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So I'm crafting up a list to use for my invasion on my local hobby shop and i'm hitting into a rut of sorts with the last parts. Basically its mech wolf with a flyer but I don't know what else I can add to increase its effectiveness.

 

Here's the run down

 

Wolf lord with frost ax and combi plasma on foot

 

5 man Wulfen with frost claws, great frost ax, 3x thunderhammer/stormshields, 2x autofrag launchers

 

Transport: Stormwolf with twin linked multi melta, 2x lascannons, helfrost cannon; both wolf lord and wulfen will be riding this.

 

Rune priest on bike with runic sword, plasma pistol, and runic armor.

 

3x 6 man Greyhunters with WGPL carrying combi-plasma, one hunter carrying plasma gun.

 

Each pack taking one Razorback with twin linked assault cannon.

 

Three man Thunderwolf calvary with 3x stormshields, 2x frost swords, and a Frost ax for the pack leader

 

 

 

 

 

What about shoving 5 wolf guard in the flyer with the wulfen? Load them out however you like and they should be able to fill the hole, and they won't add to your deployment as they are in the transport aswell.

You deploy every unit/ character separately - so you would still deploy Stormwolf first and then each unit/ character in the vehicle individually so it still counts for your deployed forces   

 

There would be room for them in the storm wolf as it carries 16 models so 10 spaces for the Wulfen, 1 for lord (unless in tda) and then 5 WG.

 

Why not replace one GH squad with a Rhino with 10 BC's and two stormbolters to run interference for the TWC? or take 9 and a Wolf Priest - not sure what your point limit is?

No transports dont work like that. They depot with the transport at the same time. See the design notes from gw for citation. Only units with abilities to deploy off field (ie terminators) count as a deployment choice without being setup on the field.

 

What about shoving 5 wolf guard in the flyer with the wulfen? Load them out however you like and they should be able to fill the hole, and they won't add to your deployment as they are in the transport aswell.

You deploy every unit/ character separately - so you would still deploy Stormwolf first and then each unit/ character in the vehicle individually so it still counts for your deployed forces   

 

There would be room for them in the storm wolf as it carries 16 models so 10 spaces for the Wulfen, 1 for lord (unless in tda) and then 5 WG.

 

Why not replace one GH squad with a Rhino with 10 BC's and two stormbolters to run interference for the TWC? or take 9 and a Wolf Priest - not sure what your point limit is?

 

 Actually its been said the wulfen take up two spaces in a transport, including the stormwolf so there would be no room for them.

 

I haven't given BCs a try yet and wolf priests seem to perform better this edition. Maybe.

 

point limit is 2k which is what my store now plays at for torneys.

 

 

 

 

What about shoving 5 wolf guard in the flyer with the wulfen? Load them out however you like and they should be able to fill the hole, and they won't add to your deployment as they are in the transport aswell.

You deploy every unit/ character separately - so you would still deploy Stormwolf first and then each unit/ character in the vehicle individually so it still counts for your deployed forces

 

There would be room for them in the storm wolf as it carries 16 models so 10 spaces for the Wulfen, 1 for lord (unless in tda) and then 5 WG.

 

Why not replace one GH squad with a Rhino with 10 BC's and two stormbolters to run interference for the TWC? or take 9 and a Wolf Priest - not sure what your point limit is?

Actually its been said the wulfen take up two spaces in a transport, including the stormwolf so there would be no room for them.

 

I haven't given BCs a try yet and wolf priests seem to perform better this edition. Maybe.

 

point limit is 2k which is what my store now plays at for torneys.

The storm wolf holds 16 does it not? 5 wulfen take 10 spots, if the Lords in power armour that's 1 slot, 5 wolf guard then make a total of 16?

 

And someone else has already covered the fact you can drop them as one in deployment meaning 4 units in 1 drop. I think for us securing 1st turn is going to be crucial so I'm looking to field this exact combo.

. If I have got a rule completely wrong please correct me because I'm about to buy a stormwolf

 

 

 

What about shoving 5 wolf guard in the flyer with the wulfen? Load them out however you like and they should be able to fill the hole, and they won't add to your deployment as they are in the transport aswell.

You deploy every unit/ character separately - so you would still deploy Stormwolf first and then each unit/ character in the vehicle individually so it still counts for your deployed forces

 

There would be room for them in the storm wolf as it carries 16 models so 10 spaces for the Wulfen, 1 for lord (unless in tda) and then 5 WG.

 

Why not replace one GH squad with a Rhino with 10 BC's and two stormbolters to run interference for the TWC? or take 9 and a Wolf Priest - not sure what your point limit is?

Actually its been said the wulfen take up two spaces in a transport, including the stormwolf so there would be no room for them.

 

I haven't given BCs a try yet and wolf priests seem to perform better this edition. Maybe.

 

point limit is 2k which is what my store now plays at for torneys.

The storm wolf holds 16 does it not? 5 wulfen take 10 spots, if the Lords in power armour that's 1 slot, 5 wolf guard then make a total of 16?

 

And someone else has already covered the fact you can drop them as one in deployment meaning 4 units in 1 drop. I think for us securing 1st turn is going to be crucial so I'm looking to field this exact combo.

. If I have got a rule completely wrong please correct me because I'm about to buy a stormwolf

 

Actually you were right about the math. I thought its capcity was smaller.:sweat:

 

But yeah go buy that stormwolf and if you can get another one to be a storm fang. So far mine hasn't failed me and survived with just four wounds last games.

To be honest I haven't played Bjorn yet. Should I play him with helfrost cannon or assault cannon?

I prefer plasma cannon. He can reroll 1s to hit meaning you can overcharge your shots with minimal risk. Even if you do overheat, he just loses a wound rather than killing himself like non-Dread plasma caddies.

 

To be honest I haven't played Bjorn yet. Should I play him with helfrost cannon or assault cannon?

I prefer plasma cannon. He can reroll 1s to hit meaning you can overcharge your shots with minimal risk. Even if you do overheat, he just loses a wound rather than killing himself like non-Dread plasma caddies.

 

Except for that situation where he moved and you roll a 2. which you cant re-roll and then gets modified into a 1. And Bjorn strait up dies.

Edit: nvm, missread. 

Edited by Deadnaughty

Heavy Plasma cannon per Bjorn's profile doesn't cause model removal when you roll a 1.  It causes  a mortal wound.  Which, incidentally, you can ignore on a 5+.  This is all without going into the shenanigans of whether or not "rolling a 1" means rolling a true 1 or modified to a 1.  Even in the worst case you only take a mortal wound which Bjorn has a chance to ignore.

I didn't find the plasma cannon to be all that effective. Even with overcharging, you don't inflict as many wounds on average as a twin LC. I guess it depends on what you expect his targets to be. I'd rather he focus on the higher multi-wound models, such as vehicles and characters. If you want him more anti-infantry, they definitely go with the HPC.

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