Eldorien Posted June 26, 2017 Share Posted June 26, 2017 Hello guys! I just got a couple of doubts about how the Azrael buffs can work inside a transport. I did a list when Azrael inside a LRC buffing a couple of Razorbacks, the LRC itself and the other stuff, but now I wonder if the buffs work beeing Azrael embarked in the LRC, becouse in the Index, it says this: Chapter Master: You can reroll failed hit rolls for friendly Dark Angels units that are withing 6" of Azrael. Lion Helm: Azrael is acompanied by a relic bearer who carreis the Lion Helm. All friendly Dark Angels models withing 6" of Azrael have a 4+ invulnerable save. The relic bearer must be always remain as close to Azrael as possible, but otherwise is ignored for all gaming purposes. Remove the relic bearer if AZrael is slain. What do you guys think? because the buffs specifies to units close to Azrael, but Azrael is not phisically in the table, its inside a transport. Im confused hehe. Thanks. PD: Sorry for my english, I dont usually speaks of my hobby in other language (im spanish xD). Link to comment https://bolterandchainsword.com/topic/335633-azrael-buffs-inside-transports/ Share on other sites More sharing options...
Cpt. Bannockburn Posted June 26, 2017 Share Posted June 26, 2017 This should clear things up: Unless specifically stated, abilities that affect other units within a certain range have no effect whilst the unit that has the ability is embarked. In other words: While Azrael sits in a transport, neither will his boys outside reroll failed hit rolls nor do they get the 4++ save. Keep him on foot, if you want the buffs. Also, keep in mind that the 4++ is for models in 6" distance, not units. Link to comment https://bolterandchainsword.com/topic/335633-azrael-buffs-inside-transports/#findComment-4797501 Share on other sites More sharing options...
Eldorien Posted June 26, 2017 Author Share Posted June 26, 2017 What a pity hehe. Thanks for beeing so fast, brother. Link to comment https://bolterandchainsword.com/topic/335633-azrael-buffs-inside-transports/#findComment-4797508 Share on other sites More sharing options...
Knight Master Eladric Posted June 26, 2017 Share Posted June 26, 2017 Thankfully the ability is "within" and not "wholly within". That way the corner of a land raider 5.5"!counts it in Link to comment https://bolterandchainsword.com/topic/335633-azrael-buffs-inside-transports/#findComment-4797773 Share on other sites More sharing options...
FarFromSam Posted June 26, 2017 Share Posted June 26, 2017 Man, i didn't realize it was a model thing for azzy. That's disappointing. :/ Link to comment https://bolterandchainsword.com/topic/335633-azrael-buffs-inside-transports/#findComment-4798202 Share on other sites More sharing options...
kaazapa Posted June 26, 2017 Share Posted June 26, 2017 So if you pick a model within the 6" buff of Azrael to take the wound, it'll have the 4++? That would be good to preserve your frontline and taking an invul save anyways, isn' it? Link to comment https://bolterandchainsword.com/topic/335633-azrael-buffs-inside-transports/#findComment-4798232 Share on other sites More sharing options...
dtse Posted June 26, 2017 Share Posted June 26, 2017 You can do that yes Link to comment https://bolterandchainsword.com/topic/335633-azrael-buffs-inside-transports/#findComment-4798256 Share on other sites More sharing options...
FarFromSam Posted June 27, 2017 Share Posted June 27, 2017 Be careful not to pull yourself out of 6" range if you get charged though... Bleeehhhh They should have kept it like every other marine buff and applied it to the unit. Link to comment https://bolterandchainsword.com/topic/335633-azrael-buffs-inside-transports/#findComment-4798503 Share on other sites More sharing options...
Chaplain Lucifer Posted June 27, 2017 Share Posted June 27, 2017 It's still better than the previous buff that only applied to the unit he was with. Now we even have the advantage of blasts being gone so models don't have to be spreaded out! Link to comment https://bolterandchainsword.com/topic/335633-azrael-buffs-inside-transports/#findComment-4798658 Share on other sites More sharing options...
Darkn3ssF4lls Posted June 27, 2017 Share Posted June 27, 2017 It's still better than the previous buff that only applied to the unit he was with. Now we even have the advantage of blasts being gone so models don't have to be spreaded out! They do if you don't want to get sucked into a massive punching and pistol shooting mosh pit hehe. Link to comment https://bolterandchainsword.com/topic/335633-azrael-buffs-inside-transports/#findComment-4798671 Share on other sites More sharing options...
Chaplain Lucifer Posted June 27, 2017 Share Posted June 27, 2017 It's still better than the previous buff that only applied to the unit he was with. Now we even have the advantage of blasts being gone so models don't have to be spreaded out! They do if you don't want to get sucked into a massive punching and pistol shooting mosh pit hehe.I thought that was the whole point of 40K! ;) FarFromSam 1 Back to top Link to comment https://bolterandchainsword.com/topic/335633-azrael-buffs-inside-transports/#findComment-4798717 Share on other sites More sharing options...
Brother Vod Posted June 27, 2017 Share Posted June 27, 2017 His Chapter Master rule (re-roll hits) applies to DA units within 6" not models. I've been walking him up the board between a LR & LRC with two tech-marines on bikes to keep the landies running. Link to comment https://bolterandchainsword.com/topic/335633-azrael-buffs-inside-transports/#findComment-4798813 Share on other sites More sharing options...
Knight Master Eladric Posted June 27, 2017 Share Posted June 27, 2017 I've been doing the same thing Vod. Throw in some company vets and an apothecary to make sure Az stays alive. It's a pretty insane fire base. Link to comment https://bolterandchainsword.com/topic/335633-azrael-buffs-inside-transports/#findComment-4798965 Share on other sites More sharing options...
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