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Hi all looking for some feedback on this list.

 

Thinking is:

Breachers and tac marines hold objectives and ground.

Templars hunt enemies in power armor and take groud each backed by an apothecary and HQ.

Terminators with Spartan hunt high value targets.

Kheres contemptor and deredeo long range fire support.

CC Contemptor to hunt elite units.

Sicaran mobile fire support.

 

 

++ The Age of Darkness (Legiones Astartes: Age of Darkness Army List) [3000pts] ++

 

+ HQ +

 

Chaplain [120pts]: Tartaros Terminator Armour

. Consul: Chaplain

 

Sigismund [230pts]

 

+ Elites +

 

Apothecarion Detachment [135pts]

. Legion Apothecary: Chainsword/Combat Blade

. Legion Apothecary: Chainsword/Combat Blade

. Legion Apothecary: Chainsword/Combat Blade

 

Contemptor Dreadnought Talon [385pts]

. Legion Contemptor Dreadnought: Extra Armour

. . Dreadnought Close Combat Weapon: Twin-Linked Bolter

. . Dreadnought Close Combat Weapon: Twin-Linked Bolter

. Legion Contemptor Dreadnought: Kheres Pattern Assault Cannons, Kheres Pattern Assault Cannons

 

Legion Terminator Squad [555pts]: Cataphractii Terminator Armour

. Legion Spartan Assault Tank: Armoured Ceramite, Quad Lascannon Sponsons, Twin-Linked Heavy Bolter

. Legion Terminator Sergeant: Combi-Bolter

. . Power Weapon: Power Maul

. Legion Terminators: Combi-Bolter, Plasma Blaster

. . Power Weapon: Power Sword

. Legion Terminators: Combi-Bolter, Pair of Lightning Claws

. . Power Weapon: Power Sword

. Legion Terminators: Combi-Bolter, Pair of Lightning Claws

. . Power Weapon: Power Sword

. Legion Terminators: Combi-Bolter, Thunder Hammer

 

+ Troops +

 

Legion Tactical Squad [145pts]: 9x Legion Tactical Space Marines

. Additional Wargear: Bolters, Legion Vexilla

. Legion Tactical Sergeant

. . Power Weapon: Power Sword

 

Legion Breacher Siege Squad [265pts]: 9x Legion Breacher Siege Space Marines

. Additional Wargear: Legion Vexilla, 2x Meltagun

. Legion Breacher Siege Sergeant: Bolter, Thunder Hammer

 

Templar Brethren [210pts]: 4x Combat Shield, 4x Templar Brethren

. Chapter Champion: Combat Shield, Solarite Power Gauntlet

 

Legion Breacher Siege Squad [265pts]: 9x Legion Breacher Siege Space Marines

. Additional Wargear: Legion Vexilla, 2x Meltagun

. Legion Breacher Siege Sergeant: Bolter, Thunder Hammer

 

Templar Brethren [210pts]: 4x Combat Shield, 4x Templar Brethren

. Chapter Champion: Combat Shield, Solarite Power Gauntlet

 

+ Heavy Support +

 

Deredeo Pattern Dreadnought [275pts]: Aiolos Missile Launcher, Armoured Ceramite, Single twin-linked Hellfire Plasma Cannonade, Twin-Linked Heavy Bolter

 

Legion Sicaran Battle Tank [205pts]: Accelerator Autocannon, Armoured Ceramite, Heavy Bolter Sponsons, Pintle-mounted Heavy Bolter

 

+ Allegiance +

 

Legiones Astartes: VII: Imperial Fists, Loyalist

 

Rite of War: The Stone Gauntlet

 

++ Total: [3000pts] ++

 

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You're really handicapping yourself in this list by taking minimum size units, and then you're further wasting pts by taking a whole lot of apothecaries for those minimum size units. For example if you combined the Templar squads you'd need one leas apothecary, plus one unit of 10 is cheaper then 2 units of 5. I think you'd save at least 70ish pts right there. Same case with the terminators, a minimum sized unit in a Spartan really isn't all that pts efficient, especially considering how expensive the Spartan is. The unit would be more effective if you took say 8 terminators. Also would higly recommend dropping the tacticals in favor of taking two larger breacher squads, ten really isn't all that effective.

 

One other issue, templars without a transport isn't a great option. A land raider would be ideal for them, and after dropping a dreadnought you can probably find the pts for that.

  • 2 weeks later...

Thanks for the feedback.

 

I like the 5 man templar squads as i find so long as you keep them mostly alive they can chop a tac blob apart pretty easily.

 

I may drop the tac squad and buff out the breachers.

 

Maybe i roll lucky but i find apothecaries are well worth their points. The last 3 games I've played they have saved approximately twice thir value and with t5 breachers it makes them so resilient.

 

I've forsaken rhinos as 1) i only have 1 which is not yet assembled and 2) i play a lot of city fights and they can be of questionable use if trying to move from building to building. I'd say you are right though as transports give redeployment options for for late game turns.

 

Thanks again

Edited by Brother Captain Spud

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