Warsmith Aznable Posted June 24, 2017 Share Posted June 24, 2017 I played a game against Tyranids the other day, and my opponent had a monster (Tervigon?) that was replacing his losses in his units of smaller organisms (gaunts?) My question is this: when replacing losses does it have to be from a pool of reserve points like when summoning daemons? Link to comment https://bolterandchainsword.com/topic/335552-spawning-tyranids-and-reserve-points/ Share on other sites More sharing options...
Redtoof Posted June 24, 2017 Share Posted June 24, 2017 The Tervigon can either create a new unit of 10 Termagants, which you have to pay for, or it can replace up to 10 dead Termagants from a unit for free. It can only replace ones with Fleshboarers and cannot increase the unit beyond its original size. In case you are worried this is broken, I used a Tervigon alongside a unit of 30 Termagants the other day. I spawned a single Termagant before the Tervigon got shot to death. Ferro and Warsmith Aznable 2 Back to top Link to comment https://bolterandchainsword.com/topic/335552-spawning-tyranids-and-reserve-points/#findComment-4795717 Share on other sites More sharing options...
Uprising Posted June 24, 2017 Share Posted June 24, 2017 (edited) Redtoof correct. Edited June 24, 2017 by Uprising Link to comment https://bolterandchainsword.com/topic/335552-spawning-tyranids-and-reserve-points/#findComment-4795719 Share on other sites More sharing options...
Warsmith Aznable Posted June 24, 2017 Author Share Posted June 24, 2017 Thanks for the explanation on the distinction between replacing losses and spawning new units. That is good to know. Link to comment https://bolterandchainsword.com/topic/335552-spawning-tyranids-and-reserve-points/#findComment-4795734 Share on other sites More sharing options...
Xenith Posted June 25, 2017 Share Posted June 25, 2017 As above. The 'reserve points' section of the rulebook is clear on this: New unit created = comes from reserve points replenishing losses = does not. The Tervigon is more expensive that it was last edition also, a little tougher, but not invulnerable. It'll have to be close to your lines to keep replenishing gaunts, so can be in bad positions. Link to comment https://bolterandchainsword.com/topic/335552-spawning-tyranids-and-reserve-points/#findComment-4796121 Share on other sites More sharing options...
sac_ld Posted June 27, 2017 Share Posted June 27, 2017 As above. The 'reserve points' section of the rulebook is clear on this: New unit created = comes from reserve points replenishing losses = does not. The Tervigon is more expensive that it was last edition also, a little tougher, but not invulnerable. It'll have to be close to your lines to keep replenishing gaunts, so can be in bad positions. The only exception to this I've seen are Spore Mines and Mucolid Spores, which are free when they are created by units that fire them (ie, Biovores, Harpies, etc.). Link to comment https://bolterandchainsword.com/topic/335552-spawning-tyranids-and-reserve-points/#findComment-4798586 Share on other sites More sharing options...
Xenith Posted June 27, 2017 Share Posted June 27, 2017 As above. The 'reserve points' section of the rulebook is clear on this: New unit created = comes from reserve points replenishing losses = does not. The Tervigon is more expensive that it was last edition also, a little tougher, but not invulnerable. It'll have to be close to your lines to keep replenishing gaunts, so can be in bad positions. The only exception to this I've seen are Spore Mines and Mucolid Spores, which are free when they are created by units that fire them (ie, Biovores, Harpies, etc.). Yup, both of those include very specific exceptions to the rule in their special rules/abilities text. Link to comment https://bolterandchainsword.com/topic/335552-spawning-tyranids-and-reserve-points/#findComment-4798793 Share on other sites More sharing options...
Indefragable Posted June 27, 2017 Share Posted June 27, 2017 The thing to keep in mind is that 40k is more "Warcraft 3" than "Warcraft 2" *in the sense that each Faction can operate in very different ways. It's a beautiful thing (when it's balanced). Tyranids dont' have apothecaries or medics or anything of the sort. LIkewise, other than the living drop pod (Tyrannocyte) they do not have transports at all. So the Tervigon sort of fills in that gap for one specific type of unit. It can be easy to think of something as being unfair or OP (not saying you did this, Aznable) but when you consider things in the bigger context it makes sense. Link to comment https://bolterandchainsword.com/topic/335552-spawning-tyranids-and-reserve-points/#findComment-4799350 Share on other sites More sharing options...
Warsmith Aznable Posted July 3, 2017 Author Share Posted July 3, 2017 Oh, I wasn't complaining. I had Celestine regenerating her Geminae and coming back to life herself and all that, so it seemed fair. I was just seeking understanding of the new ruleset. Cheers to everyone who answered! Link to comment https://bolterandchainsword.com/topic/335552-spawning-tyranids-and-reserve-points/#findComment-4806433 Share on other sites More sharing options...
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