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Reading the pa wg entry for War gear options and I see that they can swap bolter for combi weapons, swap pistol for storm shield, and can take a melee weapon. Since nowhere does it say the melee weapon replaces a weapon, I read it that I can give each model a storm shield, a combi weapon and a melee weapon. Am I correct or did I miss something?
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I see it that since the model has 2 base attacks, it can allocate one attack for each chainsword, which each allow an additional attack. The appeal to this loadout is that chainswords are free. Yes, claws are better in cc, but at 13pts/pair with one less attack. The loadout I was considering was 10 pa wg with 2 chainswords and storm bolter each. Clocks in at 180pts, has 40 shots in rapid fire range and 40 attacks In cc. Couple this with an HQ to allow rerolling (say wolf lord for hits and battle leader for wound rolls of 1) and it's a very cheap antihorde horde unit.

I see it that since the model has 2 base attacks, it can allocate one attack for each chainsword, which each allow an additional attack. The appeal to this loadout is that chainswords are free. Yes, claws are better in cc, but at 13pts/pair with one less attack. The loadout I was considering was 10 pa wg with 2 chainswords and storm bolter each. Clocks in at 180pts, has 40 shots in rapid fire range and 40 attacks In cc. Couple this with an HQ to allow rerolling (say wolf lord for hits and battle leader for wound rolls of 1) and it's a very cheap antihorde horde unit.

A deep striking WL or Arjac would make this even scarier :)

I'd ask someone at GW if taking two chainswords is kosher, first.

 

Just saying, it'd be a huge pain to convert/make those minis only to be told later that you can't really use them.

 

Not that I ever converted such a model, but I've heard some of us were crazy/ingenius enough to use combi weapons with Storm shields, which apparently can't be done anymore. Is this true?

 

My problem is more of efficiency: in the past, combi weapons were cheap so many of my models had combis with few Storm Bolters. But now with Storm Bolters actually having potential of more dakka (Rapid 2 means 4 shots at half range? Sweet even if Bolters have no AP.), I now find myself smacking my head because I almost never built any wolf guard with storm bolters save for 1 with a Cyclone missile launcher.

 

and now combi weapons are more expensive as well.

 

In the words of Homer Simpson.... DOH!!!

I have 12 tda all kitted out with combi weapons and storm shields ( 4each Flamer, Plasma and melta) that now have to be redone, which is why I'm checking with those that know more than myself before I go all ham on dual chainsword and storm bolter dudes. In my group, we are all pretty easy going, and rule of cool usually supercedes wysiwyg outside of tournament play, so I'm not too concerned about this particular loadout getting the Axe later on.

Remember that Drop Pods are suppose to be for regular troops, not elite ones. the Elite Ones can afford terminator armour and jump packs. Grey Hunters/BCs have more bodies and cheaper to put into Drop Pod.

True, except that troops + drop pod costs MORE than the elites + jump packs, and they will have better gear...

 

Remember that Drop Pods are suppose to be for regular troops, not elite ones. the Elite Ones can afford terminator armour and jump packs. Grey Hunters/BCs have more bodies and cheaper to put into Drop Pod.

True, except that troops + drop pod costs MORE than the elites + jump packs, and they will have better gear...

 

 

So my current plan for 8th list is to have 2 squads of GH in rhinos as my main troops ('true grit' style), and then lots of wolf guard, to represent the 'elite' nature of my lost company.

 

This seems to be boding well so far :)

 

JP wolf guard pumping out 40 SB shots a turn seems pretty nasty against most things. Throw in a few combis for tougher targets....

 

still waiting on getting my index from the local FLGS as missed their initial preorder.. but pretty excited for looking at new lists already 

Wow WG assault marines or termies with combi flamers.

thats 10d6 auto hits if they are charged. or shooting.

Also Assault marines can jump out of combat and shoot.

 

10d6 auto hits everywhere!!!!!!!

MMMwwwwhahahahahahaaha

Edited by Spazmonkey

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