Julgolax Posted June 19, 2017 Share Posted June 19, 2017 (edited) I'm creating my own Primaris Chapter and I'm not sure which Progenitor fits my combat style and beliefs. The kind of tactics I want to play are coordinated but relentless attacks. Not wild abandon but neither calculated execution. Predominantly ranged but capable close combat. The chapter cult, as young as it is, is a neo-knight society living on a former knight-world that was ravaged by Orks and abandoned after it was looted of the few valuable war materials they could scrounge. Its location is right along the eastern edge of the Great Rift. The planet has been recolonized by mostly thousands of servile citizens of the Imperium to support the Primaris Astartes given charge of the world and the system it belongs to. The chapter rules with a firm but gentle hand over the people for they alone know the dangers that exist mere lightyears away from the solar orbit. This world also has renewed it's status as a knight world and among the "noble" families of the citizenry, the firstborn sons and daughters of each family are allowed to pledge themselves to the chapter and are sent to compete for the honor and right to represent the affiliated household. The marines have developed a standard or constitution, of sorts, centered around oaths which they created and are sworn to. These oaths denote absolute service and self sacrifice, ignorance and reverence of the astartes and the knightly household. And of course, paramount is the oath to serve the interests of mankind. So what do you guys think? What does this sound most like to you? For a while, I was thinking White Scars or Raven Guard but their successors are all bike riders and ninjas in power armor. Edited June 25, 2017 by Lord Nolkaar Sticklefront 1 Back to top Link to comment https://bolterandchainsword.com/topic/335228-ultima-founding-primaris-chapter-help-me/ Share on other sites More sharing options...
Olis Posted June 19, 2017 Share Posted June 19, 2017 Sounds like you're batting the ball firmly into Rogal Dorn's court, to me. Sticklefront 1 Back to top Link to comment https://bolterandchainsword.com/topic/335228-ultima-founding-primaris-chapter-help-me/#findComment-4789780 Share on other sites More sharing options...
Conn Eremon Posted June 20, 2017 Share Posted June 20, 2017 As this is a question specific to a Space Marine Chapter DIY, I'm going to move it to the Liber Astartes subforum. Though common, gene-seed doesn't have to equal culture. Nothing stops this culture from being applied to any genetic origin, whether Iron Hand or Raven Guard, Blood Angel or Salamander. And sometimes the most interesting concepts arise from when you break from that comfort level. All that said, the most common gene-seed I have seen given a knightly theme based on oaths and duty is equal parts Dark Angels and Imperial Fist, though Ultramarines are often used as a "blank slate" to attribute anything upon them. So while I would urge you to consider more than just what genetic origin best matches the culture, there is that. Sticklefront, Welcheren, Doctor Perils and 2 others 5 Back to top Link to comment https://bolterandchainsword.com/topic/335228-ultima-founding-primaris-chapter-help-me/#findComment-4789878 Share on other sites More sharing options...
Julgolax Posted June 20, 2017 Author Share Posted June 20, 2017 (edited) http://3.bp.blogspot.com/-J6QbsPhRPfs/UbNTySMJD4I/AAAAAAAALQs/J_eBjndU0LQ/s1600/Master_of_the_Forge_Xerill.jpg As this is a question specific to a Space Marine Chapter DIY, I'm going to move it to the Liber Astartes subforum. Though common, gene-seed doesn't have to equal culture. Nothing stops this culture from being applied to any genetic origin, whether Iron Hand or Raven Guard, Blood Angel or Salamander. And sometimes the most interesting concepts arise from when you break from that comfort level. All that said, the most common gene-seed I have seen given a knightly theme based on oaths and duty is equal parts Dark Angels and Imperial Fist, though Ultramarines are often used as a "blank slate" to attribute anything upon them. So while I would urge you to consider more than just what genetic origin best matches the culture, there is that. Apologies for posting in the wrong spot. These aren't your ancient teutonic knights, these are what I call "Neo-Knights" where they take the concept of the oath and the concept of brotherhood and put it in place of superhumans leading the defense of humanity with all means at their disposal. And that's just a concept I like. I try to picture these guys through several layers of eyes. I'm a superhuman born a superhuman. I've never known a "normal" life and I was not born of a human mother's womb. I was created from the raw deoxyribose nucleic acid of a perfected demi-god specimen and sat in a container for TEN THOUSAND years in a dream-like state. I'm one of some thousand or thousands of others just like me born to fight a war that I'm told is the deciding moment of humanity and I have no stake in it other than survival. My half-brothers, born a mortal child and built across a lifetime to become a superhuman defenders of humanity either embrace me as kin or reject me as abomination, or anywhere in between. I am unaware of who I really am and all I really know is I'm capable of great and terrible things. Then I see what a chapter of these guys can be within reason. With a regular space marine chapter, we've had 10,000 years to make them as weird as we want but these guys come with several rules and guidelines that really make them more standardized and arguably more thought-provoking than the craziness of your regular marines. I wanted to take a concept that would suit a brotherhood of young-minded warriors who were created from the same gene-father, given a world to both defend and launch attacks from, serfs to serve them and in my case, other military forces within the Imperium to fight beside them. I want a chapter that has both Primaris Marines and Imperial Knights, as well as a small contingent of Mechanicus Cult allies who look after their armory on-world. These guys aren't really as diverse as the regular marine chapters are and frankly I don't want to really be tied down by silly stuff like the mentalities and insecurities / flaws of certain chapters without a good reason. Black Rage, Red Thirst, Unforgiven, degraded geneseed and non-functional organs, Wulfen Curse, maniacal self-loathing and masochisms, etc etc. That's baggage and I feel sorry for the poor Primaris marines who have to put up with that stuff because it's a shame that even the controversial work of Belisarius Cawl had to be mired in tradition-mongering. "Flaws are intentional, Emperor said so." lolwut? If anything, I just don't want to do descendants of Dark Anges, Blood Angels, Space Wolves or even Iron Hands (only because they're waaaaay too fascinated with cutting themselves apart and replacing bits and bobs with mechanics and machinery. "Flesh is weak, so let's desecrate the Emperor's gift by cutting our bodies apart and welding on metal claws and boots." >.> Just look at these poor saps... [link=https://vignette2.wikia.nocookie.net/warhammer40k/images/8/83/IronHandsCyborg.JPG/revision/latest?cb=20130918084159]One arm and one leg, half my head gone[/link] [link=http://3.bp.blogspot.com/-J6QbsPhRPfs/UbNTySMJD4I/AAAAAAAALQs/J_eBjndU0LQ/s1600/Master_of_the_Forge_Xerill.jpg] Domo arigato mr roboto, where your legs go?[/link] Edited June 20, 2017 by Lord Nolkaar Sticklefront and Seukonnen 2 Back to top Link to comment https://bolterandchainsword.com/topic/335228-ultima-founding-primaris-chapter-help-me/#findComment-4789911 Share on other sites More sharing options...
Doctor Perils Posted June 20, 2017 Share Posted June 20, 2017 So, from what I've understood primaris actually were born from mother's womb, they're essentially created like normal marines just with extra bitz added. For the main question, imperial fists are known for their strong ranged combat as well as being stubborn fighters in cc. They also have a sort of honour code, so should be alright. Ultramarines are also known for their coordination so should be okay too. Really, WS and RG can also be made to fit quite easily, as they also have strong concepts of honour and "what is right" However, I'd be reluctant to say that they come from the same world as the Knights, because such organisations rarely like to share a world (that is if your speaking about knights questoris) With the amount of new chapters and with the decreasing number of worlds however, they should be fine sharing a system Welcheren 1 Back to top Link to comment https://bolterandchainsword.com/topic/335228-ultima-founding-primaris-chapter-help-me/#findComment-4790113 Share on other sites More sharing options...
Kelborn Posted June 20, 2017 Share Posted June 20, 2017 Why not going with Iron Hands? Relentless, well coordinated, allies to AdMec and (most likely) other factions like Knights. And they have a tendency to going into rage / berserk mode as well, if you're looking on the Shattered Legion stuff. And if you haven't read Wrath of Iron, you missed one of THE most grimdark novels of all time! ^^ You can turn them into whatever you want, regardless of heritage. Cyber-Knights? Sure, go for it. tbh...it feels like there are way to few IH successors out there. They got so much potential. Welcheren and Machine God 2 Back to top Link to comment https://bolterandchainsword.com/topic/335228-ultima-founding-primaris-chapter-help-me/#findComment-4790126 Share on other sites More sharing options...
Sticklefront Posted June 20, 2017 Share Posted June 20, 2017 (edited) Honestly? I'd go with Ultramarines. Thematically, they sound like a "standard" Chapter; nothing too extreme or snowflakey about them, balanced in their approach, and almost noblebright rather than grimdark. Edited June 20, 2017 by Sticklefront Link to comment https://bolterandchainsword.com/topic/335228-ultima-founding-primaris-chapter-help-me/#findComment-4790181 Share on other sites More sharing options...
Julgolax Posted June 20, 2017 Author Share Posted June 20, 2017 Why not going with Iron Hands? Relentless, well coordinated, allies to AdMec and (most likely) other factions like Knights. And they have a tendency to going into rage / berserk mode as well, if you're looking on the Shattered Legion stuff. And if you haven't read Wrath of Iron, you missed one of THE most grimdark novels of all time! ^^ You can turn them into whatever you want, regardless of heritage. Cyber-Knights? Sure, go for it. tbh...it feels like there are way to few IH successors out there. They got so much potential. I don't want to try and deal with a bionics-fetish which is what every successor is reputed to have. I like the Iron Hands, don't get me wrong, but I can't see a successor without their love of the machine. Honestly? I'd go with Ultramarines. Thematically, they sound like a "standard" Chapter; nothing too extreme or snowflakey about them, balanced in their approach, and almost noblebright rather than grimdark. Ultramarines... can we not escape them!? (I kid of course) To be honest, I was always a fan of the Dark Angels, even after GW put a maniac-level emphasis on catching their wayward brothers. It went from a believably secret side-mission in the old days to a full on silly obsession in 4th and 5th edition. Then, after Cypher returns in a major way, GW keeps them from justice from the Dark Angels, probably because they don't want to have to sculpt Lion El'jonson. :P Truth be told, I wanted to do a Raven Guard successor but I'm not sure how a knightly theme fits in with a legacy of ninjas in power armor who use shadow magic... :P Link to comment https://bolterandchainsword.com/topic/335228-ultima-founding-primaris-chapter-help-me/#findComment-4790370 Share on other sites More sharing options...
Conn Eremon Posted June 20, 2017 Share Posted June 20, 2017 If there are some genetic heritages you like more than others, that's fine. You've listed five that you might not want to do, leaving Imperial Fists, White Scars, Raven Guard and Salamanders. Are any of these a more interesting genetic heritage than the rest? Ignore the culture for now, you can apply it to any and all of them. Choose the gene-seed based off of the desired heritage and genetic differences. Link to comment https://bolterandchainsword.com/topic/335228-ultima-founding-primaris-chapter-help-me/#findComment-4790576 Share on other sites More sharing options...
Boldthreat Posted June 20, 2017 Share Posted June 20, 2017 I think Imperial Fists sound about right for this Chapter. But, I think there are quite a bit of qualities the Iron Hands show as well. I know you ruled them out already and i understand your reasoning... I just feel that the 10 legion is kind of overlooked more than they should be. Remember their genetic quirk is a hatred of weakness, the Iron Hands just choose to overcome that weakness with the machine. I think there is a ride range of ways that an IH successor could choose to deal with that ingrained hatred of weakness. You could end up with a brutal chapter that abhorres the weak and not replace their body parts. Maybe they have some form of pain glove... or a knight who fails is executed for weakness. Don't focus on the machine bit of the IH. That's the effect of them hating weakness and their belief that the flesh is weak. Other chapters might interestingly tackle that same quirk very differently. Ok, I'm done. I do like what you have though! Doctor Perils 1 Back to top Link to comment https://bolterandchainsword.com/topic/335228-ultima-founding-primaris-chapter-help-me/#findComment-4790735 Share on other sites More sharing options...
Ace Debonair Posted June 20, 2017 Share Posted June 20, 2017 I'm creating my own Primaris Chapter and I'm not sure which Progenitor fits my combat style and beliefs. The kind of tactics I want to play are coordinated but relentless attacks. Not wild abandon but neither calculated execution. Predominantly ranged but capable close combat. White Scars sound pretty close to the mark here. Aggression is a noted trait of the Khan's geneseed, from what I recall, and that controlled rage could lend itself well to the combat style you want. And to be clear, you don't *have* to be a bike-heavy chapter as a Scars successor, although having your marines and their bikes echoing knights and their warhorses is not necessarily a bad thing in moderation. Although if you want to skip bikes more or less completely you could always just have make their transports the 'noble steeds' of your neo-knights. Truth be told, I wanted to do a Raven Guard successor but I'm not sure how a knightly theme fits in with a legacy of ninjas in power armor who use shadow magic... The Carcharodons are a Raven Guard Successor, likewise the Raptors. Neither of those Chapters are best described as ninjas. Your Chapter's Progenitor does not equal your Chapter, not if you don't want it to. I think a knightly Raven Guard Successor sounds like a heck of an idea, and it'd be easy enough to justify the combat style you want by blending their chivalric nature with their 'strike-from-the-shadows-when-the-time-is-right' heritage. I have no idea what this shadow magic stuff is though, so I can't really comment on that. I guess I have more reading to do! Welcheren and Doctor Perils 2 Back to top Link to comment https://bolterandchainsword.com/topic/335228-ultima-founding-primaris-chapter-help-me/#findComment-4790785 Share on other sites More sharing options...
Lord Abaia Posted June 20, 2017 Share Posted June 20, 2017 Truth be told, I wanted to do a Raven Guard successor but I'm not sure how a knightly theme fits in with a legacy of ninjas in power armor who use shadow magic... :P It doesn't break the lore at all to have knightly Raven Guard. In fact there's a precedent for it. Back when I was considering being a loyalist I almost started collecting a Raven Guard successor chapter called the Knights of the Raven from the 6th Ed SM codex. They're basically from a feudal world and act like knights. There isn't much background about them other than that they came to blows with the Aurora Chapter and were sent (by Marneus Calgar) on a penitent crusade against the Hivefleet Kraken splinter fleets. I imagine your chapter could have been seeded or mentored by marines from the Knights of the Raven, or made to replace them because they died out. (Unfortunately its doubtful GW will ever revisit them) Link to comment https://bolterandchainsword.com/topic/335228-ultima-founding-primaris-chapter-help-me/#findComment-4791017 Share on other sites More sharing options...
Julgolax Posted June 25, 2017 Author Share Posted June 25, 2017 Okay, I have an update! I've decided to go in a new direction. Here are a few things I'm pretty sure on. Because the image of the Primaris Marines is an amalgam of medieval knight, roman legionnaire topped with a rather Nazi looking helmet, it's been very difficult to decide how best to theme these guys without going crazy on modelling them to be special snowflakes. So I thought, 'which Primarchs followed Guilliman's design for chapters? Well eventually they all did, to one degree or another but those chapters with serious flaws or idealistic conundrums are just not something I want to get involved in or have to work around all the time. Iron Hands, Blood Angels, Dark Angels and Space Wolves are just not on the table at this point. I would have loved to see Sanguinius' Primaris Marines rid themselves of the Black Rage and Red Thirst because they have such a rich and regal appearance, but alas it's not to be. And Dark Angels were among my first and favorite space marine chapters in ye olde days but they've got too much vengeful suspicion to get anything important done to me. Space Wolves are really cool too but I'm not a fan of werewolves in power armor or being different for the sake of it which seems to be their mentality. And Iron Hands, just too much self loathing there. I can relate to that, but I'm not psychotic about it. :P So, among the remaining Primarchs, you have Guilliman who would make the most sense of course, but isn't very interesting. I mean let's face it, he encourages standardization but allows for cultural deviation, and then gets mad when people deviate from HIS standards...lol, what? Jaghatai would be kind of interesting and I like the aggressive style of mounted fast attack warfare that his descendants practice but it just doesn't feel entirely right considering these guys fight a more traditional style of war, and yeah, they don't ride bikes or turbo boosted rhinos. Corax is in a similar boat because his emphasis on tactics that involve precision and stealth are ruthlessly effective and suit the Space Marine's role very well. Problem is, Primaris Marines are 8 or more feet tall... that's like Shaquille O'neal, on 11 inch elevator shoes, wearing medieval plate, trying to sneak up on a deer... :P Now, Rogal Dorn and Vulkan are my favorite loyalist Primarchs. I really can't pick one over the other! Rogal Dorn always practiced siege tactics and overwhelming force. Vulkan had a fascination with high-quality craftsmenship and putting those shiny tools to the task of killing things with fire and thunder. Both are things I can get behind. That said, I guess the fact remains that any Primaris Marines with Vulkan's geneseed would most likely be sent to the Salamanders since they're still rebuilding their chapter. So I think I will go with Rogal Dorn because he's all that's left and giant space marines would probably fit into his doctrines nicely. Too bad he's dead, but at least his sons don't have to worry about the primarch returning and getting into fisticuffs with Gillyman. (I can think of no greater conflicts than the ones we could possibly see between Lion or Corax and Guilliman.) Verdict: Rogal Dorn Now, back to the theme. Rogal Dorn did have his Templars who became the Black Templars and later the White and Red Templars who follow the same aggressive frontal assaults. Admirable but foolish. He also had his large siege corps that consisted of Legion tank companies, super heavies and mighty mechanized gun platforms. That kind of expenditure of resources may have worked during the Great Crusade but isn't very plausible during this hypergothic dark age. So what's left? Well, perhaps there's nothing left and it's time to think outside the iron cage. Executioners, Subjugators, Fire Lords, are all very different from the standards held by the namesake Imperial Fists or the other elder generations like Crimson Fists and Black Templars. I was thinking; 'what if these guys had no culture because they were grown in a 10 foot long test tube on Mars and have had only 100 years to "find themselves" in the midst of terrible war?' It was then that I thought, maybe my original idea for a homeworld wasn't such a bad idea after all. Gholussar, formerly a "Knight World" was all but abandoned by the Imperium when the Cicatrix Maledictum tore open the fabric of reality from one side of the galaxy to the other. The Knight household(s) of this world were either defeated or simply withdrew from their home in lieu of the giant roiling tear across the skyline. These superior super-humans, who have had no real relationship to the common citizen living in misery and darkness throughout the disparate worlds of the Imperium, and even before the Gathering Storm, had nothing to relate to humanity beyond that which was either taught to them via brainjacking in their tubes or by Imperial serfs on Mars. So this world, which they had been assigned to garrison and make their fortress against heretic and xenos alike, has a plethora of feudal-era heraldry and libraries of scriptures to inspire them. Verdict: Neo-Medieval Style culture, great emphasis on Oaths. From what I understand there isn't a clearly defined way new Primaris Marines are made, weather they be shipped all the way from Mars or there are facilities on Primaris chapter homeworlds like regular astartes homeworlds that produce new warriors. Either way, the chapter's emphasis on Oaths means that each brother must take a series of oaths to join the chapter, and thereafter may also take on individual oaths that, when completed, become part of the brother's honors. Until / IF we get a full Primaris codex, we Homeworld - Gholussar, human populations live in a technologically advanced feudal state under nobility assigned to govern each district of a large network of planet-side industries to support the chapter as well as themselves. Factories to produce materials, farming communities to produce food for the people, an academy for training guards as a rudimentary PDF, et cetera. The Chapter is located in the northeastern section of the single large continent of Gholussar. Their fortress-monastery, of sorts, is built into the side of an Everest-sized mountain called Gholus Peak. Tactics - Aggressive, close range firefights followed by melee assault to finish the wounded. Pretty standard fare, and again, until / if we get the full codex release down the road, the tactics may evolve or change, just like the chapter. Remember, it's only 100 years old! NOW As of yet I still don't know what I want to do for a name or heraldry with it. So far, I'm keen on the ideas as follows. Knightly theme based on my real life family heraldry Primary armor color - White /// on most of the armor except for the shoulder plate trim Secondary Armor Color - Red /// shoulder plate trim Metallic Decorations - Silver /// Aquila, cloak decorations, Iron Halo, sculpted accoutrements, et cetera Bolt Rifle casing - Black /// standard black bolt rifle casing (unless red or white would look better?) Lenses - Red and Green /// Red for eyes, green for multi-spectrum lenses like Auspex and other sensorium arrays Cloth - Inner color Cream, Outer color Red /// Show's standard cloth woven underneath and rich deep red cloth sewn on the outside Symbol - Red Cross on Pauldron, 4 sword icons in the corners for large surfaces like banners maybe? Austro-Hungarian "German Knight" theme Primary armor color - Black-Grey /// on most of the armor except for the shoulder plate trim and left knee Metallic Decorations - Silver /// Aquila, cloak decorations, Iron Halo, sculpted accoutrements, et cetera Bolt Rifle casing - Mahogany Brown /// simulated reddish wood casing Lenses - Red and Green /// Red for eyes, green for multi-spectrum lenses like Auspex and other sensorium arrays Cloth - Inner Color Cream, Outer Color Red /// Shows standard cloth woven underneath and rich deep red cloth sewn on the outside Symbol - Yellow Shield pattern with a slanted red stripe across it, a white sword within that stripe. Yellow knee pad with red stripe as well Veteran Imperial Fist Legionnaire Emulation Primary Armor Color - Dark Grey /// on most of the armor except for the shoulder plate trims, insets and helmets Secondary Armor Color - Golden Yellow /// on the shoulder plate insets and helmets Metallic Decorations - Silver /// Aquila, shoulder trim, cloak decorations, Iron Halo, sculpted accoutrements, et cetera Bolt Rifle Casing - Golden Yellow /// non-standard casing color Lenses - Red and Green /// Red for eyes, green for muti-spectrum lenses like Auspex and other sensorium arrays Cloth - Inner Color Cream, Outer Color Red /// Shows standard cloth woven underneath and rich deep red cloth sewn on the outside Symbol - Black Hawk's Head pattern with 4 black lightning bolts emanating from a circular ring around it. Gothic Victorian Nobility theme Primary Armor Color - Black /// on most of the armor except for the shoulder plate trims, knee pad flourishes and power pack vents Metallic Decorations - Silver /// Aquila, shoulder trim, Iron Halo, cloak decorations, knee pad flourishes, power pack vents and fine silver edge highlights along certain edges of the armor Bolt Rifle Casing - Black /// standard bolt rifle casing color but also with fine silver edge highlights Lenses - Green and Green /// Green lenses for eyes and multi-spectrum lenses Cloth - Inner Color Cream, Outer Color Purple /// Shows standard loth woven underneath and rich cool-tone purple or violet cloth sewn outside Symbol - A stylized and somewhat dark-looking white bird wing symbol similar to the Death Strike Chapter Badge, but the "feathers" are tipped with points and there is no lightning bolt, just another tipped line. (Alternatively, a white mountain symbol crested by an Iron Halo design) (Possible kit bashing includes spike racks on backpacks, no skulls though!, and silver spikes added to greaves, gauntlets and pauldron trims.) Names, I'm just spitballing. Rift Wardens, Rift Blades, Knights of Gholussar, Knights Argent, Argent Hawks, Argent Guard, Thunder Hearts, Thunder Giants, Salvators, Imperial Salvators, Argent Salvators, Dark Salvators, Mountain Giants, Guardians of the Mountain, Spire Guard, Knights of the Spire, Spire Giants. Tell me what you think! Link to comment https://bolterandchainsword.com/topic/335228-ultima-founding-primaris-chapter-help-me/#findComment-4795883 Share on other sites More sharing options...
Ace Debonair Posted June 25, 2017 Share Posted June 25, 2017 Ah, time for me to knock the rust off and see if I've still got it. So! Here's the schemes you're proposing shown on a standard marine ( I know, you're making a Primaris Chapter, but I'm not sure where we're at for actual Primaris painters just yet ) Scheme 1:http://www.bolterandchainsword.com/sm.php?b62c=@iakk7_hCmX3.hJ9Lc@@@@@@@.@_@@hLL9JhLL9J@@@@@@@@@@@.@.@@@@@@@@@@@__@@@@@@@@@@@@@_@&grid=TRUEThis first one looks a bit like the White Scars to me, if I'm honest. I'm not saying that's a bad thing, of course! You could add more red (or another colour) to make them a bit more unique, perhaps, but I'll let you mull it over for now. Scheme 2:http://www.bolterandchainsword.com/sm.php?b62c=@hozqS_hCmX3.iakk7@@@@@@@hJ9Lc@_@@hLL9JhLL9J@@@@@@@@.@@.@.@@@@@@@@@@@__@@@@@@@@@@@@@_.&grid=TRUEYou didn't actually specify a colour for the shoulder trims for this one, and white is more interesting than yet-another-black-and-red-Chapter, soooo... For what it's worth, I think this looks pretty good, it just feels a little plain.Which could actually be a great metaphor for how your Chapter is still "finding itself", if you think of it that way. Scheme 3:http://www.bolterandchainsword.com/sm.php?b62c=@hyvFn_iagtx.hCmX3@@@@___hJ9Lc_.@@hLL9JhLL9J@@@@@@@@@@@@_@_@@@@@@@@@@..@@@___@@_@@@@.iakk7&grid=TRUEThis one would look a little Space Wolves-ish if not for that sweet yellow helmet. It's a nice tie to their heritage as sons of Dorn too. Maybe using the darker grey for the armour with that yellow helmet/shoulders combo would work well - I can have a play about with that if you like.http://www.bolterandchainsword.com/sm.php?b62c=@haLvy_hCmX3.iakk7@@@@@@@hGxVO@_@@hLL9JhLL9J@@@@@@@@@@@.@.@@@@@@@@@@@__@@@@@@@@@@@@@_.&grid=TRUEYou also didn't specify a colour for the shoulder trims here. This is the only one of the four schemes I'd hesitate to advocate, if only because black is a very commonly used colour. I do think having the eyes in green was the right choice for it though. If there's any other colour combinations you'd like to see or any changes you'd like me to make, just give the word. Olis 1 Back to top Link to comment https://bolterandchainsword.com/topic/335228-ultima-founding-primaris-chapter-help-me/#findComment-4796348 Share on other sites More sharing options...
Julgolax Posted June 25, 2017 Author Share Posted June 25, 2017 For the second one, the icon would be the main source of color, a yellow shield icon with a red diagonal stripe and a white sword inside that. It is emulated on the kneepad too, being yellow with a red stripe. For the third one, the armor would indeed be darker, gray as in the color of the B&C IPS Theme. See here... Just Like This For the last one, the armor would be again the same dark gray or even black but along the brow of the helmet, the edges of the small crest on the helmet, anywhere there's a pronounced raised edge would thematically be affixed with a silver edge piece for a more regal look. And the armor would have some faint white or silver designs in the corners like this, on a much smaller scale. Victorian foliage leafing I honestly don't know what to do for colors. Everything is so "done already". I DO like more unusual designs but I'm afraid they'd either be too difficult to paint or just wouldn't look good. These particular schemes I enjoy here, from Lexicanum. http://wh40k.lexicanum.com/mediawiki/images/1/1f/NightWatch1.jpg http://wh40k.lexicanum.com/mediawiki/images/7/73/Libators.jpg http://wh40k.lexicanum.com/mediawiki/images/c/c3/Iron_Talons.jpg http://wh40k.lexicanum.com/mediawiki/images/4/42/Imperial_Hawks.jpg http://wh40k.lexicanum.com/mediawiki/images/1/14/HonoredSons.jpg http://wh40k.lexicanum.com/mediawiki/images/0/01/Carmine_Blades_marine.jpg http://wh40k.lexicanum.com/mediawiki/images/3/38/AuricSM.jpg http://wh40k.lexicanum.com/mediawiki/images/3/3d/AstralKnightsSM.jpg http://wh40k.lexicanum.com/mediawiki/images/a/a0/Invictors.jpg http://wh40k.lexicanum.com/mediawiki/images/4/48/AngelsRedeemed.jpg http://wh40k.lexicanum.com/mediawiki/images/6/67/VorpalSwords.jpg Hell, I almost would do one of the many chapters lost in the Abyssal Crusade or one of these if I didn't want to be restricted by GW's possible lore on any of them. :( Link to comment https://bolterandchainsword.com/topic/335228-ultima-founding-primaris-chapter-help-me/#findComment-4796654 Share on other sites More sharing options...
Ace Debonair Posted June 25, 2017 Share Posted June 25, 2017 For the second one, the icon would be the main source of color, a yellow shield icon with a red diagonal stripe and a white sword inside that. It is emulated on the kneepad too, being yellow with a red stripe. Fair play, that would look pretty excellent. For the third one, the armor would indeed be darker, gray as in the color of the B&C IPS Theme. See here... Just Like This For the last one, the armor would be again the same dark gray or even black but along the brow of the helmet, the edges of the small crest on the helmet, anywhere there's a pronounced raised edge would thematically be affixed with a silver edge piece for a more regal look. And the armor would have some faint white or silver designs in the corners like this, on a much smaller scale. Victorian foliage leafing That kind of detail is a bit beyond my skills with the painter, but I do think that would look pretty incredible. I honestly don't know what to do for colors. Everything is so "done already". I DO like more unusual designs but I'm afraid they'd either be too difficult to paint or just wouldn't look good. Preach it, brother. My main DIY chapter looks an awful lot like pre-heresy World Eaters, which I'd never intended. Heck, I'd never even heard of the Horus Heresy when I first painted them! For what it's worth, the fact that your suggested schemes bear some resemblance to existing Chapters only really says to me that other people also thought those colours worked well together. It's as much a positive thing as a negative! But, the background you've got for your Chapters is pretty unique and is coming from a pretty unique place - right now we don't know a lot about Primaris marines, and having a Chapter that is, in a way, asking "who are we?" is something you don't see much of, ever. So if I can, I'd like to help you pick out a unique appearance for this very unique Chapter. With that said; I do like the idea of dark grey as a main colour, and that yellow helmet/shoulders combo was very nice. So, drawing on what you said above about the grey, thus: http://www.bolterandchainsword.com/sm.php?b62c=@hozqS_iagtx.hCmX3@@@@___hJ9Lc_.@@hLL9JhLL9J@@@@@@@@@@@@_@_@@@@@@@@@@..@@@___@@_@@@@.iakk7&grid=TRUE This way you get your grey, symbolising the Chapter's relatively unbuilt legacy and the fact they are a fairly blank slate, plus some yellow to acknowledge the history they do know of, with plenty of room for cool silver details where required, and other splashes of colour as you see fit. This is all just suggestions in any case - you're certainly under no obligation to use this or any other of the colour setups I've posted, and you definitely have some good ideas on how to make the Chapter look good in any case! I'm just attempting to help bring those ideas to life in a small way. Link to comment https://bolterandchainsword.com/topic/335228-ultima-founding-primaris-chapter-help-me/#findComment-4796729 Share on other sites More sharing options...
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