Akrim Posted July 9, 2017 Share Posted July 9, 2017 FW FAQs for Chaos and Astartes are out, Astra (And Renegades) should be very soon. Link to comment https://bolterandchainsword.com/topic/336401-wont-be-long-now/ Share on other sites More sharing options...
Karinon Posted July 9, 2017 Share Posted July 9, 2017 They should have been at the same time. Proof how badly FW screwed up the two indexes that it takes longer to correct all their sloppy mistakes. Link to comment https://bolterandchainsword.com/topic/336401-wont-be-long-now/#findComment-4813781 Share on other sites More sharing options...
Cheex Posted July 10, 2017 Share Posted July 10, 2017 They should have been at the same time. Proof how badly FW screwed up the two indexes that it takes longer to correct all their sloppy mistakes.Except the SM and CSM indexes came out first... Akrim 1 Back to top Link to comment https://bolterandchainsword.com/topic/336401-wont-be-long-now/#findComment-4813997 Share on other sites More sharing options...
Karinon Posted July 10, 2017 Share Posted July 10, 2017 It took me 5 minutes to write out an email fixing all the issues with the renegade list. I'm pretty sure FW rules team could have done the same. They are delaying a FAQ/ errata out of laziness or some perverse desire to follow a fixed schedule. Akrim 1 Back to top Link to comment https://bolterandchainsword.com/topic/336401-wont-be-long-now/#findComment-4814735 Share on other sites More sharing options...
Akrim Posted July 10, 2017 Author Share Posted July 10, 2017 I wont dispute that. A PDF with all the amendments really shouldnt take this long. I emailed them too voicing my displeasure and I encourage others to do the same, let your voices be heard. You would think this would be a top priority considering it would effect their sales. Link to comment https://bolterandchainsword.com/topic/336401-wont-be-long-now/#findComment-4814758 Share on other sites More sharing options...
Azekai Posted July 10, 2017 Share Posted July 10, 2017 It took me 5 minutes to write out an email fixing all the issues with the renegade list. I'm pretty sure FW rules team could have done the same. Poking holes in something is always easier than fixing it. The first rounds of rules were flawed, but I am content to be patient and let them spend more than 5 minutes on a tighter ruleset. Link to comment https://bolterandchainsword.com/topic/336401-wont-be-long-now/#findComment-4814882 Share on other sites More sharing options...
micahwc Posted July 12, 2017 Share Posted July 12, 2017 "Please don't touch my Earthshaker Batteries. Please don't touch my Earthshaker Batteries. Please don't touch my Earthshaker Batteries." I like my automated crew-less 80 point Earthshakers. Khornestar 1 Back to top Link to comment https://bolterandchainsword.com/topic/336401-wont-be-long-now/#findComment-4817120 Share on other sites More sharing options...
Khornestar Posted July 13, 2017 Share Posted July 13, 2017 It took me 5 minutes to write out an email fixing all the issues with the renegade list. I'm pretty sure FW rules team could have done the same. Poking holes in something is always easier than fixing it. The first rounds of rules were flawed, but I am content to be patient and let them spend more than 5 minutes on a tighter ruleset. Agreed, let's just hope they actually do that! I can't imagine they're happy when they release something flawed, and it's always easy to talk :cuss when you're just some dude behind a keyboard, so let's see what the folks at FW come up with. Akrim, Plaguecaster and Azekai 3 Back to top Link to comment https://bolterandchainsword.com/topic/336401-wont-be-long-now/#findComment-4817604 Share on other sites More sharing options...
Castellan Cato Posted July 15, 2017 Share Posted July 15, 2017 https://www.warhammer-community.com/2017/07/15/new-and-updated-forge-world-faqs-july16gw-homepage-post-2/ Well I guess we were too hopeful again. Fixes to the typos, and a few more unit entries, but no changes to our stats or points... Link to comment https://bolterandchainsword.com/topic/336401-wont-be-long-now/#findComment-4820181 Share on other sites More sharing options...
Karinon Posted July 15, 2017 Share Posted July 15, 2017 Still can't take special weapons, sigils, vox or champion items in militia squads as they didn't fix the cultist references. Link to comment https://bolterandchainsword.com/topic/336401-wont-be-long-now/#findComment-4820214 Share on other sites More sharing options...
Petitioner's City Posted July 15, 2017 Share Posted July 15, 2017 Say on Facebook and they will edit it - they changed the main chaos and Astarte's ones in a week Link to comment https://bolterandchainsword.com/topic/336401-wont-be-long-now/#findComment-4820264 Share on other sites More sharing options...
Khornestar Posted July 15, 2017 Share Posted July 15, 2017 Well, damn. Link to comment https://bolterandchainsword.com/topic/336401-wont-be-long-now/#findComment-4820321 Share on other sites More sharing options...
Joe Posted July 15, 2017 Share Posted July 15, 2017 I still don't understand why platoons aren't a thing anymore. Link to comment https://bolterandchainsword.com/topic/336401-wont-be-long-now/#findComment-4820331 Share on other sites More sharing options...
Karinon Posted July 15, 2017 Share Posted July 15, 2017 Nice to get more superheavies, can use my Macharius and Vanquisher now. Link to comment https://bolterandchainsword.com/topic/336401-wont-be-long-now/#findComment-4820340 Share on other sites More sharing options...
Kinstryfe Posted July 15, 2017 Share Posted July 15, 2017 Hey at least we get some actual characters? That's a teeny silver lining. Petitioner's City 1 Back to top Link to comment https://bolterandchainsword.com/topic/336401-wont-be-long-now/#findComment-4820356 Share on other sites More sharing options...
GreaterChickenofTzeentch Posted July 15, 2017 Share Posted July 15, 2017 (edited) Renegade Cultists can actually be good now....with the hideable Enforcers to keep them from running, they're actually superior to the CSM version if you weren't planning on using Legion-specific buff auras or Psychic Powers. 50-man bricks of shotgun mutants with a few hidden enforcers and some Covens for Unnatural Vigor will be beast mode, especially with Covenant of Tzeentch (mobile screen to pelt people with tons of overwatch shots) or Covenant of Slaanesh (rapid advance/charge). A 20-man Militia Squad might be cool with Enforcer support being easier now, specifically to load up on things like flamers and act as a screen....or to spam with extremely cheap heavy/special weapons like Heavy Bolters and Grenade Launchers and rely on volume just like Orks do. Sure, they could have fixed more, but they'll probably take another look soon. In the meantime, we got some help. On a related note, MSU Disciples/Marauders also look good (especially Sniper Marauders with the Stalker specialization). Edited July 16, 2017 by GreaterChickenofTzeentch Petitioner's City 1 Back to top Link to comment https://bolterandchainsword.com/topic/336401-wont-be-long-now/#findComment-4820457 Share on other sites More sharing options...
Akrim Posted July 16, 2017 Author Share Posted July 16, 2017 Well at least we have a functional list now. Im still rather irked about their not fixing Militia - by my count both Militia, Mutants and Cultists are each all overcosted by 1 point. Currently Militias only real role is to die for the artillery and hold objectives. Giving them anything but flamers is inefficient points if they dont give them WS/BS4. But Marauders and Disciples look pretty good (Except the stupid Brute costing). We definitely have an army that could synergize with the greater Chaos factions quite nicely. Link to comment https://bolterandchainsword.com/topic/336401-wont-be-long-now/#findComment-4821561 Share on other sites More sharing options...
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