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I'm finishing up my first 10 man assault squad but I wanted some feedback on how I should equip the rest of the models in the Squad. Does anyone use Plasma Pistols at all for any of their assault marines? This Assault squad will be part of my World Eaters legion and I have chain axes for all of them, but, would it be advantageous to have a few more power weapons in the squad other than a PF on the Sgt? 

Edited by Bloody Legionnaire
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In 7th Power Axes are awesome, Combat shields too. With 8th on the Horizon Plasma pistols are looking a lot more viable long term though *shrug*

 

Yeah, I know HH is staying with 7th but I don't know for how long. I was kinda wondering if I should be equiping my guys with 8th in mind... 

In 7th Power Axes are awesome, Combat shields too. With 8th on the Horizon Plasma pistols are looking a lot more viable long term though *shrug*

Before you keep dreaming about playing HH in that dumbed down edition you should wait for the new Age of Darkness rulebook. ;)

The points you spend on combat shields are often better spent on more assault marines. 

 

I'd go; 15 Assault Marines, 2-3 power axes, Sergeant with artificer armour and a power fist.

Also, an Apothecary is a great choice, especially in larger squads and if you're running the 'Crimson Path' RoW.

 

Melta-bombs are a good choice if your gaming group/area plays with 'multi-bombing'. If not they're wait too expensive to take.

It depends a lot also from local meta.

 

1. Are phosphex quads common? If yes, skip the squad entirely or do it just for coolness factor (then you can do the coolest weapons like plasma pistols.) Big expensive assault squad will just evaporate to phosphex.

 

2. If local meta hates normal marine troop choices, assault squads might be bad. For example They have hard time against terminator only Pride of the Legion lists.

 

3. What function do you want them to do? Tank busting and harassment units do not need large size. Frontline cc units need the models. Then numbers make apothecary a good buff provider. Value of apothecary also goes up with combat shields.

 

4. Combat shields, apothecary with 15+ models becomes hilariously expensive. Do not do this if meta includes a lot of machine spirit vindicators or similar things (S >= 8, AP 3 or better.)

 

5. Axes are must because of usual over abundance of 2+ saves in 30k. Sergeant with AA and powerfist all day everyday, or only AA if starved for points. AA tanking with apothecary against shooting is the best if you get lucky.

 

6. I feel plasma pistols could work with RoW such as Drop Assault Vanguard if you can get the nuncio-voxes on table to prevent deep strike scatter. But this is very situational. Also plasma pistols can work with Angel's wrath RoW.

 

Im going plasma pistols now to double duty Night Lords assault squad in 30k and 8th ed 40k. I also followed rule of cool and put Night lords special weapon on the sergeant.

Make no mistake, plasma pistols are far too pricy for their effectiveness in current 30k rules. Also assault is bad, unless done by primarchs or star-like units. Assault squads are best against 3+ or worse save blobs, but general meta with phosphex quads, vindicators and minimal troops makes them somewhat inefficient and situational.

 

I went overboard with unit analysis, but I left it there for further reference as the unit itself suffers quite a few decisive weaknesses.

 

In 7th Power Axes are awesome, Combat shields too. With 8th on the Horizon Plasma pistols are looking a lot more viable long term though *shrug*

Before you keep dreaming about playing HH in that dumbed down edition you should wait for the new Age of Darkness rulebook. :wink:

 

Trust me.. I have no desire for HH to ever convert over to 8th.. however, after finding out that was Alan Bligh's intention I'm sure it'll happen eventually. 

 

Kizz, why power axes over power fists? point costs? 

 

I'm actually still building up the Army right now. I don't have too many fast moving units in my Army so the Assault Squads will be used for fast pressure. I feel like with the other components of my Army they will not be as much of a priority. 

Kizz, why power axes over power fists? point costs? 

 

I can answer this, and the reason is pretty mundane. It's just that only the sergeant has the option for a power fist. The regular marines are 1 in 5 regular power weapons only.

 

Kizz, why power axes over power fists? point costs? 

 

I can answer this, and the reason is pretty mundane. It's just that only the sergeant has the option for a power fist. The regular marines are 1 in 5 regular power weapons only.

 

Thank you good sir, I indeed overlooked that while reading over the wargear options.

Have my squad of 20 BA assault dudes painted up... 3 axes and the sarge fist (he's holding the MB) and apothecary flying about.

Spread the squad out as much as possible and thump about on heavily armored dudes with the emperors blessed dice rolls.

The last price drop meant these guys started getting built... real life means they are just getting around to getting finished;)

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