Beams Posted June 22, 2017 Share Posted June 22, 2017 (edited) A Rhino isn't that much cheaper. For 13 points (the cost of a plasma gun) you get: +2W +1WS -1 AP in melee +6 attacks when charging infantry the ability for 6 models to fire out a Heavy Flamer Unless you're strapped for points, the only reason I see to take Rhinos is to transport non-Sororitas units, Imagifiers, Dialogus, or Hospitallers. Rhino is 73Repressor with dual heavy flamers and a stormbolter is 107. I know you don't have to take dual heavy flamers, but also, if your taking a Repressor, you should. It's the tankiest platform for those 17 points, and you are already going to be using it close range. There is literally no reason not too. Edited June 22, 2017 by Beams Link to comment https://bolterandchainsword.com/topic/334802-repressor/page/3/#findComment-4793053 Share on other sites More sharing options...
Jacinda Posted June 22, 2017 Share Posted June 22, 2017 There is literally no reason not too. As long as you don't move :) But I understnad what you mean. Also, the cheapest you can get a Sororitas Rhino is 77 points. Don't forget to include the stormbolter. Link to comment https://bolterandchainsword.com/topic/334802-repressor/page/3/#findComment-4793078 Share on other sites More sharing options...
Servant of Dante Posted June 22, 2017 Share Posted June 22, 2017 (edited) Actually, Inquisitors just ignore faction keywords when getting in transports. So since <Order> is a faction keyword that can ride in a Repressor, but they can't ride in transports like the Land Speeder Storm, which requires units to have the Scout keyword, which is not a faction keyword (at least, that's what I heard in the Imperial Agents forum, and it makes sense). Edited June 22, 2017 by Servant of Dante Link to comment https://bolterandchainsword.com/topic/334802-repressor/page/3/#findComment-4793127 Share on other sites More sharing options...
taikishi Posted June 22, 2017 Share Posted June 22, 2017 A Rhino isn't that much cheaper. For 13 points (the cost of a plasma gun) you get: +2W +1WS -1 AP in melee +6 attacks when charging infantry the ability for 6 models to fire out a Heavy Flamer Unless you're strapped for points, the only reason I see to take Rhinos is to transport non-Sororitas units, Imagifiers, Dialogus, or Hospitallers. Rhino is 73Repressor with dual heavy flamers and a stormbolter is 107. I know you don't have to take dual heavy flamers, but also, if your taking a Repressor, you should. It's the tankiest platform for those 17 points, and you are already going to be using it close range. There is literally no reason not too. Rhino is 77, you have to buy the storm bolter. Link to comment https://bolterandchainsword.com/topic/334802-repressor/page/3/#findComment-4793167 Share on other sites More sharing options...
Beams Posted June 22, 2017 Share Posted June 22, 2017 There is literally no reason not too. As long as you don't move :) But I understnad what you mean. Also, the cheapest you can get a Sororitas Rhino is 77 points. Don't forget to include the stormbolter. Yeah, I guess I forgot the stormbolter. Link to comment https://bolterandchainsword.com/topic/334802-repressor/page/3/#findComment-4793178 Share on other sites More sharing options...
CaptainMarsh Posted June 22, 2017 Share Posted June 22, 2017 It is the ability for six models to shoot out of the vehicle that are the biggest thing and make it worth those points. Dominions and Rets benefit greatly. Battle Sisters, not so much, but then again I like running Max Squads on them and footslogging. Link to comment https://bolterandchainsword.com/topic/334802-repressor/page/3/#findComment-4793338 Share on other sites More sharing options...
Ficinus Posted June 22, 2017 Share Posted June 22, 2017 I now it's not a "Sisters" thing, but it might be powerful to put six Inquisition Acolytes with Plasma Guns in a Repressor and just roll around plasma-ing things to death. The longer range might make it a more impressive bunker. For Sisters, maybe toss 10 Retributors with 6 Multi-meltas between them. They'll get penalties for moving and shooting, but they can safely (and quickly) advance to melta range. Alternatively, 10 Dominions with 6 Meltas between them could get into melta range turn one without needing to get out of the tank. Link to comment https://bolterandchainsword.com/topic/334802-repressor/page/3/#findComment-4793378 Share on other sites More sharing options...
Jacinda Posted June 22, 2017 Share Posted June 22, 2017 2 squads of 5 Dominions each with 3 meltaguns = 202 points 5 Dominions and a Canoness with 4 melta and 2 combi-melta = 201 points The Canoness version would lose Vanguard move but gain re-rolls of 1 to hit.Ammusingly, it will have the same number of Wounds either way. :) Don't mind me; I'm still thnking out loud. Vigrid Of Asgaror and Servant of Dante 2 Back to top Link to comment https://bolterandchainsword.com/topic/334802-repressor/page/3/#findComment-4793499 Share on other sites More sharing options...
taikishi Posted June 22, 2017 Share Posted June 22, 2017 Actually, the canoness version also loses its ability to re-roll 1s until they leave the Repressor since her aura isn't active inside the transport. Link to comment https://bolterandchainsword.com/topic/334802-repressor/page/3/#findComment-4793516 Share on other sites More sharing options...
Jacinda Posted June 22, 2017 Share Posted June 22, 2017 Good point Link to comment https://bolterandchainsword.com/topic/334802-repressor/page/3/#findComment-4793621 Share on other sites More sharing options...
Atrus Posted June 23, 2017 Share Posted June 23, 2017 Hey hey, so if a Repressor falls back from a combat, can the unit(s) inside still fire out the fire points? Link to comment https://bolterandchainsword.com/topic/334802-repressor/page/3/#findComment-4794357 Share on other sites More sharing options...
CaptainMarsh Posted June 23, 2017 Share Posted June 23, 2017 It comes down to whether they were considered to have been in close combat the turn before. If not, they're fine. If they are considered in combat, they can't. I believe embarked units don't count as being on the battlefield; technically therefore, they are not in combat, and should be able to fire. Link to comment https://bolterandchainsword.com/topic/334802-repressor/page/3/#findComment-4794630 Share on other sites More sharing options...
foxlight713 Posted June 24, 2017 Share Posted June 24, 2017 I might need to convert or get a couple of repressor's. Beams 1 Back to top Link to comment https://bolterandchainsword.com/topic/334802-repressor/page/3/#findComment-4795122 Share on other sites More sharing options...
Noeh Posted June 24, 2017 Share Posted June 24, 2017 It comes down to whether they were considered to have been in close combat the turn before. If not, they're fine. If they are considered in combat, they can't. I believe embarked units don't count as being on the battlefield; technically therefore, they are not in combat, and should be able to fire. Sounds right..and if so, that means the repressor could end up being a slightly better transport than a flamer immolator. If you take it barebones, it's incredibly cheap and a reliable source of wound padding for a squad of heavy/special weapons Link to comment https://bolterandchainsword.com/topic/334802-repressor/page/3/#findComment-4795128 Share on other sites More sharing options...
Mard Posted June 24, 2017 Share Posted June 24, 2017 Now the only problem is that the Repressor hasn't been sold by forgeworld in how long? Link to comment https://bolterandchainsword.com/topic/334802-repressor/page/3/#findComment-4795258 Share on other sites More sharing options...
Noeh Posted June 24, 2017 Share Posted June 24, 2017 I made one out of the top of a vidicator and some plasticard, but that took a while. The only other way to get them now it paying 100+ usd on ebay or by buying the upgrade kits from recasters...Basically the same deal with all the new special characters. You'd have to buy the old command squad from ebay or from recasters too. Link to comment https://bolterandchainsword.com/topic/334802-repressor/page/3/#findComment-4795486 Share on other sites More sharing options...
Warsmith Aznable Posted June 24, 2017 Share Posted June 24, 2017 I used my Repressor yesterday in my first game of 8th. I played against Tyranids. I took the Repressor as a dedicated transport for my a squad of 5 Retributors with 4 Heavy Bolters. Transports are very durable now and the ability to shoot out of them is a precious thing, making the Repressor and it's six shooting models worth its weight in gold. I parked in a good position with clear lanes of fire with BSS in Immolators nearby for close support. The Repressor kept my Retributors alive and firing, taking all kinds of wounds and mortal wounds on their behalf. Without the protection of the battle bus the Rets would have probably been dead Turn 2. Instead they lived until the bottom of the 5th when the spore mines finally got to them. Whether they would have done more shooting with an Imagifier attached to them is something to think about, but when considering the usefulness of the Repressor itself I think pretty highly of it, as did my opponent who was very happy when he finally broke it open. Another note: it survived a melee encounter with a Mawloc. Atrus and Rod.H 2 Back to top Link to comment https://bolterandchainsword.com/topic/334802-repressor/page/3/#findComment-4795673 Share on other sites More sharing options...
Beams Posted June 25, 2017 Share Posted June 25, 2017 (edited) So, just played a big game. Main Take Aways: Repressors are pretty boss. It burned tons of stuff (5d6 flamers and 2d6 h flamers) and survived an insane amount of damage throw it's way. Easily made it's points back. I would definitely consider taking a few of these. Also, tied up some blobs by charging into them, and using the dozer blade. Didn't do much damage, but stopped the enemy from shooting other stuff. Edited June 25, 2017 by Beams Link to comment https://bolterandchainsword.com/topic/334802-repressor/page/3/#findComment-4796791 Share on other sites More sharing options...
ERJAK Posted June 26, 2017 Share Posted June 26, 2017 It comes down to whether they were considered to have been in close combat the turn before. If not, they're fine. If they are considered in combat, they can't. I believe embarked units don't count as being on the battlefield; technically therefore, they are not in combat, and should be able to fire. For precedent, DE have a rule that says they can't shoot from inside. Repressor doesn't. Link to comment https://bolterandchainsword.com/topic/334802-repressor/page/3/#findComment-4796885 Share on other sites More sharing options...
Commander Dawnstar Posted June 26, 2017 Share Posted June 26, 2017 Mhm. It's very possible that the guys at Forgeworld simply weren't exhaustive enough in explaining the rule, but the Dark Eldar's Open Topped rule makes it very clear that any shooting restrictions or modifiers that apply to the transport apply to the unit within (even if the transport itself can Fall Back and shoot thanks to Fly), while the Repressor only states that the unit within counts as moving if the Repressor itself did. RAW there's a solid enough argument that the unit in a Repressor should be able to shoot in the same turn that the Repressor made a Fall Back move simply because the rules make no mentions of other modifiers or restrictions applying to them beyond the movement penalty. Link to comment https://bolterandchainsword.com/topic/334802-repressor/page/3/#findComment-4796988 Share on other sites More sharing options...
Sir_Gaea Posted June 26, 2017 Share Posted June 26, 2017 If you look at the rules for Fortifications. The fire ports stated that internal units can fire at unifs even within 1". Link to comment https://bolterandchainsword.com/topic/334802-repressor/page/3/#findComment-4797510 Share on other sites More sharing options...
foxlight713 Posted June 27, 2017 Share Posted June 27, 2017 I made one out of the top of a vidicator and some plasticard, but that took a while. The only other way to get them now it paying 100+ usd on ebay or by buying the upgrade kits from recasters... Basically the same deal with all the new special characters. You'd have to buy the old command squad from ebay or from recasters too. IRC i belive GW still has SoB command squads on their website Link to comment https://bolterandchainsword.com/topic/334802-repressor/page/3/#findComment-4798478 Share on other sites More sharing options...
A.T. Posted July 14, 2017 Share Posted July 14, 2017 I spotted a reply with regards to the repressor on the forgeworld facebook page (dated 12th) They stated that the master model is in need of repair. No ETA on its return. Link to comment https://bolterandchainsword.com/topic/334802-repressor/page/3/#findComment-4819435 Share on other sites More sharing options...
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