Trollbeard Posted July 9, 2017 Share Posted July 9, 2017 Hey guys! Played my first game of 8th today! I really liked it! It plays very smooth! I plAyed against my friends irks and if was his first game also! He fielded a green tide basically wth ghaz'khul and a couple pain boys. I like the changes that were mad overall and to the grey knights specifically! The no scatter DS is really nice We had a small disagreements about thing though. Hiw dies purge soul work against the MOB rule? I thought it should work against your base leadership, but he countered that rules says it changes the leadership to the unit size for the power also. So basically because he had a unit of 30 boys nearby his leadership was 30 making my purge soul useless. I couldn't find anything on it though, does anyone know? All in all it was a really fun game, I lost narrowly only because he had a relic objective worth 6 points and managed to grab 2 other ones for a total of 7-8 in his favor, other objectives were KP Used the storm Raven and man can that put out some dakka!! Anybody else feeling good about GK? SanovichKai 1 Back to top Link to comment https://bolterandchainsword.com/topic/336408-first-game-of-8th-observations-and-comments/ Share on other sites More sharing options...
SanovichKai Posted July 10, 2017 Share Posted July 10, 2017 Funny enough, I played my friend who plays Orkz. I'm playing at 1000pts right now (keeping it simple) but I was fighting about 60+ boyz. Came across the same disagreement. However - I didn't see it in text - but he was saying it doesn't specify "on morale checks only", so it does make sense that their leadership stat is the value of the unit or one used within 6". In that case, I believe purge soul is garbage until you isolate squads down to 10 or less. Very bizarre, but Ork specific as I doubt any other army does this. I find paladins are excellent. The paragon hitting with a 2+ is wonderful, with 3 Ws making them avoid the nasty 2 damage weapons. The apothecary surprised me with 2+ to hit AND 4 attacks base. Keeps the paladins fresh and can really change the tide in a melee. Shame deep strike is outside incinerator range - but 16 rapid fire storm bolter rounds are nice for this army (so many dice!). Psychic really needs an overhaul imo - hope the codex will add more powers. Smite reduction is acceptable, but really hurts when you fight enemies that get roll 5-6 ignore mortal wounds (Ork painboy, entirety of death guard, etc.)I haven't played with vehicles or dreadknights yet - so I can only speak for infantry. Link to comment https://bolterandchainsword.com/topic/336408-first-game-of-8th-observations-and-comments/#findComment-4814011 Share on other sites More sharing options...
Reclusiarch Darius Posted July 10, 2017 Share Posted July 10, 2017 I like the changes that were mad overall and to the grey knights specifically! The no scatter DS is really nice Yeah Teleport Strike is actually borderline broken. I feel bad for armies that don't counter deploy against it, and even then it's quite hard to stop unless you play a horde list with cheap fodder. Elite armies get rekt, especially in smaller games. We had a small disagreements about thing though. Hiw dies purge soul work against the MOB rule? I thought it should work against your base leadership, but he countered that rules says it changes the leadership to the unit size for the power also. So basically because he had a unit of 30 boys nearby his leadership was 30 making my purge soul useless. I couldn't find anything on it though, does anyone know? Orks are immune to Morale checks until you get them down to 10 dudes. It's why Ork players are gleefully getting back into green tide lists in 8th. The age of the horde army is finally back after a long hiatus. And yeah, again until you get them down to 10, I wouldn't bother casting 'Purge Soul'. Just hit them with Smite and storm bolter till they're thinned out, charge to finish them off. Shame deep strike is outside incinerator range - but 16 rapid fire storm bolter rounds are nice for this army (so many dice!). Yeah the changes to flamers and Deepstrike have completely ruined incinerators as a viable option. Also, FYI, you can no longer charge after firing it. Same for storm bolters, only Assault weapons let you shoot and charge now. Psychic really needs an overhaul imo - hope the codex will add more powers. Smite reduction is acceptable, but really hurts when you fight enemies that get roll 5-6 ignore mortal wounds (Ork painboy, entirety of death guard, etc.) Yeah but to be fair, they get no other save because its Mortal, so I think it evens out. You can really spam Smite too as a GK player, we're one of the few armies with such heavy psyker presence across our entire list. I haven't played with vehicles or dreadknights yet - so I can only speak for infantry. Venerable Dreadnoughts and even regular Dreads are incredibly good heavy weapons platforms now, I highly recommend you get a pair of either (Venerables pay a bit extra to get a '6 to ignore damage' ability and 2+ to hit in shooting and melee). Twin lascannon (2 shots now) and either missile launcher or twin autocannon on the other side. Doomglaive Dreadnought from FW is great if you can deliver him via 'Gate' or Raven into the enemy backfield. Dreadknights are pure melee units now, they're terrible as a gun platform due to heavy weapons -1 to hit on the move. Run them with greatsword+doomfist+teleporter, Teleport Strike+charge people. They're durable enough to survive most Overwatch and even a round of enemy shooting, but get into melee ASAP. Think of them as specialised Paladins that wreck enemy big stuff (Paladins excel at murderising infantry and characters). Link to comment https://bolterandchainsword.com/topic/336408-first-game-of-8th-observations-and-comments/#findComment-4814517 Share on other sites More sharing options...
Valerian Posted July 10, 2017 Share Posted July 10, 2017 Yeah the changes to flamers and Deepstrike have completely ruined incinerators as a viable option. Also, FYI, you can no longer charge after firing it. Same for storm bolters, only Assault weapons let you shoot and charge now. RD, you need to take another read of the weapon rules - that's not true at all. You can shoot and charge with every weapon these days. The only thing Assault weapons do that is special is allow you to Advance and still shoot (albeit at a -1 to hit). zewl 1 Back to top Link to comment https://bolterandchainsword.com/topic/336408-first-game-of-8th-observations-and-comments/#findComment-4814624 Share on other sites More sharing options...
Trollbeard Posted July 10, 2017 Author Share Posted July 10, 2017 I should mention that we played narrative and PL because it was our first game, and that seemed easiest to build a list to jump into a quick game! I tried the heavy incinerator on my NDK and it's 12" range is nice for the teleport strike, but it's very hit or miss with the amount of shots it puts out. One funny moment in the game was when I had a squad of 4 psilencer wielding Paladins fire overwatch 3 times in one turn after my friend failed 3 separate charges even with he orks "Ere we go" special rule and also re-rolling with command points. And afterwards the same Paladins were able to blast away and then multichharge 2 squads. One thing I found was that perils is painful, it feels like your perils more often now, and after playing demons and GK in 7th I can definitely notice a difference, luckily I didn't have anything die from it. And do flyers when attacking other flyers use the hard to hit rule? We couldn't find anything and played it as they were able to fire at full BS because they were both flyers. Link to comment https://bolterandchainsword.com/topic/336408-first-game-of-8th-observations-and-comments/#findComment-4814625 Share on other sites More sharing options...
Myunch Posted July 10, 2017 Share Posted July 10, 2017 (edited) And do flyers when attacking other flyers use the hard to hit rule? We couldn't find anything and played it as they were able to fire at full BS because they were both flyers. This came up in a recent game of mine as well. However, we played it as the flyers took a -1 in shooting due to hard to hit, reason being is that there are flyer models with a special rule that gain a +1 to hit against models with the Fly keyword. I'm not sure if this is right but it's currently how my gaming group plays it. Edited July 10, 2017 by Myunch Link to comment https://bolterandchainsword.com/topic/336408-first-game-of-8th-observations-and-comments/#findComment-4814852 Share on other sites More sharing options...
Valerian Posted July 10, 2017 Share Posted July 10, 2017 And do flyers when attacking other flyers use the hard to hit rule? We couldn't find anything and played it as they were able to fire at full BS because they were both flyers. This came up in a recent game of mine as well. However, we played it as the flyers took a -1 in shooting due to hard to hit, reason being is that there are flyer models with a special rule that gain a +1 to hit against models with the Fly keyword. I'm not sure if this is right but it's currently how my gaming group plays it. That's correct. Hard to hit applies. Link to comment https://bolterandchainsword.com/topic/336408-first-game-of-8th-observations-and-comments/#findComment-4814924 Share on other sites More sharing options...
Captain Coolpants Posted July 10, 2017 Share Posted July 10, 2017 (edited) Hard to hit and heavy weapons is actually really silly when considering air to air combat. A flyer is -1 to hit with heavy weapons (unless machine spirit) and then another -1 to hit for being hard to hit lol. So pretty much all flyers are hitting other flyers on 5 or 6+ which is terrabad Edited July 10, 2017 by Captain Coolpants Link to comment https://bolterandchainsword.com/topic/336408-first-game-of-8th-observations-and-comments/#findComment-4815040 Share on other sites More sharing options...
Valerian Posted July 10, 2017 Share Posted July 10, 2017 Hard to hit and heavy weapons is actually really silly when considering air to air combat. A flyer is -1 to hit with heavy weapons (unless machine spirit) and then another -1 to hit for being hard to hit lol. So pretty much all flyers are hitting other flyers on 5 or 6+ which is terrabad Except for actual Interceptor aircraft, which get a +1 to hit. Link to comment https://bolterandchainsword.com/topic/336408-first-game-of-8th-observations-and-comments/#findComment-4815070 Share on other sites More sharing options...
Waking Dreamer Posted July 11, 2017 Share Posted July 11, 2017 Hard to hit and heavy weapons is actually really silly when considering air to air combat. A flyer is -1 to hit with heavy weapons (unless machine spirit) and then another -1 to hit for being hard to hit lol. So pretty much all flyers are hitting other flyers on 5 or 6+ which is terrabad The Xiphon Interceptor actually had 2 awesome rules: Terminal Tracking - allows to move and fire heavy weapons at full BS (3+). Sky Predator - add 1 to BS (so 2+) when targeting models with FLY keyword. So I would be hitting enemy aircraft on 3+ and hitting crisis suits, riptides, skimmers, jetbikes etc. on a 2+. Link to comment https://bolterandchainsword.com/topic/336408-first-game-of-8th-observations-and-comments/#findComment-4815370 Share on other sites More sharing options...
Trollbeard Posted July 11, 2017 Author Share Posted July 11, 2017 So the storm raven suffers the -1 to hit modifier with heavy weapons? Or does the power of the machine spirit stop that from happening? Link to comment https://bolterandchainsword.com/topic/336408-first-game-of-8th-observations-and-comments/#findComment-4815386 Share on other sites More sharing options...
Adeptus Posted July 11, 2017 Share Posted July 11, 2017 So the storm raven suffers the -1 to hit modifier with heavy weapons? Or does the power of the machine spirit stop that from happening? PotMS stops that from happening :) Link to comment https://bolterandchainsword.com/topic/336408-first-game-of-8th-observations-and-comments/#findComment-4815502 Share on other sites More sharing options...
SyNidus Posted July 11, 2017 Share Posted July 11, 2017 Actually Hard to Hit only applies to models that have that special rule in their dataslate. Not EVERY unit with fly has Hard to Hit, e.g. Assault Marines, Eldar windrunner jetbikes, Heldrakes... Link to comment https://bolterandchainsword.com/topic/336408-first-game-of-8th-observations-and-comments/#findComment-4815689 Share on other sites More sharing options...
Reclusiarch Darius Posted July 11, 2017 Share Posted July 11, 2017 If we end up getting the Xiphon back in our codex release, I'm probably gonna get one. They seem very strong against enemy planes/flying things. Yeah Ravens are legit, very solid all around gunship now. Link to comment https://bolterandchainsword.com/topic/336408-first-game-of-8th-observations-and-comments/#findComment-4815697 Share on other sites More sharing options...
Captain Coolpants Posted July 11, 2017 Share Posted July 11, 2017 Actually Hard to Hit only applies to models that have that special rule in their dataslate. Not EVERY unit with fly has Hard to Hit, e.g. Assault Marines, Eldar windrunner jetbikes, Heldrakes... nobody said they did lolSo obviously you're correct. Link to comment https://bolterandchainsword.com/topic/336408-first-game-of-8th-observations-and-comments/#findComment-4815963 Share on other sites More sharing options...
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