rule.

In the case of the former, they now roll a 2, can't re-roll, get dropped to -1 to hit and then die because plasma?

 

or in the case of the 2nd:

 

They simply change the BS score needed, so instead of a 3+ they now need a 4+, and they still get to re-roll as their is no modifier to their actual roll made.

 

What you guys think?

That's definitely a tricky one, Hellrender.  Might need to get an actual FAQ on that one just to be sure.  Worth sending to the right folks to find out.  Might also be smart to play it safe and not shoot Overcharged if you've moved.

 

 

Relevant language:

 

Plasma - "On a hit roll of 1, the bearer is slain..."

 

Fire Discipline - "...re-roll hit rolls of 1..."

 

Re-rolls - "..re-rolls happen before modifiers (if any) are applied."

 

Heavy Weapons - "...subtract 1 from any hit rolls made..."

That's definitely a tricky one, Hellrender.  Might need to get an actual FAQ on that one just to be sure.  Worth sending to the right folks to find out.  Might also be smart to play it safe and not shoot Overcharged if you've moved.

 

 

Relevant language:

 

Plasma - "On a hit roll of 1, the bearer is slain..."

 

Fire Discipline - "...re-roll hit rolls of 1..."

 

Re-rolls - "..re-rolls happen before modifiers (if any) are applied."

 

Heavy Weapons - "...subtract 1 from any hit rolls made..."

natural ones. not modified

 

I want to know if it's intended for the Wulfen seaegent to not be able to swap out his frost claws or if I can swap them foe hammer and shield

It was very likely to be intentional, as in 7th the sergeant was optional, but still had a fixed loadout of frost claws. I typically just never included the sergeant, which isn't an option anymore.

 

Greaaaat...that means I need another box of wulfen just to make another wulfen with frost claws.

 

 

That's definitely a tricky one, Hellrender. Might need to get an actual FAQ on that one just to be sure. Worth sending to the right folks to find out. Might also be smart to play it safe and not shoot Overcharged if you've moved.

 

 

Relevant language:

 

Plasma - "On a hit roll of 1, the bearer is slain..."

 

Fire Discipline - "...re-roll hit rolls of 1..."

 

Re-rolls - "..re-rolls happen before modifiers (if any) are applied."

 

Heavy Weapons - "...subtract 1 from any hit rolls made..."

natural ones. not modified

Although I'm inclined to think that's the intent, the rules don't actually say it requires natural 1s, just hit rolls of 1, which a modified 2 would be.

So has anyone seen anything about flying transports not disembarking passengers after flying (not hovering) because it looks like we can fly the stormwolf the full 50 inches, then hop out at the start of the next turn not penalty no restriction. Seems good to me but I thought I would make sure someone hadn't seen anything contrary

Pack leaders I believe are considered separate from the base model, so when it says "base model x" can replace a BP with a PP, I think it cannot be on the actual pack leader. The precedent is the rules that explicitly include both the base model type and pack leader in the same wargear option.

Val,

negative modifiers are calculated after your roll to hit. so once you roll, and you check for things like did you roll a 1 (for reroll ones) or reroll misses that's when you would check for negative modifiers. your roll to hit is on the table and there, the modifier doesn't change what the die shows on the table.

 

For unit equipment it is simple:

 

1) Look at the namr of the model you want to Upgrade

 

2) look in the equipment options what a model with that name can take as equipment.

 

If you look at the grey hunter pack leader he can not take a plasma pistol. Only a single grey hunter can.

Val,

negative modifiers are calculated after your roll to hit. so once you roll, and you check for things like did you roll a 1 (for reroll ones) or reroll misses that's when you would check for negative modifiers. your roll to hit is on the table and there, the modifier doesn't change what the die shows on the table.

The real question though is when is the plasma overheat checked. Let's say you shoot 10 plasma cannon shots after moving with long fangs.you get 6,6,5,4,3,3,2,2,1,1. Reroll triggers now so yiu reroll tge ones and get a 2 and a 3.if plasma is checked now (before modifiers) no one does. But if plasma is checked after modifiers there are three 1s so guys are dying. That's the confusion is plasma wording is not clear in when checked.

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