The bushels Posted June 18, 2017 Share Posted June 18, 2017 Reading the pa wg entry for War gear options and I see that they can swap bolter for combi weapons, swap pistol for storm shield, and can take a melee weapon. Since nowhere does it say the melee weapon replaces a weapon, I read it that I can give each model a storm shield, a combi weapon and a melee weapon. Am I correct or did I miss something? Link to comment https://bolterandchainsword.com/topic/334856-wolfguard-loadout/ Share on other sites More sharing options...
wulfgar hammerfist Posted June 18, 2017 Share Posted June 18, 2017 That is correct for the time being. That is likely to change once our proper codex drops. Link to comment https://bolterandchainsword.com/topic/334856-wolfguard-loadout/#findComment-4786733 Share on other sites More sharing options...
The bushels Posted June 18, 2017 Author Share Posted June 18, 2017 Thanks for the confirmation. One more question, they can therefore take 2 cc options,(swapping pistol for one) if they took 2 chainswords, each would grant an extra attack, meaning they would be 4 attacks each. Am I correct? Link to comment https://bolterandchainsword.com/topic/334856-wolfguard-loadout/#findComment-4786754 Share on other sites More sharing options...
Gherrick Posted June 18, 2017 Share Posted June 18, 2017 I don't think you can take two chainswords, although even if you can, I don't think the bonus would stack. Personally, you would be much better off with dual wolf claws. Link to comment https://bolterandchainsword.com/topic/334856-wolfguard-loadout/#findComment-4786931 Share on other sites More sharing options...
lonewolf81 Posted June 18, 2017 Share Posted June 18, 2017 (edited) Wolf guard and grey hunters are the only marines that can have bolter, bolt pistol and chainsword thats their unique gig and its not gonna change Edited June 18, 2017 by lonewolf81 CaptainStabby 1 Back to top Link to comment https://bolterandchainsword.com/topic/334856-wolfguard-loadout/#findComment-4787462 Share on other sites More sharing options...
The bushels Posted June 18, 2017 Author Share Posted June 18, 2017 I see it that since the model has 2 base attacks, it can allocate one attack for each chainsword, which each allow an additional attack. The appeal to this loadout is that chainswords are free. Yes, claws are better in cc, but at 13pts/pair with one less attack. The loadout I was considering was 10 pa wg with 2 chainswords and storm bolter each. Clocks in at 180pts, has 40 shots in rapid fire range and 40 attacks In cc. Couple this with an HQ to allow rerolling (say wolf lord for hits and battle leader for wound rolls of 1) and it's a very cheap antihorde horde unit. Link to comment https://bolterandchainsword.com/topic/334856-wolfguard-loadout/#findComment-4788107 Share on other sites More sharing options...
Gherrick Posted June 18, 2017 Share Posted June 18, 2017 I see it that since the model has 2 base attacks, it can allocate one attack for each chainsword, which each allow an additional attack. The appeal to this loadout is that chainswords are free. Yes, claws are better in cc, but at 13pts/pair with one less attack. The loadout I was considering was 10 pa wg with 2 chainswords and storm bolter each. Clocks in at 180pts, has 40 shots in rapid fire range and 40 attacks In cc. Couple this with an HQ to allow rerolling (say wolf lord for hits and battle leader for wound rolls of 1) and it's a very cheap antihorde horde unit. A deep striking WL or Arjac would make this even scarier :) Link to comment https://bolterandchainsword.com/topic/334856-wolfguard-loadout/#findComment-4788153 Share on other sites More sharing options...
The bushels Posted June 18, 2017 Author Share Posted June 18, 2017 That was my idea, arjac Logan and tda squad deep strike in, PA wg take a drop pod and they all come in together. With good positioning arjac can get super buffed by all the wg near him for the assault phase too. Link to comment https://bolterandchainsword.com/topic/334856-wolfguard-loadout/#findComment-4788198 Share on other sites More sharing options...
The Mad Hermit Posted June 18, 2017 Share Posted June 18, 2017 I'd ask someone at GW if taking two chainswords is kosher, first. Â Just saying, it'd be a huge pain to convert/make those minis only to be told later that you can't really use them. Link to comment https://bolterandchainsword.com/topic/334856-wolfguard-loadout/#findComment-4788235 Share on other sites More sharing options...
Kasper_Hawser Posted June 19, 2017 Share Posted June 19, 2017 I'd ask someone at GW if taking two chainswords is kosher, first. Â Just saying, it'd be a huge pain to convert/make those minis only to be told later that you can't really use them. Â Not that I ever converted such a model, but I've heard some of us were crazy/ingenius enough to use combi weapons with Storm shields, which apparently can't be done anymore. Is this true? Â My problem is more of efficiency: in the past, combi weapons were cheap so many of my models had combis with few Storm Bolters. But now with Storm Bolters actually having potential of more dakka (Rapid 2 means 4 shots at half range? Sweet even if Bolters have no AP.), I now find myself smacking my head because I almost never built any wolf guard with storm bolters save for 1 with a Cyclone missile launcher. Â and now combi weapons are more expensive as well. Â In the words of Homer Simpson.... DOH!!! Link to comment https://bolterandchainsword.com/topic/334856-wolfguard-loadout/#findComment-4788372 Share on other sites More sharing options...
The bushels Posted June 19, 2017 Author Share Posted June 19, 2017 I have 12 tda all kitted out with combi weapons and storm shields ( 4each Flamer, Plasma and melta) that now have to be redone, which is why I'm checking with those that know more than myself before I go all ham on dual chainsword and storm bolter dudes. In my group, we are all pretty easy going, and rule of cool usually supercedes wysiwyg outside of tournament play, so I'm not too concerned about this particular loadout getting the Axe later on. Link to comment https://bolterandchainsword.com/topic/334856-wolfguard-loadout/#findComment-4788396 Share on other sites More sharing options...
Gherrick Posted June 19, 2017 Share Posted June 19, 2017 The odd thing is this: it is cheaper to give your WG jump packs for deep striking vs a drop pod, with the added benefit of bonus movement. Link to comment https://bolterandchainsword.com/topic/334856-wolfguard-loadout/#findComment-4788408 Share on other sites More sharing options...
The bushels Posted June 19, 2017 Author Share Posted June 19, 2017 Mind =blown Link to comment https://bolterandchainsword.com/topic/334856-wolfguard-loadout/#findComment-4788410 Share on other sites More sharing options...
Kasper_Hawser Posted June 19, 2017 Share Posted June 19, 2017 Remember that Drop Pods are suppose to be for regular troops, not elite ones. the Elite Ones can afford terminator armour and jump packs. Grey Hunters/BCs have more bodies and cheaper to put into Drop Pod. Link to comment https://bolterandchainsword.com/topic/334856-wolfguard-loadout/#findComment-4788569 Share on other sites More sharing options...
Gherrick Posted June 19, 2017 Share Posted June 19, 2017 Remember that Drop Pods are suppose to be for regular troops, not elite ones. the Elite Ones can afford terminator armour and jump packs. Grey Hunters/BCs have more bodies and cheaper to put into Drop Pod. True, except that troops + drop pod costs MORE than the elites + jump packs, and they will have better gear... Link to comment https://bolterandchainsword.com/topic/334856-wolfguard-loadout/#findComment-4788800 Share on other sites More sharing options...
DanPesci Posted June 19, 2017 Share Posted June 19, 2017  Remember that Drop Pods are suppose to be for regular troops, not elite ones. the Elite Ones can afford terminator armour and jump packs. Grey Hunters/BCs have more bodies and cheaper to put into Drop Pod. True, except that troops + drop pod costs MORE than the elites + jump packs, and they will have better gear...   So my current plan for 8th list is to have 2 squads of GH in rhinos as my main troops ('true grit' style), and then lots of wolf guard, to represent the 'elite' nature of my lost company.  This seems to be boding well so far :)  JP wolf guard pumping out 40 SB shots a turn seems pretty nasty against most things. Throw in a few combis for tougher targets....  still waiting on getting my index from the local FLGS as missed their initial preorder.. but pretty excited for looking at new lists already Link to comment https://bolterandchainsword.com/topic/334856-wolfguard-loadout/#findComment-4788815 Share on other sites More sharing options...
Kasper_Hawser Posted June 20, 2017 Share Posted June 20, 2017 Hmmmm, I guess I'll still use Grey hunters purely for my fluff bunny tendency: to me, a Space wolves strike force should be carried by the troops, whether Hunters or Claws, with everyone else supporting them. The Mad Hermit 1 Back to top Link to comment https://bolterandchainsword.com/topic/334856-wolfguard-loadout/#findComment-4790028 Share on other sites More sharing options...
Hljodir Duskwalker Posted June 20, 2017 Share Posted June 20, 2017 so currently my TDAWGs are as follows 5x 2xwolfclaw 5x th/ss wolfclaw/ss combimelta/powersword AC/CF SB/PF SB/wolfclaw/CML  i have a few more terminators to assemble atleast 5 i think. im not sure how to kit them out atm. Link to comment https://bolterandchainsword.com/topic/334856-wolfguard-loadout/#findComment-4790497 Share on other sites More sharing options...
Lord Ragnarok Posted June 20, 2017 Share Posted June 20, 2017 Per my tradition i plan on making my TDAWGs BLASTY. Trying to determine the best efficient mix. TheLastHuzzah 1 Back to top Link to comment https://bolterandchainsword.com/topic/334856-wolfguard-loadout/#findComment-4790705 Share on other sites More sharing options...
Wispy Posted June 20, 2017 Share Posted June 20, 2017 Wolf guard and grey hunters are the only marines that can have bolter, bolt pistol and chainsword thats their unique gig and its not gonna change only unique to Wolf Guard recently. That could change - could go back to 5th and 7th edition standard. Link to comment https://bolterandchainsword.com/topic/334856-wolfguard-loadout/#findComment-4790750 Share on other sites More sharing options...
Freman Bloodglaive Posted June 21, 2017 Share Posted June 21, 2017 Still waiting for my Index to arrive, but jump pack and combi-weapon sounds like fun. Shooty mobility. Link to comment https://bolterandchainsword.com/topic/334856-wolfguard-loadout/#findComment-4791252 Share on other sites More sharing options...
Spazmonkey Posted June 21, 2017 Share Posted June 21, 2017 (edited) Wow WG assault marines or termies with combi flamers. thats 10d6 auto hits if they are charged. or shooting. Also Assault marines can jump out of combat and shoot. Â 10d6 auto hits everywhere!!!!!!! MMMwwwwhahahahahahaaha Edited June 21, 2017 by Spazmonkey Link to comment https://bolterandchainsword.com/topic/334856-wolfguard-loadout/#findComment-4791319 Share on other sites More sharing options...
CaptainStabby Posted June 21, 2017 Share Posted June 21, 2017 I have a goofy PAWG unit I built last edition and never got around to using. Frost Axes & Storm Bolters. In this edition they are getting upgraded with storm shields & jump packs. I expect it wont' really be worth the points overall, but it should be fun. Link to comment https://bolterandchainsword.com/topic/334856-wolfguard-loadout/#findComment-4791467 Share on other sites More sharing options...
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