Blindhamster Posted August 1, 2017 Share Posted August 1, 2017 guys, we just wont have any rules! Link to comment https://bolterandchainsword.com/topic/336745-ba-chapter-tactics-speculation/page/10/#findComment-4840358 Share on other sites More sharing options...
LutherMax Posted August 1, 2017 Share Posted August 1, 2017 We may get a rule that another Faction already has by the time our Codex comes out. With over 20 factions, some having sub-sets (e.g. Space Marines and Chaos), some duplication seems quite likely! Karhedron 1 Back to top Link to comment https://bolterandchainsword.com/topic/336745-ba-chapter-tactics-speculation/page/10/#findComment-4840378 Share on other sites More sharing options...
Panzer Posted August 1, 2017 Share Posted August 1, 2017 ^ this. IW just got the same Legion Trait as the IF Chapter Tactic. ;) Link to comment https://bolterandchainsword.com/topic/336745-ba-chapter-tactics-speculation/page/10/#findComment-4840401 Share on other sites More sharing options...
Indefragable Posted August 1, 2017 Share Posted August 1, 2017 (edited) I think there will be parallels between Loyalist and Traitor chapters.  At this point, I would put money down on us being the counterpart to Emperor's Children, getting some form of always-strike first tactic.  I would guess something close to World Eaters, but to be honest, they will prob give that to Space Wolves. By process of elimination, if any (mainstream) Loyalist Chapter were to get a strike-first ability, it'd be us.  Hidden Content  Traitor/Loyalist counterparts:  Night Lords: -1 Leadership for each NL unit within 6″ of the enemy. This stacks to a minimum of 1 Leadership for the enemy.  --Dark Angels?  Word Bearers: Re-roll failed Moral checks.  --Hmmmmm....we already get that as loyalists. Probably Blood Angels because GW doesn't get us  Emperor’s Children: Always strike first.  --Blood Angels?  Black Legion: +1 Leadership and can always advance and shoot/gain bonuses/or no modifiers to advancing and shooting. (Poster was unclear which one)  --kinda-sorta Ultramarines  Iron Warriors: Possibly negating cover or gaining better cover when in cover.  --Imperial Fists. Duh  Alpha Legion: Scout ability – (Like deepstrike but 12″ away from enemy units).  --kinda sorta Ravenguard (not directly translatable, but it's kind of the exact counter-weight to RG: "oh your bonus is if you're 12" away? We can make sure you are never that far away. Btw, were Chaos so we're better* at melee")  Renegade Chapters: Sadly unreadable. World Eaters: When a unit with this trait makes a successful charge, you can make one additional attack with each model in the unit.  --Blood Angels or Space Wolves, but I would guess SW the way they are shaping up this edition  An addition: It appears that all Chaos Legions get the same Objective Secured ability that Loyalists have.  --if there no enemies left alive, then the LM the Objective is Secures automatically...  Edited August 1, 2017 by Indefragable Blindhamster 1 Back to top Link to comment https://bolterandchainsword.com/topic/336745-ba-chapter-tactics-speculation/page/10/#findComment-4840419 Share on other sites More sharing options...
Blindhamster Posted August 1, 2017 Share Posted August 1, 2017 hmm, if it ends up that we get an ability the same as one of the traitor legions, it'd either be:Always Strikes First (Emperors Children)Gets +1 Attack (World Eaters)orCan Advance and Charge (renegade)I'd guess. Yeah. Link to comment https://bolterandchainsword.com/topic/336745-ba-chapter-tactics-speculation/page/10/#findComment-4840450 Share on other sites More sharing options...
Charlo Posted August 1, 2017 Author Share Posted August 1, 2017 Hoping for Advance & Charge. LutherMax, Quixus and Karhedron 3 Back to top Link to comment https://bolterandchainsword.com/topic/336745-ba-chapter-tactics-speculation/page/10/#findComment-4840504 Share on other sites More sharing options...
LutherMax Posted August 1, 2017 Share Posted August 1, 2017 Hoping for Advance & Charge. Yeah I'd definitely prefer that to always striking first. Something that helps get get into combat in the first place! Damon Nightman, Arkangilos and Quixus 3 Back to top Link to comment https://bolterandchainsword.com/topic/336745-ba-chapter-tactics-speculation/page/10/#findComment-4840513 Share on other sites More sharing options...
Damon Nightman Posted August 1, 2017 Share Posted August 1, 2017 I feel like we will have a rule named "Masters of Assault" or something similar. Advance and charge sounds fitting... Link to comment https://bolterandchainsword.com/topic/336745-ba-chapter-tactics-speculation/page/10/#findComment-4840526 Share on other sites More sharing options...
teblin Posted August 1, 2017 Share Posted August 1, 2017 (edited) Just throwing some ideas out there.   Red Thirst  Any Blood Angels units with this tactic do not need to take Morale tests while within 12" of an enemy unit. In addition, characters and dreadnoughts with this tactic always hit first in combat.  Close Quarters Experts  Blood Angels units with this tactic may use Rapid Fire and Assault weapons within 1" of enemy units, with a -1 to hit modifier.  Blood of the Red Grail  Nominate up to three units with this tactic at the end of the deployment phase; these units have drunk from the Red Grail and have been empowered by the blood of their Primarch.  Units that have drunk from the Red Grail benefit from up to four of the following bonuses (player's choice):  +1 S, +1 A, +1 Ld, +1 WS, +1 BS. (WS & BS may never be improved above 2+) Edited August 1, 2017 by teblin Damon Nightman 1 Back to top Link to comment https://bolterandchainsword.com/topic/336745-ba-chapter-tactics-speculation/page/10/#findComment-4840529 Share on other sites More sharing options...
Frater Antodeniel Posted August 1, 2017 Share Posted August 1, 2017 Also, when you are confronting the two sides of the coin, one against the other. Hit First VS Hit Hard. Â You miss one obvious possibility that can be part of the future Blood Angels Codex => 2 Factions rules (Blood Angels and Flesh Tearers). Â This way, the Blood Angels rules could be designed like the EC (Always Strikes First), and the Flesh Tearers rules like the WE (+1 Attack) or the Renegade (Advance and Charge). Â It would not be surprising that Flesh Tearers may end up with their rules in the codex, army wide specific rules, 1 unique Stratagem, 1 to 6 Chapter Relics and 1 to 6 Warlord Trait. Link to comment https://bolterandchainsword.com/topic/336745-ba-chapter-tactics-speculation/page/10/#findComment-4840542 Share on other sites More sharing options...
Damon Nightman Posted August 1, 2017 Share Posted August 1, 2017 That drink from the grail idea is pretty awesome! I really like that Link to comment https://bolterandchainsword.com/topic/336745-ba-chapter-tactics-speculation/page/10/#findComment-4840543 Share on other sites More sharing options...
Arkangilos Posted August 1, 2017 Share Posted August 1, 2017 Eh, I think that's all a bit excessive. Â The Red Thirst will probably give us +1 S or allow us to advance and charge (hopefully both!) Â We will have the Black Rage which will give +1 attack and hopefully they will change it so that DC don't have morale or get to strike if they fail morale (like the fanatical trait from AoS) Â And we will have Descent of Angels which will help us with deep strike in some way. Â I am willing to bet money on +1S, because we have literally had it since at least 3rd edition. I don't see flesh tearers getting their son chapter tactics. I can see a warlord trait and a strategem, but no CT. Link to comment https://bolterandchainsword.com/topic/336745-ba-chapter-tactics-speculation/page/10/#findComment-4840547 Share on other sites More sharing options...
Arkangilos Posted August 1, 2017 Share Posted August 1, 2017 In fact we will probably get a few strategems that will be all of those things (like advance and charge) Link to comment https://bolterandchainsword.com/topic/336745-ba-chapter-tactics-speculation/page/10/#findComment-4840562 Share on other sites More sharing options...
Quixus Posted August 1, 2017 Share Posted August 1, 2017 Blood of the Red Grail  Nominate up to three units with this tactic at the end of the deployment phase; these units have drunk from the Red Grail and have been empowered by the blood of their Primarch.  Units that have drunk from the Red Grail benefit from up to four of the following bonuses (player's choice):  +1 S, +1 A, +1 Ld, +1 WS, +1 BS. (WS & BS may never be improved above 2+) I get that the limited number of units is a balance measure, but I think it is weird that only a few marines would benefit from the grail if it is present.  Also, when you are confronting the two sides of the coin, one against the other. Hit First VS Hit Hard.  You miss one obvious possibility that can be part of the future Blood Angels Codex => 2 Factions rules (Blood Angels and Flesh Tearers).  This way, the Blood Angels rules could be designed like the EC (Always Strikes First), and the Flesh Tearers rules like the WE (+1 Attack) or the Renegade (Advance and Charge).  It would not be surprising that Flesh Tearers may end up with their rules in the codex, army wide specific rules, 1 unique Stratagem, 1 to 6 Chapter Relics and 1 to 6 Warlord Trait. I wouldn't like that. Dante should be able to advance and charge.  In fact we will probably get a few strategems that will be all of those things (like advance and charge) Things like that should be built into the unit not into certain army compositions. Unless I am mistaken you only get command points and thus stratagems if your army is battleforged. Link to comment https://bolterandchainsword.com/topic/336745-ba-chapter-tactics-speculation/page/10/#findComment-4840696 Share on other sites More sharing options...
Arkangilos Posted August 1, 2017 Share Posted August 1, 2017 Battleforging is super, super easy, and those being strategems fits the themes so far. Link to comment https://bolterandchainsword.com/topic/336745-ba-chapter-tactics-speculation/page/10/#findComment-4840773 Share on other sites More sharing options...
Panzer Posted August 1, 2017 Share Posted August 1, 2017 Seriously, how can you build an army that is not battleforged unless you try really really hard to avoid it. :D Karhedron 1 Back to top Link to comment https://bolterandchainsword.com/topic/336745-ba-chapter-tactics-speculation/page/10/#findComment-4840779 Share on other sites More sharing options...
teblin Posted August 1, 2017 Share Posted August 1, 2017 (edited)  Blood of the Red Grail  Nominate up to three units with this tactic at the end of the deployment phase; these units have drunk from the Red Grail and have been empowered by the blood of their Primarch.  Units that have drunk from the Red Grail benefit from up to four of the following bonuses (player's choice):  +1 S, +1 A, +1 Ld, +1 WS, +1 BS. (WS & BS may never be improved above 2+) I get that the limited number of units is a balance measure, but I think it is weird that only a few marines would benefit from the grail if it is present.   I'm assuming that the blood within the Red Grail is finite (or very limited at least), unless some piece of fluff somewhere says otherwise, I guess that's my justification. Edited August 1, 2017 by teblin Link to comment https://bolterandchainsword.com/topic/336745-ba-chapter-tactics-speculation/page/10/#findComment-4840872 Share on other sites More sharing options...
Quixus Posted August 1, 2017 Share Posted August 1, 2017 Battleforging is super, super easy, and those being strategems fits the themes so far. Seriously, how can you build an army that is not battleforged unless you try really really hard to avoid it. It is not about whether it is easy or a good idea to make a battleforged army, I just don't like the idea that traits that are supposed to be inherent in every Blood Angel only work if the army is composed in a certain way.    Blood of the Red Grail  Nominate up to three units with this tactic at the end of the deployment phase; these units have drunk from the Red Grail and have been empowered by the blood of their Primarch.  Units that have drunk from the Red Grail benefit from up to four of the following bonuses (player's choice):  +1 S, +1 A, +1 Ld, +1 WS, +1 BS. (WS & BS may never be improved above 2+) I get that the limited number of units is a balance measure, but I think it is weird that only a few marines would benefit from the grail if it is present.   I'm assuming that the blood within the Red Grail is finite (or very limited at least), unless some piece of fluff somewhere says otherwise, I guess that's my justification. If it was finite and the quantity is in any relation to a container that can be carried by a human/marine, how hasn't it been depleted long before the 41st millenium? Link to comment https://bolterandchainsword.com/topic/336745-ba-chapter-tactics-speculation/page/10/#findComment-4840890 Share on other sites More sharing options...
Arkangilos Posted August 1, 2017 Share Posted August 1, 2017 The blood grails and red grails use the blood of Blood Angels, usually from the Priest. Â Descent of Angels makes sense as a strategem, as it predicates on them using the strategy/tactics/army composition. Â The Red Thirst giving +1S on the charge makes sense as an army wide, non battleforged thing as it's a genetic quirk. Link to comment https://bolterandchainsword.com/topic/336745-ba-chapter-tactics-speculation/page/10/#findComment-4840910 Share on other sites More sharing options...
teblin Posted August 1, 2017 Share Posted August 1, 2017  Battleforging is super, super easy, and those being strategems fits the themes so far. Seriously, how can you build an army that is not battleforged unless you try really really hard to avoid it. It is not about whether it is easy or a good idea to make a battleforged army, I just don't like the idea that traits that are supposed to be inherent in every Blood Angel only work if the army is composed in a certain way.    Blood of the Red Grail  Nominate up to three units with this tactic at the end of the deployment phase; these units have drunk from the Red Grail and have been empowered by the blood of their Primarch.  Units that have drunk from the Red Grail benefit from up to four of the following bonuses (player's choice):  +1 S, +1 A, +1 Ld, +1 WS, +1 BS. (WS & BS may never be improved above 2+) I get that the limited number of units is a balance measure, but I think it is weird that only a few marines would benefit from the grail if it is present.   I'm assuming that the blood within the Red Grail is finite (or very limited at least), unless some piece of fluff somewhere says otherwise, I guess that's my justification. If it was finite and the quantity is in any relation to a container that can be carried by a human/marine, how hasn't it been depleted long before the 41st millenium?   I was under the impression that the Red Grail was something different to the other chalices and wasn't used in the same way/as often. Link to comment https://bolterandchainsword.com/topic/336745-ba-chapter-tactics-speculation/page/10/#findComment-4841008 Share on other sites More sharing options...
Dont-Be-Haten Posted August 1, 2017 Share Posted August 1, 2017 If we get Advance and Charge do I get to claim "called it!" and make a banner? Link to comment https://bolterandchainsword.com/topic/336745-ba-chapter-tactics-speculation/page/10/#findComment-4841077 Share on other sites More sharing options...
Indefragable Posted August 1, 2017 Share Posted August 1, 2017 If we get Advance and Charge do I get to claim "called it!" and make a banner? Sure. Â At this point I think we should start some kind of pool. "That team'll write anything." Â Link to comment https://bolterandchainsword.com/topic/336745-ba-chapter-tactics-speculation/page/10/#findComment-4841087 Share on other sites More sharing options...
appiah4 Posted August 2, 2017 Share Posted August 2, 2017 My guess: Â Curse of Sanguinius: Your units are inferior to Space Marines in everything. Deal with it. (Except Primaris marines. Please buy moar.) Indefragable, Silverson, Arkhanist and 2 others 5 Back to top Link to comment https://bolterandchainsword.com/topic/336745-ba-chapter-tactics-speculation/page/10/#findComment-4841308 Share on other sites More sharing options...
Panzer Posted August 2, 2017 Share Posted August 2, 2017 Guys, genetic trait or not is a fluff thing and battleforged or not is a crunch thing. For crunch/balance it shouldn't matter AT ALL whether it's a genetic trait or whatever. ^^ Link to comment https://bolterandchainsword.com/topic/336745-ba-chapter-tactics-speculation/page/10/#findComment-4841355 Share on other sites More sharing options...
Arkhanist Posted August 2, 2017 Share Posted August 2, 2017 Â Â Â Â I'm assuming that the blood within the Red Grail is finite (or very limited at least), unless some piece of fluff somewhere says otherwise, I guess that's my justification. Â Â The red grail orginally held Sanguinius' blood, but they couldn't keep it fresh for long after his death so it was injected into the sanguinary priests at the time. The grail is refilled with blood from all the sanguinary priests, and is used both to induct new marine candidates with a sip and for new sanguinary priests. Thus the blood of Sanguinius lives on in his descendants, particularly the priests. Link to comment https://bolterandchainsword.com/topic/336745-ba-chapter-tactics-speculation/page/10/#findComment-4841368 Share on other sites More sharing options...
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