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Corrupted loyal marines / corrupted armor


Zhiv

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This might be shooting in the dark, but would anyone have pictures (or ideas) of how to paint traitor marines that in progress of being turned into spikey-chaosy marines from the smooth-clean loyal marines? Obvious modelling answer is to kitbash loyalist and chaos sets and I have things ordered to make this happen.  However, I am unsure how to represent the 'slow corruption' with colors.  One obvious (?) solution would me leave parts of the armor showing 'original' color, but as my Nurglesque marines are brown accented with bone and purple, I am not really sure what colors I could use without having the model look like Slaneesh and Nurgle had fun times on their armor....  Also, I am not sure how to pain the transitions between 'original' and 'corrupted' colors. 

If the Gods are effecting their armour that sounds like they're already pretty corrupted.

 

How corrupted do you want them to be? Are they renegades operating in Imperial space and retreating to the Eye of Terrar/Maelstrom when they need to, or have they been living and operating in the Eye of Terra for decades?

In my opinion, it also depends on the history you have in mind for your Warband/Chapter. You could opt for a heavy weathered look around the corruption, but with the armour remaining "gleaming" on the visibly uncorrupted part(s). I suppose the best way to describe this is Ork Bad Moon armour - it's all battered but the paint is bright and often smooth where the yellow bits are. If you could somehow replicate that (so battered = nurgle bits; bright yellow armour = Loyalist bits) then perhaps that may work?

 

To be honest, this would probably be easier to do on vehicles, maybe with the hairspray/salt technique.

If the Gods are effecting their armour that sounds like they're already pretty corrupted.

 

How corrupted do you want them to be? Are they renegades operating in Imperial space and retreating to the Eye of Terrar/Maelstrom when they need to, or have they been living and operating in the Eye of Terra for decades?

 

The warband itself is splinter 'vectorum' of Death Guard, so we are talking about Veterans of the Long War.  However, I would want to sneak in few 'modern marines' that have succumbed to Nurgle's Rot in the field of battle and have thus joined his legions.  So, it could be anything from few days to decades of 'corruption'.  Some of them might have never been to Eye of Terror, some of them might have spent a fair time there.  

 

I mean, this is my take on how Death Guard recruits new plague marines - they let the corrupted loyalists to bolster their ranks. 

Sounds cool! I'd paint them in their original Chapter colours but add some rust or rot to show their corruption. Some Nurgle related mutations would be good too (maybe have a look at the Putrid Blightkings for some useful bits), but I wouldn't give them to every mini to differentiate them from the original Death Guard Plague Marines. If you're planing to use them as CSM with the Mark of Nurgle I'd keep the mutations fairly limited and focus on dirtying up their armour instead. If you're going to use them as Plague Marines I'd just use regular Plague Marine minis but paint them up in their original loyalist colours (obviously they'd still be heavily weathered and corrupted, but you should still be able to tell which Chapter they were originally from :)

Sounds cool! I'd paint them in their original Chapter colours but add some rust or rot to show their corruption. Some Nurgle related mutations would be good too (maybe have a look at the Putrid Blightkings for some useful bits), but I wouldn't give them to every mini to differentiate them from the original Death Guard Plague Marines. If you're planing to use them as CSM with the Mark of Nurgle I'd keep the mutations fairly limited and focus on dirtying up their armour instead. If you're going to use them as Plague Marines I'd just use regular Plague Marine minis but paint them up in their original loyalist colours (obviously they'd still be heavily weathered and corrupted, but you should still be able to tell which Chapter they were originally from smile.png

I was thinking of this, but then wondered about chapter / squad markings. I mean, if the armor has physically changed shape, surely the colors have changed as well. Or maybe I could go with weathered loyalist heraldry...

Well if you want them to be Plague Marines, you're probably better off just painting them in the same colours as the rest of you army. Otherwise you could still use some loyalist pieces of armour on them to make them stand out from the other marines, but still paint them in the same colours as the rest of the army. Some newer Mks of armour would make them standout if someone looks carefully and keeping the same scheme would make sure that they fit with the aesthetic of the rest of the army and would make it clear that they're part of the same force.

 

 

 

Ps. I just had a look at your Death Guard plog. Very nice work :tu:

I know in the past death guard were described as not having armour painted green, but their old blank/white/ceramite armour was just covered in filth, rot, and nurgley stuff. A few ideas to get gradual corruption across, in no particular order.

 

You could model the Marine as corrupting from one side to the other. It may take some odd kit bashing, for example left shoulder and arm corrupted, with some corruption and rot spreading from the shoulder into the helmet, torso, and left leg. The corrupt parts can be painted to match the rest of your army and the uncorrupted can be painted in the original chapter colors with ample rot and filth on them.

 

You could use battle damage to show the original colors. Maybe the odd flamer scorch mark burning away the filth and leaving a slightly blackened patch of armour with the old colors freshly revealed.

 

Water/ooze effects painted over some of the old uncorrupted armour as filth crawling over the armour. Tinted enough to look ewwwwy but clear enough to see the old color under it.

 

Or similar to that, get really chaotic and transition certain colors to their sickly counterparts. A Blood Angel's arm could transition from scarlet red to a rust effect that runs into other parts of the model. A Salamander's helmet could transition from forest green to a moldy blue, or a slimy green smear running down the torso. Basically transition from a "clean" color to a "dirty" color. Gives you a nice identifiable base, plus some extra squick factor. I may actually experiment with this one...

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