vahouth Posted July 2, 2017 Share Posted July 2, 2017 (edited) All the FAQs are up. Here's ours https://17890-presscdn-0-51-pagely.netdna-ssl.com/wp-content/uploads/2017/06/40K_8th_ed_Update_Index_Imperium_1_ver_1.0.pdf EDIT: Add the following before the final paragraph:‘Models in Assault Squads that have the option for aflamer may take a meltagun or plasma gun instead(replacing their bolt pistol and chainsword).’ Is this what I think it is? Are meltaguns back in ASMs? Edited July 2, 2017 by vahouth AGPO 1 Back to top Link to comment https://bolterandchainsword.com/topic/336034-index-imperium-1-faq/ Share on other sites More sharing options...
Xenith Posted July 2, 2017 Share Posted July 2, 2017 Yep. Good news! vahouth 1 Back to top Link to comment https://bolterandchainsword.com/topic/336034-index-imperium-1-faq/#findComment-4805930 Share on other sites More sharing options...
jimbo1701 Posted July 2, 2017 Share Posted July 2, 2017 Yay. Wonder if plasmaguns will see more use on them now that they can charge after shooting? Link to comment https://bolterandchainsword.com/topic/336034-index-imperium-1-faq/#findComment-4805931 Share on other sites More sharing options...
meniscusmike Posted July 2, 2017 Share Posted July 2, 2017 Yeah! Everyone stop snapping your meltas off your assault marines right now! vahouth 1 Back to top Link to comment https://bolterandchainsword.com/topic/336034-index-imperium-1-faq/#findComment-4805932 Share on other sites More sharing options...
AGPO Posted July 2, 2017 Share Posted July 2, 2017 Yup. Delighted with the quick fix although I'd been house ruling it anyway. Link to comment https://bolterandchainsword.com/topic/336034-index-imperium-1-faq/#findComment-4805933 Share on other sites More sharing options...
vahouth Posted July 2, 2017 Author Share Posted July 2, 2017 So GW are actually listening to people now??? Damn! :D Remtek 1 Back to top Link to comment https://bolterandchainsword.com/topic/336034-index-imperium-1-faq/#findComment-4805941 Share on other sites More sharing options...
Xenith Posted July 2, 2017 Share Posted July 2, 2017 Yay. Wonder if plasmaguns will see more use on them now that they can charge after shooting? I think so. A plasma toting assault squad has been on my to do list for a while. This is more reason to go for it. Link to comment https://bolterandchainsword.com/topic/336034-index-imperium-1-faq/#findComment-4805990 Share on other sites More sharing options...
Ushtarador Posted July 2, 2017 Share Posted July 2, 2017 This is amazing, I was quite sad when it wasn't included at the beginning! :D Link to comment https://bolterandchainsword.com/topic/336034-index-imperium-1-faq/#findComment-4806016 Share on other sites More sharing options...
biglou666 Posted July 2, 2017 Share Posted July 2, 2017 Awesome, time to spam 6 man double plasma assault squads in las-plas razorbacks! (Plasma is life) Dolchiate Remembrancer and Chaplain Gunzhard 2 Back to top Link to comment https://bolterandchainsword.com/topic/336034-index-imperium-1-faq/#findComment-4806050 Share on other sites More sharing options...
Boudan Posted July 2, 2017 Share Posted July 2, 2017 (edited) Edit: Whoops the Razorback flamer got changed to Heavy. Edited July 2, 2017 by Boudan Link to comment https://bolterandchainsword.com/topic/336034-index-imperium-1-faq/#findComment-4806106 Share on other sites More sharing options...
Dolchiate Remembrancer Posted July 2, 2017 Share Posted July 2, 2017 Nothing too surprising, although the Baal Predator got a little nerfed, as the Flamestorm was changed to Heavy from Assault. There was some speculation here that the flamer sponsons, which were designated as Heavy would be changed to Assault. No such luck, unfortunately.But...they auto hit no? Link to comment https://bolterandchainsword.com/topic/336034-index-imperium-1-faq/#findComment-4806119 Share on other sites More sharing options...
Boudan Posted July 2, 2017 Share Posted July 2, 2017 (edited) Nothing too surprising, although the Baal Predator got a little nerfed, as the Flamestorm was changed to Heavy from Assault. There was some speculation here that the flamer sponsons, which were designated as Heavy would be changed to Assault. No such luck, unfortunately.But...they auto hit no? Sorry, I was typing before reading. I edited my prior comment but you were too fast. The change only effected the twin heavy flamers that Razorbacks use. The flamestorm is actually uneffected. Now, this is perhaps odd, but not really any kind of "nerf" to Baal Preds. It is a minor nerf to flamer-toting Razors. Edit: spelling Edited July 2, 2017 by Boudan Dolchiate Remembrancer 1 Back to top Link to comment https://bolterandchainsword.com/topic/336034-index-imperium-1-faq/#findComment-4806128 Share on other sites More sharing options...
JamesI Posted July 2, 2017 Share Posted July 2, 2017 Nothing too surprising, although the Baal Predator got a little nerfed, as the Flamestorm was changed to Heavy from Assault. There was some speculation here that the flamer sponsons, which were designated as Heavy would be changed to Assault. No such luck, unfortunately.But...they auto hit no? Loses the ability to advance and fire. Aothaine and Chaplain Gunzhard 2 Back to top Link to comment https://bolterandchainsword.com/topic/336034-index-imperium-1-faq/#findComment-4806144 Share on other sites More sharing options...
durdle-durdle Posted July 2, 2017 Share Posted July 2, 2017 Awesome, I don't have to buy company veterans to bring jump specials anymore! Looks like they'll be getting painted with yellow helmets after all. Link to comment https://bolterandchainsword.com/topic/336034-index-imperium-1-faq/#findComment-4806165 Share on other sites More sharing options...
Chaplain Gunzhard Posted July 2, 2017 Share Posted July 2, 2017 Yeah the advance+shoot ability was the only reason to take the flamestorm over the AC. Link to comment https://bolterandchainsword.com/topic/336034-index-imperium-1-faq/#findComment-4806171 Share on other sites More sharing options...
Boudan Posted July 2, 2017 Share Posted July 2, 2017 Just to clarify again, I was incorrect. Baal Preds FC has NOT been changed, only THF on Razors. Sorry for creating confusion. Link to comment https://bolterandchainsword.com/topic/336034-index-imperium-1-faq/#findComment-4806173 Share on other sites More sharing options...
Chaplain Gunzhard Posted July 2, 2017 Share Posted July 2, 2017 Nah dude they were both changed. Link to comment https://bolterandchainsword.com/topic/336034-index-imperium-1-faq/#findComment-4806181 Share on other sites More sharing options...
Boudan Posted July 2, 2017 Share Posted July 2, 2017 Nah dude they were both changed. Ah well okay. I think I'll stop now. Silverson 1 Back to top Link to comment https://bolterandchainsword.com/topic/336034-index-imperium-1-faq/#findComment-4806186 Share on other sites More sharing options...
Aothaine Posted July 2, 2017 Share Posted July 2, 2017 Yeah the advance+shoot ability was the only reason to take the flamestorm over the AC. No sir. The Flamestorm Cannon still has it's uses. Nice! They clarified the Blood Chalice and Red Grail buffs to actually work with common sense. Sad. But good! Flamestorm Cannon being heavy now is kinda meh. Also that is strange that they stated you add 6 to the move characteristic so you don't even have to roll anymore for it. I wonder if the same will be true for the Baal. Link to comment https://bolterandchainsword.com/topic/336034-index-imperium-1-faq/#findComment-4806217 Share on other sites More sharing options...
Brother_Angelus Posted July 3, 2017 Share Posted July 3, 2017 (edited) The Company Veteran unit sergeant can take a storm shield now, so that's nice. And the clarification of Corbs is good to see. Edited July 3, 2017 by Brother_Angelus Link to comment https://bolterandchainsword.com/topic/336034-index-imperium-1-faq/#findComment-4806247 Share on other sites More sharing options...
Aothaine Posted July 3, 2017 Share Posted July 3, 2017 (edited) Also want to point everyone here: https://www.warhammer-community.com/2017/07/02/warhammer-40000-faq-now-available-july2gw-homepage-post-1/ A link to the entire FAQ. Also of note. Models with two chainswords gain 2 bonus attacks. But they must make both attacks that grant bonus attacks with a chainsword. I take this to mean that you can use the weapon special effects of each weapon you have. Note: Chainsword: Each time the bearer fights, it can make 1 additional attack with this weapon. So you don't get the bonus for every attack. But you can use two of your model's attacks with separate chainswords to gain +2 bonus attacks. Edited July 3, 2017 by Aothaine Link to comment https://bolterandchainsword.com/topic/336034-index-imperium-1-faq/#findComment-4806260 Share on other sites More sharing options...
tychobi Posted July 3, 2017 Share Posted July 3, 2017 Also want to point everyone here: https://www.warhammer-community.com/2017/07/02/warhammer-40000-faq-now-available-july2gw-homepage-post-1/ A link to the entire FAQ. Also of note. Models with two chainswords gain 2 bonus attacks. But they must make both attacks that grant bonus attacks with a chainsword. I take this to mean that you can use the weapon special effects of each weapon you have. Note: Chainsword: Each time the bearer fights, it can make 1 additional attack with this weapon. So you don't get the bonus for every attack. But you can use two of your model's attacks with separate chainswords to gain +2 bonus attacks. to me this still seems unclear. if you only start with 1 attack are you still getting 2 extra for 2 swords? or does each sword off of its own attack generate a second attack? If the rules just stack would a double power axe armed model get +2str and -2 ap? Link to comment https://bolterandchainsword.com/topic/336034-index-imperium-1-faq/#findComment-4806339 Share on other sites More sharing options...
Sir_Gaea Posted July 3, 2017 Share Posted July 3, 2017 The idea is that is a model has 2 attacks and 2 chainswords, attack 1 uses chainsword A to gain attack 1b and attack 2 uses chainsword B to gain attack 2b for a total of 4 attacks. Offer only good with 2 chainswords. A model with only 1 attack only gains 1 additional attack from a chainsword, regardless of how many chainswords that model might carry. Aothaine and Silas7 2 Back to top Link to comment https://bolterandchainsword.com/topic/336034-index-imperium-1-faq/#findComment-4806358 Share on other sites More sharing options...
tychobi Posted July 3, 2017 Share Posted July 3, 2017 How about the dual power axe? Link to comment https://bolterandchainsword.com/topic/336034-index-imperium-1-faq/#findComment-4806387 Share on other sites More sharing options...
Sir_Gaea Posted July 3, 2017 Share Posted July 3, 2017 Well, it would just be +1 str, -2 ap. It wouldn't be +2 str, -4 ap. Sorry, the axes don't stack. The model would just use one axe to make one attack, then the other axe to make the second attack. Fidelius Animo and Aothaine 2 Back to top Link to comment https://bolterandchainsword.com/topic/336034-index-imperium-1-faq/#findComment-4806389 Share on other sites More sharing options...
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