bradstorm Posted July 10, 2017 Share Posted July 10, 2017 Hi everyone I can't work out quite how saves now work with regards to large AP modifiers to saves, with no clarification from the rulebook: Normally, If a model is hit and wounded by a weapon with AP-1, a model with a normal 4+ armour save would be forced to save on a 5+ instead, This is clear. However if a model is hit and wounded with, say a plasma pistol at AP-3, a model with 4+ armour save would be modified to a 7+ save which would be impossible. My question is; If the latter situation occurs does the targeted model: A) Suffer a mortal (or otherwise unsavable) wound or B) Be allowed a 6+ save regardless of the AP modifier overtaking the model's save. Myself and my gaming partner cant find wording to support either option in the rulebook. Can anyone point us to something that would settle this? Apologies if this has been answered somewhere else, I couldn't find anything on the topic anywhere or in faq. Thanks in advance. Link to comment https://bolterandchainsword.com/topic/336452-saves-allowed-or-not/ Share on other sites More sharing options...
Brother Ramael Posted July 10, 2017 Share Posted July 10, 2017 Unless I am mistaken, in 8th edition the modifiers are to the dice rolls, not the save value ( unlike previous editions). So in that case, you would need to roll 4+ with a -3 to the roll, making it impossible unless you can add some bonuses or extra dices somehow... mortal wounds are another can of worms entirely. bradstorm and cielaq 2 Back to top Link to comment https://bolterandchainsword.com/topic/336452-saves-allowed-or-not/#findComment-4814912 Share on other sites More sharing options...
Jacinda Posted July 10, 2017 Share Posted July 10, 2017 with no clarification from the rulebook: It's on page 181 under Saving Throws. It works exactly like that. Don't make any other assumptions that are not mentioned in the rule and your fine. bradstorm 1 Back to top Link to comment https://bolterandchainsword.com/topic/336452-saves-allowed-or-not/#findComment-4814917 Share on other sites More sharing options...
Halandaar Posted July 10, 2017 Share Posted July 10, 2017 Page 7 of the Core Rules / Battle Primer: Saving Throw: The player commanding the target unit then makes a saving throw by rolling a dice and modifying the roll by the Armour Penetration characteristic of the weapon that caused the damage. For example, if the weapon has an Armour Penetration of -1, then 1 is subtracted from the saving throw roll. Modifiers change the actual dice roll, not the required save. If a model with a 4+ save is hit by a -3 AP weapon, it doesn't become a 7+ save, it's a 4+ save with a -3 modifier on the dice roll. So even if you roll a 6, after applying the -3 modifier that roll is now a 3 and you failed the save, and you will always fail because there is no way to roll a 7 on a D6. The only way you can pass this save is if you have a positive modifier, such as +1 from being in cover. Do not confuse a wound you cannot save with a Mortal Wound, which is one you aren't allowed to make a save against. Interrogator-Chaplain Ezra and bradstorm 2 Back to top Link to comment https://bolterandchainsword.com/topic/336452-saves-allowed-or-not/#findComment-4814941 Share on other sites More sharing options...
bradstorm Posted July 10, 2017 Author Share Posted July 10, 2017 Thanks all, It's a different way of thinking about it, and i knew we missed something. Modifying the dice roll as opposed to the save threw me, but i suppose it's simpler to work with. Cheers Link to comment https://bolterandchainsword.com/topic/336452-saves-allowed-or-not/#findComment-4814971 Share on other sites More sharing options...
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