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Black Templars CT Leaked


Dosjetka

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I hate to be the potential bearer of bad news but... the Imperial Fists Chapter focus article will have a picture with Black Templars in it.

 

http://www.bolterandchainsword.com/topic/336822-chapter-focus-imperial-fists/

 

(Last pic)

 

I'm assuming that means they won't be getting their own Chapter Tactics. :sad.:

 

EDIT: My mistake.

 

IFChapterFocusBoxout2.jpg

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Rerolling charges is a massive boost when you consider it applied to everything except our tanks. Deep striking, getting out of a transport, desperate long charge. We get a full re roll when that fails rather than having to use a command point only once. Combine that with our currently unknown stratagem, relic, and warlord trait and it should be pretty good.

 

Imperial fist does seem the weakest by far but again everything else could make up for it.

I guess it makes Templars just that little bit reliable at Deep Strike Assaults... I wouldn't build my tactic around that though and yes its very lackluster in comparison to White Scars Born in the Saddle and the Lightning Assault which lets them Assault after Falling Back, similar to Ultramarines, Fall Back and Shoot...

 

Short end of the stick again...

Having seen UM, Sallies RG, WAS, and IF CT, ours is undoubtedly the weakest one.

Imperial fist is actually probably the worst one. But both points are irrelevant until we have the full picture as the relic, stratagem, and warlord trait can be quite useful.

 

There was honestly no way we would get anti psyker as a chapter tactic, thinking otherwise was simply foolish since it would be far to powerful to have that as a basic rule with no cost.

 

Rerolling charges not only lets us use various units in ways that others will struggle with it helps us get into combat without having to burn a command point every turn. Just yesterday my champion came up short on a charge and forced me to use a command point just to get him in, with this I could've saved that command point to use for an actual stratagem, something we are about to gain a lot of.

 

Also keep in mind the various deep strike units, now we have the option of either using a command point to try and get a better result on one die, or re roll the whole thing if both were low. While I don't know the math behind having two options when it comes to re rolling rather than just one gives us a lot of potential to make charges others simply can't.

 

Just to be clear I don't mean re roll a re roll but being able to choose between using our tactic for a full re roll or choosing to use a command point to re roll the low die if the other is a 5 or 6.

Wow that is really on the low side with something like that I would also expect a second element.  Heck that could have been a 10 point upgrade for crusader seals like CSM Khorne icon that lets them re-roll charges.  

 

Well better than nothing but not all that great considering we don't have all that strong CC units.  

 

Do we have news on the BT warlord trait yet?

Actually, it says under rerolls

 

Re-rolls

Some rules allow you to re-roll a dice roll, which means you get to roll some or all of the dice again. You can never re-roll a dice more than once, and re-rolls happen before modifiers (if any) are applied.

 

Just to be that guy, you think we can raw argue that we are allowed to reroll a single dice? With our tactics?

IF ingores cover bonus. That's huge. How can that be bad?

 

No matter how you want to look at it, it's bad, and it pigdeon holes us into a single play style.

And it's only usefull if you want to do those risky charges. I would not build a deepstriking army around our CT.

 

Well, I will certainly pass on the codex. For me, personally speaking it's not worth it.

Wow, so much dissapointment on these lairs, why? Did you expect something along the lines of: +1 to hit rolls, +1 to wound rolls, 3 extra attacks and 3+ FNP or what?

 

 

We WANT to charge and stay in combat for as long as possible, and they gave us the best thing they could give: reroll the charge if failed. Because to actually fight in combat, you have to catch the enemy.

 

I love our CT. Specially because I love to send terminators deep striking, or guys in a drop pod.

 

Repeat: I love it

 

 

PD: we still don't know our chapter stratagem and warlord trait, among other things, but this can only get better, for me at least. Today is a good day brothers.

Rerolling charges is good even if it isn't amazing, I just wish it specified if you have to reroll both dice or not.

 

Rerolling charges is a massive boost when you consider it applied to everything except our tanks.

 

Where does it say that it doesn't apply to tanks?

Rerolling charges is good even if it isn't amazing, I just wish it specified if you have to reroll both dice or not.

 

Rerolling charges is a massive boost when you consider it applied to everything except our tanks.

 

Where does it say that it doesn't apply to tanks?

 

In the ultramarine chapter preview they said that chapter tactics are applied to infantry, bikes and dreadnoughts.

Leak on the news and rumours.

 

On one thing I agree with you Bolvar, it can only get better.

I don't know how can this be good, but if you are happy with it good.

 

You charge a UM tactical Squad with a crusader squad, Get overwatched.

1st option. You fail the roll, reroll. You fail again. GG.

 

2nd option: You pass the roll/ re roll, and get into CC. With luck you kill a couple of them. They fall back and shoot you in the face at rapid fire range. GG.

Wow, so much dissapointment on these lairs, why? Did you expect something along the lines of: +1 to hit rolls, +1 to wound rolls, 3 extra attacks and 3+ FNP or what?

 

 

We WANT to charge and stay in combat for as long as possible, and they gave us the best thing they could give: reroll the charge if failed. Because to actually fight in combat, you have to catch the enemy.

 

I love our CT. Specially because I love to send terminators deep striking, or guys in a drop pod.

 

Repeat: I love it

 

 

PD: we still don't know our chapter stratagem and warlord trait, among other things, but this can only get better, for me at least. Today is a good day brothers.

This is most likely the point of view that the BT GW tester has and was always having a major issue with the random charge distance.  To some this is going to be the best thing ever to others getting into combat was never a big issue.  It was either making it there with enough people to do the job or being out classed to get the job done.  

 

It really comes down to what you are playing against or how bad you are at making charge rolls.  

 

I know there is a part of the community that hates random charge distance and believes if I can just make the charge the game will be fixed.  I for one have always liked the random element for charge but I did so even in the last edition of WFB.  

 

Maybe the warlord trait will help out.  

It's not an unreasonable tactic. It's basicly ere we go. That Orks have. It's just not Templarly. It's Blood Angel or Zerker. And we are neither of those. I want something that demostrates are unrelenting march forward. Our desire to never fall back. To stand our ground and never surrender. Did Grimaldus run out of the Temple? No he loudly declared "I made my grave in this place!" I wanted something to demonstrate our endless Crusading nature. Where the Salies stayed and protect Civilians, we leaped onward upon the Orks to slay Warboss. Instead of waiting inside the city we struck a symbolic blow, against the Orks. We went and retrieved an Ancient Titan.

 

We never surrendered. We Endured and We Make our foes pay for every inch of ground with the blood of thrice our number. I wanted something to represent the Templars, "Never Retreat". Rerolling charges is nice. But we aren't defined by charging in lore and in mechanics compared to other chapters we didn't care if we charged or got charged. Even in 7th our tactics activated if we were charged. I wanted our tactics to demostrates our constant counter attacks and how we never give ground only take ground or die where we stand. That is why rerolling charges are a disappointnent

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