Dosjetka Posted July 18, 2017 Author Share Posted July 18, 2017 You have to click the "Use Full Editor" button to edit a topic title, Kilamandaros. Link to comment https://bolterandchainsword.com/topic/336848-black-templars-ct-leaked/page/2/#findComment-4823703 Share on other sites More sharing options...
Kisada Posted July 18, 2017 Share Posted July 18, 2017 Actually, it says under rerolls Re-rolls Some rules allow you to re-roll a dice roll, which means you get to roll some or all of the dice again. You can never re-roll a dice more than once, and re-rolls happen before modifiers (if any) are applied. Just to be that guy, you think we can raw argue that we are allowed to reroll a single dice? With our tactics? That would make the CT a little better ... I just didn't find my crusader squads to be amazing in CC though Link to comment https://bolterandchainsword.com/topic/336848-black-templars-ct-leaked/page/2/#findComment-4823710 Share on other sites More sharing options...
Kilamandaros Posted July 18, 2017 Share Posted July 18, 2017 From the one that started this thread with, I admit, a very negative outlook on us potentially not getting our own CTs I'm actually very happy with reroll charges! I do have a very cc focused army with deep striking Assault Termies etc. so maybe a bit biased - but I play against orks a lot in my local meta so I know how strong Ere we go is combined with Da Jump. I would have liked some kind of psychic defence, I was kind of expecting that our units might be able to attempt to deny on a single dice like Sanctioned Psykers can or maybe add 1 to psychic tests when within 12" but fluff-wise there's no real reason we should get that kind of defence, Black templars aren't Blanks like SoS or Cullexus Assassins, a blast of ruinous psychic energy is going to hurt us like any other chapter. You have to click the "Use Full Editor" button to edit a topic title, Kilamandaros. Ah you sir are a scholar and gentleman. Link to comment https://bolterandchainsword.com/topic/336848-black-templars-ct-leaked/page/2/#findComment-4823717 Share on other sites More sharing options...
balordazul Posted July 18, 2017 Share Posted July 18, 2017 True this does favor some play styles much more than others. Also if someone really dislikes the random distance charge rule they should make those people happier. Link to comment https://bolterandchainsword.com/topic/336848-black-templars-ct-leaked/page/2/#findComment-4823721 Share on other sites More sharing options...
Hooj Posted July 18, 2017 Share Posted July 18, 2017 Maybe its not bad but look at UM and WC chapter tactics. They are much much better... And even add two thing, ours only one. Link to comment https://bolterandchainsword.com/topic/336848-black-templars-ct-leaked/page/2/#findComment-4823724 Share on other sites More sharing options...
Kilamandaros Posted July 18, 2017 Share Posted July 18, 2017 Maybe its not bad but look at UM and WC chapter tactics. They are much much better... And even add two thing, ours only one. I'd say Raven Guard are the best by a big margin, WS and UM are both situational which are better sometimes and worse others - remember they don't affect the main thing you want to be able to fall back and fight with; your tanks. A lot of the time I'd prefer a full reroll on my big charges (e.g. a 280 point terminator squad deepstriking) rather than have the ability to fall back and shoot with my crusader squads... And Imperial Fist tactics are truly bad after having arguably the best last edition, swings and roundabouts. Edit: Scratch that, just seen Salamanders, they have the best by a long way! Link to comment https://bolterandchainsword.com/topic/336848-black-templars-ct-leaked/page/2/#findComment-4823733 Share on other sites More sharing options...
Kisada Posted July 18, 2017 Share Posted July 18, 2017 Maybe its not bad but look at UM and WC chapter tactics. They are much much better... And even add two thing, ours only one. You're right ... they could have also added in an anti psychic buff so we could also have 2 things Link to comment https://bolterandchainsword.com/topic/336848-black-templars-ct-leaked/page/2/#findComment-4823736 Share on other sites More sharing options...
balordazul Posted July 18, 2017 Share Posted July 18, 2017 So this is meh for Black Tide and LRC and rhinos just making it slightly easier to reach combat. (personally not a big issue) Are we going to see BT tactics around DS back line suicide termies? I honestly don't see me using drop pods at the points tax over rhinos. Maybe a cataphract termi unit DS with chain fists? Bah, I hope the warlord trait is a force multiplier. Link to comment https://bolterandchainsword.com/topic/336848-black-templars-ct-leaked/page/2/#findComment-4823742 Share on other sites More sharing options...
Kisada Posted July 18, 2017 Share Posted July 18, 2017 So this is meh for Black Tide and LRC and rhinos just making it slightly easier to reach combat. (personally not a big issue) Are we going to see BT tactics around DS back line suicide termies? I honestly don't see me using drop pods at the points tax over rhinos. Maybe a cataphract termi unit DS with chain fists? Bah, I hope the warlord trait is a force multiplier. Tactic doesn't work on LRC and Rhinos ... only on infantry, bikes, dreads Link to comment https://bolterandchainsword.com/topic/336848-black-templars-ct-leaked/page/2/#findComment-4823749 Share on other sites More sharing options...
HenricusTyranicus Posted July 18, 2017 Share Posted July 18, 2017 For what it's worth, I actually think these tactics are better than UM tactics.Our tactics are also encouraging of MSU style of play. More charges=More chance to reroll. Given that chargers always go first, and you can charge after firing any weapon, failing a charge is more devastating than ever. Even failing a charge against that Tau squad means they can rapidfire you, then charge and get to get all their attacks in before you do anything. Link to comment https://bolterandchainsword.com/topic/336848-black-templars-ct-leaked/page/2/#findComment-4823750 Share on other sites More sharing options...
balordazul Posted July 18, 2017 Share Posted July 18, 2017 So this is meh for Black Tide and LRC and rhinos just making it slightly easier to reach combat. (personally not a big issue) Are we going to see BT tactics around DS back line suicide termies? I honestly don't see me using drop pods at the points tax over rhinos. Maybe a cataphract termi unit DS with chain fists? Bah, I hope the warlord trait is a force multiplier. Tactic doesn't work on LRC and Rhinos ... only on infantry, bikes, dreads Sorry that is not what I was talking about it was talking about when you have transports you really don't need this chapter tactic for your troops. I did not intend to infer that I was talking about charging with my transports. Link to comment https://bolterandchainsword.com/topic/336848-black-templars-ct-leaked/page/2/#findComment-4823752 Share on other sites More sharing options...
Kisada Posted July 18, 2017 Share Posted July 18, 2017 For what it's worth, I actually think these tactics are better than UM tactics. FWIW ... Reece from frontline gaming has said that after play testing that he felt the UM tactics were the strongest Link to comment https://bolterandchainsword.com/topic/336848-black-templars-ct-leaked/page/2/#findComment-4823761 Share on other sites More sharing options...
Ciler Posted July 18, 2017 Share Posted July 18, 2017 That chapter trait is indeed underwhelming when compared to what the white scars got. Link to comment https://bolterandchainsword.com/topic/336848-black-templars-ct-leaked/page/2/#findComment-4823771 Share on other sites More sharing options...
Schlitzaf Posted July 18, 2017 Share Posted July 18, 2017 Well guys, remember our chapter tactics really reads "Unlock the Crusader Squad and get this other nice thing." Sense Crusader are by far the best tactical variant bar none save arguably Grey Hunters. Link to comment https://bolterandchainsword.com/topic/336848-black-templars-ct-leaked/page/2/#findComment-4823774 Share on other sites More sharing options...
Dosjetka Posted July 18, 2017 Author Share Posted July 18, 2017 Also, you won't need to use your precious Command Points to re-roll failed charge dice and can instead use them for other stuff. Link to comment https://bolterandchainsword.com/topic/336848-black-templars-ct-leaked/page/2/#findComment-4823775 Share on other sites More sharing options...
HenricusTyranicus Posted July 18, 2017 Share Posted July 18, 2017 For what it's worth, I actually think these tactics are better than UM tactics. FWIW ... Reece from frontline gaming has said that after play testing that he felt the UM tactics were the strongest Maybe counting special characters, unique strategem, Relic, and warlord traits. For the pure tactic by itself, I feel like most units that charge a shooty squad can reduce its numbers enough to make some shooting at minus 1 a tad irrelevant. A choppy squad obviously doesn't want to use the tactic, since they can't charge. And they count on your opponent wanting to charge you, against a lot of armies, they'll never get to use their abilitites. On the other hand, reroll charge distances all the time works against everyone, and every time it gives us an extra charge, it's a pretty big deal. Link to comment https://bolterandchainsword.com/topic/336848-black-templars-ct-leaked/page/2/#findComment-4823782 Share on other sites More sharing options...
Kisada Posted July 18, 2017 Share Posted July 18, 2017 I don't play anywhere as much as I'd like to ... just relaying what a play tester said. As for our CT ... really need a FAQ from GW whether the re-roll rule means you can choose 1 or both of the dice of if you have to re-roll both or none. Apparently the greenskin xenos have been having this argument for a while with their 'ere we go special rule Link to comment https://bolterandchainsword.com/topic/336848-black-templars-ct-leaked/page/2/#findComment-4823789 Share on other sites More sharing options...
Gendo Posted July 18, 2017 Share Posted July 18, 2017 Hopefully the stratagems and warlord traits will have more, like some capability of denying psykers and maybe some extra attacks when charging. Link to comment https://bolterandchainsword.com/topic/336848-black-templars-ct-leaked/page/2/#findComment-4823798 Share on other sites More sharing options...
balordazul Posted July 18, 2017 Share Posted July 18, 2017 For what it's worth, I actually think these tactics are better than UM tactics. FWIW ... Reece from frontline gaming has said that after play testing that he felt the UM tactics were the strongest Understandable, +1 LD is nice boost to counter -LD effects and makes Know No Fear even stronger. The fallback and shooting can be really good combed with combat squads. Link to comment https://bolterandchainsword.com/topic/336848-black-templars-ct-leaked/page/2/#findComment-4823805 Share on other sites More sharing options...
Schlitzaf Posted July 18, 2017 Share Posted July 18, 2017 Because Games Workshop has treated us fine? I mean it's not a bad tactic it's just not Ultra, and Scars teir. And as I said above, the best part about Black Templars is the Crusader Squad. We have the best Tactical Squad Variant bar Grey Hunters. Our characters are superb. Cenobytes are "generic" finally. I have some complaints yes about way we have been treated (I still want Biker Crusaders). But this edition has treated our army, our characters and more very well. Link to comment https://bolterandchainsword.com/topic/336848-black-templars-ct-leaked/page/2/#findComment-4823812 Share on other sites More sharing options...
M@verik115 Posted July 18, 2017 Share Posted July 18, 2017 Because Games Workshop has treated us fine? I mean it's not a bad tactic it's just not Ultra, and Scars teir. And as I said above, the best part about Black Templars is the Crusader Squad. We have the best Tactical Squad Variant bar Grey Hunters. Our characters are superb. Cenobytes are "generic" finally. I have some complaints yes about way we have been treated (I still want Biker Crusaders). But this edition has treated our army, our characters and more very well. Remember we have also not seen our stratagems and relics. Overall im happy so far. Link to comment https://bolterandchainsword.com/topic/336848-black-templars-ct-leaked/page/2/#findComment-4823817 Share on other sites More sharing options...
Castellan Doren Posted July 18, 2017 Share Posted July 18, 2017 To me it's meh. I think i failed two charges ever. Only one i burned a command point to reroll. The other didn't matter if i got it or not. Could have been worse. I was hoping a +1 to hit or extra attack the turn we charged. But i guess that would have been broken. Link to comment https://bolterandchainsword.com/topic/336848-black-templars-ct-leaked/page/2/#findComment-4823834 Share on other sites More sharing options...
balordazul Posted July 18, 2017 Share Posted July 18, 2017 Ok people time to go to FB they just released the chapter tactics officially. Let them know what you think of the BT chapter tactics if you like them or not. Link to comment https://bolterandchainsword.com/topic/336848-black-templars-ct-leaked/page/2/#findComment-4823841 Share on other sites More sharing options...
Castellan Doren Posted July 18, 2017 Share Posted July 18, 2017 That white scar tactic has me jealous. Link to comment https://bolterandchainsword.com/topic/336848-black-templars-ct-leaked/page/2/#findComment-4823861 Share on other sites More sharing options...
Vaughn Posted July 18, 2017 Share Posted July 18, 2017 Was hoping for an extra attack on the first round of a combat. Rerolling charge distance seems kinda... weak Link to comment https://bolterandchainsword.com/topic/336848-black-templars-ct-leaked/page/2/#findComment-4823865 Share on other sites More sharing options...
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