grimsanity Posted July 2, 2017 Share Posted July 2, 2017 (edited) https://www.warhammer-community.com/2017/07/02/warhammer-40000-faq-now-available-july2gw-homepage-post-1/ 2 point storm bolters D3 hand flamers are superiors can now use melee weapons Rets are leadership 8 And vanguard move must not end 9" from enemy. Edited July 2, 2017 by grimsanity Link to comment https://bolterandchainsword.com/topic/336029-new-faq-is-out/ Share on other sites More sharing options...
Drider Posted July 2, 2017 Share Posted July 2, 2017 (edited) Page 96 – CelestineAdd the following to the end of the unit description:‘Only one of this unit may be included in your army.’ Change the first sentence of the Saintly Blessings ability to read:‘At the start of each of your turns, you can pick afriendly Adepta Sororitas unit within 6" of Celestinethat has the Acts of Faith ability and perform an Act ofFaith with it.’ Page 98 – Imagifier, Simulacrum ImperialisChange the first sentence of this ability to read:‘Roll a D6 at the start of each of your turns; on a 4+ youcan pick a friendly <Order> unit within 6" of this modelthat has the Acts of Faith ability and perform an Act ofFaith with it.’ Pages 99 and 157 – Hand flamerChange the Type to read ‘Pistol D3’. Page 99 – Battle Sisters Squad, Wargear OptionsAdd the following wargear option:‘• The Sister Superior may take a weapon from the MeleeWeapons list.’ Page 100 – Celestian Squad, Wargear OptionsAdd the following wargear option:‘• The Celestian Superior may take a weapon from theMelee Weapons list.’ Page 101 – Retributor SquadChange the Retributor Superior’s Leadershipcharacteristic to read ‘8’. Page 101 – Retributor Squad, Wargear OptionsAdd the following wargear option:‘• The Retributor Superior may take a weapon from theMelee Weapons list.’ Page 102 – Dominion Squad, Wargear OptionsAdd the following wargear option:‘• The Dominion Superior may take a weapon from theMelee Weapons list.’ Page 102 – Dominion Squad, VanguardAdd the following sentence in between the first andsecond sentences of this ability:‘This unit cannot end this move within 9" of anyenemy models.’ ADEPTA SORORITASQ. If I can use more than one Act of Faith during the sameturn, how do I resolve them? Do I resolve them one at a timeand do I need to declare which ones I will attempt before rollingto see if they are performed?A. You roll for and resolve Acts of Faith one at a time.There is no need to declare which Acts of Faith you willchoose in advance. Q. Does Celestine’s ability to return to the battle via MiraculousIntervention require the controlling player to have reinforcementpoints for it?A. No. Edited July 2, 2017 by Drider Jacinda 1 Back to top Link to comment https://bolterandchainsword.com/topic/336029-new-faq-is-out/#findComment-4805791 Share on other sites More sharing options...
Noeh Posted July 2, 2017 Share Posted July 2, 2017 And just like that act of faith is as it was intended from the start and how the original Q&A with the playtesters said it was. Drider 1 Back to top Link to comment https://bolterandchainsword.com/topic/336029-new-faq-is-out/#findComment-4805826 Share on other sites More sharing options...
Daimhin Posted July 2, 2017 Share Posted July 2, 2017 Yeah. Pretty harsh FAQ for us really. Oh well, not like it's going to dissuade any of us from playing Sisters! Link to comment https://bolterandchainsword.com/topic/336029-new-faq-is-out/#findComment-4805836 Share on other sites More sharing options...
Sir_Gaea Posted July 2, 2017 Share Posted July 2, 2017 I am actually more upset about the hand flamers. Here I was thinking "Finally, something those trans-humans couldn't get correct when Faith in He on Earth is all you need." Did Forge world give out an FAQ yet? Also, do the stipulations to Vanguard move affect anyone's tactics or what? Link to comment https://bolterandchainsword.com/topic/336029-new-faq-is-out/#findComment-4805846 Share on other sites More sharing options...
Drider Posted July 2, 2017 Share Posted July 2, 2017 Some might view it as being harder than others, but at least it has finally put to rest the AoF argument and we can all finally move on from it. Other than that it's actually quiet a good FAQ, it's fixed a few of the blatant oversights and mistakes. Our superiors are now legally equipped units again, Rets have a proper superior, dominions 'vanguard' has been aligned with other 'vanguards' and hand flamers profile has been brought into line with every other hand flamer profile. Link to comment https://bolterandchainsword.com/topic/336029-new-faq-is-out/#findComment-4805847 Share on other sites More sharing options...
Daimhin Posted July 2, 2017 Share Posted July 2, 2017 Hand Flamers was expected, but I think it makes it easier to decide how Seraphim should be equipped! Jacinda 1 Back to top Link to comment https://bolterandchainsword.com/topic/336029-new-faq-is-out/#findComment-4805851 Share on other sites More sharing options...
Sir_Gaea Posted July 2, 2017 Share Posted July 2, 2017 What, Inferno pistols on everyone? Blackarmor_redtruth 1 Back to top Link to comment https://bolterandchainsword.com/topic/336029-new-faq-is-out/#findComment-4805862 Share on other sites More sharing options...
Daimhin Posted July 2, 2017 Share Posted July 2, 2017 What, Inferno pistols on everyone? Yep Sir_Gaea 1 Back to top Link to comment https://bolterandchainsword.com/topic/336029-new-faq-is-out/#findComment-4805868 Share on other sites More sharing options...
Noeh Posted July 2, 2017 Share Posted July 2, 2017 Inferno pistols on them all does sound a good idea. I'm not too thrilled with d3 hand flamers either...Overall the FAQ seems good. Still missing quite a lot from different factions and such. Another FAQ will surely have to follow to fix that stuff. Link to comment https://bolterandchainsword.com/topic/336029-new-faq-is-out/#findComment-4805903 Share on other sites More sharing options...
Gen.Steiner Posted July 2, 2017 Share Posted July 2, 2017 Inferno pistols > hand flamers confirmed. Bit miffed about the Act of Faith on the Imagifers, but there we go. Link to comment https://bolterandchainsword.com/topic/336029-new-faq-is-out/#findComment-4805997 Share on other sites More sharing options...
Montford Posted July 2, 2017 Share Posted July 2, 2017 (edited) The FAQ is fine with me. At least my opponents can't moan anymore about my double firing Exorcists I am glad they published the properly worded rules for how they wanted AoF to be played: I dislike contention when I play games. Going back through my game notes the most effective use of Faith on Vehicles was giving them an extra move rather than the shooting in most cases, Oh well it was a fun two weeks! If the September rumors pan out (who knows) I'll be sure to get another squad of heavy bolter Retributors. Those girls rock, especially with a bare bones Canoness nearby. Edited July 2, 2017 by Montford981 Link to comment https://bolterandchainsword.com/topic/336029-new-faq-is-out/#findComment-4806012 Share on other sites More sharing options...
A.T. Posted July 2, 2017 Share Posted July 2, 2017 ...' and hand flamers profile has been brought into line with every other hand flamer profile. Unfortunate for everyone else too really. For the points I think the D3 hand flamer is a non-choice. Jacinda 1 Back to top Link to comment https://bolterandchainsword.com/topic/336029-new-faq-is-out/#findComment-4806185 Share on other sites More sharing options...
Drider Posted July 2, 2017 Share Posted July 2, 2017 yeah... i really think they should be about 3 points each. Two would be the same cost as a normal flamer, have 2" less range, 1 less strength, but 2d3 shots is better than 1d6 and have the pistol type keyword. But that's neither here nor there, we can only hope the codex will be better written than the index. Link to comment https://bolterandchainsword.com/topic/336029-new-faq-is-out/#findComment-4806213 Share on other sites More sharing options...
Atrus Posted July 3, 2017 Share Posted July 3, 2017 Well, thats unfortunate byt not unexpected. Personally blame every sisyers player that argued about the AoF thing instead of embracing it /jk Fixes up the mistakes and bri ngs it in line with the rest of the edition. Shame about the hand flamers. At least we have inferno pistols for vets and seraphim still at least. Unfortunate that I cant see myself bothering to take Imagifiers anymore. Not having enough sisters to pull off blob squads and gw prices being what they are, there is zero point/benefit in me taking any now. :( Beams 1 Back to top Link to comment https://bolterandchainsword.com/topic/336029-new-faq-is-out/#findComment-4806254 Share on other sites More sharing options...
ERJAK Posted July 3, 2017 Share Posted July 3, 2017 The Celestine one made me so nervous when I was reading it. I don't think very many people noticed this but it was "ANY turn" before not "EACH" and ANY almost always indicitive of a once per game ability. So dodged a bullet there! Link to comment https://bolterandchainsword.com/topic/336029-new-faq-is-out/#findComment-4806264 Share on other sites More sharing options...
CaptainMarsh Posted July 3, 2017 Share Posted July 3, 2017 I think Exorcists are the real losers in this. Our Rhinos, Immolators, and Repressors each have their own place in our armies that even losing out on an Act of Faith doesn't harm them. But Exorcists, as our anti-armor tank, competes with other anti-armor options in the Imperium books. I think it loses out to a few. Link to comment https://bolterandchainsword.com/topic/336029-new-faq-is-out/#findComment-4806285 Share on other sites More sharing options...
Montford Posted July 3, 2017 Share Posted July 3, 2017 Well, thats unfortunate byt not unexpected. Personally blame every sisyers player that argued about the AoF thing instead of embracing it /jk Fixes up the mistakes and bri ngs it in line with the rest of the edition. Shame about the hand flamers. At least we have inferno pistols for vets and seraphim still at least. Unfortunate that I cant see myself bothering to take Imagifiers anymore. Not having enough sisters to pull off blob squads and gw prices being what they are, there is zero point/benefit in me taking any now. I have been taking 3 in order to fulfill the Elites requirement for the Brigade Detachment. I may now swap one out for a Hospitaller, though. Still Imagnifers are handy around Retributors and also to try and get a unit an initial free move out of the gate. Link to comment https://bolterandchainsword.com/topic/336029-new-faq-is-out/#findComment-4806306 Share on other sites More sharing options...
Servant of Dante Posted July 3, 2017 Share Posted July 3, 2017 The change to AoFs isn't exactly unexpected, but it's still frustrating. The nerf to hand flamers is super annoying. This is the one I dislike the most. I want to keep running hand flamers just because I like the idea of them, but the inferno pistol is looking a lot better now. Celestine is unique, again, not unexpected. And now our bolter and power weapon Superiors are legal! Yay! :) GodwynDi 1 Back to top Link to comment https://bolterandchainsword.com/topic/336029-new-faq-is-out/#findComment-4806311 Share on other sites More sharing options...
ERJAK Posted July 3, 2017 Share Posted July 3, 2017 Well, thats unfortunate byt not unexpected. Personally blame every sisyers player that argued about the AoF thing instead of embracing it /jk Fixes up the mistakes and bri ngs it in line with the rest of the edition. Shame about the hand flamers. At least we have inferno pistols for vets and seraphim still at least. Unfortunate that I cant see myself bothering to take Imagifiers anymore. Not having enough sisters to pull off blob squads and gw prices being what they are, there is zero point/benefit in me taking any now. I have been taking 3 in order to fulfill the Elites requirement for the Brigade Detachment. I may now swap one out for a Hospitaller, though. Still Imagnifers are handy around Retributors and also to try and get a unit an initial free move out of the gate. It's always worth it to have at least 1 so long as you have any non-dominion infantry squad. Just throw them into a transport and let them screw over your opponents late game plans. Link to comment https://bolterandchainsword.com/topic/336029-new-faq-is-out/#findComment-4806404 Share on other sites More sharing options...
Warsmith Aznable Posted July 3, 2017 Share Posted July 3, 2017 I didn't even notice that the Sister Superior wargear had been misprinted, I just assumed they had the options they've always had, I think. Really, there was a LOT of errata throughout the indices. I certainly hope the codex releases get better proofing. The downgrade to hand flamers is unfortunate, and I think someone second guessed a good decision into a bad one with this. The hand flamer was already differentiated from the regular flamer with different Strength and AP characteristics. In recent previous editions hand flamers each used the same template as regular flamers without it breaking the game, so I don't see why they felt the need to make the change. Link to comment https://bolterandchainsword.com/topic/336029-new-faq-is-out/#findComment-4806410 Share on other sites More sharing options...
CaptainMarsh Posted July 3, 2017 Share Posted July 3, 2017 It is quite unfortunate. It limits what the Seraphims are capable of- 4d3 autohitting at Str 3, only six inches away? In theory, useful still against hordes of low-toughness units. In practice? I'd rather save the points and use bolt pistols. Link to comment https://bolterandchainsword.com/topic/336029-new-faq-is-out/#findComment-4806564 Share on other sites More sharing options...
A.T. Posted July 3, 2017 Share Posted July 3, 2017 It is quite unfortunate. It limits what the Seraphims are capable of- 4d3 autohitting at Str 3, only six inches away? In theory, useful still against hordes of low-toughness units. In practice? I'd rather save the points and use bolt pistols. Against marines a pair of bolt pistols inflict wounds at the same rate as a single hand flamer. For the cost of one seraphim with hand flamers you can buy two seraphim with bolt pistols - and you'd save a point into the bargain. Hard to see the hand flamers minimal overwatch and benefits against hard to hit targets being worth the extra range and body, let alone taking the spot of the actually useful melta pistols. CaptainMarsh 1 Back to top Link to comment https://bolterandchainsword.com/topic/336029-new-faq-is-out/#findComment-4806612 Share on other sites More sharing options...
taikishi Posted July 3, 2017 Share Posted July 3, 2017 I didn't even notice that the Sister Superior wargear had been misprinted, I just assumed they had the options they've always had, I think. Really, there was a LOT of errata throughout the indices. I certainly hope the codex releases get better proofing. The downgrade to hand flamers is unfortunate, and I think someone second guessed a good decision into a bad one with this. The hand flamer was already differentiated from the regular flamer with different Strength and AP characteristics. In recent previous editions hand flamers each used the same template as regular flamers without it breaking the game, so I don't see why they felt the need to make the change. 1. It's GW; I somehow doubt they have capable proofreaders as evidenced by 14 pages of errata and FAQ two weeks into 8th edition's life span. 2. 2nd edition 40K Heavy Flamers, Flamers and Hand Flamers (and their equivalent weapons) all had different sized templates as well as different strength/save modifier profiles so this isn't new. Just a shame Heavy Flamers aren't a 10" range -- which I think is the length of the old heavy flamer template. Link to comment https://bolterandchainsword.com/topic/336029-new-faq-is-out/#findComment-4806784 Share on other sites More sharing options...
Sister Alessia Posted July 3, 2017 Share Posted July 3, 2017 Gutted about the hand flamers :( Super happy about storm bolters costing half, though. As all my bolter Sisters have all ready been converted to storm bolters, yay! Link to comment https://bolterandchainsword.com/topic/336029-new-faq-is-out/#findComment-4806811 Share on other sites More sharing options...
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