Gen.Steiner Posted June 27, 2017 Share Posted June 27, 2017 No no no. It's an excellent way to transport seven five-strong Stormtrooper units with four flamers in each towards the enemy to turn at least one (and probably several) units into a burnt crisp.I mean.That's 28 flamers. On average that's something like... 98 hits? Link to comment https://bolterandchainsword.com/topic/335652-fw-index-highlights/page/2/#findComment-4799227 Share on other sites More sharing options...
NatBrannigan Posted June 27, 2017 Share Posted June 27, 2017 You can deep strike those bad boys in though, maybe just shove a load of Special Weapons Squads, Command Squads, Inquisitors and Acolytes in there? I quite like the idea of putting anything that makes my line infantry look messy in there actually. I can imagine the Company Commander looking pleased as he inspects his perfectly paraded Praetorians, ready for battle and more importantly, looking particularly smart! Then he gets to the end of the line where the, shall we say, more irregular elements of his command are stood. "Alright you lot, into the Crassus..." Link to comment https://bolterandchainsword.com/topic/335652-fw-index-highlights/page/2/#findComment-4799264 Share on other sites More sharing options...
Gen.Steiner Posted June 27, 2017 Share Posted June 27, 2017 But a deep-struck squad is out of flamer range by 1"! :D Link to comment https://bolterandchainsword.com/topic/335652-fw-index-highlights/page/2/#findComment-4799278 Share on other sites More sharing options...
Mitchverr Posted June 27, 2017 Share Posted June 27, 2017 But a deep-struck squad is out of flamer range by 1"! Thats a reason i am liking the idea of the grenadier assault centaurs from the DKoK side of things, you get into flamer range turn 1 :D Link to comment https://bolterandchainsword.com/topic/335652-fw-index-highlights/page/2/#findComment-4799284 Share on other sites More sharing options...
robofish7591 Posted June 27, 2017 Share Posted June 27, 2017 I'm thinking of getting a pair of the Armageddon Medusas when I place an order for my index. Does anyone know if their new rules seem decent? Link to comment https://bolterandchainsword.com/topic/335652-fw-index-highlights/page/2/#findComment-4799488 Share on other sites More sharing options...
Karinon Posted June 27, 2017 Share Posted June 27, 2017 I'm thinking of getting a pair of the Armageddon Medusas when I place an order for my index. Does anyone know if their new rules seem decent? You'd be better off with Basilisks. Medusa is only +1S and -1AP compared to an Earthshaker but only has 36" range and doesn't get to roll two and discard the lowest for its hit rolls. Link to comment https://bolterandchainsword.com/topic/335652-fw-index-highlights/page/2/#findComment-4799792 Share on other sites More sharing options...
Harrowmaster Posted June 27, 2017 Share Posted June 27, 2017 Armageddon pattern Basilisks and Medusas have +1 toughness and wound over the regular basilisk. Though I'd get the medusa carriage over the Armageddon pattern as it has bastion breacher shells too. Link to comment https://bolterandchainsword.com/topic/335652-fw-index-highlights/page/2/#findComment-4799817 Share on other sites More sharing options...
robofish7591 Posted June 27, 2017 Share Posted June 27, 2017 So the armageddon pattern doesn't get the bastion breacher shells? That's a shame.... Hmm, I may need to rethink my order! Link to comment https://bolterandchainsword.com/topic/335652-fw-index-highlights/page/2/#findComment-4799918 Share on other sites More sharing options...
Tiger9gamer Posted June 27, 2017 Share Posted June 27, 2017 what does the vulture do? is it good? Is it worth burning a command point for the auxillary detachment for armies like Admec? also how does the avenger look? Link to comment https://bolterandchainsword.com/topic/335652-fw-index-highlights/page/2/#findComment-4799961 Share on other sites More sharing options...
Stylian_StHugh Posted June 27, 2017 Share Posted June 27, 2017 what does the vulture do? is it good? Is it worth burning a command point for the auxillary detachment for armies like Admec? also how does the avenger look? If you have Battalion/Brigade, can just go into the Flyer slot, no CP burn needed The Punisher loadout is awesome. 160pts for 43 S5 shots Link to comment https://bolterandchainsword.com/topic/335652-fw-index-highlights/page/2/#findComment-4800028 Share on other sites More sharing options...
HenricusTyranicus Posted June 27, 2017 Share Posted June 27, 2017 what does the vulture do? is it good? Is it worth burning a command point for the auxillary detachment for armies like Admec? also how does the avenger look? If you have Battalion/Brigade, can just go into the Flyer slot, no CP burn needed The Punisher loadout is awesome. 160pts for 43 S5 shots That would lose Canticles of The Omnissiah Link to comment https://bolterandchainsword.com/topic/335652-fw-index-highlights/page/2/#findComment-4800036 Share on other sites More sharing options...
Withershadow Posted June 28, 2017 Share Posted June 28, 2017 Is that how it would work, or would it simply not benefit from the canticles? I don't see any clause that says that every unit in a detachment must have the same keyword to benefit from a particular rule, just that models with said keyword can benefit from said rule, and models without the keyword do not. Link to comment https://bolterandchainsword.com/topic/335652-fw-index-highlights/page/2/#findComment-4800106 Share on other sites More sharing options...
Tiger9gamer Posted June 28, 2017 Share Posted June 28, 2017 "if you have a battle forged army, units only gain the bonus if every model in your detachment has this ability" so I could take an aux detachment, but if I shove it into brigade I couldn't have it, thus I need the Aux detachment or take 3 flyers for the wing... or get the patrol detachment. thus I could burn one CP for it and still have canticles with everyone else. also that cheap?! that is friggen awesome... but is that when it is hovering or when it is flying? Link to comment https://bolterandchainsword.com/topic/335652-fw-index-highlights/page/2/#findComment-4800123 Share on other sites More sharing options...
Sir_Gaea Posted June 28, 2017 Share Posted June 28, 2017 How is the Thunderer Siege Tank in comparison to the LR Demolisher? I bought one to use in 7th but it arrived too late to use and I don't have the new rules just yet. Link to comment https://bolterandchainsword.com/topic/335652-fw-index-highlights/page/2/#findComment-4800246 Share on other sites More sharing options...
Chaplain Gunzhard Posted June 28, 2017 Share Posted June 28, 2017 How is the Thunderer Siege Tank in comparison to the LR Demolisher? I bought one to use in 7th but it arrived too late to use and I don't have the new rules just yet. I've never played a game with IG, but what I can tell from just looking at the rules, it seems very over costed and short ranged when compared to the Armageddon medusa. Link to comment https://bolterandchainsword.com/topic/335652-fw-index-highlights/page/2/#findComment-4800258 Share on other sites More sharing options...
Chaplain Gunzhard Posted June 28, 2017 Share Posted June 28, 2017 The LR demolisher is still 40 points cheaper and seems to have more options. Link to comment https://bolterandchainsword.com/topic/335652-fw-index-highlights/page/2/#findComment-4800261 Share on other sites More sharing options...
Gen.Steiner Posted June 28, 2017 Share Posted June 28, 2017 Tiger9Gamer - the Punisher Vulture gets 43 shots all the time, hovering or flying, the only difference being - IIRC - that it's at +1 to hit when hovering (or maybe -1 to hit when Flying, I can't remember exactly!) Link to comment https://bolterandchainsword.com/topic/335652-fw-index-highlights/page/2/#findComment-4800372 Share on other sites More sharing options...
HenricusTyranicus Posted June 28, 2017 Share Posted June 28, 2017 It's -1 to hit when flying. If it's hovering, it has the option to stay still instead of flying, giving it another +1 by allowing it to ignore the heavy weapon penalty. Tiger9gamer 1 Back to top Link to comment https://bolterandchainsword.com/topic/335652-fw-index-highlights/page/2/#findComment-4800415 Share on other sites More sharing options...
NatBrannigan Posted June 28, 2017 Share Posted June 28, 2017 The Vulture is just amazing. Those 43 shots are at BS4+. -1 if you move as normal BUT +1 if you're firing at targets without the FLY special rule. Stick it in Hover mode and stay stationary and you're gunning down Orks on a 3+... It's just revolting against just about anything with a lowish toughness. As an added Bonus the model is one of the best ever made. I was going to treat myself to a Crassus but may just go for this instead. Or a Malacdor Infernus. How do you choose between them!? Link to comment https://bolterandchainsword.com/topic/335652-fw-index-highlights/page/2/#findComment-4800428 Share on other sites More sharing options...
Feral_80 Posted June 28, 2017 Author Share Posted June 28, 2017 (edited) The Thunderer is a big loser - I'm pretty sure they erroneously factored in the cost for its Demolisher cannon in its base cost, which still does not include wargear. Thus, you end up paying twice for the gun. It's the only explanation for it being so obviously overcosted. The Vulture is amazing, as are most of the other flyers. However, personally, I'd never pay a CP to force-include it into my AdMech (my other army), simply because fluff-wise it's...very sad. AdMech is meant to be a mono-thematic army, play it like that. The only stupid thing in this is that Knights should be allowed in without penalties, for they are the only kind of warmachines that the AdMech really deals with. Edited June 28, 2017 by Feral_80 Link to comment https://bolterandchainsword.com/topic/335652-fw-index-highlights/page/2/#findComment-4800470 Share on other sites More sharing options...
Gen.Steiner Posted June 28, 2017 Share Posted June 28, 2017 I think the best use for the Thunderer at the moment is as a 'counts as' Demolisher, until the points cost is FAQ'd.AdMech should really have unfettered access to every single Imperial vehicle, given they make the damn things! Ah well. Link to comment https://bolterandchainsword.com/topic/335652-fw-index-highlights/page/2/#findComment-4800547 Share on other sites More sharing options...
Galron Posted June 28, 2017 Share Posted June 28, 2017 Note I am not an expert on the whole keyword thing but since both are keyword Imperium shouldn't you be able to include the Vulture as a flyer slot in your normal battalion or brigade force org without burning a CP? Now if you really wanted to get crazy with the Vulture, at close range drop a fleet officer and hover, hitting on 3s and rerolling ones. Now that is some real CAS. Not seeing the point to a Vendetta. The major BS penalty is pretty rough, so unless you are hovering and holding still, which is viable with 48" range, that 5+ to hit is going to hurt unless you get lucky. I looked at the missile version and found the same problem. Why even bother with a Vendetta with missiles when you can get a Vulture with punishers for more shots, better BS, and higher str for right around the same cost. Link to comment https://bolterandchainsword.com/topic/335652-fw-index-highlights/page/2/#findComment-4800608 Share on other sites More sharing options...
Sir_Gaea Posted June 28, 2017 Share Posted June 28, 2017 Really? I bought the Thunderer because it was the Budget Demolisher. If thats true once I get the Index (not saying I don't believe you) I'm going to email Forgeworld. Link to comment https://bolterandchainsword.com/topic/335652-fw-index-highlights/page/2/#findComment-4800643 Share on other sites More sharing options...
Withershadow Posted June 28, 2017 Share Posted June 28, 2017 Thunderer costs 170 before weapons. A demolisher is 132. The only difference is weapon options and Thunderer has an extra wound. I'd add heavy flamer pintle weapons and just run them as demolishers. Link to comment https://bolterandchainsword.com/topic/335652-fw-index-highlights/page/2/#findComment-4800667 Share on other sites More sharing options...
Gen.Steiner Posted June 28, 2017 Share Posted June 28, 2017 I think +1 Wound is not worth an extra 38 points. I definitely think the way to go with the ol' Thunderer model is as a cool alternative Demolisher. Link to comment https://bolterandchainsword.com/topic/335652-fw-index-highlights/page/2/#findComment-4800731 Share on other sites More sharing options...
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