Galron Posted July 13, 2017 Share Posted July 13, 2017 If as a stationary squad then yeah I could see the point of heavies. When I do a real combined arms force I will load up my firebase infantry "bubble wrap" squads with lascannons in hopes I get a couple big hits in before they die, but my airborne stuff I wouldn't bother, not that I have a choice. Same for if I was using chimera squads to move out and take objectives. No point in spending the points for a unit that might get one or two rounds of shooting in, probably at a negative modifier at that. @Withershadow I must have the other command squad packs that don't have all the options. I have the ones with the powerfist commander and plasmagun. Easy enough to convert everything though, even if the plasma pistols look stupidly ginormous. At least I can see where the officer or sgt is fairly easily. Link to comment https://bolterandchainsword.com/topic/336383-units-of-the-week-infantry-squads/page/2/#findComment-4817815 Share on other sites More sharing options...
Sawtooth Posted July 19, 2017 Share Posted July 19, 2017 Are you taking vox casters in squads? I have some modeled already from last edition, but so far used them as often as I'd thought I would since I can clump up a lot more. Link to comment https://bolterandchainsword.com/topic/336383-units-of-the-week-infantry-squads/page/2/#findComment-4825445 Share on other sites More sharing options...
duz_ Posted July 19, 2017 Author Share Posted July 19, 2017 So far when I've taken them I haven't used them and then when I dont I need them. Really depends on the terrain layout. I think for a take all comers list they're probably a nice to have if you have the points. Allows you more deployment flexibility I think. Link to comment https://bolterandchainsword.com/topic/336383-units-of-the-week-infantry-squads/page/2/#findComment-4825493 Share on other sites More sharing options...
Withershadow Posted July 19, 2017 Share Posted July 19, 2017 I am taking some voxes, yes. My current favorite command squad load-out is a mortar, standard/medic, and vox caster. This unit can easily hide out of line of sight with your commander, keeping them safe. I put heavy weapon teams nearby to be main beneficiaries, but the flanking/protecting squads often benefit from get back in the fight or FRFSRF buffs when the enemy starts applying local pressure. Link to comment https://bolterandchainsword.com/topic/336383-units-of-the-week-infantry-squads/page/2/#findComment-4825513 Share on other sites More sharing options...
Stylian_StHugh Posted July 24, 2017 Share Posted July 24, 2017 I was initially really apprehensive of losing combined-squads but overall it works better. Squads are flexible enough to move around or you can clump them up with buff givers to make nasty firebases. 2 Squads with FRFSRF and rerolling 1s to hit (bunch of sources) and +1 to hit (sabres) are seriously scary for not many points at all. Throw in access to cheap plasma and basic heavy weapons and most Guard armies can lay down an impressive amount of useful bodies I keep oscillating between using Heavy Weapons on them. I think I've gearing up a list to hand out rerolls and other bonuses, mortars and heavy bolters add a cheap extra punch. But it makes you a lot more static Link to comment https://bolterandchainsword.com/topic/336383-units-of-the-week-infantry-squads/page/2/#findComment-4830934 Share on other sites More sharing options...
Guardsman Bob Posted September 2, 2017 Share Posted September 2, 2017 I miss the old Armored Fist Squads that allowed a second special weapon in place of a Heavy Weapon. Link to comment https://bolterandchainsword.com/topic/336383-units-of-the-week-infantry-squads/page/2/#findComment-4875581 Share on other sites More sharing options...
Withershadow Posted September 3, 2017 Share Posted September 3, 2017 How are people making their sabers? It's a shame rapiers and artillery can't benefit from them, but heavy weapon teams with +1 to hit are scary for all the right reasons. Link to comment https://bolterandchainsword.com/topic/336383-units-of-the-week-infantry-squads/page/2/#findComment-4875640 Share on other sites More sharing options...
Guardsman Bob Posted October 31, 2017 Share Posted October 31, 2017 Is anyone arming their Sargents with plasma pistols? Currently I’m using Boltguns with mixed success. Looks cool as all heck. At least they are dirt cheap. That and any extra dice is still better than no dice at range. My squads tend to get inside 12” for FRFSRF and a little plasma sure sounds good with all the power armor punks out there. Link to comment https://bolterandchainsword.com/topic/336383-units-of-the-week-infantry-squads/page/2/#findComment-4920937 Share on other sites More sharing options...
WarriorFish Posted October 31, 2017 Share Posted October 31, 2017 I keep my infantry squads cheap, aside from not having any Sergeants with plasma ;) Vel'Cona 1 Back to top Link to comment https://bolterandchainsword.com/topic/336383-units-of-the-week-infantry-squads/page/2/#findComment-4921024 Share on other sites More sharing options...
mertbl Posted October 31, 2017 Share Posted October 31, 2017 I've been taking 6, loaded for war. Lascannons, flamers, vox casters. I used to run them with autocannons and the lascannons in heavy weapon squads. I've switched as 6 lascannons is 2 pretty tasty targets. Link to comment https://bolterandchainsword.com/topic/336383-units-of-the-week-infantry-squads/page/2/#findComment-4921034 Share on other sites More sharing options...
CoffeeGrunt Posted October 31, 2017 Share Posted October 31, 2017 Cheap 47pt squads are what I run. One special weapon, either Plasma or Flamer though I'm leaning heavily towards Plasma these days. duz_ and Halfpint100 2 Back to top Link to comment https://bolterandchainsword.com/topic/336383-units-of-the-week-infantry-squads/page/2/#findComment-4921048 Share on other sites More sharing options...
duz_ Posted October 31, 2017 Author Share Posted October 31, 2017 I keep my infantry squads cheap, aside from not having any Sergeants with plasma ;) Ditto! Flamers and GLs for me, maybe a HWT if I know the unit will be static most of the game. Link to comment https://bolterandchainsword.com/topic/336383-units-of-the-week-infantry-squads/page/2/#findComment-4921087 Share on other sites More sharing options...
Feral_80 Posted October 31, 2017 Share Posted October 31, 2017 (edited) Cadian squads: plasmagun and heavy, usually a lascannon. Cheap, safe, and effective. I prefer these over hwt. Anything else: just a flamer, or a plasmagun in some cases. Edited October 31, 2017 by Feral_80 Vel'Cona 1 Back to top Link to comment https://bolterandchainsword.com/topic/336383-units-of-the-week-infantry-squads/page/2/#findComment-4921094 Share on other sites More sharing options...
wulfgar hammerfist Posted October 31, 2017 Share Posted October 31, 2017 I've been running several squads with plasma gun and plasma pistol. I use the Tallarn doctrine and play very aggressively with my infantry. duz_ 1 Back to top Link to comment https://bolterandchainsword.com/topic/336383-units-of-the-week-infantry-squads/page/2/#findComment-4921183 Share on other sites More sharing options...
TheShredder Posted October 31, 2017 Share Posted October 31, 2017 I've been running several squads with plasma gun and plasma pistol. I use the Tallarn doctrine and play very aggressively with my infantry. Any chance you could post your full list? I'm working on something similar and I'd really like to see what your full list looks like. Link to comment https://bolterandchainsword.com/topic/336383-units-of-the-week-infantry-squads/page/2/#findComment-4921207 Share on other sites More sharing options...
wulfgar hammerfist Posted October 31, 2017 Share Posted October 31, 2017 I've been running several squads with plasma gun and plasma pistol. I use the Tallarn doctrine and play very aggressively with my infantry. Any chance you could post your full list? I'm working on something similar and I'd really like to see what your full list looks like. My WIP list is posted in the Army Lists section. It is titled Tallarn+Inquisition. I am not completely satisfied with it yet. I am still modifying it but you can see where I am currently at with it. Link to comment https://bolterandchainsword.com/topic/336383-units-of-the-week-infantry-squads/page/2/#findComment-4921219 Share on other sites More sharing options...
micahwc Posted October 31, 2017 Share Posted October 31, 2017 So far I've only run my squads naked. I save the special weapons for my scions/veterans and the heavy weapons for my Cadian spearhead detachment. I have 3 heavy weapon squads that like to re-roll all their misses. I take infantry squads for the mass lasgun fire which with orders becomes really scary for 40 points. I am thinking about bringing a bolter on the sergeant just so he can throw some dice out at range; if he kills one of anything with the bolter he's made points back. Guardsman Bob 1 Back to top Link to comment https://bolterandchainsword.com/topic/336383-units-of-the-week-infantry-squads/page/2/#findComment-4921221 Share on other sites More sharing options...
iceman2160 Posted October 31, 2017 Share Posted October 31, 2017 All of my line infantry squads (mechanized and leg) have chainsword, bolt pistol, and vox caster. 46 points each. Special and heavy weapons are in their own squads. It keeps things easy for me to remember when there are a lot of models on the board. Silas7 and micahwc 2 Back to top Link to comment https://bolterandchainsword.com/topic/336383-units-of-the-week-infantry-squads/page/2/#findComment-4921242 Share on other sites More sharing options...
Harrowmaster Posted October 31, 2017 Share Posted October 31, 2017 It depends on the regiment you play, Armageddon, Vostroya and arguably Mordians make the best use of plasma guns and bolters, heavy weapons are great for cadians and pretty much anything bar heavies works with tallarn. Guardsman Bob 1 Back to top Link to comment https://bolterandchainsword.com/topic/336383-units-of-the-week-infantry-squads/page/2/#findComment-4921259 Share on other sites More sharing options...
Vel'Cona Posted October 31, 2017 Share Posted October 31, 2017 Cadian squads: plasmagun and heavy, usually a lascannon. Cheap, safe, and effective. I prefer these over hwt. Agreed here. I've swapped my 7th edition Infantry Squads from Autocannon/Grenade Launcher to Lascannon/Plasma Gun thanks to Born Soldiers/Take Aim!, and I've shifted the Autocannons into HWT to keep them on the table (and make them less attractive to enemy fire than a pure LC HWT). I don't bother with Vox-Casters because Creed exists (and is worth it, IMO), but for those who can't use him I think taking one per officer is a solid plan. As for equipping Sergeants, I've never considered it worth the trouble. I'm a bit annoyed that GW took away the option to give my Sergeants Lasguns (why?), so I may work on converting a number with Bolters so I can keep the range bonus available (even though it doesn't work with FRFSRF for some reason). The PP isn't worth it for me because if anything is that close to my dudes I'm either running them away (Move! Move! Move! is good business) or writing them off as fodder for an armoured/Bullgryn counterattack :P duz_ 1 Back to top Link to comment https://bolterandchainsword.com/topic/336383-units-of-the-week-infantry-squads/page/2/#findComment-4921294 Share on other sites More sharing options...
duz_ Posted October 31, 2017 Author Share Posted October 31, 2017 Im still confused as to why only vet sgts get power fists... Guardsman Bob and Dr_Ruminahui 2 Back to top Link to comment https://bolterandchainsword.com/topic/336383-units-of-the-week-infantry-squads/page/2/#findComment-4921301 Share on other sites More sharing options...
OnboardG1 Posted October 31, 2017 Share Posted October 31, 2017 What are your thoughts on Catachan dudesmen squads? I'm tempted to keep them mostly bare but with some plasma to give them some more teeth. Link to comment https://bolterandchainsword.com/topic/336383-units-of-the-week-infantry-squads/page/2/#findComment-4921303 Share on other sites More sharing options...
Dr_Ruminahui Posted October 31, 2017 Share Posted October 31, 2017 Im still confused as to why only vet sgts get power fists... I think its a legacy issue - since 3rd ed, infantry sergeants have had limited options compared to veteran sergeants. For veterans, the reasoning behind their getting more options is that they have survived longer and are good scroungers, so have picked up gear that they wouldn't have otherwise. So, at least in the early days, I think it was a way to show that IG were less elite and had less options for elite wargear than did space marines. Link to comment https://bolterandchainsword.com/topic/336383-units-of-the-week-infantry-squads/page/2/#findComment-4921318 Share on other sites More sharing options...
Altasmurf Posted October 31, 2017 Share Posted October 31, 2017 What are your thoughts on Catachan dudesmen squads? I'm tempted to keep them mostly bare but with some plasma to give them some more teeth. I like just a flamer but my catachan are often at the front taking charges and i find it helps. I like just a bolter amd chainsword. 3 atracks at str 4 is nothing to sneeze at. Link to comment https://bolterandchainsword.com/topic/336383-units-of-the-week-infantry-squads/page/2/#findComment-4921329 Share on other sites More sharing options...
CoffeeGrunt Posted October 31, 2017 Share Posted October 31, 2017 Get some Priests in there, but model them as Catachan with a rucksack full of Brotein Shake. Link to comment https://bolterandchainsword.com/topic/336383-units-of-the-week-infantry-squads/page/2/#findComment-4921334 Share on other sites More sharing options...
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