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Skyclaw loadout


Verux

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I am certain that Skyclaws still remain less than ideal but I am dedicated to using all the models I have to learn 8th edition. I currently only have them loaded with bolt pistols and chainswords. 

 

What special weapons would you add to the 10 man squad to maximize their potential? I am considering either plasma pistols or plasma guns but I am open to suggestions.

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Favor Pistols, when you wish to change things, as with a Chainsword and on the charge, SkyClaws are going to be terrifying if they hit something on the controller's turn.

 

Chainswords grant the user an additional CC attack; SkyClaws should have the bonus attack on the charge that Blood Claws do, as well.

 

While pistols can only be fired in the shooting phase, in 8th pistols may also be fired while locked in CC if wanted, too.

I have a 10 strong pack geared for assault. I don't like the idea of spending points on shooting upgrades for anyone in the pack other than the Wolf Guard Pack Leader. I run a power axe in the pack and then the WGPL has a frost weapon and a combi. I might add a flamer or two if points allow. BC hit very hard when they get the charge off. Since they can fly I like to drop them behind LOS blocking terrain or a screening unit to protect them from enemy assaults.

They indeed have the extra attack. 

 

SkyClaws should be just about if not more useful, overall, due to the new rules for a SCPL and a WGPL if one chooses to take both. You will get at least one, the SCPL, so BP and CSword is never a bad loadout, especially since both pack leaders have 2 attacks base, instead of the normal 1.

 

3 or 4 Attacks, WGPL, with Chainsword (Does the WGPL benefit from the +1 A on the charge?)

4 Attacks, SCPL with Chainsword

3 Attacks times 8, for the rest of the 10 strong pack.

 

30 or 31 attacks from a charging 10 strong pack of SkyClaws is certainly nothing to sneeze at; toss in a JP WP and it just gets worse for the enemy.

 

I still figure PP's is the best choice, as the option to overcharge is great, just don't roll a 1.

I actually don't care for Flamers, especially when you have to sacrifice your Pistol and Chainsword to take one.  Also, if you get charged from beyond the 8" range, Flamers are useless in an Overwatch.  I'd go for the Plasma Pistols now that they are safer, still pretty potent, don't force you to give up your melee weapon, and can be used in ongoing close combats.  Might also consider a Meltagun.  Sure, your BS isn't great, but it's still a 50/50 chance, and you never know when you really need to knock several wound off of a nice high-wound/high-toughness target of opportunity.

the appeal of skyclaws now is you can deepstrike them rule close and assault on the landing, provided you make your charge rolls.

 

i believe the wulfen add some charge roll re-rolling, with a boost in range when it comes to affecting blood claws?

 

 

That's correct. 

I actually don't care for Flamers, especially when you have to sacrifice your Pistol and Chainsword to take one.  Also, if you get charged from beyond the 8" range, Flamers are useless in an Overwatch.  I'd go for the Plasma Pistols now that they are safer, still pretty potent, don't force you to give up your melee weapon, and can be used in ongoing close combats.  Might also consider a Meltagun.  Sure, your BS isn't great, but it's still a 50/50 chance, and you never know when you really need to knock several wound off of a nice high-wound/high-toughness target of opportunity.

 

For what it's worth, in order to take a special weapon a Blood Claw has to give up his chainsword; a Skyclaw, on the other hand, gives up his bolt pistol when he takes a special weapon (or plasma pistol), so he retains the extra CC attack. 

Just wanted to make it clear that you can take flamers and still get your extra attack in CC. (I already have 2 skyclaws modeled with flamers, so I'll have to stick with that loadout--probably going to give the WGPL a combi-flamer along with a frost weapon/wolf claw but haven't finalized that decision yet.)

 

I actually don't care for Flamers, especially when you have to sacrifice your Pistol and Chainsword to take one.  Also, if you get charged from beyond the 8" range, Flamers are useless in an Overwatch.  I'd go for the Plasma Pistols now that they are safer, still pretty potent, don't force you to give up your melee weapon, and can be used in ongoing close combats.  Might also consider a Meltagun.  Sure, your BS isn't great, but it's still a 50/50 chance, and you never know when you really need to knock several wound off of a nice high-wound/high-toughness target of opportunity.

 

For what it's worth, in order to take a special weapon a Blood Claw has to give up his chainsword; a Skyclaw, on the other hand, gives up his bolt pistol when he takes a special weapon (or plasma pistol), so he retains the extra CC attack. 

Just wanted to make it clear that you can take flamers and still get your extra attack in CC. (I already have 2 skyclaws modeled with flamers, so I'll have to stick with that loadout--probably going to give the WGPL a combi-flamer along with a frost weapon/wolf claw but haven't finalized that decision yet.)

 

 

Well-spotted.  Somebody mentioned that somewhere, but I'd forgotten about that point.  

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