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Inured to pain


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Does the dark eldar power from pain rule: inured to pain, happen before the saving throw or after an unsaved throw and the damage is totalled up?

I've been reading is as: enemy model wounds one of you models. You fail the save and the weapon causes 2 wounds. You roll 2 dice in this case.

 

But looking at other rules like spirit stones and painboy rules make me think it should be BEFORE saving rolls because it doesn't explicitly say so

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It is odd that with the abandonment of USRs that GW would fall into the trap of the slightly different language between similar rules.  The designer commentary had the following to say about Disgustingly Resiliant (2nd page):

 

Q: When rolling for abilities such as ‘Disgustingly Resilient’ or ‘Tenacious Survivor’ against attacks which inflict multiple wounds, do you roll to ignore each individual wound inflicted by the attack, or do you roll only once to ignore all the wounds inflicted by the attack?

 

A: Roll to avoid each wound lost separately.

 

For example, if a model with Disgustingly Resilient fails its saving throw against an attack made by a thunder hammer (Damage 3), you would roll three dice and for each result of 5+ you would ignore a single wound.

 

 

Disgustingly resilient specifically says after a model loses a wound, while the DE rules is when it suffers a wound.

 

Damage is only inflicted after a saving throw is made, and only when that saving throw fails.  The shooting phase of the core rules is as follows: ...Roll to wound (inflict wound), allocate wound, saving throw, inflict damage (suffer wound).

 

So the wound is only being suffered after the failed saving throw, which is when you should roll.

Edited by SvenONE
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