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Vindicators in 8th edition


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I mean, maybe we should wait until the Codex drops for a possible change, then make effort to playtest the thing.  In a vacuum, on paper, we can armchair the Vindicator all day.  But once on the board solo or in squadron, in cohort with an army, it's actually not as bad as the numbers suggest?

 

I'm an optimist on the internet by nature.  Yet, I also own some and would love to use them as well.  Maybe not for every list or game, but certainly have them in the arsenal as an option.

There have been 1-2 changes confirmed so far (New rule for Intercessors etc), so maybe. I don't expect anything too sweeping though.

 

That said, GW seems much more willing to make balance adjustments already, so potentially we will see tweaks to the Demo Cannon. This is the nice thing about the way they have seperated the weapon points/rules from the models this time, they can easily tweak an individual weapons performance if it's too weak or strong.

 

However, that being said....i'm not sure how to tweak the Demo without breaking it, other than making it cheaper (which would be a bit of a poor solution tbh).

 

- You can't just tweak the number of shots and leave the rest alone, because it'd be WAY too good as an AT gun.

- You could increase the shots and lower the damage per hit. A flat "3" damage would give a D6 shot Demo the same maximum tank killing power, but make it better against infantry. However, this makes it terrifyingly good against 2 or 3 wound units, as there's no survival chance unlike the D6.

 

Tricky weapon due to the way their new weapon stat system works. You can see they realised this....other old ordnance blasts got D6 shots in general, and d3 was for small templates. The Demo was singled out due to balance reasons.

Errrr, what about different ammo types?  An anti-tank shell with d3 shots, high Strength, high AP, and Dd6; and an anti-personnel shell with like 3d3 shots, Strength in the 6-ish range, medium AP (maybe -2?), and a flat 2 damage per hit.

Do we really want to wishlist though?  I mean, there has to be a way to make this beast work well.  After the work GW has put into this edition where *most* units are actually worth taking, there was bound to be some that would be less likely an option. 

 

I mean, was the venerable Vindicator always a niche unit?  If so, then maybe it still is?

It would be sweet if it got power of the machine spirit w/ the codex, or run the upcoming IH rules (https://www.warhammer-community.com).

 

I've only been using the vindicator when playing @ 2k but it's still been solid.   All pie plates are gone.  I suspect internet logic or not actually using it is why I see calls of garbage.

 

This is not the case.  Once again, better vs. vehicle/single model.  Can be worse cause random on multi, but we have re-rolls.  Still a beefcake w/ many wds. and T8.  You gotta pay landraider prices for that right? Nope.

 

Recent games have been @ patrol or 500, but played one 2k pt. game wed. night w/ a Vindi, and it was fine.  Actually a steal considering it's points.  Soaked alot of firepower, killed a raider, mauled a squad of incubi, and charged some warriors/witches to block.  I think it poked a few more warriors before the game was over. 

Stratagems like that are why I want my Dedicated LRCs back :(

 

But we are spoiled for choice on dangerous CP, using a very limited pool.  Taking 3 Vindis for the ultra shot seems like something you'd be tailoring to a very specific enemy (Imperial Knights, for instance), not an all-comers set up.

  • 6 months later...

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