Panda_Saurus_Rex Posted July 12, 2017 Share Posted July 12, 2017 Is there anything to be said for a Captain in terminator armor with double lightning claws now? Link to comment https://bolterandchainsword.com/topic/336589-ba-tda-captains-in-8th/ Share on other sites More sharing options...
durdle-durdle Posted July 13, 2017 Share Posted July 13, 2017 Is there anything to be said for a Captain in terminator armor with double lightning claws now? It would make a pretty decent infantry killer, but i feel like if the captain doesn't have a shooting weapon, you're wasting a large part of him. My favorite captain this far has terminator armor, a combi plasma, and relic sword. He shoots hyper accurately and his sword is great for fighting pretty much any character that's not a tank or monster. I use him paired with company vets or sternguard in a drop-spray style list. A jump pack captain with a combi plasma and power axe also makes a good backfield buffer. With the pack, he can go pretty much anywhere he needs to go (including in buildings) to be a mobile buffing point. I just can't see giving up 2 plasma shots for one extra claw attack. Aothaine 1 Back to top Link to comment https://bolterandchainsword.com/topic/336589-ba-tda-captains-in-8th/#findComment-4817497 Share on other sites More sharing options...
dread05 Posted July 13, 2017 Share Posted July 13, 2017 I think there is a new thread about captain loadouts in 8th, but. I'm planing on building two of them. One with combi plasma and power fist and jump pack, acompanied by a company veterans squad with 4 plasmas and 1 combi plasma also in jump packs. And one fluffy one with combi flamer and relic blade who's gonna be captain Raxiatel, Caller of the fire of the 6th company, my all flamers company. Link to comment https://bolterandchainsword.com/topic/336589-ba-tda-captains-in-8th/#findComment-4817606 Share on other sites More sharing options...
Blindhamster Posted July 13, 2017 Share Posted July 13, 2017 my captain has a power sword and master crafted auto bolt rifle for now. Hopefully I'll gain some options and can rejig to something more exciting.Very interested to see what relics we may gain. Link to comment https://bolterandchainsword.com/topic/336589-ba-tda-captains-in-8th/#findComment-4817669 Share on other sites More sharing options...
Dont-Be-Haten Posted July 13, 2017 Share Posted July 13, 2017 (edited) As much as I want a beat stick HQ. you have to be extremely careful with both placement and what you assault. Charging in, only to have your opponent burn two command points to attempt to snipe out characters in combat before they get a chance to do anything is a real threat now unfortunately. Even with heroic intervention, some heroes are just too slow, or aren't meant for melee anymore. That's one of the few downsides to 8th now-a-days. Edited July 13, 2017 by Dont-Be-Haten Link to comment https://bolterandchainsword.com/topic/336589-ba-tda-captains-in-8th/#findComment-4817677 Share on other sites More sharing options...
Blindhamster Posted July 13, 2017 Share Posted July 13, 2017 you always want to charge with a unit other than a character first, and ensure your characters charge for an edge of a combat to minimize how much can return attacks against them.I think it's also why company vets are incredibly important - they can help characters avoid being sniped, unlike anything else in the game. Karhedron and Aothaine 2 Back to top Link to comment https://bolterandchainsword.com/topic/336589-ba-tda-captains-in-8th/#findComment-4817716 Share on other sites More sharing options...
Charlo Posted July 13, 2017 Share Posted July 13, 2017 Thinking about it, it's weird that SG don't have that ability too.... Link to comment https://bolterandchainsword.com/topic/336589-ba-tda-captains-in-8th/#findComment-4817765 Share on other sites More sharing options...
Blindhamster Posted July 13, 2017 Share Posted July 13, 2017 true, very weird actually when that is their sole purpose! Honour Guard have it don't they? Link to comment https://bolterandchainsword.com/topic/336589-ba-tda-captains-in-8th/#findComment-4817773 Share on other sites More sharing options...
Charlo Posted July 13, 2017 Share Posted July 13, 2017 true, very weird actually when that is their sole purpose! Honour Guard have it don't they? Yep! And SG are basically jump HG... Link to comment https://bolterandchainsword.com/topic/336589-ba-tda-captains-in-8th/#findComment-4817793 Share on other sites More sharing options...
Jolemai Posted July 13, 2017 Share Posted July 13, 2017 Right, I've split these off into a new thread. As you were folks. Link to comment https://bolterandchainsword.com/topic/336589-ba-tda-captains-in-8th/#findComment-4817844 Share on other sites More sharing options...
Panda_Saurus_Rex Posted July 13, 2017 Author Share Posted July 13, 2017 I have almost every iteration of Capt now: JP, Foot-Slog, Karlaen, and most weapon combos as well. The only one I don't have is non-Karlaen terminator so I picked up a guy yesterday and I'm sitting down looking at all my bits and have no clue how to kit this guy out. Link to comment https://bolterandchainsword.com/topic/336589-ba-tda-captains-in-8th/#findComment-4817873 Share on other sites More sharing options...
Dont-Be-Haten Posted July 13, 2017 Share Posted July 13, 2017 How can one build a left handed combi-bolter for a kitbashed TDA captain using the Karleam model? Link to comment https://bolterandchainsword.com/topic/336589-ba-tda-captains-in-8th/#findComment-4817887 Share on other sites More sharing options...
Aothaine Posted July 13, 2017 Share Posted July 13, 2017 How can one build a left handed combi-bolter for a kitbashed TDA captain using the Karleam model? Grab two spare bolters and some green stuff. Cut off the clips from the bolters and shave down the inside of the bolters that you will be gluing together. Then glue the clip to the new combi bolter and greenstuff a strap around the arm. Demoulius 1 Back to top Link to comment https://bolterandchainsword.com/topic/336589-ba-tda-captains-in-8th/#findComment-4818085 Share on other sites More sharing options...
Xenith Posted July 14, 2017 Share Posted July 14, 2017 How can one build a left handed combi-bolter for a kitbashed TDA captain using the Karleam model? Grey knight terminator left arm for wrist mounted option. Thousand sons Terminator kit has a left handed combi bolter. I think the BA sprue has a left handed storm bolter also? It might be right. Link to comment https://bolterandchainsword.com/topic/336589-ba-tda-captains-in-8th/#findComment-4818777 Share on other sites More sharing options...
Karhedron Posted July 14, 2017 Share Posted July 14, 2017 How can one build a left handed combi-bolter for a kitbashed TDA captain using the Karleam model? I would trim off Karlaen's storm bolter but leave his existing hand in place (the left arm and gun is a single piece). Then you can use any existing combi-weapon you like and cut the hand off it. I usually do weapon conversions where the hand joins the gun rather than at the wrist. Link to comment https://bolterandchainsword.com/topic/336589-ba-tda-captains-in-8th/#findComment-4818961 Share on other sites More sharing options...
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