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Terrifying Units


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Is it just or are assault centurions really scary?  

 

I was considering adding 3 of them and a stormraven next time I spent some $$ on models.  

 

They can each have 2 flamers and 2 hurricane bolters.  I can see this being brutal against melee hordes like orks or beserker spam.  They could be as a screen and placed infront of a bunch of devastators and just sit there daring the enemy to try to charge them.  No one is going to want to eat 6d6 auto hits in overwatch.  They could go into a stormraven and dropped off in someones backfield.  I wonder how happy a guard player would be with 3 assault centurions romping around in their rear.  

 

 

Who else is terrified of something new or improved in 8th?   

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Ironclad Dreadnoughts with Ironclad Assault Launchers. On a 4+ (spend a CP to reroll) and a unit takes D3 Mortal Wounds. By the Throne, I may get one to run at Landraiders, between that and their rerolling 1s to hit for having 2 CCWs.

 

Vindicators! Much harder to kill, and can now score multiple hits on vehicles and monsters, and can score even more hits on big units of infantry. I ought to get one and name it the Latin word for "delete".

 

Company/Chapter Ancients. Banners are relavent again. Does that last swing before dying get the extra attack if made with a Chainsword? :cuss that would be sweet! Add a nearby Apothecary to REVIVE A MODEL in your next movement phase. Are you :cuss-ing kidding me?! Love it!

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