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Well what armies are you facing? What units are they running that are putting the hurt on your tanks? Your LRC needs something that is equally scary to reduce the effects of them focusing down your big threats quickly. Also your Tri-Las pred is seriously under performing, which is literally just bad dice for you. The pred should be averaging 1.77 wounds per turn of shooting hitting on 3+  and wounding on 3+. 

Well what armies are you facing? What units are they running that are putting the hurt on your tanks? Your LRC needs something that is equally scary to reduce the effects of them focusing down your big threats quickly. Also your Tri-Las pred is seriously under performing, which is literally just bad dice for you. The pred should be averaging 1.77 wounds per turn of shooting hitting on 3+  and wounding on 3+. 

 

Bad rolls? No kidding brother, on hits, saves and rerolls with CP...

I do understand Gendo's point of view and this might be an issue of this edition.  As players get smarter about the big weaknesses of non key word flying vehicles have it will be a little more apparent for the rest of us.

 

I do hope GW keeps good to the claim of updating rules when they see something is wrong.

 

My LRC did well but never got locked down in combat and did die by the end of the game.  On the other hand my Ven dread helped to take down enemy supersonic flyers but went down in two turns of focused fire.  

 

I was able to tire up two baal preds in combat making them useless for 4 game turns.  The new edition has good and bad elements with vehicles.

 

If you really need ranged fire support go with a double twin auto cannon dread they are cheap and stupid good for the cost to fire power and range.  It is not very BT style of play but to me it is easily the best long ranged support SM unit.  

Well what armies are you facing? What units are they running that are putting the hurt on your tanks? Your LRC needs something that is equally scary to reduce the effects of them focusing down your big threats quickly.

 

 

One Land Raider Crusader: You have a problem

Two Land Raider Crusaders: The enemy has a problem

Three Land Raider Crusaders: The Planet has a problem

 

Well what armies are you facing? What units are they running that are putting the hurt on your tanks? Your LRC needs something that is equally scary to reduce the effects of them focusing down your big threats quickly.

 

 

One Land Raider Crusader: You have a problem

Two Land Raider Crusaders: The enemy has a problem

Three Land Raider Crusaders: The Planet has a problem

 

 

I think you're starting to abuse your Mod voice with all the yellow I'm seeing around the subforum today :wink:

 

I'm looking at a list with a LRC and a Stormraven.  Two similar threats, with similar weapons and two hulls full of nastiness (and one with an Ironclad swinging from the undercarriage like a very large metal monkey).  Should be interesting how that affects an opponent's shooting priorities.

 

In 7th I had a team game where between myself and my ally there were 4 LRC's on the board circling our infantry like wagons in the old west.  It went poorly, thanks to melta spam and one very irate Knight (which I imagine to this day still has the Sword of High Marshals stuck in its toe like freakin Excalibur).  I'd like to see how that would've gone with the new rules.

Edited by Firepower

I do understand Gendo's point of view and this might be an issue of this edition.  As players get smarter about the big weaknesses of non key word flying vehicles have it will be a little more apparent for the rest of us.

 

I do hope GW keeps good to the claim of updating rules when they see something is wrong.

 

My LRC did well but never got locked down in combat and did die by the end of the game.  On the other hand my Ven dread helped to take down enemy supersonic flyers but went down in two turns of focused fire.  

 

I was able to tire up two baal preds in combat making them useless for 4 game turns.  The new edition has good and bad elements with vehicles.

 

If you really need ranged fire support go with a double twin auto cannon dread they are cheap and stupid good for the cost to fire power and range.  It is not very BT style of play but to me it is easily the best long ranged support SM unit.  

 

I had the VenDreadnought with 2 Autocannons last game, did well as he was all by himself on one half of the board and kept shooting at a flyer, next game I'm facing a fast moving army and don't want him to get tied up in combat so will give him one cannon and the fist/flamer.

And will have him around my LasPredator as a deterrent to locking that into combat.

I have to agree with some of the other posts so far that you are having very :censored: ty dice rolls (you should threaten to microwave them more often).

 

In a recent game I had against AM, I was able to use a Rhino and a Razorback to tie up 2 Leman Russ Battle Tanks in CC, allowing my infantry to clean up some other priorities in the battlefield. I did, however, lose my VenDread early on, but that was also bad dice (sternly threatened for their lack of good rolls!).

 

I admit that I haven't tried the LRC in play yet, I'm still only operating under the downloaded core rules, so I don't have a great understanding of the complete play yet, so I haven't been playing much.

 

BTW, what size dice are you using? I had read elsewhere that smaller dice tend to roll worse than some of the larger ones.

Smaller dice do roll worse if they are the ones with drilled pips and rounded edges. They roll literally double the amount of one's that they should. The bigger 16mm ones are much better

 

I use the small white GW ones that come in a dice cube transparent case, other ones are the GW with skulls as 1s.

 

Still no luck in today's game with the Predator, getting 1 damage roll through each turn and never moving.

 

Smaller dice do roll worse if they are the ones with drilled pips and rounded edges. They roll literally double the amount of one's that they should. The bigger 16mm ones are much better

 

I use the small white GW ones that come in a dice cube transparent case, other ones are the GW with skulls as 1s.

 

Still no luck in today's game with the Predator, getting 1 damage roll through each turn and never moving.

 

 

Yup, those dice roll about 30% ones, according to the study that was done on them. 

Get some Chessex Borealis, I heard they use fine cut dice that roll fairly even in comparison to others that roll mostly 1... that could be the issue... I got the Templar dice batch from back in the days w/ Acebaur, you might want to look into the thread and order some for yourself... I'm not sure about the price offered, but I'm not purchasing this time around, due to some... financial difficulties... blame 8th edition :p

Smaller dice do roll worse if they are the ones with drilled pips and rounded edges. They roll literally double the amount of one's that they should. The bigger 16mm ones are much better

If only there was somewhere we could get 16mm BT dice. Hmmmm ...

Hello Brothers. Many month's passed in warp called parenthood. But my son is already 3,5 so i can slowly back to my Crusade:)..... btw. Beeing a father is Eternal crusade:P.

 

But back to the topic.

 

In some threads i saw a something about LRC with 4++. But i cann't find anything in codex... Where this lore came from?

 

And another question in vehicles theme.

 

razorback better with twin assault cannons, or twin lascannons?

 

I'm plannig 500 points patrol game with my friends and any advice will be helpfull.

 

Nice to see you again folks:)

Hello Brothers. Many month's passed in warp called parenthood. But my son is already 3,5 so i can slowly back to my Crusade:)..... btw. Beeing a father is Eternal crusade:P.

 

But back to the topic.

 

In some threads i saw a something about LRC with 4++. But i cann't find anything in codex... Where this lore came from?

 

And another question in vehicles theme.

 

razorback better with twin assault cannons, or twin lascannons?

 

I'm plannig 500 points patrol game with my friends and any advice will be helpfull.

 

Nice to see you again folks:)

 

Stay strong brother ... fatherhood truly is an Eternal Crusade but very rewarding.  Especially as they get older and show interest in our hobby (I have 2 boys 7 and 6).

 

As for the razorback ... I've been trying both types.  Last game I had one of each.  They both serve their own purpose.  

The assault cannon one killed 4 Dark Angel bikers and 2 devastator marines.

The lascannon one blew up a half wounded laser vindicator.

 

The LRC does not have a 4++ from what I can see ... just a 2+ save

I don't want to have baby sitters for them as they area expensive on their own and the rest of the list it's CC units that want to go forward.

That's too bad, cause that's pretty much how armoured vehicles get used in real life too. Tanks and infantry support each other. Big gun takes out stuff that can damage the meat-sacks, meat-sacks prevent the enemy from just sliding a grenade down the barrel.

Tez my 3,5 year son painted some od my marines as "superheroes". And That provides to the next lvl. I don't want him to see that superheroes loses with "theifs" (Every bad guys are theifs:):) ). So i need to make a proper list to kick some theifs butts:).

 

But list for another thread. Thanks for response.

 

As i thought LRC doesn't have any invulnurable save. Jest want to clear some facts though

I thought to put two of them one With assault cannon And Cc oriented squad with EC And another with tllc with some bolter squad And ven Dread with twin autocannons. Nice heavy fire And some Anti hordę with assault cannon And autocannons. Its only +-500 points game Edited by Aegir_Einarsson

Brother a quick question in regards to vehicles...

Which one would be better as a power horse Land Raider?

I was thinking between the Land Raider Excelsior for the transport capacity and the additional rerolls of 1 and the addition of the Grav Cannon
or the Land Raider Terminus Ultra for sheer brutal backfield support with 8 Lascannons, which should be more than capable of crippling tanks in the rear of enemy formations... or maybe even a Primarch if it feels like it...

 

I've got 1 of every Land Raider variant from C:SM and the Index besides those 2, and while FW Land Raiders might be nice, I'd rather not get any at the moment...

So which one should I convert and would suit more Templar needs? I've got 3 LRCs already... and it's time for a new variant to enter the fray...

 

HQ Raider
or
LoW Raider

Brother a quick question in regards to vehicles...

Which one would be better as a power horse Land Raider?

I was thinking between the Land Raider Excelsior for the transport capacity and the additional rerolls of 1 and the addition of the Grav Cannon

or the Land Raider Terminus Ultra for sheer brutal backfield support with 8 Lascannons, which should be more than capable of crippling tanks in the rear of enemy formations... or maybe even a Primarch if it feels like it...

 

I've got 1 of every Land Raider variant from C:SM and the Index besides those 2, and while FW Land Raiders might be nice, I'd rather not get any at the moment...

So which one should I convert and would suit more Templar needs? I've got 3 LRCs already... and it's time for a new variant to enter the fray...

 

HQ Raider

or

LoW Raider

 

I can't comment on those but the standard LRC is working great lately with Helbrecht around, I'm adding the MM and Hunter Missile because of the rerolls for added AA, and rerolls are also great with the large amount of shots from the other weapons.

Also always taking a Techmarine with Servoarm to stick to the LRC keeping it in top condition and as strong defence and deterrent to chargers.

Some just give up on targeting the LRC because of the Techmarine which makes it a terrifying platform.

Edited by Gendo

Brother a quick question in regards to vehicles...

Which one would be better as a power horse Land Raider?

I was thinking between the Land Raider Excelsior for the transport capacity and the additional rerolls of 1 and the addition of the Grav Cannon

or the Land Raider Terminus Ultra for sheer brutal backfield support with 8 Lascannons, which should be more than capable of crippling tanks in the rear of enemy formations... or maybe even a Primarch if it feels like it...

 

I've got 1 of every Land Raider variant from C:SM and the Index besides those 2, and while FW Land Raiders might be nice, I'd rather not get any at the moment...

So which one should I convert and would suit more Templar needs? I've got 3 LRCs already... and it's time for a new variant to enter the fray...

 

HQ Raider

or

LoW Raider

 

Have you considered a Caestus Assault Ram? That's one of the things that I'll get after I recruit some more crusaders

Edited by bolvar

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