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Always striking first is only useful half the time. The time when you get charged instead of doing the charging, which IS very handy as it saves CP on counter-assaulting. If we get to advance and charge that would make Auto rifle Intersessors very fast to the fight but without being able to withdraw from the fight and act, I don't think it would be a very good idea unless you know you can bully a weaker squad.

 

 

I'm certain about one thing, can't wait for some confirmations on what the BA codex contains.

Edited by Silas7

Also always striking first isn't exactly "always". When you get charged both units would strike first and that means you alternate as if nobody would strike first. Which means the enemy gets to choose first.

So unless you got charged by multiple units or are in the second round of melee, it won't do anything.

 

 

Battleforging is super, super easy, and those being strategems fits the themes so far.

Seriously, how can you build an army that is not battleforged unless you try really really hard to avoid it. :biggrin.:

It is not about whether it is easy or a good idea to make a battleforged army, I just don't like the idea that traits that are supposed to be inherent in every Blood Angel only work if the army is composed in a certain way.

At this point, battle forged pretty much means 'contains only blood angels', or has a significant number of blood angels working in an organised manner. These guys are the ones that get the bonuses.

 

A pic n mix army doesn't get them.

Also always striking first isn't exactly "always". When you get charged both units would strike first and that means you alternate as if nobody would strike first. Which means the enemy gets to choose first.

So unless you got charged by multiple units or are in the second round of melee, it won't do anything.

Do you have an FAQ reference for that? Caus to me always striking first is always striking first. Regardless of being charged.

 

Also always striking first isn't exactly "always". When you get charged both units would strike first and that means you alternate as if nobody would strike first. Which means the enemy gets to choose first.

So unless you got charged by multiple units or are in the second round of melee, it won't do anything.

Do you have an FAQ reference for that? Caus to me always striking first is always striking first. Regardless of being charged.

 

 

It says it in the ability description, it doesn't need an FAQ.

 

"If the enemy has units that have charged, or that have a similar ability, then alternate choosing units to fight with, starting with the player whose turn is taking place".

So charging units still strike first (the rule doesn't trump that), but subsequently in either player's turn you strike first?

The first charging unit of the opponent strikes first since he can choose first when alternating units. ;)

The other charging units may or may not strike first depending on the unit choices when alternating them.

My guess:

 

Curse of Sanguinius: Your units are inferior to Space Marines in everything. Deal with it. (Except Primaris marines. Please buy moar.)

Really dude? It was relatively positive speculation until you showed up with absolutely nothing constructive. Thanks man.

 

My guess:

 

Curse of Sanguinius: Your units are inferior to Space Marines in everything. Deal with it. (Except Primaris marines. Please buy moar.)

Really dude? It was relatively positive speculation until you showed up with absolutely nothing constructive. Thanks man.

 

@the battleforged thing:

I personally don't think our army will have to be battleforged for our genetic quirk. But I could be wrong.

 

 

Chapter tactics for the rest require you are running a battleforged detachment of the chapter in question.

 

I'd be shocked if we were any different.

 

 

We are all jumping the gun. If you say that it will be like that I can debate it without "jumping the gun".

When the same people keep spouting the same unknown thing as if they know it, I'll keep going back with my reply. None of us know the answer, so it's not just me jumping it.

Thinking about it offhand, BA have always been the chapter to specialize in "descending from the sky like avenging angels", so why not a Chapter Tactic for us that improves how our reserves work?

 

For instance, we could gain bonuses on the turn a unit of ours comes in from reserve through teleporting, jump packs, etc? Some bonuses that come to mind:

  • Bonus to movement characteristic on the turn the unit comes in
  • Bonus to charge distance on the turn the unit comes in
  • Decrease the distance the unit has to be from enemy units (this could bring back the usefulness of dropping flamer type weapons on the enemy, and only for us)
  • +1 attack on the charge
  • +1 strength on the charge

This to me is a good bridge between BA fluff and game mechanics. In theory it seems like a ton of fun to play, too :biggrin.:

Edited by Brother_Mike

We are all jumping the gun. If you say that it will be like that I can debate it without "jumping the gun".

When the same people keep spouting the same unknown thing as if they know it, I'll keep going back with my reply. None of us know the answer, so it's not just me jumping it.

Hey I only responded to whoever said that it won't depend on being battle forged or not. I never once claimed that I know for sure how it'll be. :P

Well, no I don't have a quote as it was a while ago and I don't remember the exact wording :P it was quite a long explanation as it goes anyway.

 

But it'll work like Chapter tactics, where if a DETACHMENT, and not a single unit, are all Blood Angels they'll get additional rules (which is at least access to the strategems, warlord traits, relics etc).

 

Sure BA may get an additional base rule but to do anything fancy outside of the generic 3 rulebook strats the game is being designed so that you have to stick to one faction.

Well, no I don't have a quote as it was a while ago and I don't remember the exact wording :tongue.: it was quite a long explanation as it goes anyway.

 

But it'll work like Chapter tactics, where if a DETACHMENT, and not a single unit, are all Blood Angels they'll get additional rules (which is at least access to the strategems, warlord traits, relics etc).

 

Sure BA may get an additional base rule but to do anything fancy outside of the generic 3 rulebook strats the game is being designed so that you have to stick to one faction.

The thing is, you don't have to stick to one faction. You could have a Patrol Detachment of Blood Angels in your army to get access to all the Stratagems and whatnot and then fill the rest with random Imperium units.

It's way less restricted to get the faction specific stuff than GW made us think unfortunately.

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