Silas7 Posted August 2, 2017 Share Posted August 2, 2017 (edited) Always striking first is only useful half the time. The time when you get charged instead of doing the charging, which IS very handy as it saves CP on counter-assaulting. If we get to advance and charge that would make Auto rifle Intersessors very fast to the fight but without being able to withdraw from the fight and act, I don't think it would be a very good idea unless you know you can bully a weaker squad. I'm certain about one thing, can't wait for some confirmations on what the BA codex contains. Edited August 2, 2017 by Silas7 Link to comment Share on other sites More sharing options...
Panzer Posted August 2, 2017 Share Posted August 2, 2017 Also always striking first isn't exactly "always". When you get charged both units would strike first and that means you alternate as if nobody would strike first. Which means the enemy gets to choose first. So unless you got charged by multiple units or are in the second round of melee, it won't do anything. Link to comment Share on other sites More sharing options...
Silverson Posted August 2, 2017 Share Posted August 2, 2017 For the always strikes first rule, what happens in the second/third/fourth rounds of combat?. Does the always strikes first come in and they get to attack with all their units (with the rule) first? Link to comment Share on other sites More sharing options...
Panzer Posted August 2, 2017 Share Posted August 2, 2017 Yes in the second, third, fourth and so forth round of combat they keep striking first. Silverson 1 Back to top Link to comment Share on other sites More sharing options...
Xenith Posted August 2, 2017 Share Posted August 2, 2017 Battleforging is super, super easy, and those being strategems fits the themes so far. Seriously, how can you build an army that is not battleforged unless you try really really hard to avoid it. It is not about whether it is easy or a good idea to make a battleforged army, I just don't like the idea that traits that are supposed to be inherent in every Blood Angel only work if the army is composed in a certain way. At this point, battle forged pretty much means 'contains only blood angels', or has a significant number of blood angels working in an organised manner. These guys are the ones that get the bonuses. A pic n mix army doesn't get them. Link to comment Share on other sites More sharing options...
Dolchiate Remembrancer Posted August 2, 2017 Share Posted August 2, 2017 Also always striking first isn't exactly "always". When you get charged both units would strike first and that means you alternate as if nobody would strike first. Which means the enemy gets to choose first. So unless you got charged by multiple units or are in the second round of melee, it won't do anything. Do you have an FAQ reference for that? Caus to me always striking first is always striking first. Regardless of being charged. Link to comment Share on other sites More sharing options...
Extropian Posted August 2, 2017 Share Posted August 2, 2017 Also always striking first isn't exactly "always". When you get charged both units would strike first and that means you alternate as if nobody would strike first. Which means the enemy gets to choose first. So unless you got charged by multiple units or are in the second round of melee, it won't do anything. Do you have an FAQ reference for that? Caus to me always striking first is always striking first. Regardless of being charged. It says it in the ability description, it doesn't need an FAQ. "If the enemy has units that have charged, or that have a similar ability, then alternate choosing units to fight with, starting with the player whose turn is taking place". Panzer and Dolchiate Remembrancer 2 Back to top Link to comment Share on other sites More sharing options...
Blindhamster Posted August 2, 2017 Share Posted August 2, 2017 its frankly still a huge bonus when an opponent pulls off multiple charges. Link to comment Share on other sites More sharing options...
LutherMax Posted August 2, 2017 Share Posted August 2, 2017 So charging units still strike first (the rule doesn't trump that), but subsequently in either player's turn you strike first? Link to comment Share on other sites More sharing options...
Panzer Posted August 2, 2017 Share Posted August 2, 2017 So charging units still strike first (the rule doesn't trump that), but subsequently in either player's turn you strike first? The first charging unit of the opponent strikes first since he can choose first when alternating units. ;) The other charging units may or may not strike first depending on the unit choices when alternating them. LutherMax 1 Back to top Link to comment Share on other sites More sharing options...
Blindhamster Posted August 2, 2017 Share Posted August 2, 2017 Exactly as sfPanzer says LutherMax 1 Back to top Link to comment Share on other sites More sharing options...
Arkangilos Posted August 2, 2017 Share Posted August 2, 2017 My guess: Curse of Sanguinius: Your units are inferior to Space Marines in everything. Deal with it. (Except Primaris marines. Please buy moar.) Really dude? It was relatively positive speculation until you showed up with absolutely nothing constructive. Thanks man. Link to comment Share on other sites More sharing options...
Blindhamster Posted August 2, 2017 Share Posted August 2, 2017 My guess: Curse of Sanguinius: Your units are inferior to Space Marines in everything. Deal with it. (Except Primaris marines. Please buy moar.) Really dude? It was relatively positive speculation until you showed up with absolutely nothing constructive. Thanks man. @the battleforged thing: I personally don't think our army will have to be battleforged for our genetic quirk. But I could be wrong. Chapter tactics for the rest require you are running a battleforged detachment of the chapter in question. I'd be shocked if we were any different. Karhedron 1 Back to top Link to comment Share on other sites More sharing options...
Arkangilos Posted August 2, 2017 Share Posted August 2, 2017 We don't have chapter tactics. Do you think Death Guard have to be battle forged to get Disgustingly Resilient? Quixus 1 Back to top Link to comment Share on other sites More sharing options...
Panzer Posted August 2, 2017 Share Posted August 2, 2017 As I mentioned before that's a rules thing, not a fluff thing. Yes I do expect Death Guard having to be battle forged to benefit from their army wide rule but I guess we'll see in like a month or so. Link to comment Share on other sites More sharing options...
Arkangilos Posted August 2, 2017 Share Posted August 2, 2017 Yeah, I don't know, but I don't think they will need to be. I think it will be a thing where all applicable Death Guard Units will have Disgustingly Resilient at all times. Link to comment Share on other sites More sharing options...
Panzer Posted August 2, 2017 Share Posted August 2, 2017 We don't even know whether Disgustingly Resilient will be their army wide rule or just a very common special rule. Imo you are jumping the gun here when talking about battle forged or not. Let's just wait for it. Link to comment Share on other sites More sharing options...
Arkangilos Posted August 2, 2017 Share Posted August 2, 2017 We are all jumping the gun. If you say that it will be like that I can debate it without "jumping the gun". When the same people keep spouting the same unknown thing as if they know it, I'll keep going back with my reply. None of us know the answer, so it's not just me jumping it. Blindhamster 1 Back to top Link to comment Share on other sites More sharing options...
Brother_Mike Posted August 2, 2017 Share Posted August 2, 2017 (edited) Thinking about it offhand, BA have always been the chapter to specialize in "descending from the sky like avenging angels", so why not a Chapter Tactic for us that improves how our reserves work? For instance, we could gain bonuses on the turn a unit of ours comes in from reserve through teleporting, jump packs, etc? Some bonuses that come to mind: Bonus to movement characteristic on the turn the unit comes in Bonus to charge distance on the turn the unit comes in Decrease the distance the unit has to be from enemy units (this could bring back the usefulness of dropping flamer type weapons on the enemy, and only for us) +1 attack on the charge +1 strength on the charge This to me is a good bridge between BA fluff and game mechanics. In theory it seems like a ton of fun to play, too Edited August 2, 2017 by Brother_Mike Link to comment Share on other sites More sharing options...
Panzer Posted August 2, 2017 Share Posted August 2, 2017 We are all jumping the gun. If you say that it will be like that I can debate it without "jumping the gun". When the same people keep spouting the same unknown thing as if they know it, I'll keep going back with my reply. None of us know the answer, so it's not just me jumping it. Hey I only responded to whoever said that it won't depend on being battle forged or not. I never once claimed that I know for sure how it'll be. :P Link to comment Share on other sites More sharing options...
Charlo Posted August 2, 2017 Author Share Posted August 2, 2017 It was confirmed as WHF that you'll need a common word to gain special rules beyond the baseline. Imperium also doesn't count. So we'll need a pure BA detachment at least to unlock the strats, traits etc Link to comment Share on other sites More sharing options...
Arkangilos Posted August 2, 2017 Share Posted August 2, 2017 Quote? Because just based on what you said, I can satisfy that as a unit with the BA keyword has a common word with the rule, such as "all units with the BA keyword get +1 S on charge" Link to comment Share on other sites More sharing options...
Charlo Posted August 2, 2017 Author Share Posted August 2, 2017 Well, no I don't have a quote as it was a while ago and I don't remember the exact wording :P it was quite a long explanation as it goes anyway. But it'll work like Chapter tactics, where if a DETACHMENT, and not a single unit, are all Blood Angels they'll get additional rules (which is at least access to the strategems, warlord traits, relics etc). Sure BA may get an additional base rule but to do anything fancy outside of the generic 3 rulebook strats the game is being designed so that you have to stick to one faction. Link to comment Share on other sites More sharing options...
Panzer Posted August 2, 2017 Share Posted August 2, 2017 Well, no I don't have a quote as it was a while ago and I don't remember the exact wording it was quite a long explanation as it goes anyway. But it'll work like Chapter tactics, where if a DETACHMENT, and not a single unit, are all Blood Angels they'll get additional rules (which is at least access to the strategems, warlord traits, relics etc). Sure BA may get an additional base rule but to do anything fancy outside of the generic 3 rulebook strats the game is being designed so that you have to stick to one faction. The thing is, you don't have to stick to one faction. You could have a Patrol Detachment of Blood Angels in your army to get access to all the Stratagems and whatnot and then fill the rest with random Imperium units. It's way less restricted to get the faction specific stuff than GW made us think unfortunately. Link to comment Share on other sites More sharing options...
Arkangilos Posted August 2, 2017 Share Posted August 2, 2017 do space marines need to be battle forged to get ATSKNF? Link to comment Share on other sites More sharing options...
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