CrystalSeer Posted June 21, 2017 Share Posted June 21, 2017 With the introduction of command points, how are people finding them? How often do you utilize them and when? What is a solid number for army composition? I initially thought they'd be really important but anything over 7-8 seem to be kind of a waste. Link to comment https://bolterandchainsword.com/topic/335378-command-points/ Share on other sites More sharing options...
Tyberos the Red Wake Posted June 22, 2017 Share Posted June 22, 2017 Yeah 6-8 seems like the sweet spot. Some builds may be command point hungry just to shore up weaknesses of their list, I find it an interesting concept to have a list built around using your CPs as often as possible to maximize your army's strategy instead of just using them as an "uh oh" re-roll. Brother Navaer Solaq 1 Back to top Link to comment https://bolterandchainsword.com/topic/335378-command-points/#findComment-4792425 Share on other sites More sharing options...
Kua Posted June 23, 2017 Share Posted June 23, 2017 Please explain “strategy”. Link to comment https://bolterandchainsword.com/topic/335378-command-points/#findComment-4793800 Share on other sites More sharing options...
Tyberos the Red Wake Posted June 23, 2017 Share Posted June 23, 2017 Google "strategy vs. tactics" without quotes. Plenty of resources online. Link to comment https://bolterandchainsword.com/topic/335378-command-points/#findComment-4793862 Share on other sites More sharing options...
Kua Posted June 23, 2017 Share Posted June 23, 2017 I mean where you see it in the context of CP. Link to comment https://bolterandchainsword.com/topic/335378-command-points/#findComment-4793868 Share on other sites More sharing options...
Iron Father Ferrum Posted June 23, 2017 Share Posted June 23, 2017 Let's say that Tyb's strategy is to build an army with as much plasma as possible and rely heavily on overcharged shots to deal damage. That's a lot of chances to roll 1's and start losing models. He can mitigate that risk by including multiple buff characters with the re-roll 1's abilities, but even they can't be everywhere. What can be everywhere, however, is the Stratagem that allows you to spend a CP to re-roll a die. Ergo, a strategy of using CPs. Link to comment https://bolterandchainsword.com/topic/335378-command-points/#findComment-4794372 Share on other sites More sharing options...
PeteySödes Posted June 23, 2017 Share Posted June 23, 2017 Just rerolls for me. The only game Ive played so far i got an early lead and stayed pretty aggressive so never needed anything else. Link to comment https://bolterandchainsword.com/topic/335378-command-points/#findComment-4794473 Share on other sites More sharing options...
HenricusTyranicus Posted June 23, 2017 Share Posted June 23, 2017 Another example of a command point strategy would be big gun spam. Allows you to reroll the d6 which determines how many shots you get. Once the Codices start coming out, I think we'll see way more command point oriented strategies, as every army begins to get Stratagems of their own. Link to comment https://bolterandchainsword.com/topic/335378-command-points/#findComment-4794481 Share on other sites More sharing options...
PeteySödes Posted June 23, 2017 Share Posted June 23, 2017 Another example of a command point strategy would be big gun spam. Allows you to reroll the d6 which determines how many shots you get. Once the Codices start coming out, I think we'll see way more command point oriented strategies, as every army begins to get Stratagems of their own. Yea i hope thats the case, thus far its either rerolls or abilities that attempt to stop/slow a curb stomp. Link to comment https://bolterandchainsword.com/topic/335378-command-points/#findComment-4794503 Share on other sites More sharing options...
Kua Posted June 23, 2017 Share Posted June 23, 2017 OK, I see. But the important part would be then: Holding back CP for using them for plasma. Because taking much plasma would work anyway with the plasmagun being quite good currently, there is not much strategy behind. ;) Another example would be large units (especially of Necron Warriors) and holding back 2 CP for morale auto-pass. + regeneration buffs in case of Necs. But again: Self-repairing Necs are something you would use in large units or not at all anyway, so it’s down to sensible CP management but it’s not a strategy solely enabled by CP. I’m afraid for real strategic synergies we’ll have to wait for codices, because the whole idea of the general 3 strategems is to be universally useful and not prioritizing some specific strategy Link to comment https://bolterandchainsword.com/topic/335378-command-points/#findComment-4794538 Share on other sites More sharing options...
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