Spazmonkey Posted June 19, 2017 Share Posted June 19, 2017 How is everyone finding the new rules? I have yet to play but love the over all look and feel of the new rules. I have to say though I do feel somewhat for other marine chapters. As the best of the best we dont rely so much on vehicles and armor compared to other chapters. And we have some of the best dreads arpund with out storm shield and Murderfang. But it seems to me like unless something changes the marine vehicles (which my lists dont tend to use other than whirlwinds) have some serious disadvantages Increased points cost, no firing ports, if the vehicle is destroyed you lose any embarked units. Dreadnoughts, while tougher than previous edition can be smashed to heck on one round by a mob of orc boys. A lot of Xenos seem to have the ability to ignore the Moral check deaths, but marines just get to reroll... Ranged seems powerful, but Mellee seems to have come to the Forefront which is wonderful for us wolves. overall it looks like the wolves will do well with these rules compared to other chapters... Link to comment https://bolterandchainsword.com/topic/335150-new-rules-and-spacewolves/ Share on other sites More sharing options...
Hellrender Posted June 19, 2017 Share Posted June 19, 2017 It depends. A lot of the doom comes currently from not understanding the rules. For example, the ignoring of morale, and practicly every other buff, comes from characters. Bring in sniper scouts and start whittling down characters early. And i think thisnis going to be key tondealing with horde armies and strategy in general. If you remove their immunity to morale you can force a lot of extra wounds. With orks this is more difficult as they do not require a character, just big unwieldy units. So, there is a mob of 30. Well in order to melee they still need to be near. So force them into disadvtantagous positions on the board, where they cant maximize their numbers. Place objectives on higher places in ruins so he cant have his whole mob nearby as easily. I know that with aos ypu cant just compate units up front. You have to think tacticsly from deployment and search for weaknesses. Every army had them. Quantity is a quality all its own, but units are unwieldy to move.. And there only fit x amount of models within 3" regardless of how big their unit might be. Just give it a few weeks while people discover the tools they have available and how they interact with the tools they have in the core rules. Link to comment https://bolterandchainsword.com/topic/335150-new-rules-and-spacewolves/#findComment-4788465 Share on other sites More sharing options...
Brother Hellion Posted June 19, 2017 Share Posted June 19, 2017 Sniper rifles are not as useful as they were in 7th as their rule to wound everything on 4's are gone. Mobs are tricky but then that's why the all father gave us twin linked assault cannons. Yeah placement is going to be the new key feature of this edition as with the addition of three new deployment zones. Link to comment https://bolterandchainsword.com/topic/335150-new-rules-and-spacewolves/#findComment-4789340 Share on other sites More sharing options...
Hear da Lamentation Posted June 19, 2017 Share Posted June 19, 2017 Vehicles are just very different. Yes they are a lot more points now, but the rhino/razorback has as many wounds as a hive tyrant (and save) and can assault! That ties up units. If you pick the right units they are pretty much stuck until you decide to kill them with another unit(s). Flamers on at least one vehicle seem a great idea because of the above. I'd like to bet the other marine guys have some great stuff themselves. (e.g. Teleport homers on termies and ability to bring a model back from the dead). It will be interesting to see though ... HDL Link to comment https://bolterandchainsword.com/topic/335150-new-rules-and-spacewolves/#findComment-4789356 Share on other sites More sharing options...
Brother Hellion Posted June 19, 2017 Share Posted June 19, 2017 Sadly our wolf priests can't revive modules as well as apothcaries can. It seems we can only restore wounds at this point. Link to comment https://bolterandchainsword.com/topic/335150-new-rules-and-spacewolves/#findComment-4789359 Share on other sites More sharing options...
PeteySödes Posted June 19, 2017 Share Posted June 19, 2017 Sniper rifles are not as useful as they were in 7th as their rule to wound everything on 4's are gone. Mobs are tricky but then that's why the all father gave us twin linked assault cannons. Yeah placement is going to be the new key feature of this edition as with the addition of three new deployment zones. I would respectfully disagree here. Now, with characters being harder to target on the large the snipers special ability as well as the potential to cause an additional mortal would is great. One could maybe argue they are less versatile, but i see the new role as being far more useful. Combined with the return of behind enemy lines, I see my scout snipers getting a lot of use this ed. Link to comment https://bolterandchainsword.com/topic/335150-new-rules-and-spacewolves/#findComment-4789360 Share on other sites More sharing options...
Brother Hellion Posted June 19, 2017 Share Posted June 19, 2017 Yes but unfortunately the snipers still count as heavies which mean your gonna take a -1 to hit when you bring them behind enemy lines. They can still be useful but gone are the days where I can shot down a hive tyrant with my always 4's to wound snipers. Link to comment https://bolterandchainsword.com/topic/335150-new-rules-and-spacewolves/#findComment-4789366 Share on other sites More sharing options...
PeteySödes Posted June 19, 2017 Share Posted June 19, 2017 Yes but unfortunately the snipers still count as heavies which mean your gonna take a -1 to hit when you bring them behind enemy lines. They can still be useful but gone are the days where I can shot down a hive tyrant with my always 4's to wound snipers. For sure, at least most things will be on 5's now rather than 6's. Link to comment https://bolterandchainsword.com/topic/335150-new-rules-and-spacewolves/#findComment-4789369 Share on other sites More sharing options...
CaptainStabby Posted June 20, 2017 Share Posted June 20, 2017 Im a little bit grumpy that we cant sprinkle power weapons into Grey Hunter packs anymore, aside from that I'm pretty happy. Chainfist/Stormshield Lone Wolves are a thing again. yay! Link to comment https://bolterandchainsword.com/topic/335150-new-rules-and-spacewolves/#findComment-4790068 Share on other sites More sharing options...
Wolf_Lord_Hardrada Posted June 20, 2017 Share Posted June 20, 2017 I have to ask, am I being super dense, but I haven't found any points values yet...only Power ratings? Link to comment https://bolterandchainsword.com/topic/335150-new-rules-and-spacewolves/#findComment-4790115 Share on other sites More sharing options...
Leif Bearclaw Posted June 20, 2017 Share Posted June 20, 2017 They're in a big list at the back of the index book. However, most of the prices don't include wargear, so you need to go through the weapon costs as well and add the value of the guns. Link to comment https://bolterandchainsword.com/topic/335150-new-rules-and-spacewolves/#findComment-4790213 Share on other sites More sharing options...
Wolf_Lord_Hardrada Posted June 20, 2017 Share Posted June 20, 2017 Eyes like a hawk you! Cheers, I would have stumbled around for ages before thinking to check the back of the book Ragnar looks very tempting at only 141pts, and on a slightly more birdy note, Kayvaan ain't bad at 150 Link to comment https://bolterandchainsword.com/topic/335150-new-rules-and-spacewolves/#findComment-4790219 Share on other sites More sharing options...
DanPesci Posted June 20, 2017 Share Posted June 20, 2017 Chainfist/Stormshield Lone Wolves are a thing again. yay! Ooof id missed this!!! Yaaas so happy! used to run two in 5th edition. will deffo br bringing these back to teleport in alongside more wolfguard Link to comment https://bolterandchainsword.com/topic/335150-new-rules-and-spacewolves/#findComment-4790290 Share on other sites More sharing options...
Gherrick Posted June 20, 2017 Share Posted June 20, 2017 I just hope they will make it so we can actually model a chainfist/SS combo. They are currently sharing the same arm slot in our sprues, IIRC. Link to comment https://bolterandchainsword.com/topic/335150-new-rules-and-spacewolves/#findComment-4790331 Share on other sites More sharing options...
DanPesci Posted June 20, 2017 Share Posted June 20, 2017 I just hope they will make it so we can actually model a chainfist/SS combo. They are currently sharing the same arm slot in our sprues, IIRC. From memory i think you are right, its not hardest conversion ever though.... and I doubt we'll see updates to the WG sprues anytime soon (if ever again!) Link to comment https://bolterandchainsword.com/topic/335150-new-rules-and-spacewolves/#findComment-4790363 Share on other sites More sharing options...
Bloody Legionnaire Posted June 20, 2017 Share Posted June 20, 2017 Im a little bit grumpy that we cant sprinkle power weapons into Grey Hunter packs anymore, aside from that I'm pretty happy. Chainfist/Stormshield Lone Wolves are a thing again. yay! But you can "sprinkle them" into Packs still.. they just go on the Pack Leader and WG... jester262 and KiltedMarine 2 Back to top Link to comment https://bolterandchainsword.com/topic/335150-new-rules-and-spacewolves/#findComment-4790587 Share on other sites More sharing options...
Lord Ragnarok Posted June 20, 2017 Share Posted June 20, 2017 Im a little bit grumpy that we cant sprinkle power weapons into Grey Hunter packs anymore, aside from that I'm pretty happy. Chainfist/Stormshield Lone Wolves are a thing again. yay! How so? Couldn't we only add one power weapon before? Valerian 1 Back to top Link to comment https://bolterandchainsword.com/topic/335150-new-rules-and-spacewolves/#findComment-4790633 Share on other sites More sharing options...
eyeslikethunder Posted June 20, 2017 Share Posted June 20, 2017 Im a little bit grumpy that we cant sprinkle power weapons into Grey Hunter packs anymore, aside from that I'm pretty happy. Chainfist/Stormshield Lone Wolves are a thing again. yay! How so? Couldn't we only add one power weapon before? yeah in the single slot you still get two Melee weapons plus the wg comes st a great price Link to comment https://bolterandchainsword.com/topic/335150-new-rules-and-spacewolves/#findComment-4790794 Share on other sites More sharing options...
Lord Ragnarok Posted June 20, 2017 Share Posted June 20, 2017 Im a little bit grumpy that we cant sprinkle power weapons into Grey Hunter packs anymore, aside from that I'm pretty happy. Chainfist/Stormshield Lone Wolves are a thing again. yay! But you can "sprinkle them" into Packs still.. they just go on the Pack Leader and WG... From a fluff perspective I kind of like this. The more renowned warriors get the best weapons. Link to comment https://bolterandchainsword.com/topic/335150-new-rules-and-spacewolves/#findComment-4790865 Share on other sites More sharing options...
CaptainStabby Posted June 20, 2017 Share Posted June 20, 2017 Im a little bit grumpy that we cant sprinkle power weapons into Grey Hunter packs anymore, aside from that I'm pretty happy. Chainfist/Stormshield Lone Wolves are a thing again. yay! But you can "sprinkle them" into Packs still.. they just go on the Pack Leader and WG... We could do both before. Not a big problem, other than I now have a bunch of Grey Hunters with power weapons and sort of struggling with what to do with them aside from strip them and repaint which is... annoying but not the end of the world. Link to comment https://bolterandchainsword.com/topic/335150-new-rules-and-spacewolves/#findComment-4790920 Share on other sites More sharing options...
Valerian Posted June 20, 2017 Share Posted June 20, 2017 Im a little bit grumpy that we cant sprinkle power weapons into Grey Hunter packs anymore, aside from that I'm pretty happy. Chainfist/Stormshield Lone Wolves are a thing again. yay! But you can "sprinkle them" into Packs still.. they just go on the Pack Leader and WG... We could do both before. Not a big problem, other than I now have a bunch of Grey Hunters with power weapons and sort of struggling with what to do with them aside from strip them and repaint which is... annoying but not the end of the world. Wait, i'm confused here. Grey Hunters could only ever take a single special close combat weapon per pack, not counting from the WGPL, if you decided to add one. And now, we can still take a single special close combat weapon per pack, not counting from the WGPL. The only difference in 8e is the one Grey Hunter with the special close combat weapon is considered to be a Grey Hunter Pack Leader, so he's getting an extra Attack for free - better on all accounts. jester262, Bloody Legionnaire and Lord Ragnarok 3 Back to top Link to comment https://bolterandchainsword.com/topic/335150-new-rules-and-spacewolves/#findComment-4791011 Share on other sites More sharing options...
Rune Priest Jbickb Posted June 20, 2017 Share Posted June 20, 2017 Also tgere is literally 0 reason to repaint them as they are still grey hunters..... Bloody Legionnaire 1 Back to top Link to comment https://bolterandchainsword.com/topic/335150-new-rules-and-spacewolves/#findComment-4791036 Share on other sites More sharing options...
Karack Blackstone Posted June 20, 2017 Share Posted June 20, 2017 Can a WGPL take two CSwords, and maybe one other weapon? If so, a GH Pack with a WGPL sporting BP/CS/CS loadout just went to ugly to have to fight against in melee, and, if the GHPL or BCPL has whatever melee weapon the controller wants, wow, that should result in some hurt to fight against! Not sure if the WGPL's can do this yet, don't have my books in front of me. Link to comment https://bolterandchainsword.com/topic/335150-new-rules-and-spacewolves/#findComment-4791054 Share on other sites More sharing options...
Spazmonkey Posted June 20, 2017 Author Share Posted June 20, 2017 It definetly feels like there is a push toward melee and combat now with everything being able to assault and being so fast. Deffo a bonus for us wolves. Link to comment https://bolterandchainsword.com/topic/335150-new-rules-and-spacewolves/#findComment-4791086 Share on other sites More sharing options...
Valerian Posted June 20, 2017 Share Posted June 20, 2017 Can a WGPL take two CSwords, and maybe one other weapon? No, the Pack Leader can only have a single Chainsword, which he comes with default. He can trade his Bolt pistol with a Plasma pistol or an item from the Combi-weapons list; no way to trade the pistol for a Chainsword, or any other items in the Melee weapons list. Link to comment https://bolterandchainsword.com/topic/335150-new-rules-and-spacewolves/#findComment-4791102 Share on other sites More sharing options...
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