holydiver Posted November 10, 2017 Share Posted November 10, 2017 Dang, that sucks! More officers for me, I guess. Guardsman Bob 1 Back to top Link to comment https://bolterandchainsword.com/topic/336383-units-of-the-week-infantry-squads/page/8/#findComment-4928767 Share on other sites More sharing options...
DrLoveMonkey Posted November 10, 2017 Share Posted November 10, 2017 . But I'm fine with that because I hate moving. Really, really hate moving (we use too many models for a fully mobile army and healthy backs.) That’s why I just bought my sixth chimera. Going to run a 100PL Armageddon force and the transports, funnily enough, actually help me the player get my models across the board more easily. Link to comment https://bolterandchainsword.com/topic/336383-units-of-the-week-infantry-squads/page/8/#findComment-4929144 Share on other sites More sharing options...
TheShredder Posted November 10, 2017 Share Posted November 10, 2017 . But I'm fine with that because I hate moving. Really, really hate moving (we use too many models for a fully mobile army and healthy backs.) That’s why I just bought my sixth chimera. Going to run a 100PL Armageddon force and the transports, funnily enough, actually help me the player get my models across the board more easily. I don't know, I think 7th was better for that. When a Chimera explodes, the troops inside can really be propelled quite far. Also, could you perhaps post your list? I'm interested in running an Armageddon army myself sometime and it would be helpful to see what others are running. Halfpint100 1 Back to top Link to comment https://bolterandchainsword.com/topic/336383-units-of-the-week-infantry-squads/page/8/#findComment-4929146 Share on other sites More sharing options...
imperialguard Posted November 12, 2017 Share Posted November 12, 2017 Wait, does that mean heavy weapon teams fire two weapons per turn, 1 lasgun and the heavy? Link to comment https://bolterandchainsword.com/topic/336383-units-of-the-week-infantry-squads/page/8/#findComment-4930130 Share on other sites More sharing options...
Halfpint100 Posted November 12, 2017 Share Posted November 12, 2017 Wait, does that mean heavy weapon teams fire two weapons per turn, 1 lasgun and the heavy? Yes Link to comment https://bolterandchainsword.com/topic/336383-units-of-the-week-infantry-squads/page/8/#findComment-4930185 Share on other sites More sharing options...
Hawkeye252 Posted February 27, 2018 Share Posted February 27, 2018 So it's been 4 months since the last post on here and 8th edition is chugging along. How have people been using their infantry squads? I like the idea of grenade launchers because I don't want to buy plasma bits. Any thoughts on loadout and special weapons? I'm sure different strokes for different regiments. Link to comment https://bolterandchainsword.com/topic/336383-units-of-the-week-infantry-squads/page/8/#findComment-5020373 Share on other sites More sharing options...
FallenSoldiers Posted February 27, 2018 Share Posted February 27, 2018 I’ve been running mine with lascannons in the squads. Of course I’ve been playing a fair number of ITC games, so only having 9 models means my opponents can’t score reaper from me. 6 lascannons spread across the board poses a decent threat too. Link to comment https://bolterandchainsword.com/topic/336383-units-of-the-week-infantry-squads/page/8/#findComment-5020449 Share on other sites More sharing options...
NatBrannigan Posted February 27, 2018 Share Posted February 27, 2018 Still going cheap at the moment. 4 Squads with Bolter and Grenade Launcher. Never let me down yet! I've starting to think that adding a Heavy Weapon would be a decent idea. My HWS's are being targeted early now most games so it would keep my Lascannons alive a bit longer. I like to get my Infantry up into the middle of the table to get in the way and take objectives though... Currently still think HWS's with 2 Autocannons or Heavy Bolters and 1 Lascannon, then cheap Infantry squads as above is best though. duz_ 1 Back to top Link to comment https://bolterandchainsword.com/topic/336383-units-of-the-week-infantry-squads/page/8/#findComment-5020656 Share on other sites More sharing options...
CaptainMarsh Posted February 27, 2018 Share Posted February 27, 2018 Tallarn. Plasma gun and sometimes a vox caster. Always works well. Link to comment https://bolterandchainsword.com/topic/336383-units-of-the-week-infantry-squads/page/8/#findComment-5021272 Share on other sites More sharing options...
Colonel Cross Posted March 1, 2018 Share Posted March 1, 2018 I keep my screening units bare bones. They are there just for that and if they survive, cool. But then again, I've moved to only giving my other squads boltguns on the Sarge and a plasma gun. I also run Catachans so I tend to play fairly aggressive. As far as CC goes, it is actually pretty fun. I really enjoy how cerebral it is. I love the mamorph Tuskblade on a Commander with a priest and Straken in tow. Most people go straight for Straken and the Relic blade ends up ruining the opponents night. Catachans can get really sneaky with Fix Bayonets! order. I love surprising people with that, finishing off a unit, then shooting, and assaulting all over again. It's not easy to pull off and it never works against a good melee unit or army, but when it works it just steamrolls! Link to comment https://bolterandchainsword.com/topic/336383-units-of-the-week-infantry-squads/page/8/#findComment-5022345 Share on other sites More sharing options...
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