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It and the rules are now out.

 

I'm so happy.

 

I'm going to get a second one.

 

PLASMA FLAMER FIST!

 

https://www.forgeworld.co.uk/resources/PDF/Downloads/Legio%20Custodes%20Telemon%20Dreadnought.pdf

 

For those without access to FW etc...

  • WS6 BS5 S9 13/13/12 I5 A4 4HP
  • 4++ 3++ against Blasts/ Templates
  • Extra armour, searchlight, armoured ceramite
  • Rolls on the damage table happen twice, disregarding the highest result against it
  • D6 HoW (at S9!!!!!)

And now the weapons... You get the bolt launcher on top, then its two of the others in any combo.

 

Caestus with inbuilt Proteus Plasma Projector:

Plasma Projector:

Template S5 AP2 Assault1, Gets Hot!

Caestus:

Sx2 AP2 Melee, Shred, Murderous Strike

 

Arachnus Storm Cannon:

Concentrated Blast:

72" S9 AP1 Heavy 2, Exoshock

Burst Fire:

48" S7 AP3 Heavy 7

 

Spiculus Bolt Launcher:

48" S5 AP4 Heavy 5, Rending, Volley Fire

Volley Fire: If you remain stationary you can double the number of shots fired by this weapon

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Similar cost to the Leviathan, but better in almost every way. Only disadvantages seem to be a lack of loadout flexibility and no Custodes dreadnought drop pod. Even the lack of a decent delivery mechanism is mitigated by the weapon range - stick it in the middle of the table and it's going to be able to shoot everything except the plasma template from turn 1. Actually the Leviathan with a Siege Drill & Melta Lance is probably better at deleting armour if you give it a drop pod, but that's 100 points (assuming you also give it armoured ceremite & phosphex) more than the Telemon.

 

I bought mine at Warhammer Fest with the Caestus & Storm Cannon, but I'm now tempted to get a second Storm Cannon. Just glad I magnetised everything. The shooty variant in dakka mode can put out a staggering 14 S7 AP3 & 10 S5 AP4 shots with BS5 and a 48" range! And in non-dakka mode you can swap the 14 S7 AP3 shots to 4 S9 AP1 shots with Exoshock! Thankfully they didn't give it Power of the Machine Spirit or Split Fire for when you want to use concentrated fire, otherwise it would be even more insane.

 

Due to delivery issues, I don't think having two Caestus arms will be very effective until turn 3-4 though. So it's really a choice between two Storm Cannons or one of each.

Similar cost to the Leviathan, but better in almost every way. Only disadvantages seem to be a lack of loadout flexibility and no Custodes dreadnought drop pod. Even the lack of a decent delivery mechanism is mitigated by the weapon range - stick it in the middle of the table and it's going to be able to shoot everything except the plasma template from turn 1. Actually the Leviathan with a Siege Drill & Melta Lance is probably better at deleting armour if you give it a drop pod, but that's 100 points (assuming you also give it armoured ceremite & phosphex) more than the Telemon.

 

I bought mine at Warhammer Fest with the Caestus & Storm Cannon, but I'm now tempted to get a second Storm Cannon. Just glad I magnetised everything. The shooty variant in dakka mode can put out a staggering 14 S7 AP3 & 10 S5 AP4 shots with BS5 and a 48" range! And in non-dakka mode you can swap the 14 S7 AP3 shots to 4 S9 AP1 shots with Exoshock! Thankfully they didn't give it Power of the Machine Spirit or Split Fire for when you want to use concentrated fire, otherwise it would be even more insane.

 

Due to delivery issues, I don't think having two Caestus arms will be very effective until turn 3-4 though. So it's really a choice between two Storm Cannons or one of each.

Sorry mate, the only weapon that adapted the VF rule is the launcher, so no 14 S7 AP3.

 

Sorry mate, the only weapon that adapted the VF rule is the launcher, so no 14 S7 AP3.

 

 

Was thinking of two Storm Cannons, so 2 x Heavy 7 S7 AP3, rather than Volley Fire. Would still use Volley Fire for the Bolt Launcher of course. Comes in at 360 points, but firing everything whilst standing still, a Telemon should be able to delete 10-20 marines per turn of shooting. And even if the only available targets are AV based or have 2+ armour, those 4 x S9 AP1 Exoshock shots should ensure the Telemon is doing something useful every turn.

 

I guess the best strategy whilst facing that sort of dakka is to put everything in transports. First turn the Telemon takes out the transport. Second turn you hope your artificer sergeant is at the front, forcing the Telemon to use concentrated fire, so you loose say 5-6 models. Third turn the Telemon wipes the squad.

Considering the telemon has higher ws than any dreadnought, even than a lot of characters, I think I'd prefer to stick with one fist ar so he can beat up units in CC. Gun though is too good to pass up on, so I'd take one gun arm so he can shoot while moving up the board. Dakka telemon is pretty tempting too considering how many shots it would get with 2 gun arms and its special missile launcher.

 

Also I have to say this is one of my favorite dreadnought models I've ever seen. Shame traitors can't use custodes.. 

Honestly, I can't put my finger on it, but the model doesn't do anything for me. Rules are cool though.

It's the lower legs.

Way to big.

 

I don't like it because it's part of the goddamn Talons of the Emprah WE ARE UNSTOPPABLE shi.... stuff. ;)

Due to delivery issues, I don't think having two Caestus arms will be very effective until turn 3-4 though. So it's really a choice between two Storm Cannons or one of each.

You, like many other HH players, tend to forget and/or ignore that there are not 6 but at least 18 different missions in the Age of Darkness with at least 9 different deployment maps.

Not to meantion the narrative ones.

Some of them let you start 12" away from your opponent zone so no, delivery is no issue at all.

And have I meantioned Zone Mortalis in a city or dense jungle or stuff like that?

30k is _not_ 40k. We have lots of different styles of playing our awesome game which makes it so much more interesting but on the other hand brings overpowered Bahoonie like Custodes right in your face in turn one.

Buying one of these big fellas forces your opponent to buy stuff like Leviathans and similiar counter units and just like you guys pointed out are so horrible effective against regular marines that they vanish from your meta. :/

Am I being blonde? How can a weapon have both the template rule and 'gets hot'. Also the price for either one storm cannon or two cannon is the same

Before shooting throw a dice.

On a one it doesn't fire and overheats instead.

Just like a Plasma Cannon.

Edited by Gorgoff

 

I don't like it because it's part of the goddamn Talons of the Emprah WE ARE UNSTOPPABLE shi.... stuff. :wink:

 

 

As much as I do like the model have to agree with you there, it's irritating how custodes just get all the best equipment/vehicles when they are just supposed to be elite bodyguards.  

 

 

 

I don't like it because it's part of the goddamn Talons of the Emprah WE ARE UNSTOPPABLE shi.... stuff. :wink:

 

 

As much as I do like the model have to agree with you there, it's irritating how custodes just get all the best equipment/vehicles when they are just supposed to be elite bodyguards.

.

 

Except that they're also supposed to be the Emperor's personal, handpicked, handcrafted force utilized in his most prized and important conquests, sublime assassins as shown in Blood Games and Master of Mankind, and function as an army of their own, as shown during the Ullanor war, the Webway war, the Unification, the Siege of Terra and many more. Before the Emperor got interred they were much more than "just" bodyguards. They were the highest ranking, most prized weapon in his hand bar the primarchs perhaps. They are armed by the Imperium's greatest smiths amd technicians, some of the most adept people that work for big E alone. What else should they have if not the most powerful, most sophisticated weaponry available to Mankind?

Right so they are a highly specialized, small and elite army yet now there's an allied contingent of them in every other loyalist marine list? I'm exaggerating of course, but the main thing that bothers me about custodes is that it's a super elite tiny army that is rarely seen off Terra lore wise, yet you can find an army of them everywhere when you're getting a game in. I just wish there were a bit more restrictions on how large of a custodes force you could take. 

 

Perhaps it's just a silly lore verses gaming quirk of mine, nevertheless it bothers me. 

No admech have thousands of forge worlds and massive armies, it makes sense lore wise to see their armies all over the place. What irks me about custodes has little to do with the fact that they are so much better than marines, but with the fact that you can see so many armies of them when they are lore wise supposed to be quite rare. 

 

All of that aside though, the Telemon is a pretty sweet dreadnought. 

Right so they are a highly specialized, small and elite army yet now there's an allied contingent of them in every other loyalist marine list? I'm exaggerating of course, but the main thing that bothers me about custodes is that it's a super elite tiny army that is rarely seen off Terra lore wise, yet you can find an army of them everywhere when you're getting a game in. I just wish there were a bit more restrictions on how large of a custodes force you could take.

 

Perhaps it's just a silly lore verses gaming quirk of mine, nevertheless it bothers me.

Gaming =/= Fluff. Proportions, quantities and sizes of forces have never been an accurate reflection of fluff nor do they neccessarily need to be. Otherwise one might as well surmise that any successor chapter can outfit their whole first company with cataphracti armor just because the numbers on the table add up.

 

Right so they are a highly specialized, small and elite army yet now there's an allied contingent of them in every other loyalist marine list? I'm exaggerating of course, but the main thing that bothers me about custodes is that it's a super elite tiny army that is rarely seen off Terra lore wise, yet you can find an army of them everywhere when you're getting a game in. I just wish there were a bit more restrictions on how large of a custodes force you could take.

 

Perhaps it's just a silly lore verses gaming quirk of mine, nevertheless it bothers me.

Gaming =/= Fluff. Proportions, quantities and sizes of forces have never been an accurate reflection of fluff nor do they neccessarily need to be. Otherwise one might as well surmise that any successor chapter can outfit their whole first company with cataphracti armor just because the numbers on the table add up.

 

 

Yeah you're right but as I said earlier it's a silly quirk of mine and even though that's the case it still bothers me. 

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