Kasper_Hawser Posted August 30, 2017 Author Share Posted August 30, 2017 What about: The wolves falling on the prey- "when enemy units fail moral checks in combat with the wolves, the wolves get the same number of auto hits at unit magority strength" Different rules but characteristic of the wolves A little strange and complicated, as GW tends towards simplistic rules these days. You mean if a unit fails morale test in combat with 5 Grey Hunters, the Grey Hunter straight away auto hits with 5 attacks? With which weapons? Link to comment https://bolterandchainsword.com/topic/336810-space-wolves-chapter-tactics/page/5/#findComment-4871957 Share on other sites More sharing options...
Karhedron Posted August 30, 2017 Share Posted August 30, 2017 So far I think that Counter Charge (automatic first strike) is the mostly thematic and also most generally beneficial proposed Trait. True Grit (firing bolters in melee) is definitely cool but really only benefits GHs. Maybe that could be a GH-specific special rule? Fang_Guard23, Wolf Guard Dan and Kassill 3 Back to top Link to comment https://bolterandchainsword.com/topic/336810-space-wolves-chapter-tactics/page/5/#findComment-4872245 Share on other sites More sharing options...
Wolf Guard Dan Posted August 30, 2017 Share Posted August 30, 2017 So far I think that Counter Charge (automatic first strike) is the mostly thematic and also most generally beneficial proposed Trait. True Grit (firing bolters in melee) is definitely cool but really only benefits GHs. Maybe that could be a GH-specific special rule? I agree with this statement. I really hope that Grey Hunters get true grit. Nothing has defined them more over the years than true grit. Firing their bolters in combat instead of their pistols would not be overpowered. It would be a nod to their 3rd edition rules. GW has been trying to push outflank on us. But that would make more sense as a stratagem if current design takes precedence. Karhedron 1 Back to top Link to comment https://bolterandchainsword.com/topic/336810-space-wolves-chapter-tactics/page/5/#findComment-4872491 Share on other sites More sharing options...
Gherrick Posted August 30, 2017 Share Posted August 30, 2017 As a strategem, I'd like to see us get a way to react to a unit that disengages, especially if it has fly. Maybe do a leadership contest, and if we win, we can either shoot at the disengaging unit, or attempt an out of turn charge after they move, without that unit getting overwatch. Link to comment https://bolterandchainsword.com/topic/336810-space-wolves-chapter-tactics/page/5/#findComment-4872547 Share on other sites More sharing options...
Guest Posted September 30, 2017 Share Posted September 30, 2017 With the Guard getting multiple sub-factions, I see more possibility that we will have special rules for Great Companies. We still dont have 100% confirmation of what Great Companies exist or our supposed successor chapter. So I am not going to presume anything right now. Link to comment https://bolterandchainsword.com/topic/336810-space-wolves-chapter-tactics/page/5/#findComment-4899642 Share on other sites More sharing options...
Kasper_Hawser Posted October 2, 2017 Author Share Posted October 2, 2017 With the Guard getting multiple sub-factions, I see more possibility that we will have special rules for Great Companies. We still dont have 100% confirmation of what Great Companies exist or our supposed successor chapter. So I am not going to presume anything right now. I wouldn't count on this. After all, Grey Knights didn't have separate sub factions for different Brotherhoods/Companies. Though there is a slim possibility since Curse of the Wulfen already spelled out several Great Company formations. You could say among all the codexes so far, the only one without sub factions were the Grey Knights. But the Space Wolves have always been a single chapter, as are the Dark Angels and Blood Angels who don't have separate rules/differences between their companies except of course their unique Deathwing, Ravenwing and Sanguinary Guard which are differentiated as units as opposed to chapter tactics. Sigh, I wonder if our Dark Angels and Blood Angels brothers are beginning to feel the strategem cheese other updated Codex can pull on us at this stage. I just had a bunch of Raven Guard DEVASTATORS sneak from the shadows into my lines and neuter my predator tank into BS 5+. Combined with Raven Guard chapter tactics of -1 to his unless within 12", it meant my poor predator was hitting on 6s all the time. Link to comment https://bolterandchainsword.com/topic/336810-space-wolves-chapter-tactics/page/5/#findComment-4900699 Share on other sites More sharing options...
Guest Posted October 2, 2017 Share Posted October 2, 2017 With the Guard getting multiple sub-factions, I see more possibility that we will have special rules for Great Companies. We still dont have 100% confirmation of what Great Companies exist or our supposed successor chapter. So I am not going to presume anything right now. I wouldn't count on this. After all, Grey Knights didn't have separate sub factions for different Brotherhoods/Companies. Though there is a slim possibility since Curse of the Wulfen already spelled out several Great Company formations. You could say among all the codexes so far, the only one without sub factions were the Grey Knights. But the Space Wolves have always been a single chapter, as are the Dark Angels and Blood Angels who don't have separate rules/differences between their companies except of course their unique Deathwing, Ravenwing and Sanguinary Guard which are differentiated as units as opposed to chapter tactics. Sigh, I wonder if our Dark Angels and Blood Angels brothers are beginning to feel the strategem cheese other updated Codex can pull on us at this stage. I just had a bunch of Raven Guard DEVASTATORS sneak from the shadows into my lines and neuter my predator tank into BS 5+. Combined with Raven Guard chapter tactics of -1 to his unless within 12", it meant my poor predator was hitting on 6s all the time. The GK dont have significantly differing fight styles or leadership, while the wolves do. As for the BA and DA during 7th ed didnt the BA have Flesh Tearer and other chapter rules also? And the DA had ravenwing and deathwing rules. Link to comment https://bolterandchainsword.com/topic/336810-space-wolves-chapter-tactics/page/5/#findComment-4900723 Share on other sites More sharing options...
Kasper_Hawser Posted October 2, 2017 Author Share Posted October 2, 2017 True but DK, Ravenwing and Sanguinary Guard are represented as a separate model line. Although it would be cool if the Blood Angels and Dark Angels had different rules for various successor chapters including the famous Fleshtearers. But then, the codex wouldn't be called Codex Blood Angels or Codex Dark Angels. It would be codex Ninth Legion/Sons of Sanguinus or codex 1st Legion/sons of Lion El Johnson, if there were more rules for separate chapters. Link to comment https://bolterandchainsword.com/topic/336810-space-wolves-chapter-tactics/page/5/#findComment-4900876 Share on other sites More sharing options...
Karhedron Posted October 2, 2017 Share Posted October 2, 2017 (edited) I would sooner have 1 army list that works than 7 that don't. I am all up for specialisations to represent Fleshtearers etc but the priority has to be getting the Codex right in capturing the character of the BAs, DAs and SWs and pitching them correctly so that they are the most powerful code ever correctly balanced compared to other armies. Edited October 2, 2017 by Karhedronuk svane jotunsbane and Kassill 2 Back to top Link to comment https://bolterandchainsword.com/topic/336810-space-wolves-chapter-tactics/page/5/#findComment-4900993 Share on other sites More sharing options...
Wolf Guard Dan Posted October 2, 2017 Share Posted October 2, 2017 I hope we do get Great Company rules somehow. We would be the easiest Chapter to do so. DA could have Ravenwing and Deathwing differentiation. Blood Angels will have Flesh Tearers CT. Our Great Companies have been detailed in fluff more that other Chapter's companies. There's the opportunity to do something with it. Just because other chapters won't have more detailed company traits doesn't mean we shouldn't. Overall I agree with Karhedronuk. I'd rather have one trait that worked than 7 that don't. I hope we get interesting and fun rules like Death Guard. DG and Astra Militarum have layers of rules which is great. I hope we are tailored more like them than CSM/SM codexes. Oh and I want Russ. Link to comment https://bolterandchainsword.com/topic/336810-space-wolves-chapter-tactics/page/5/#findComment-4901204 Share on other sites More sharing options...
Guest Posted October 2, 2017 Share Posted October 2, 2017 True but DK, Ravenwing and Sanguinary Guard are represented as a separate model line. Although it would be cool if the Blood Angels and Dark Angels had different rules for various successor chapters including the famous Fleshtearers. But then, the codex wouldn't be called Codex Blood Angels or Codex Dark Angels. It would be codex Ninth Legion/Sons of Sanguinus or codex 1st Legion/sons of Lion El Johnson, if there were more rules for separate chapters. In 7th BA did have Flesh Tearer specific formation with its own bonuses, its own warlord traits and its own relics. The codex is called BA because it focuses on all BAs as in the BA+successors. its the whole "all flesh tearers are BAs but not BAs are flesh tearers. 7th also gave Deathwing and ravenwing their own special rules and formations. Looking at the guard codex and how they did well on balancing several armies gives me hope that the same can be done with the SWs. Judging by the fact the index also puts flesh tearers in it own category gives me hope that BA and DA will have various chapter tactics again. Link to comment https://bolterandchainsword.com/topic/336810-space-wolves-chapter-tactics/page/5/#findComment-4901230 Share on other sites More sharing options...
Rathaxz Posted October 3, 2017 Share Posted October 3, 2017 It won't happen but personally i would like to see a "chapter tactic" for each great company. Failing that, all the other tactics so far have rolled Dreadnoughts into the rule as well. If we assume dreads will also receive the rule it will most likely be one of the various ideas that have already been posted, be that +1 attack on the charge or always count as charging, ect. I would love to see wolves get the Wytch rule but, where enemy models can't fall back from them. Link to comment https://bolterandchainsword.com/topic/336810-space-wolves-chapter-tactics/page/5/#findComment-4902205 Share on other sites More sharing options...
Kasper_Hawser Posted October 4, 2017 Author Share Posted October 4, 2017 It won't happen but personally i would like to see a "chapter tactic" for each great company. Failing that, all the other tactics so far have rolled Dreadnoughts into the rule as well. If we assume dreads will also receive the rule it will most likely be one of the various ideas that have already been posted, be that +1 attack on the charge or always count as charging, ect. I would love to see wolves get the Wytch rule but, where enemy models can't fall back from them. Yep, the wych rule sounds cool as well, but to benefit that, you have to be in combat first. Personally I'm sick of chapter tactics that only activate in combat. Just once, I want the Wolves to have something good in shooting phase. Whether it is advancing and still able to shoot all weapons like, or +1 to hit at a close range, anything that buffs the shooting game. Just ONCE, let Wolves be boosted in shooting. Wishful thinking I know, but that is my wishlist now: better shooting Wolves without sacrificing melee. Actually more like SUPPLEMENTING our already above average melee. Wolf Guard Dan 1 Back to top Link to comment https://bolterandchainsword.com/topic/336810-space-wolves-chapter-tactics/page/5/#findComment-4902342 Share on other sites More sharing options...
Araith Posted December 13, 2017 Share Posted December 13, 2017 (edited) A thought I played around with in my head yesterday. Relentless HuntersBetween savage predatory instincts and brutal close quarters combat drill, the Sons of Russ won't let go of prey once in their grasp. When an enemy unit within 1" of this unit Falls Back, models in this unit that don't have other enemy models in 1" may Pounce. Pouncing models immediately move 3+d3" towards the closest model in the unit Falling Back; they may move within 1" of units already in 1" of their unit and must attempt to end this move within 1" of the unit Falling Back. In addition, this unit may shoot boltguns, bolt rifles, auto bolt rifles, bolt carbines and storm bolters as if they have the Pistol 2 Type. Models that do so may not shoot any other Pistols the same phase. Having a chance at keeping enemies locked in combat - interesting for dedicated CC units (provided they don't wipe the enemy in one go) and for units like Grey Hunters and Intercessors alike. The latter two also being boosted by essentially the True Grit stratagem getting baked into the chapter tactic: get in combat and wear them down. Getting True Grit in there turns a stratagem that's usually not really worth the points as it is, into a nice little general buff. I've tried to device the Pounce such that you have a good chance of locking enemy infantry in combat, especially if they're slow, but that it's not certain. A lot also depends on whether you've just gotten a single model in 1" of them or whether you already had them surrounded. That makes a difference of 2-3" in whether you successfully pursue them. If you had them surrounded they almost can't escape. Still, 1" more or less can make all the difference. In contrast fast units, like bikes or most vehicles will be able to get away, provided they use most of their move. Edited December 13, 2017 by Araith Link to comment https://bolterandchainsword.com/topic/336810-space-wolves-chapter-tactics/page/5/#findComment-4958533 Share on other sites More sharing options...
DanPesci Posted December 13, 2017 Share Posted December 13, 2017 (edited) An interesting idea, but it seems pretty situational...and a lot of the time i think your opponent would just choose to simply not fall back. Also cant see them replacing the strategem, or having such a similar rule as the chapter tactic as well as a strategem. Im really nto that keen on the combat based ones, especially ones where you may not get to use them if you a) wipe a unit, or your opponent can dictate matters. Counter charge would be ok, but there's still whole gunline armies that will never charge you How about: The Emperors Executioners All units with the space wolves keyword can consolidate 6", furthermore, if a unit consolidates within 1" of an enemy unit, they can immediately make another round of attacks as if it were the start of the assault phase. (can only be used once per unit per phase) (would probably need rewording, but you get the idea!) On a different path, id also quite like something like this: Pack Hunters If a unit of greyhunters, bloodclaws or wolf guard is within 6" of another one of those unit types, reroll 1s to wound. Or (slightly less powerful) Inspiring Heroes If a unit of gery hunters, sky/swift/bloodclaws is within 6" of a unit of wolf guard, reroll 1s to wound. Seems fluffy to the idea of how SW operate (at least in my mind), yo udont have to rely on an opponent to get the benefit, and makes things like coordinated assaults really deadly (whilst also boosting those who want to run say a shootier army too) Edited December 13, 2017 by DanPesci Link to comment https://bolterandchainsword.com/topic/336810-space-wolves-chapter-tactics/page/5/#findComment-4958705 Share on other sites More sharing options...
Deadnaughty Posted December 13, 2017 Share Posted December 13, 2017 Your so overthinking this. All the chapter traits (and other equiv) sofar have been pretty simple things. Link to comment https://bolterandchainsword.com/topic/336810-space-wolves-chapter-tactics/page/5/#findComment-4958712 Share on other sites More sharing options...
Splog Posted December 13, 2017 Share Posted December 13, 2017 Acute Senses All rules that allow an enemy unit to be placed at the end of the movement phase add 3” to the minimum distance they must be from a SW unit. Pack Hunters If more than one SW unit is involved in a Fight with an enemy unit they gain an extra attack on every to-hit roll of 6. Link to comment https://bolterandchainsword.com/topic/336810-space-wolves-chapter-tactics/page/5/#findComment-4958735 Share on other sites More sharing options...
DanPesci Posted December 13, 2017 Share Posted December 13, 2017 (edited) Your so overthinking this. All the chapter traits (and other equiv) sofar have been pretty simple things. Oh for sure, but we can but dream I really dont just want to see a rinse/repeat of another armies tactics..but i think we'll probably just get the counter charge one/similar if not same as emperors children. Acute Senses All rules that allow an enemy unit to be placed at the end of the movement phase add 3” to the minimum distance they must be from a SW unit. Pack Hunters If more than one SW unit is involved in a Fight with an enemy unit they gain an extra attack on every to-hit roll of 6. I do like both of these. The second id actually take the 'on a 6' out though. I really don't think a straight up attack bonus would be that OP if you are having to commit multiple units to get it Edited December 13, 2017 by DanPesci Link to comment https://bolterandchainsword.com/topic/336810-space-wolves-chapter-tactics/page/5/#findComment-4958745 Share on other sites More sharing options...
Fang_Guard23 Posted December 13, 2017 Share Posted December 13, 2017 As much as I would love to have company traits but it seems that the space wolves could have a 13th company trait. basically anything could be possible. Link to comment https://bolterandchainsword.com/topic/336810-space-wolves-chapter-tactics/page/5/#findComment-4958838 Share on other sites More sharing options...
Rune Priest Jbickb Posted December 13, 2017 Share Posted December 13, 2017 My prediction is that there will be great company strategems not individual traits, however I would love to be wrong about this. Link to comment https://bolterandchainsword.com/topic/336810-space-wolves-chapter-tactics/page/5/#findComment-4958983 Share on other sites More sharing options...
Guest Triszin Posted December 13, 2017 Share Posted December 13, 2017 My guesses, acute senses will be dumbed down and we won't like it. Acute senses: Spacewolves ignore cover bonuses when targeting enemies. Just a reskinned imperial fists trait Link to comment https://bolterandchainsword.com/topic/336810-space-wolves-chapter-tactics/page/5/#findComment-4959045 Share on other sites More sharing options...
Aothaine Posted December 13, 2017 Share Posted December 13, 2017 Can re-roll charges like the Black Templar. Calling it right now. Link to comment https://bolterandchainsword.com/topic/336810-space-wolves-chapter-tactics/page/5/#findComment-4959129 Share on other sites More sharing options...
Deadnaughty Posted December 13, 2017 Share Posted December 13, 2017 (edited) Can re-roll charges like the Black Templar. Calling it right now. I'm kinda hoping they don't re use traits within the same faction. (aka multiple Marine chapters with the same trait) My likely candidate would be the World Eater extra attack when charging. Edited December 13, 2017 by Deadnaughty Link to comment https://bolterandchainsword.com/topic/336810-space-wolves-chapter-tactics/page/5/#findComment-4959211 Share on other sites More sharing options...
Runefyre Posted December 14, 2017 Share Posted December 14, 2017 (edited) This is what I would like to see something like this: Bestial Ferocity: In any turn in which a unit with this ability charged, was charged, or made a heroic intervention, you may add 1 to hit rolls in the Fight Phase. Preternatural Senses: Add 1 to all hit rolls for units with this ability when targeting enemy units in cover. Edited December 14, 2017 by Runefyre Link to comment https://bolterandchainsword.com/topic/336810-space-wolves-chapter-tactics/page/5/#findComment-4959282 Share on other sites More sharing options...
Deadnaughty Posted December 14, 2017 Share Posted December 14, 2017 This is what I would like to see something like this: Bestial Ferocity: In any turn in which a unit with this ability charged, was charged, or made a heroic intervention, you may add 1 to it's wound rolls in the Fight Phase. Preternatural Senses: Add 1 to all hit rolls for units with this ability when targeting enemy units in cover. Come on.. they literally just gave the top one to BA... no we are not getting 2 major chapters with the same trait. Link to comment https://bolterandchainsword.com/topic/336810-space-wolves-chapter-tactics/page/5/#findComment-4959307 Share on other sites More sharing options...
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