ONDIG Posted January 21, 2018 Share Posted January 21, 2018 (edited) Dual wielding plasma pistols.deepstriking Hellblasters squad! Assault is still Ok because we'll Str7 is still str7. Even on a 5 man squad 10 plasma shots can potentially be game changing.And if Shrike is w/in buff range as noted previously..... Edited January 21, 2018 by ONDIG Link to comment Share on other sites More sharing options...
Claws and Effect Posted January 21, 2018 Share Posted January 21, 2018 Dual wielding plasma pistols.deepstriking Hellblasters squad! Assault is still Ok because we'll Str7 is still str7. Even on a 5 man squad 10 plasma shots can potentially be game changing.And if Shrike is w/in buff range as noted previously..... Think you have a misconception there. You don't get to use the pistols in melee. You just do base strength, which is S4. Link to comment Share on other sites More sharing options...
KGatch113 Posted February 20, 2018 Share Posted February 20, 2018 Any updates on optimal loadouts for these guys? I'm returning to my RG for now and I'll need to fix up my VV's. Link to comment Share on other sites More sharing options...
Race Bannon Posted February 20, 2018 Share Posted February 20, 2018 Do you mean for tournaments or for a certain opponent? Link to comment Share on other sites More sharing options...
KGatch113 Posted February 20, 2018 Share Posted February 20, 2018 Do you mean for tournaments or for a certain opponent? I never key a list for certain opponents, so I guess TAC. Link to comment Share on other sites More sharing options...
seriade Posted February 22, 2018 Share Posted February 22, 2018 The general guidelines as far as i have seen is basically: full lightning claws, full plasma pistols w chainswords(mobile death ball focuses more as a shooting unit then cc). Other things to watch out for storm shields should go on non sergeant non carrying anything important to serve as sponges. Thunder hammers over powerfists always. Beyond that its personal taste more then anything else. varchilde 1 Back to top Link to comment Share on other sites More sharing options...
varchilde Posted February 22, 2018 Share Posted February 22, 2018 The general guidelines as far as i have seen is basically: full lightning claws, full plasma pistols w chainswords(mobile death ball focuses more as a shooting unit then cc). Other things to watch out for storm shields should go on non sergeant non carrying anything important to serve as sponges. Thunder hammers over powerfists always. Beyond that its personal taste more then anything else. I'm running 2 squads of VV in my current 1250 list; an 8 man squad with twin lightning claws being led by a Jump Chaplain, and a 5 man squad with Plasma Pistols & Chain/Power Swords accompanying Captain Smashy. Link to comment Share on other sites More sharing options...
KGatch113 Posted February 23, 2018 Share Posted February 23, 2018 One of the things I am trying overcome is the previous 7 editions mindset. I rarely ran the double claw because against dedicated HTH units and tough targets, you were toast. Now, with going first when you charge, you can do well with them.Ditto the plasma pistol combo, since the points are so cheap.I'm thinking of using a VV squad SfTS with a screening scout squad to make sure I don't get counter charged. Link to comment Share on other sites More sharing options...
Claws and Effect Posted February 24, 2018 Share Posted February 24, 2018 (edited) One of the things I am trying overcome is the previous 7 editions mindset. I rarely ran the double claw because against dedicated HTH units and tough targets, you were toast. Now, with going first when you charge, you can do well with them. Ditto the plasma pistol combo, since the points are so cheap. I'm thinking of using a VV squad SfTS with a screening scout squad to make sure I don't get counter charged. Remember they get their full movement after SFTS. If you place them 15" away the closest anyone will be able to get is a 9" charge, which will fail most of the time. If you're careful how you place them a successful counter charge is next to impossible. That's helpful to remember because SFTS can drop in your opponent's deployment zone, and Concealed Positions cannot. Edited February 24, 2018 by Claws and Effect Link to comment Share on other sites More sharing options...
Reviler Posted February 24, 2018 Share Posted February 24, 2018 I’ve been running three squads lately with success. One squad of 7 with 5 PP and a lieutenant with teeth of terra and two squads of 6 with TH on sergeant, two dual LC and 2 SS and a bullet catcher. Sergeant get three attacks with TH. SS tanks the big hits and bullet catcher is there for small arms. 6 is okay for moral with ld 9. The two combat units SftS with JP captain smash. It puts plenty of pressure on enemy deployment. The shorty unit are okay in combat and can react to enemy thrusts. Link to comment Share on other sites More sharing options...
9x19 Parabellum Posted March 9, 2018 Share Posted March 9, 2018 So I've been thinking about getting a Tac box and doing a 10 man squad of vanguard vets, on foot, with chainsword and stormbolters. That's 180 pts for 7 str. 4 attacks per man, which works out to 2.57 points per Str. 4 attack. Even death company at 17 pts, Chainsword and Boltgun = 6 attacks on charge can't approach that efficiency (2.83 pts. per Str 4 attack) Not sure if I want to SftS with them or Rhino their happy asses up the board. duz_ 1 Back to top Link to comment Share on other sites More sharing options...
Race Bannon Posted March 10, 2018 Share Posted March 10, 2018 With ten bodies you could try both tactics ^_^ duz_ 1 Back to top Link to comment Share on other sites More sharing options...
Claws and Effect Posted March 10, 2018 Share Posted March 10, 2018 Would be Company Vets, not Vanguard. Vanguard don't get storm bolters. Link to comment Share on other sites More sharing options...
9x19 Parabellum Posted March 10, 2018 Share Posted March 10, 2018 Would be Company Vets, not Vanguard. Vanguard don't get storm bolters. Wow. Somehow missed that. Sternguard can get the Storm Bolters too, but no Chainsword. Well poop. Link to comment Share on other sites More sharing options...
Claws and Effect Posted March 12, 2018 Share Posted March 12, 2018 Would be Company Vets, not Vanguard. Vanguard don't get storm bolters. Wow. Somehow missed that. Sternguard can get the Storm Bolters too, but no Chainsword.Well poop. Not a problem at all. Since they were going to be on foot anyway the lack of jump packs is irrelevant. And they occupy the same slot and cost exactly the same. You literally change nothing but the name of the unit. Link to comment Share on other sites More sharing options...
9x19 Parabellum Posted March 12, 2018 Share Posted March 12, 2018 Would be Company Vets, not Vanguard. Vanguard don't get storm bolters.Wow. Somehow missed that. Sternguard can get the Storm Bolters too, but no Chainsword.Well poop. Not a problem at all. Since they were going to be on foot anyway the lack of jump packs is irrelevant. And they occupy the same slot and cost exactly the same. You literally change nothing but the name of the unit. Well, that and max unit size of 5. Although I get an extra attack for the Sgt, and RG don't really have a good unit-buffing psychic power, so I guess it all works out. Link to comment Share on other sites More sharing options...
Claws and Effect Posted March 12, 2018 Share Posted March 12, 2018 They can also soak unsaved wounds for characters, which Vanguard Vets can't do. Link to comment Share on other sites More sharing options...
ONDIG Posted March 16, 2018 Share Posted March 16, 2018 Dual wielding plasma pistols.deepstriking Hellblasters squad! Assault is still Ok because we'll Str7 is still str7. Even on a 5 man squad 10 plasma shots can potentially be game changing.And if Shrike is w/in buff range as noted previously..... Think you have a misconception there. You don't get to use the pistols in melee. You just do base strength, which is S4. My bad.But pistols can be fired during shooting even if enemy is w/in 1'. Assault even at str4 just gravy! Link to comment Share on other sites More sharing options...
Withershadow Posted March 16, 2018 Share Posted March 16, 2018 Dual wielding plasma pistols.deepstriking Hellblasters squad! Assault is still Ok because we'll Str7 is still str7. Even on a 5 man squad 10 plasma shots can potentially be game changing.And if Shrike is w/in buff range as noted previously..... Think you have a misconception there. You don't get to use the pistols in melee. You just do base strength, which is S4. My bad.But pistols can be fired during shooting even if enemy is w/in 1'. Assault even at str4 just gravy! Yes, but it would take two rounds of melee combat before you can take any pistol shots, if you're engaging them. Link to comment Share on other sites More sharing options...
Claws and Effect Posted March 19, 2018 Share Posted March 19, 2018 Dual wielding plasma pistols.deepstriking Hellblasters squad! Assault is still Ok because we'll Str7 is still str7. Even on a 5 man squad 10 plasma shots can potentially be game changing.And if Shrike is w/in buff range as noted previously..... Think you have a misconception there. You don't get to use the pistols in melee. You just do base strength, which is S4.My bad.But pistols can be fired during shooting even if enemy is w/in 1'. Assault even at str4 just gravy! Yes, but it would take two rounds of melee combat before you can take any pistol shots, if you're engaging them. Pistol shots before the first charge, and 8n the shooting phase next turn. I'd run plasma + chainsword if I were going to do that. Don't want to lose the third attack. Link to comment Share on other sites More sharing options...
SanguinaryGuardsman Posted March 19, 2018 Share Posted March 19, 2018 Plasma Pistol + Power Axes has been doing well for me. They really mess up marines and other medium units and can chip wounds off of big stuff. duz_ 1 Back to top Link to comment Share on other sites More sharing options...
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