TheWolfLord Posted June 30, 2017 Share Posted June 30, 2017 (edited) Just wanted to pass it on. Simon Grant has clarified in a post in the Space Wolves Facebook group that Wolf Guard Pack Leaders do not count towards the number of models in a unit for unlocking Special weapons. I.e. 8 Grey Hunters, a Grey Hunter Pack Leader and a Wolf Guard Pack Leader doesn't count as 10 models so can't take 2 Special weapons plus the Wolf Guards Combi weapon. This counts for Bloodclaws or all other units with similar wording. He is going to discuss this with the other rules writers on Monday to see if this can be changed or if it needs to be clarified as it was originally intended. He'll get an update out as soon as possible. Edited June 30, 2017 by TheWolfLord Filius 1 Back to top Link to comment https://bolterandchainsword.com/topic/335906-clarification-on-wolf-guard-and-special-weapons-in-a-unit/ Share on other sites More sharing options...
Quixus Posted June 30, 2017 Share Posted June 30, 2017 (edited) Has he even read the rules? It clearly says for every 5 models. GHPL and WGPL are models last time I checked. If they don't want 8 GH with two pack leaders to gain two special weapons they need to issue an erratum, not some random facebook post. Edited June 30, 2017 by Quixus hammer grimblood 1 Back to top Link to comment https://bolterandchainsword.com/topic/335906-clarification-on-wolf-guard-and-special-weapons-in-a-unit/#findComment-4803183 Share on other sites More sharing options...
Valerian Posted June 30, 2017 Share Posted June 30, 2017 Like he said, he'll discuss with the rest of the rules team on Monday, and they'll either do nothing, or they'll issue an Erratum. For now, don't change what you're doing, and just follow the rules as written, as always. Link to comment https://bolterandchainsword.com/topic/335906-clarification-on-wolf-guard-and-special-weapons-in-a-unit/#findComment-4803229 Share on other sites More sharing options...
ORKILL Posted June 30, 2017 Share Posted June 30, 2017 It's funny, Reece was asked this same question and you would think as a play tester he would know. His answer was the exact opposite of Simon's. Talk about the right hand not knowing what the left hand is doing...... Link to comment https://bolterandchainsword.com/topic/335906-clarification-on-wolf-guard-and-special-weapons-in-a-unit/#findComment-4803441 Share on other sites More sharing options...
Nharvey89 Posted June 30, 2017 Share Posted June 30, 2017 Unless something comes to in writing to say otherwise I'm going with as written, frankly it's wording in the book didn't cause me any confusion. The unit can take a wgpl so the wgpl is taken and is part of the unit. If the unit model count is 10 I get the chance to take an extra special weapon. Until reading this post I hadn't even known there was any confusion over this lol. Quixus 1 Back to top Link to comment https://bolterandchainsword.com/topic/335906-clarification-on-wolf-guard-and-special-weapons-in-a-unit/#findComment-4803530 Share on other sites More sharing options...
Deadnaughty Posted June 30, 2017 Share Posted June 30, 2017 It's funny, Reece was asked this same question and you would think as a play tester he would know. His answer was the exact opposite of Simon's. Talk about the right hand not knowing what the left hand is doing...... I assume the play testers didn't send their lists to Simon for scrutiny. Reece thought the rule was clear (it is, 8 GH, a pack leader and a WG is 10 models and so 2 specials) and therefor never asked Simon for clarification. Thus the 'wrong interpretation' of the rules was not found during testing. Link to comment https://bolterandchainsword.com/topic/335906-clarification-on-wolf-guard-and-special-weapons-in-a-unit/#findComment-4803537 Share on other sites More sharing options...
Leif Bearclaw Posted June 30, 2017 Share Posted June 30, 2017 Why would they go back to the asinine 5th edition version? The change so WGPLs counted towards the 2nd special was one of the best, most sensible things about the 7th edition dex. Valerian 1 Back to top Link to comment https://bolterandchainsword.com/topic/335906-clarification-on-wolf-guard-and-special-weapons-in-a-unit/#findComment-4803564 Share on other sites More sharing options...
Quixus Posted June 30, 2017 Share Posted June 30, 2017 What I find weird is that there is a WGPL and a GHPL in the unit. The WGPL could be a character. Link to comment https://bolterandchainsword.com/topic/335906-clarification-on-wolf-guard-and-special-weapons-in-a-unit/#findComment-4803594 Share on other sites More sharing options...
Chaos Lord Tom Posted June 30, 2017 Share Posted June 30, 2017 Then why the WGPL is the same point cost as a GH ? Link to comment https://bolterandchainsword.com/topic/335906-clarification-on-wolf-guard-and-special-weapons-in-a-unit/#findComment-4803621 Share on other sites More sharing options...
Quixus Posted June 30, 2017 Share Posted June 30, 2017 Don't ask me, ask GW. Whil I like the idea of free veteran sergeants, I don't think there should be a WGPL and a GHPL in the unit. Who is the GHPL supposed to lead, if the WGPL calls the shots. I can see them combat squading and each leading one half but the rules do not prohibit 4 GH 1 WGPL and 1 GHPL. That is just weird. Link to comment https://bolterandchainsword.com/topic/335906-clarification-on-wolf-guard-and-special-weapons-in-a-unit/#findComment-4803645 Share on other sites More sharing options...
Hellrender Posted June 30, 2017 Share Posted June 30, 2017 Not really space wolves units normally stay together from blood claw to long fang. The blood claw, grey hunter, long fang, wolf scout etc, pack leaders are simply are vhosen from that pack based on their merit. Much like ragnar in the early ragnar novels. Wolf guard are chosen by the wolf lord and are in a lot of cases bodyguard, advisor and the wolf lords spokesmen. When they get assigned to a pack they afe therebto ensure that that pack achieves the goals set by the wolf lord. In this way the wolf guard functions like a veteran sergeant. That to me is the real difference between the two. It has all to do with the unique structure of the space wolves chapter. Valerian, Jarl Deathwolf and Filius 3 Back to top Link to comment https://bolterandchainsword.com/topic/335906-clarification-on-wolf-guard-and-special-weapons-in-a-unit/#findComment-4803666 Share on other sites More sharing options...
Quixus Posted June 30, 2017 Share Posted June 30, 2017 Not really space wolves units normally stay together from blood claw to long fang. The blood claw, grey hunter, long fang, wolf scout etc, pack leaders are simply are vhosen from that pack based on their merit. Much like ragnar in the early ragnar novels. Wolf guard are chosen by the wolf lord and are in a lot of cases bodyguard, advisor and the wolf lords spokesmen. I know. When they get assigned to a pack they afe therebto ensure that that pack achieves the goals set by the wolf lord. In this way the wolf guard functions like a veteran sergeant. How is that function different from a primaris lieutenant? Marines that are not permanently part of a unit should be their own unit IMHO. I liked the mechanic of the 5th ed dex. Take a unit of WG and split them up as ICs for different units. Link to comment https://bolterandchainsword.com/topic/335906-clarification-on-wolf-guard-and-special-weapons-in-a-unit/#findComment-4803678 Share on other sites More sharing options...
TheWolfLord Posted June 30, 2017 Author Share Posted June 30, 2017 We already have the rules for a Wolf Guard and it's a 1 wound model. Characters are all multi wound models. Why would they give us another separate character that's a single wound model and how can they justify increasing a WGPL wounds? Link to comment https://bolterandchainsword.com/topic/335906-clarification-on-wolf-guard-and-special-weapons-in-a-unit/#findComment-4803686 Share on other sites More sharing options...
Hellrender Posted June 30, 2017 Share Posted June 30, 2017 Thats fair enough. I was just explaining the fluff side of things. Ruleswise for me it doesnt matter much how it is done. As long it is possible (and clearly written). Link to comment https://bolterandchainsword.com/topic/335906-clarification-on-wolf-guard-and-special-weapons-in-a-unit/#findComment-4803692 Share on other sites More sharing options...
Nharvey89 Posted June 30, 2017 Share Posted June 30, 2017 Game wise it feels a little strange that we can't have our unit at optimum full strength and fit it into our main transport. Just leads me to want to use wolf guard even more lol. Link to comment https://bolterandchainsword.com/topic/335906-clarification-on-wolf-guard-and-special-weapons-in-a-unit/#findComment-4803852 Share on other sites More sharing options...
Valerian Posted July 1, 2017 Share Posted July 1, 2017 Game wise it feels a little strange that we can't have our unit at optimum full strength and fit it into our main transport. Just leads me to want to use wolf guard even more lol. That's more or less what I told Simon. Link to comment https://bolterandchainsword.com/topic/335906-clarification-on-wolf-guard-and-special-weapons-in-a-unit/#findComment-4804108 Share on other sites More sharing options...
Guest Posted July 1, 2017 Share Posted July 1, 2017 I really feel like they should let us replace the pack leaders with WG pack leaders and count toward the 10 or 15 man pack. It feels unusual and very codex-y with this current scheme. Its almost like they want our pack leaders to be sergeants and WG pack leader to be lieutenants. I realize thats not how the current SM squads work but with the primaris marines reintroducing Lieutenant, I feel their codex might just go that way. Plus wasnt how it used to work? Link to comment https://bolterandchainsword.com/topic/335906-clarification-on-wolf-guard-and-special-weapons-in-a-unit/#findComment-4804174 Share on other sites More sharing options...
Valerian Posted July 1, 2017 Share Posted July 1, 2017 I don't like that idea at all. You'd lose the second special melee weapon in the pack, as well as his extra Attack. I just prefer they leave it as it is (and how it was all through 7th edition). Link to comment https://bolterandchainsword.com/topic/335906-clarification-on-wolf-guard-and-special-weapons-in-a-unit/#findComment-4804491 Share on other sites More sharing options...
Guest Posted July 1, 2017 Share Posted July 1, 2017 I don't like that idea at all. You'd lose the second special melee weapon in the pack, as well as his extra Attack. I just prefer they leave it as it is (and how it was all through 7th edition). Currently does the WGPL count to the unit, if so that is the best. My scenario is if WGPL doesnt count i'd rather have the option to upgrade. Link to comment https://bolterandchainsword.com/topic/335906-clarification-on-wolf-guard-and-special-weapons-in-a-unit/#findComment-4804499 Share on other sites More sharing options...
Gherrick Posted July 1, 2017 Share Posted July 1, 2017 I agree about upgrading the *PL to WGPL is a better option than making 11-man units to get 2 specials. Did they just not even consider the impact on using rhinos and drop pods? Filius 1 Back to top Link to comment https://bolterandchainsword.com/topic/335906-clarification-on-wolf-guard-and-special-weapons-in-a-unit/#findComment-4804506 Share on other sites More sharing options...
Filius Posted July 1, 2017 Share Posted July 1, 2017 I have to agree with the common opinion around here, that the Wolf Guard Pack Leader should count towards the Models of the Unit. Otherwise one could argue that the 9 Grey Hunter + Grey Hunter Pack Leader should be allowed to choose for one Special Weapon and one Special or Heavy Weapon and not only two Special Weapons … Link to comment https://bolterandchainsword.com/topic/335906-clarification-on-wolf-guard-and-special-weapons-in-a-unit/#findComment-4804771 Share on other sites More sharing options...
HvitrValdyr Posted July 2, 2017 Share Posted July 2, 2017 First FAQ is up and no mention of this that I can find. https://www.warhammer-community.com/2017/07/02/warhammer-40000-faq-now-available-july2gw-homepage-post-1/ Karhedron 1 Back to top Link to comment https://bolterandchainsword.com/topic/335906-clarification-on-wolf-guard-and-special-weapons-in-a-unit/#findComment-4805734 Share on other sites More sharing options...
TheWolfLord Posted July 2, 2017 Author Share Posted July 2, 2017 First FAQ is up and no mention of this that I can find. https://www.warhammer-community.com/2017/07/02/warhammer-40000-faq-now-available-july2gw-homepage-post-1/ Because Simon only raised this on Thursday, as per my original post he's not going to discuss this issue with the other rules writers until tomorrow so it was never going to be on this FAQ Link to comment https://bolterandchainsword.com/topic/335906-clarification-on-wolf-guard-and-special-weapons-in-a-unit/#findComment-4805912 Share on other sites More sharing options...
TheWolfLord Posted July 2, 2017 Author Share Posted July 2, 2017 I agree about upgrading the *PL to WGPL is a better option than making 11-man units to get 2 specials. Did they just not even consider the impact on using rhinos and drop pods? You wouldn't need 11 men to get 2 specials. You'd need 11 men to get 2 specials and a Combi. If you only took 10 men you'd either have the option to take 2 specials or a special and a Combi (if you wanted a Wolf Guard in those 10 men). Link to comment https://bolterandchainsword.com/topic/335906-clarification-on-wolf-guard-and-special-weapons-in-a-unit/#findComment-4805914 Share on other sites More sharing options...
TheWolfLord Posted July 3, 2017 Author Share Posted July 3, 2017 Simon has just confirmed that Wolf Guard will count towards the units size for Special weapons. He also confirmed that missing wargear combinations will be allowed. There will be an update soon. Filius and Wolf_Lord_Hardrada 2 Back to top Link to comment https://bolterandchainsword.com/topic/335906-clarification-on-wolf-guard-and-special-weapons-in-a-unit/#findComment-4807137 Share on other sites More sharing options...
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