RapatoR Posted June 22, 2017 Share Posted June 22, 2017 (edited) Hi there, I have a simple question - is there anything that prevents a unit to embark on a transport after it fell back? Edited June 22, 2017 by RapatoR Link to comment https://bolterandchainsword.com/topic/335449-embarking-transports-after-falling-back/ Share on other sites More sharing options...
Captain_Krash Posted June 22, 2017 Share Posted June 22, 2017 (edited) I don't believe you can. Because the "fall back" rules don't specifically mention embarking on a transport while falling back. I think I'd have to go rules as intended on this one as there isn't a definitive answer. Krash Edited June 22, 2017 by Captain_Krash Link to comment https://bolterandchainsword.com/topic/335449-embarking-transports-after-falling-back/#findComment-4793686 Share on other sites More sharing options...
wildweasel Posted June 22, 2017 Share Posted June 22, 2017 The Fall Back is a move with some extra restrictions - not getting into a Transport isn't one of them. Link to comment https://bolterandchainsword.com/topic/335449-embarking-transports-after-falling-back/#findComment-4793748 Share on other sites More sharing options...
RapatoR Posted June 23, 2017 Author Share Posted June 23, 2017 Ok so you two summer my thoughts perfectly - there is no restriction in the rules. However I believe this is not intended, as I have not seen anybody from the Warhammer TV/playtesters to do it. (Moreover, this type of tactic could cause a lot of pain for cc oriented armies.) How I should this question to GW for potencial FAQ/errata? Link to comment https://bolterandchainsword.com/topic/335449-embarking-transports-after-falling-back/#findComment-4793935 Share on other sites More sharing options...
Acebaur Posted June 23, 2017 Share Posted June 23, 2017 What makes you think that it isn't intended to work that way? It's not a loop hole, and there's nothing in the rules to suggest that you can't or shouldn't do it. Link to comment https://bolterandchainsword.com/topic/335449-embarking-transports-after-falling-back/#findComment-4794251 Share on other sites More sharing options...
Seahawk Posted June 23, 2017 Share Posted June 23, 2017 It's perfectly legal to fall back and then embark. This does not require a FAQ. Link to comment https://bolterandchainsword.com/topic/335449-embarking-transports-after-falling-back/#findComment-4794283 Share on other sites More sharing options...
RapatoR Posted June 23, 2017 Author Share Posted June 23, 2017 (edited) Well so far I haven't seen anybody from "official" to play it that way. Moreover it seems pretty broken against CC-oriented armies, with unit falling back 6" than embarking 3" and moving another 10". That's why I got the impression it is an unitended interaction, though this night be the reason why the transports are so expensive now. Edited June 23, 2017 by RapatoR Link to comment https://bolterandchainsword.com/topic/335449-embarking-transports-after-falling-back/#findComment-4794285 Share on other sites More sharing options...
Acebaur Posted June 23, 2017 Share Posted June 23, 2017 Well a unit falling back and then fleeing in a vehicle isn't really doing anything to benefit that army(since they cant shoot or charge). Link to comment https://bolterandchainsword.com/topic/335449-embarking-transports-after-falling-back/#findComment-4794446 Share on other sites More sharing options...
Seahawk Posted June 23, 2017 Share Posted June 23, 2017 Most important to remember in the OR: feelings =/= rules. :D RapatoR 1 Back to top Link to comment https://bolterandchainsword.com/topic/335449-embarking-transports-after-falling-back/#findComment-4794656 Share on other sites More sharing options...
RapatoR Posted June 23, 2017 Author Share Posted June 23, 2017 Most important to remember in the OR: feelings =/= rules. :D Of course. I will just feel extremely dirty when I will pull this off against myfriends with CC armies. :) Acebaur - thats correct but you can disembark the next turn and be albe to fire on the enemy well out of charge dance. Link to comment https://bolterandchainsword.com/topic/335449-embarking-transports-after-falling-back/#findComment-4794711 Share on other sites More sharing options...
Aziras Posted June 26, 2017 Share Posted June 26, 2017 (edited) It could lead to some pretty cheesy hit-n-run tactics. Certainly a reason to keep the transport around after dropping its cargo. Thematically it makes sense to fall back into the safety of a transport and speed off. Personally I like the idea of transports being used during the battle and not just as a means to block an alpha strike or deliver CC troops. But if you want to talk about max cheese: Consider that you can embark into a transport that is also in combat, then fall back the transport to get away. You cannot fall back if you cannot end your move more than 1" away from an enemy model, but you can embark as long as you are within 3" of the transport. Rules does not state that you cannot embark if you are in combat (I could have missed that clarification though). Add that some transports are flyers and they can then shoot after falling back (plus most of the flying transports are pretty fast so they move far away). You can also move the transport to be within fall back + embark range of your unit locked in combat, then escape into the transport. As you can move the models in any order you wish. All good reasons to not ignore the transports, but pop them when possible. Edited June 26, 2017 by Aziras RapatoR 1 Back to top Link to comment https://bolterandchainsword.com/topic/335449-embarking-transports-after-falling-back/#findComment-4797578 Share on other sites More sharing options...
wildweasel Posted June 26, 2017 Share Posted June 26, 2017 For defending against this, don't forget to use your pile in and consolidate moves to close off Fall Back lanes. Race Bannon, Brother Navaer Solaq and RapatoR 3 Back to top Link to comment https://bolterandchainsword.com/topic/335449-embarking-transports-after-falling-back/#findComment-4797637 Share on other sites More sharing options...
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