Firepower Posted August 18, 2017 Share Posted August 18, 2017 Yup, shooting phase. Link to comment Share on other sites More sharing options...
NatBrannigan Posted August 21, 2017 Share Posted August 21, 2017 (edited) It's really disappointing isn't it, tried it at the weekend on a tactical squad with Heavy Bolter ad got... 2 extra hits! Then on a Bolter aggressor squad (who are great by the way) and got.... 2 extra hits! Yay. I'll second the Chapter tactic being great though, what a difference that makes! I play on a table with plenty of terrain (which really does improve the game) and ignoring cover made a massive difference to my Marines. Hopefully Bolter Drill is improved in a FAQ or similar since GW seem to be taking feedback seriously. Edit: I'll tell you what I'd enjoy, swapping the Chapter tactic and Strategem. Having Bolter Drill active at all times as the Chapter Tactic wouldn't be too powerful I don't think, then paying a CP for a unit to ignore cover in the shooting phase. Edited August 21, 2017 by NatBrannigan Link to comment Share on other sites More sharing options...
anarchistscourge Posted August 21, 2017 Share Posted August 21, 2017 Agree with this 100% Link to comment Share on other sites More sharing options...
Brother Sgt Kartr Posted August 22, 2017 Share Posted August 22, 2017 No thanks, I prefer having the current chapter tactic as it's decently strong and fits in well compared to the other chapter tactics. Bolter drill is just far too weak to be a worthwhile chapter tactic. Link to comment Share on other sites More sharing options...
NatBrannigan Posted August 22, 2017 Share Posted August 22, 2017 Even if Bolter drill was active on everything at all times? That would be fairly strong I think, for a bolter filled Fists army at any rate. Having said that the current Chapter Tactic is great so I'm not complaining! Deadlight 1 Back to top Link to comment Share on other sites More sharing options...
Brother Sgt Kartr Posted August 27, 2017 Share Posted August 27, 2017 Even if Bolter drill was active on everything at all times? That would be fairly strong I think, for a bolter filled Fists army at any rate. Having said that the current Chapter Tactic is great so I'm not complaining! A 1 in 6 chance to get another shot, or Ap -1 to anything in cover... a 5 man squad with or without a special weapon doesn't have good odds to trigger it, a 10 man squad should get 1 extra hit, 3 if it rapid fires... just not worth it. If it was on 5+ than maybe, but still I like ignoring cover better. Firepower 1 Back to top Link to comment Share on other sites More sharing options...
CrystalSeer Posted August 31, 2017 Share Posted August 31, 2017 I think of it like +1 AP to weapons, and in that regard its amazing. I love it on my whirlwinds, who can hit most anything on the table, not care about line of site, and cover doesn't matter. Link to comment Share on other sites More sharing options...
Stonehorse Posted September 1, 2017 Share Posted September 1, 2017 Bolter Drill seems like a perfect match for a unit of 6 Primaris Inceptors with Assault Bolters. Drop them in where needed and unleash a lot of firepower. As each model has 6 shots, each model should generate an extra shot. My maths might be off, but that is roughly 28 hits. Not too shabby at strength 5, -1AP, and ignoring cover. Link to comment Share on other sites More sharing options...
Brother Sgt Kartr Posted September 3, 2017 Share Posted September 3, 2017 I think of it like +1 AP to weapons, and in that regard its amazing. I love it on my whirlwinds, who can hit most anything on the table, not care about line of site, and cover doesn't matter. It doesn't work on your Whirlwinds. Chapter Tactics only apply to Infantry, bikes and Dreadnoughts. Link to comment Share on other sites More sharing options...
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